Sagnik Majumder

CV
h-index21
21papers
1,768citations
Novelty51%
AI Score54

21 Papers

CVNov 30, 2023Code
Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives

Kristen Grauman, Andrew Westbury, Lorenzo Torresani et al. · cmu, gatech

We present Ego-Exo4D, a diverse, large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric video of skilled human activities (e.g., sports, music, dance, bike repair). 740 participants from 13 cities worldwide performed these activities in 123 different natural scene contexts, yielding long-form captures from 1 to 42 minutes each and 1,286 hours of video combined. The multimodal nature of the dataset is unprecedented: the video is accompanied by multichannel audio, eye gaze, 3D point clouds, camera poses, IMU, and multiple paired language descriptions -- including a novel "expert commentary" done by coaches and teachers and tailored to the skilled-activity domain. To push the frontier of first-person video understanding of skilled human activity, we also present a suite of benchmark tasks and their annotations, including fine-grained activity understanding, proficiency estimation, cross-view translation, and 3D hand/body pose. All resources are open sourced to fuel new research in the community. Project page: http://ego-exo4d-data.org/

CVOct 13, 2022
Retrospectives on the Embodied AI Workshop

Matt Deitke, Dhruv Batra, Yonatan Bisk et al. · allen-ai, cmu

We present a retrospective on the state of Embodied AI research. Our analysis focuses on 13 challenges presented at the Embodied AI Workshop at CVPR. These challenges are grouped into three themes: (1) visual navigation, (2) rearrangement, and (3) embodied vision-and-language. We discuss the dominant datasets within each theme, evaluation metrics for the challenges, and the performance of state-of-the-art models. We highlight commonalities between top approaches to the challenges and identify potential future directions for Embodied AI research.

SDJun 8, 2022
Few-Shot Audio-Visual Learning of Environment Acoustics

Sagnik Majumder, Changan Chen, Ziad Al-Halah et al.

Room impulse response (RIR) functions capture how the surrounding physical environment transforms the sounds heard by a listener, with implications for various applications in AR, VR, and robotics. Whereas traditional methods to estimate RIRs assume dense geometry and/or sound measurements throughout the environment, we explore how to infer RIRs based on a sparse set of images and echoes observed in the space. Towards that goal, we introduce a transformer-based method that uses self-attention to build a rich acoustic context, then predicts RIRs of arbitrary query source-receiver locations through cross-attention. Additionally, we design a novel training objective that improves the match in the acoustic signature between the RIR predictions and the targets. In experiments using a state-of-the-art audio-visual simulator for 3D environments, we demonstrate that our method successfully generates arbitrary RIRs, outperforming state-of-the-art methods and -- in a major departure from traditional methods -- generalizing to novel environments in a few-shot manner. Project: http://vision.cs.utexas.edu/projects/fs_rir.

CVJan 4, 2023
Chat2Map: Efficient Scene Mapping from Multi-Ego Conversations

Sagnik Majumder, Hao Jiang, Pierre Moulon et al.

Can conversational videos captured from multiple egocentric viewpoints reveal the map of a scene in a cost-efficient way? We seek to answer this question by proposing a new problem: efficiently building the map of a previously unseen 3D environment by exploiting shared information in the egocentric audio-visual observations of participants in a natural conversation. Our hypothesis is that as multiple people ("egos") move in a scene and talk among themselves, they receive rich audio-visual cues that can help uncover the unseen areas of the scene. Given the high cost of continuously processing egocentric visual streams, we further explore how to actively coordinate the sampling of visual information, so as to minimize redundancy and reduce power use. To that end, we present an audio-visual deep reinforcement learning approach that works with our shared scene mapper to selectively turn on the camera to efficiently chart out the space. We evaluate the approach using a state-of-the-art audio-visual simulator for 3D scenes as well as real-world video. Our model outperforms previous state-of-the-art mapping methods, and achieves an excellent cost-accuracy tradeoff. Project: http://vision.cs.utexas.edu/projects/chat2map.

CVJul 10, 2023
Learning Spatial Features from Audio-Visual Correspondence in Egocentric Videos

Sagnik Majumder, Ziad Al-Halah, Kristen Grauman

We propose a self-supervised method for learning representations based on spatial audio-visual correspondences in egocentric videos. Our method uses a masked auto-encoding framework to synthesize masked binaural (multi-channel) audio through the synergy of audio and vision, thereby learning useful spatial relationships between the two modalities. We use our pretrained features to tackle two downstream video tasks requiring spatial understanding in social scenarios: active speaker detection and spatial audio denoising. Through extensive experiments, we show that our features are generic enough to improve over multiple state-of-the-art baselines on both tasks on two challenging egocentric video datasets that offer binaural audio, EgoCom and EasyCom. Project: http://vision.cs.utexas.edu/projects/ego_av_corr.

CVApr 22
Materialistic RIR: Material Conditioned Realistic RIR Generation

Mahnoor Fatima Saad, Sagnik Majumder, Kristen Grauman et al.

Rings like gold, thuds like wood! The sound we hear in a scene is shaped not only by the spatial layout of the environment but also by the materials of the objects and surfaces within it. For instance, a room with wooden walls will produce a different acoustic experience from a room with the same spatial layout but concrete walls. Accurately modeling these effects is essential for applications such as virtual reality, robotics, architectural design, and audio engineering. Yet, existing methods for acoustic modeling often entangle spatial and material influences in correlated representations, which limits user control and reduces the realism of the generated acoustics. In this work, we present a novel approach for material-controlled Room Impulse Response (RIR) generation that explicitly disentangles the effects of spatial and material cues in a scene. Our approach models the RIR using two modules: a spatial module that captures the influence of the spatial layout of the scene, and a material module that modulates this spatial RIR according to a user-specified material configuration. This explicitly disentangled design allows users to easily modify the material configuration of a scene and observe its impact on acoustics without altering the spatial structure or scene content. Our model provides significant improvements over prior approaches on both acoustic-based metrics (up to +16% on RTE) and material-based metrics (up to +70%). Furthermore, through a human perceptual study, we demonstrate the improved realism and material sensitivity of our model compared to the strongest baselines.

CVMar 15
MistExit: Learning to Exit for Early Mistake Detection in Procedural Videos

Sagnik Majumder, Anish Nethi, Ziad Al-Halah et al.

We introduce the task of early mistake detection in video, where the goal is to determine whether a keystep in a procedural activity is performed correctly while observing as little of the streaming video as possible. To tackle this problem, we propose a method comprising a mistake detector and a reinforcement learning policy. At each timestep, the detector processes recently observed frames to estimate the keystep's correctness while anticipating future visual features, enabling reliable early mistake estimates. Meanwhile, the policy aggregates the detector outputs and visual observations over time and adaptively decides when to exit (i.e., stop processing incoming frames) while producing the final prediction. Using diverse real-world procedural video datasets, we demonstrate that our MistExit model achieves superior mistake detection accuracy while reducing the fraction of video observed compared to state-of-the-art models. Project: https://vision.cs.utexas.edu/projects/mist_exit.

CVNov 13, 2024
Which Viewpoint Shows it Best? Language for Weakly Supervising View Selection in Multi-view Instructional Videos

Sagnik Majumder, Tushar Nagarajan, Ziad Al-Halah et al.

Given a multi-view video, which viewpoint is most informative for a human observer? Existing methods rely on heuristics or expensive "best-view" supervision to answer this question, limiting their applicability. We propose a weakly supervised approach that leverages language accompanying an instructional multi-view video as a means to recover its most informative viewpoint(s). Our key hypothesis is that the more accurately an individual view can predict a view-agnostic text summary, the more informative it is. To put this into action, we propose LangView, a framework that uses the relative accuracy of view-dependent caption predictions as a proxy for best view pseudo-labels. Then, those pseudo-labels are used to train a view selector, together with an auxiliary camera pose predictor that enhances view-sensitivity. During inference, our model takes as input only a multi-view video--no language or camera poses--and returns the best viewpoint to watch at each timestep. On two challenging datasets comprised of diverse multi-camera setups and how-to activities, our model consistently outperforms state-of-the-art baselines, both with quantitative metrics and human evaluation. Project page: https://vision.cs.utexas.edu/projects/which-view-shows-it-best.

CVApr 24, 2024
ActiveRIR: Active Audio-Visual Exploration for Acoustic Environment Modeling

Arjun Somayazulu, Sagnik Majumder, Changan Chen et al.

An environment acoustic model represents how sound is transformed by the physical characteristics of an indoor environment, for any given source/receiver location. Traditional methods for constructing acoustic models involve expensive and time-consuming collection of large quantities of acoustic data at dense spatial locations in the space, or rely on privileged knowledge of scene geometry to intelligently select acoustic data sampling locations. We propose active acoustic sampling, a new task for efficiently building an environment acoustic model of an unmapped environment in which a mobile agent equipped with visual and acoustic sensors jointly constructs the environment acoustic model and the occupancy map on-the-fly. We introduce ActiveRIR, a reinforcement learning (RL) policy that leverages information from audio-visual sensor streams to guide agent navigation and determine optimal acoustic data sampling positions, yielding a high quality acoustic model of the environment from a minimal set of acoustic samples. We train our policy with a novel RL reward based on information gain in the environment acoustic model. Evaluating on diverse unseen indoor environments from a state-of-the-art acoustic simulation platform, ActiveRIR outperforms an array of methods--both traditional navigation agents based on spatial novelty and visual exploration as well as existing state-of-the-art methods.

ROSep 28, 2025
Mash, Spread, Slice! Learning to Manipulate Object States via Visual Spatial Progress

Priyanka Mandikal, Jiaheng Hu, Shivin Dass et al.

Most robot manipulation focuses on changing the kinematic state of objects: picking, placing, opening, or rotating them. However, a wide range of real-world manipulation tasks involve a different class of object state change--such as mashing, spreading, or slicing--where the object's physical and visual state evolve progressively without necessarily changing its position. We present SPARTA, the first unified framework for the family of object state change manipulation tasks. Our key insight is that these tasks share a common structural pattern: they involve spatially-progressing, object-centric changes that can be represented as regions transitioning from an actionable to a transformed state. Building on this insight, SPARTA integrates spatially progressing object change segmentation maps, a visual skill to perceive actionable vs. transformed regions for specific object state change tasks, to generate a) structured policy observations that strip away appearance variability, and b) dense rewards that capture incremental progress over time. These are leveraged in two SPARTA policy variants: reinforcement learning for fine-grained control without demonstrations or simulation; and greedy control for fast, lightweight deployment. We validate SPARTA on a real robot for three challenging tasks across 10 diverse real-world objects, achieving significant improvements in training time and accuracy over sparse rewards and visual goal-conditioned baselines. Our results highlight progress-aware visual representations as a versatile foundation for the broader family of object state manipulation tasks. Project website: https://vision.cs.utexas.edu/projects/sparta-robot

CVDec 13, 2025
Audio-Visual Camera Pose Estimation with Passive Scene Sounds and In-the-Wild Video

Daniel Adebi, Sagnik Majumder, Kristen Grauman

Understanding camera motion is a fundamental problem in embodied perception and 3D scene understanding. While visual methods have advanced rapidly, they often struggle under visually degraded conditions such as motion blur or occlusions. In this work, we show that passive scene sounds provide complementary cues for relative camera pose estimation for in-the-wild videos. We introduce a simple but effective audio-visual framework that integrates direction-ofarrival (DOA) spectra and binauralized embeddings into a state-of-the-art vision-only pose estimation model. Our results on two large datasets show consistent gains over strong visual baselines, plus robustness when the visual information is corrupted. To our knowledge, this represents the first work to successfully leverage audio for relative camera pose estimation in real-world videos, and it establishes incidental, everyday audio as an unexpected but promising signal for a classic spatial challenge. Project: http://vision.cs.utexas.edu/projects/av_camera_pose.

CVDec 24, 2024
Switch-a-View: View Selection Learned from Unlabeled In-the-wild Videos

Sagnik Majumder, Tushar Nagarajan, Ziad Al-Halah et al.

We introduce SWITCH-A-VIEW, a model that learns to automatically select the viewpoint to display at each timepoint when creating a how-to video. The key insight of our approach is how to train such a model from unlabeled -- but human-edited -- video samples. We pose a pretext task that pseudo-labels segments in the training videos for their primary viewpoint (egocentric or exocentric), and then discovers the patterns between the visual and spoken content in a how-to video on the one hand and its view-switch moments on the other hand. Armed with this predictor, our model can be applied to new multi-view video settings for orchestrating which viewpoint should be displayed when, even when such settings come with limited labels. We demonstrate our idea on a variety of real-world videos from HowTo100M and Ego-Exo4D, and rigorously validate its advantages. Project: https://vision.cs.utexas.edu/projects/switch_a_view/.

CVFeb 2, 2022
Active Audio-Visual Separation of Dynamic Sound Sources

Sagnik Majumder, Kristen Grauman

We explore active audio-visual separation for dynamic sound sources, where an embodied agent moves intelligently in a 3D environment to continuously isolate the time-varying audio stream being emitted by an object of interest. The agent hears a mixed stream of multiple audio sources (e.g., multiple people conversing and a band playing music at a noisy party). Given a limited time budget, it needs to extract the target sound accurately at every step using egocentric audio-visual observations. We propose a reinforcement learning agent equipped with a novel transformer memory that learns motion policies to control its camera and microphone to recover the dynamic target audio, using self-attention to make high-quality estimates for current timesteps and also simultaneously improve its past estimates. Using highly realistic acoustic SoundSpaces simulations in real-world scanned Matterport3D environments, we show that our model is able to learn efficient behavior to carry out continuous separation of a dynamic audio target. Project: https://vision.cs.utexas.edu/projects/active-av-dynamic-separation/.

CVMay 15, 2021
Move2Hear: Active Audio-Visual Source Separation

Sagnik Majumder, Ziad Al-Halah, Kristen Grauman

We introduce the active audio-visual source separation problem, where an agent must move intelligently in order to better isolate the sounds coming from an object of interest in its environment. The agent hears multiple audio sources simultaneously (e.g., a person speaking down the hall in a noisy household) and it must use its eyes and ears to automatically separate out the sounds originating from a target object within a limited time budget. Towards this goal, we introduce a reinforcement learning approach that trains movement policies controlling the agent's camera and microphone placement over time, guided by the improvement in predicted audio separation quality. We demonstrate our approach in scenarios motivated by both augmented reality (system is already co-located with the target object) and mobile robotics (agent begins arbitrarily far from the target object). Using state-of-the-art realistic audio-visual simulations in 3D environments, we demonstrate our model's ability to find minimal movement sequences with maximal payoff for audio source separation. Project: http://vision.cs.utexas.edu/projects/move2hear.

CLFeb 5, 2021
Model Agnostic Answer Reranking System for Adversarial Question Answering

Sagnik Majumder, Chinmoy Samant, Greg Durrett

While numerous methods have been proposed as defenses against adversarial examples in question answering (QA), these techniques are often model specific, require retraining of the model, and give only marginal improvements in performance over vanilla models. In this work, we present a simple model-agnostic approach to this problem that can be applied directly to any QA model without any retraining. Our method employs an explicit answer candidate reranking mechanism that scores candidate answers on the basis of their content overlap with the question before making the final prediction. Combined with a strong base QAmodel, our method outperforms state-of-the-art defense techniques, calling into question how well these techniques are actually doing and strong these adversarial testbeds are.

CVAug 21, 2020
Learning to Set Waypoints for Audio-Visual Navigation

Changan Chen, Sagnik Majumder, Ziad Al-Halah et al.

In audio-visual navigation, an agent intelligently travels through a complex, unmapped 3D environment using both sights and sounds to find a sound source (e.g., a phone ringing in another room). Existing models learn to act at a fixed granularity of agent motion and rely on simple recurrent aggregations of the audio observations. We introduce a reinforcement learning approach to audio-visual navigation with two key novel elements: 1) waypoints that are dynamically set and learned end-to-end within the navigation policy, and 2) an acoustic memory that provides a structured, spatially grounded record of what the agent has heard as it moves. Both new ideas capitalize on the synergy of audio and visual data for revealing the geometry of an unmapped space. We demonstrate our approach on two challenging datasets of real-world 3D scenes, Replica and Matterport3D. Our model improves the state of the art by a substantial margin, and our experiments reveal that learning the links between sights, sounds, and space is essential for audio-visual navigation. Project: http://vision.cs.utexas.edu/projects/audio_visual_waypoints.

LGAug 26, 2019
Open Set Recognition Through Deep Neural Network Uncertainty: Does Out-of-Distribution Detection Require Generative Classifiers?

Martin Mundt, Iuliia Pliushch, Sagnik Majumder et al.

We present an analysis of predictive uncertainty based out-of-distribution detection for different approaches to estimate various models' epistemic uncertainty and contrast it with extreme value theory based open set recognition. While the former alone does not seem to be enough to overcome this challenge, we demonstrate that uncertainty goes hand in hand with the latter method. This seems to be particularly reflected in a generative model approach, where we show that posterior based open set recognition outperforms discriminative models and predictive uncertainty based outlier rejection, raising the question of whether classifiers need to be generative in order to know what they have not seen.

LGMay 28, 2019
Unified Probabilistic Deep Continual Learning through Generative Replay and Open Set Recognition

Martin Mundt, Iuliia Pliushch, Sagnik Majumder et al.

Modern deep neural networks are well known to be brittle in the face of unknown data instances and recognition of the latter remains a challenge. Although it is inevitable for continual-learning systems to encounter such unseen concepts, the corresponding literature appears to nonetheless focus primarily on alleviating catastrophic interference with learned representations. In this work, we introduce a probabilistic approach that connects these perspectives based on variational inference in a single deep autoencoder model. Specifically, we propose to bound the approximate posterior by fitting regions of high density on the basis of correctly classified data points. These bounds are shown to serve a dual purpose: unseen unknown out-of-distribution data can be distinguished from already trained known tasks towards robust application. Simultaneously, to retain already acquired knowledge, a generative replay process can be narrowed to strictly in-distribution samples, in order to significantly alleviate catastrophic interference.

CVApr 2, 2019
Meta-learning Convolutional Neural Architectures for Multi-target Concrete Defect Classification with the COncrete DEfect BRidge IMage Dataset

Martin Mundt, Sagnik Majumder, Sreenivas Murali et al.

Recognition of defects in concrete infrastructure, especially in bridges, is a costly and time consuming crucial first step in the assessment of the structural integrity. Large variation in appearance of the concrete material, changing illumination and weather conditions, a variety of possible surface markings as well as the possibility for different types of defects to overlap, make it a challenging real-world task. In this work we introduce the novel COncrete DEfect BRidge IMage dataset (CODEBRIM) for multi-target classification of five commonly appearing concrete defects. We investigate and compare two reinforcement learning based meta-learning approaches, MetaQNN and efficient neural architecture search, to find suitable convolutional neural network architectures for this challenging multi-class multi-target task. We show that learned architectures have fewer overall parameters in addition to yielding better multi-target accuracy in comparison to popular neural architectures from the literature evaluated in the context of our application.

LGDec 14, 2018
Rethinking Layer-wise Feature Amounts in Convolutional Neural Network Architectures

Martin Mundt, Sagnik Majumder, Tobias Weis et al.

We characterize convolutional neural networks with respect to the relative amount of features per layer. Using a skew normal distribution as a parametrized framework, we investigate the common assumption of monotonously increasing feature-counts with higher layers of architecture designs. Our evaluation on models with VGG-type layers on the MNIST, Fashion-MNIST and CIFAR-10 image classification benchmarks provides evidence that motivates rethinking of our common assumption: architectures that favor larger early layers seem to yield better accuracy.

CVJul 24, 2018
Handwritten Digit Recognition by Elastic Matching

Sagnik Majumder, C. von der Malsburg, Aashish Richhariya et al.

A simple model of MNIST handwritten digit recognition is presented here. The model is an adaptation of a previous theory of face recognition. It realizes translation and rotation invariance in a principled way instead of being based on extensive learning from large masses of sample data. The presented recognition rates fall short of other publications, but due to its inspectability and conceptual and numerical simplicity, our system commends itself as a basis for further development.