Sadhvik Bathini

CV
h-index16
3papers
Novelty47%
AI Score42

3 Papers

AIMay 28
MINDGAMES: A Live Arena for Evaluating Social and Strategic Reasoning in Multi-Agent LLMs

Kevin Wang, Anna Thöni, Benjamin Kempinski et al.

Large language models (LLMs) are increasingly deployed as interactive agents, yet their capacity for social and strategic reasoning over extended interaction remains poorly understood. Existing evaluations rely on static vignettes or single-game benchmarks that cannot capture the sustained, multi-faceted reasoning that real-world multi-agent settings demand. We introduce Mindgames, a multi-game arena and evaluation platform for LLM agents that operationalizes complementary reasoning demands relevant to ``theory of mind'': belief attribution under hidden information, opponent modeling through repeated strategic interaction, cooperative inference under knowledge asymmetries, and sustained deception in social deduction. Built on TextArena, Mindgames provides a unified interaction interface, TrueSkill-based rating, and full trajectory logging across four game environments. We instantiate Mindgames through a 2025 competition cycle hosted at a major AI conference, which assessed 944 submitted agents from 76 teams across four games: Colonel Blotto, Iterated Prisoner's Dilemma, Codenames, and Secret Mafia. Our analysis surfaces both agent-level and evaluation-level limitations: brittle rule adherence remains a major bottleneck, top-performing systems repeatedly rely on explicit structural scaffolding, and leaderboard validity differs sharply across environments. In particular, failure-heavy environments can reward robustness to opponent errors as much as strategic ability, with Secret Mafia exhibiting a pronounced error-survival confound in this cycle. We release a dataset of 29,571 multi-agent games with turn-level observations, actions, and rewards, together with MG-Ref, a deterministic offline tournament protocol that scores new agents against a frozen reference pool of top-ranked, low-error Stage~II submissions under the same error-attribution lens used in this analysis.

CVSep 27, 2025
Deep Learning for Oral Health: Benchmarking ViT, DeiT, BEiT, ConvNeXt, and Swin Transformer

Ajo Babu George, Sadhvik Bathini, Niranjana S R

Objective: The aim of this study was to systematically evaluate and compare the performance of five state-of-the-art transformer-based architectures - Vision Transformer (ViT), Data-efficient Image Transformer (DeiT), ConvNeXt, Swin Transformer, and Bidirectional Encoder Representation from Image Transformers (BEiT) - for multi-class dental disease classification. The study specifically focused on addressing real-world challenges such as data imbalance, which is often overlooked in existing literature. Study Design: The Oral Diseases dataset was used to train and validate the selected models. Performance metrics, including validation accuracy, precision, recall, and F1-score, were measured, with special emphasis on how well each architecture managed imbalanced classes. Results: ConvNeXt achieved the highest validation accuracy at 81.06, followed by BEiT at 80.00 and Swin Transformer at 79.73, all demonstrating strong F1-scores. ViT and DeiT achieved accuracies of 79.37 and 78.79, respectively, but both struggled particularly with Caries-related classes. Conclusions: ConvNeXt, Swin Transformer, and BEiT showed reliable diagnostic performance, making them promising candidates for clinical application in dental imaging. These findings provide guidance for model selection in future AI-driven oral disease diagnostic tools and highlight the importance of addressing data imbalance in real-world scenarios

CVAug 6, 2025
ProtoN: Prototype Node Graph Neural Network for Unconstrained Multi-Impression Ear Recognition

Santhoshkumar Peddi, Sadhvik Bathini, Arun Balasubramanian et al.

Ear biometrics offer a stable and contactless modality for identity recognition, yet their effectiveness remains limited by the scarcity of annotated data and significant intra-class variability. Existing methods typically extract identity features from individual impressions in isolation, restricting their ability to capture consistent and discriminative representations. To overcome these limitations, a few-shot learning framework, ProtoN, is proposed to jointly process multiple impressions of an identity using a graph-based approach. Each impression is represented as a node in a class-specific graph, alongside a learnable prototype node that encodes identity-level information. This graph is processed by a Prototype Graph Neural Network (PGNN) layer, specifically designed to refine both impression and prototype representations through a dual-path message-passing mechanism. To further enhance discriminative power, the PGNN incorporates a cross-graph prototype alignment strategy that improves class separability by enforcing intra-class compactness while maintaining inter-class distinction. Additionally, a hybrid loss function is employed to balance episodic and global classification objectives, thereby improving the overall structure of the embedding space. Extensive experiments on five benchmark ear datasets demonstrate that ProtoN achieves state-of-the-art performance, with Rank-1 identification accuracy of up to 99.60% and an Equal Error Rate (EER) as low as 0.025, showing the effectiveness for few-shot ear recognition under limited data conditions.