Hulin Wang

CL
h-index30
5papers
687citations
Novelty40%
AI Score49

5 Papers

83.6CVApr 15
Seedance 2.0: Advancing Video Generation for World Complexity

Team Seedance, De Chen, Liyang Chen et al. · gatech

Seedance 2.0 is a new native multi-modal audio-video generation model, officially released in China in early February 2026. Compared with its predecessors, Seedance 1.0 and 1.5 Pro, Seedance 2.0 adopts a unified, highly efficient, and large-scale architecture for multi-modal audio-video joint generation. This allows it to support four input modalities: text, image, audio, and video, by integrating one of the most comprehensive suites of multi-modal content reference and editing capabilities available in the industry to date. It delivers substantial, well-rounded improvements across all key sub-dimensions of video and audio generation. In both expert evaluations and public user tests, the model has demonstrated performance on par with the leading levels in the field. Seedance 2.0 supports direct generation of audio-video content with durations ranging from 4 to 15 seconds, with native output resolutions of 480p and 720p. For multi-modal inputs as reference, its current open platform supports up to 3 video clips, 9 images, and 3 audio clips. In addition, we provide Seedance 2.0 Fast version, an accelerated variant of Seedance 2.0 designed to boost generation speed for low-latency scenarios. Seedance 2.0 has delivered significant improvements to its foundational generation capabilities and multi-modal generation performance, bringing an enhanced creative experience for end users.

63.6CRMay 5
Root-Cause-Driven Automated Vulnerability Repair

Hulin Wang, Zion Leonahenahe Basque, Jie Hu et al.

Recent LLM-based systems have made automated vulnerability repair increasingly practical, but two challenges remain. First, without strong signals about where a bug originates, repair agents drift toward shallow edits that silence the observed failure while leaving the underlying defect unresolved. Second, finding the root cause for bugs is hard: even developers familiar with the codebase frequently produce fixes that address symptoms rather than the root cause, and LLM-based agents, operating with noisier context and less program understanding, are no exception. We present Kumushi, a root-cause-driven patching agent that addresses both challenges by combining diversified dynamic fault localization with evidence-weighted ranking to focus the LLM on the code most relevant to the defect. To rigorously measure whether Kumushi produces genuinely better patches, we also introduce a two-tier patch quality metric that pairs automated oracle validation with structured expert assessment of patches. Evaluated on 178 C/C++ vulnerabilities, Kumushi substantially outperforms prior specialized repair agents under automated evaluation while matching a frontier commercial coding agent. Expert assessment then reveals differences that oracles cannot: Kumushi produces more root-cause fixes and fewer superficial patches, and is preferred in the majority of decisive pairwise comparisons. Together, these results demonstrate that progress in automated vulnerability repair requires not only stronger patching systems, but also richer evaluation methods capable of distinguishing genuine fixes from oracle-passing ones.

SESep 27, 2025Code
BuildBench: Benchmarking LLM Agents on Compiling Real-World Open-Source Software

Zehua Zhang, Ati Priya Bajaj, Divij Handa et al.

Automatically compiling open-source software (OSS) projects is a vital, labor-intensive, and complex task, which makes it a good challenge for LLM Agents. Existing methods rely on manually curated rules and workflows, which cannot adapt to OSS that requires customized configuration or environment setup. Recent attempts using Large Language Models (LLMs) used selective evaluation on a subset of highly rated OSS, a practice that underestimates the realistic challenges of OSS compilation. In practice, compilation instructions are often absent, dependencies are undocumented, and successful builds may even require patching source files or modifying build scripts. We propose a more challenging and realistic benchmark, BUILD-BENCH, comprising OSS that are more diverse in quality, scale, and characteristics. Furthermore, we propose a strong baseline LLM-based agent, OSS-BUILD-AGENT, an effective system with enhanced build instruction retrieval module that achieves state-of-the-art performance on BUILD-BENCH and is adaptable to heterogeneous OSS characteristics. We also provide detailed analysis regarding different compilation method design choices and their influence to the whole task, offering insights to guide future advances. We believe performance on BUILD-BENCH can faithfully reflect an agent's ability to tackle compilation as a complex software engineering tasks, and, as such, our benchmark will spur innovation with a significant impact on downstream applications in the fields of software development and software security.

CLApr 18, 2021
FedNLP: Benchmarking Federated Learning Methods for Natural Language Processing Tasks

Bill Yuchen Lin, Chaoyang He, Zihang Zeng et al.

Increasing concerns and regulations about data privacy and sparsity necessitate the study of privacy-preserving, decentralized learning methods for natural language processing (NLP) tasks. Federated learning (FL) provides promising approaches for a large number of clients (e.g., personal devices or organizations) to collaboratively learn a shared global model to benefit all clients while allowing users to keep their data locally. Despite interest in studying FL methods for NLP tasks, a systematic comparison and analysis is lacking in the literature. Herein, we present the FedNLP, a benchmarking framework for evaluating federated learning methods on four different task formulations: text classification, sequence tagging, question answering, and seq2seq. We propose a universal interface between Transformer-based language models (e.g., BERT, BART) and FL methods (e.g., FedAvg, FedOPT, etc.) under various non-IID partitioning strategies. Our extensive experiments with FedNLP provide empirical comparisons between FL methods and helps us better understand the inherent challenges of this direction. The comprehensive analysis points to intriguing and exciting future research aimed at developing FL methods for NLP tasks.

CLOct 8, 2019
Do People Prefer "Natural" code?

Casey Casalnuovo, Kevin Lee, Hulin Wang et al.

Natural code is known to be very repetitive (much more so than natural language corpora); furthermore, this repetitiveness persists, even after accounting for the simpler syntax of code. However, programming languages are very expressive, allowing a great many different ways (all clear and unambiguous) to express even very simple computations. So why is natural code repetitive? We hypothesize that the reasons for this lie in fact that code is bimodal: it is executed by machines, but also read by humans. This bimodality, we argue, leads developers to write code in certain preferred ways that would be familiar to code readers. To test this theory, we 1) model familiarity using a language model estimated over a large training corpus and 2) run an experiment applying several meaning preserving transformations to Java and Python expressions in a distinct test corpus to see if forms more familiar to readers (as predicted by the language models) are in fact the ones actually written. We find that these transformations generally produce program structures that are less common in practice, supporting the theory that the high repetitiveness in code is a matter of deliberate preference. Finally, 3) we use a human subject study to show alignment between language model score and human preference for the first time in code, providing support for using this measure to improve code.