ROSep 16, 2023
GenDOM: Generalizable One-shot Deformable Object Manipulation with Parameter-Aware PolicySo Kuroki, Jiaxian Guo, Tatsuya Matsushima et al. · uw
Due to the inherent uncertainty in their deformability during motion, previous methods in deformable object manipulation, such as rope and cloth, often required hundreds of real-world demonstrations to train a manipulation policy for each object, which hinders their applications in our ever-changing world. To address this issue, we introduce GenDOM, a framework that allows the manipulation policy to handle different deformable objects with only a single real-world demonstration. To achieve this, we augment the policy by conditioning it on deformable object parameters and training it with a diverse range of simulated deformable objects so that the policy can adjust actions based on different object parameters. At the time of inference, given a new object, GenDOM can estimate the deformable object parameters with only a single real-world demonstration by minimizing the disparity between the grid density of point clouds of real-world demonstrations and simulations in a differentiable physics simulator. Empirical validations on both simulated and real-world object manipulation setups clearly show that our method can manipulate different objects with a single demonstration and significantly outperforms the baseline in both environments (a 62% improvement for in-domain ropes and a 15% improvement for out-of-distribution ropes in simulation, as well as a 26% improvement for ropes and a 50% improvement for cloths in the real world), demonstrating the effectiveness of our approach in one-shot deformable object manipulation.
LGJun 14, 2023
GenORM: Generalizable One-shot Rope Manipulation with Parameter-Aware PolicySo Kuroki, Jiaxian Guo, Tatsuya Matsushima et al. · uw
Due to the inherent uncertainty in their deformability during motion, previous methods in rope manipulation often require hundreds of real-world demonstrations to train a manipulation policy for each rope, even for simple tasks such as rope goal reaching, which hinder their applications in our ever-changing world. To address this issue, we introduce GenORM, a framework that allows the manipulation policy to handle different deformable ropes with a single real-world demonstration. To achieve this, we augment the policy by conditioning it on deformable rope parameters and training it with a diverse range of simulated deformable ropes so that the policy can adjust actions based on different rope parameters. At the time of inference, given a new rope, GenORM estimates the deformable rope parameters by minimizing the disparity between the grid density of point clouds of real-world demonstrations and simulations. With the help of a differentiable physics simulator, we require only a single real-world demonstration. Empirical validations on both simulated and real-world rope manipulation setups clearly show that our method can manipulate different ropes with a single demonstration and significantly outperforms the baseline in both environments (62% improvement in in-domain ropes, and 15% improvement in out-of-distribution ropes in simulation, 26% improvement in real-world), demonstrating the effectiveness of our approach in one-shot rope manipulation.
ROMar 4
MRPoS: Mixed Reality-Based Robot Navigation Interface Using Spatial Pointing and Speech with Large Language ModelEduardo Iglesius, Masato Kobayashi, Yuki Uranishi
Recent advancements have made robot navigation more intuitive by transitioning from traditional 2D displays to spatially aware Mixed Reality (MR) systems. However, current MR interfaces often rely on manual "air tap" gestures for goal placement, which can be repetitive and physically demanding, especially for beginners. This paper proposes the Mixed Reality-Based Robot Navigation Interface using Spatial Pointing and Speech (MRPoS). This novel framework replaces complex hand gestures with a natural, multimodal interface combining spatial pointing with Large Language Model (LLM)-based speech interaction. By leveraging both information, the system translates verbal intent into navigation goals visualized by MR technology. Comprehensive experiments comparing MRPoS against conventional gesture-based systems demonstrate that our approach significantly reduces task completion time and workload, providing a more accessible and efficient interface. For additional material, please check: https://mertcookimg.github.io/mrpos
ROMar 4
Bi-HIL: Bilateral Control-Based Multimodal Hierarchical Imitation Learning via Subtask-Level Progress Rate and Keyframe Memory for Long-Horizon Contact-Rich Robotic ManipulationThanpimon Buamanee, Masato Kobayashi, Yuki Uranishi
Long-horizon contact-rich robotic manipulation remains challenging due to partial observability and unstable subtask transitions under contact uncertainty. While hierarchical architectures improve temporal reasoning and bilateral imitation learning enables force-aware control, existing approaches often rely on flat policies that struggle with long-horizon coordination. We propose Bi-HIL, a bilateral control-based multimodal hierarchical imitation learning framework for long-horizon manipulation. Bi-HIL stabilizes hierarchical coordination by integrating keyframe memory with subtask-level progress rate that models phase progression within the active subtask and conditions both high- and low-level policies. We evaluate Bi-HIL on unimanual and bimanual real-robot tasks, demonstrating consistent improvements over flat and ablated variants. The results highlight the importance of explicitly modeling subtask progression together with force-aware control for robust long-horizon manipulation. For additional material, please check: https://mertcookimg.github.io/bi-hil
ROApr 2, 2025
Bi-LAT: Bilateral Control-Based Imitation Learning via Natural Language and Action Chunking with TransformersTakumi Kobayashi, Masato Kobayashi, Thanpimon Buamanee et al.
We present Bi-LAT, a novel imitation learning framework that unifies bilateral control with natural language processing to achieve precise force modulation in robotic manipulation. Bi-LAT leverages joint position, velocity, and torque data from leader-follower teleoperation while also integrating visual and linguistic cues to dynamically adjust applied force. By encoding human instructions such as "softly grasp the cup" or "strongly twist the sponge" through a multimodal Transformer-based model, Bi-LAT learns to distinguish nuanced force requirements in real-world tasks. We demonstrate Bi-LAT's performance in (1) unimanual cup-stacking scenario where the robot accurately modulates grasp force based on language commands, and (2) bimanual sponge-twisting task that requires coordinated force control. Experimental results show that Bi-LAT effectively reproduces the instructed force levels, particularly when incorporating SigLIP among tested language encoders. Our findings demonstrate the potential of integrating natural language cues into imitation learning, paving the way for more intuitive and adaptive human-robot interaction. For additional material, please visit: https://mertcookimg.github.io/bi-lat/
CVSep 27, 2025
Disentangling Static and Dynamic Information for Reducing Static Bias in Action RecognitionMasato Kobayashi, Ning Ding, Toru Tamaki
Action recognition models rely excessively on static cues rather than dynamic human motion, which is known as static bias. This bias leads to poor performance in real-world applications and zero-shot action recognition. In this paper, we propose a method to reduce static bias by separating temporal dynamic information from static scene information. Our approach uses a statistical independence loss between biased and unbiased streams, combined with a scene prediction loss. Our experiments demonstrate that this method effectively reduces static bias and confirm the importance of scene prediction loss.
15.8ROMar 31
MRReP: Mixed Reality-based Hand-drawn Reference Path Editing Interface for Mobile Robot NavigationTakumi Taki, Masato Kobayashi, Yuki Uranishi
Autonomous mobile robots operating in human-shared indoor environments often require paths that reflect human spatial intentions, such as avoiding interference with pedestrian flow or maintaining comfortable clearance. However, conventional path planners primarily optimize geometric costs and provide limited support for explicit route specification by human operators. This paper presents MRReP, a Mixed Reality-based interface that enables users to draw a Hand-drawn Reference Path (HRP) directly on the physical floor using hand gestures. The drawn HRP is integrated into the robot navigation stack through a custom Hand-drawn Reference Path Planner, which converts the user-specified point sequence into a global path for autonomous navigation. We evaluated MRReP in a within-subject experiment against a conventional 2D baseline interface. The results demonstrated that MRReP enhanced path specification accuracy, usability, and perceived workload, while enabling more stable path specification in the physical environment. These findings suggest that direct path specification in MR is an effective approach for incorporating human spatial intention into mobile robot navigation. Additional material is available at https://mertcookimg.github.io/mrrep
ROSep 23, 2025
Bi-VLA: Bilateral Control-Based Imitation Learning via Vision-Language Fusion for Action GenerationMasato Kobayashi, Thanpimon Buamanee
We propose Bilateral Control-Based Imitation Learning via Vision-Language Fusion for Action Generation (Bi-VLA), a novel framework that extends bilateral control-based imitation learning to handle more than one task within a single model. Conventional bilateral control methods exploit joint angle, velocity, torque, and vision for precise manipulation but require task-specific models, limiting their generality. Bi-VLA overcomes this limitation by utilizing robot joint angle, velocity, and torque data from leader-follower bilateral control with visual features and natural language instructions through SigLIP and FiLM-based fusion. We validated Bi-VLA on two task types: one requiring supplementary language cues and another distinguishable solely by vision. Real-robot experiments showed that Bi-VLA successfully interprets vision-language combinations and improves task success rates compared to conventional bilateral control-based imitation learning. Our Bi-VLA addresses the single-task limitation of prior bilateral approaches and provides empirical evidence that combining vision and language significantly enhances versatility. Experimental results validate the effectiveness of Bi-VLA in real-world tasks. For additional material, please visit the website: https://mertcookimg.github.io/bi-vla/
LGAug 15, 2025
The 1st International Workshop on Disentangled Representation Learning for Controllable Generation (DRL4Real): Methods and ResultsQiuyu Chen, Xin Jin, Yue Song et al.
This paper reviews the 1st International Workshop on Disentangled Representation Learning for Controllable Generation (DRL4Real), held in conjunction with ICCV 2025. The workshop aimed to bridge the gap between the theoretical promise of Disentangled Representation Learning (DRL) and its application in realistic scenarios, moving beyond synthetic benchmarks. DRL4Real focused on evaluating DRL methods in practical applications such as controllable generation, exploring advancements in model robustness, interpretability, and generalization. The workshop accepted 9 papers covering a broad range of topics, including the integration of novel inductive biases (e.g., language), the application of diffusion models to DRL, 3D-aware disentanglement, and the expansion of DRL into specialized domains like autonomous driving and EEG analysis. This summary details the workshop's objectives, the themes of the accepted papers, and provides an overview of the methodologies proposed by the authors.