Samuel Coward

LG
h-index2
7papers
217citations
Novelty42%
AI Score50

7 Papers

1.2LOMar 17, 2022
Abstract Interpretation on E-Graphs

Samuel Coward, George A. Constantinides, Theo Drane

Recent e-graph applications have typically considered concrete semantics of expressions, where the notion of equivalence stems from concrete interpretation of expressions. However, equivalences that hold over one interpretation may not hold in an alternative interpretation. Such an observation can be exploited. We consider the application of abstract interpretation to e-graphs, and show that within an e-graph, the lattice meet operation associated with the abstract domain has a natural interpretation for an e-class, leading to improved precision in over-approximation. In this extended abstract, we use Interval Arithmetic (IA) to illustrate this point.

1.4LGJan 5
DéjàQ: Open-Ended Evolution of Diverse, Learnable and Verifiable Problems

Willem Röpke, Samuel Coward, Andrei Lupu et al.

Recent advances in reasoning models have yielded impressive results in mathematics and coding. However, most approaches rely on static datasets, which have been suggested to encourage memorisation and limit generalisation. We introduce DéjàQ, a framework that departs from this paradigm by jointly evolving a diverse set of synthetic mathematical problems alongside model training. This evolutionary process adapts to the model's ability throughout training, optimising problems for learnability. We propose two LLM-driven mutation strategies in which the model itself mutates the training data, either by altering contextual details or by directly modifying problem structure. We find that the model can generate novel and meaningful problems, and that these LLM-driven mutations improve RL training. We analyse key aspects of DéjàQ, including the validity of generated problems and computational overhead. Our results underscore the potential of dynamically evolving training data to enhance mathematical reasoning and indicate broader applicability, which we will support by open-sourcing our code.

35.4AINov 20, 2024Code
BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games

Davide Paglieri, Bartłomiej Cupiał, Samuel Coward et al. · oxford

Large Language Models (LLMs) and Vision Language Models (VLMs) possess extensive knowledge and exhibit promising reasoning abilities, however, they still struggle to perform well in complex, dynamic environments. Real-world tasks require handling intricate interactions, advanced spatial reasoning, long-term planning, and continuous exploration of new strategies-areas in which we lack effective methodologies for comprehensively evaluating these capabilities. To address this gap, we introduce BALROG, a novel benchmark designed to assess the agentic capabilities of LLMs and VLMs through a diverse set of challenging games. Our benchmark incorporates a range of existing reinforcement learning environments with varying levels of difficulty, including tasks that are solvable by non-expert humans in seconds to extremely challenging ones that may take years to master (e.g., the NetHack Learning Environment). We devise fine-grained metrics to measure performance and conduct an extensive evaluation of several popular open-source and closed-source LLMs and VLMs. Our findings indicate that while current models achieve partial success in the easier games, they struggle significantly with more challenging tasks. Notably, we observe severe deficiencies in vision-based decision-making, as several models perform worse when visual representations of the environments are provided. We release BALROG as an open and user-friendly benchmark to facilitate future research and development in the agentic community. Code and Leaderboard at balrogai.com.

15.7LGMar 19, 2024Code
JaxUED: A simple and useable UED library in Jax

Samuel Coward, Michael Beukman, Jakob Foerster

We present JaxUED, an open-source library providing minimal dependency implementations of modern Unsupervised Environment Design (UED) algorithms in Jax. JaxUED leverages hardware acceleration to obtain on the order of 100x speedups compared to prior, CPU-based implementations. Inspired by CleanRL, we provide fast, clear, understandable, and easily modifiable implementations, with the aim of accelerating research into UED. This paper describes our library and contains baseline results. Code can be found at https://github.com/DramaCow/jaxued.

33.3LGFeb 26, 2024Code
Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement Learning

Michael Matthews, Michael Beukman, Benjamin Ellis et al. · deepmind

Benchmarks play a crucial role in the development and analysis of reinforcement learning (RL) algorithms. We identify that existing benchmarks used for research into open-ended learning fall into one of two categories. Either they are too slow for meaningful research to be performed without enormous computational resources, like Crafter, NetHack and Minecraft, or they are not complex enough to pose a significant challenge, like Minigrid and Procgen. To remedy this, we first present Craftax-Classic: a ground-up rewrite of Crafter in JAX that runs up to 250x faster than the Python-native original. A run of PPO using 1 billion environment interactions finishes in under an hour using only a single GPU and averages 90% of the optimal reward. To provide a more compelling challenge we present the main Craftax benchmark, a significant extension of the Crafter mechanics with elements inspired from NetHack. Solving Craftax requires deep exploration, long term planning and memory, as well as continual adaptation to novel situations as more of the world is discovered. We show that existing methods including global and episodic exploration, as well as unsupervised environment design fail to make material progress on the benchmark. We believe that Craftax can for the first time allow researchers to experiment in a complex, open-ended environment with limited computational resources.

15.0LGFeb 19, 2024Code
Refining Minimax Regret for Unsupervised Environment Design

Michael Beukman, Samuel Coward, Michael Matthews et al.

In unsupervised environment design, reinforcement learning agents are trained on environment configurations (levels) generated by an adversary that maximises some objective. Regret is a commonly used objective that theoretically results in a minimax regret (MMR) policy with desirable robustness guarantees; in particular, the agent's maximum regret is bounded. However, once the agent reaches this regret bound on all levels, the adversary will only sample levels where regret cannot be further reduced. Although there are possible performance improvements to be made outside of these regret-maximising levels, learning stagnates. In this work, we introduce Bayesian level-perfect MMR (BLP), a refinement of the minimax regret objective that overcomes this limitation. We formally show that solving for this objective results in a subset of MMR policies, and that BLP policies act consistently with a Perfect Bayesian policy over all levels. We further introduce an algorithm, ReMiDi, that results in a BLP policy at convergence. We empirically demonstrate that training on levels from a minimax regret adversary causes learning to prematurely stagnate, but that ReMiDi continues learning.

3.3LGOct 2, 2020Code
Attention-Based Clustering: Learning a Kernel from Context

Samuel Coward, Erik Visse-Martindale, Chithrupa Ramesh

In machine learning, no data point stands alone. We believe that context is an underappreciated concept in many machine learning methods. We propose Attention-Based Clustering (ABC), a neural architecture based on the attention mechanism, which is designed to learn latent representations that adapt to context within an input set, and which is inherently agnostic to input sizes and number of clusters. By learning a similarity kernel, our method directly combines with any out-of-the-box kernel-based clustering approach. We present competitive results for clustering Omniglot characters and include analytical evidence of the effectiveness of an attention-based approach for clustering.