Zhuojiang Cai

CV
h-index2
4papers
2citations
Novelty51%
AI Score46

4 Papers

GRMay 16
QuadLink: Autoregressive Quad-Dominant Mesh Generation via Point-Relation Learning

Yiheng Zhang, Zhe Zhu, Tingrui Shen et al.

The generation of production-ready quad-dominant meshes is a cornerstone of modern 3D content creation. Generating anisotropic quad-dominant meshes from point clouds is challenging, as existing methods are typically limited to producing either pure triangular meshes or pure quadrilateral meshes with isotropic densities. In this paper, we present QuadLink, a unified framework consisting of three stages for quad-dominant mesh generation by linking points into structured faces. QuadLink formulates polygonal mesh generation as a hybrid centroid-conditioned vertex linking model: it first predicts a unified set of anchors (vertices and face centroids), then learns centroid-conditioned links that associate vertices with face centroids, and finally assembles polygonal faces with a quad-first strategy guided by robust geometric verification strategies. This link-based formulation enables efficient generation of sparse and anisotropic quad-dominant meshes with coherent edge flow and meanwhile supporting hybrid polygonal topology. To construct training data for this model, we further introduce a Tri-to-Quad Operator that converts artistic triangle meshes into quad-dominant training data via global merge selection. Extensive experiments show that QuadLink produces production-ready quad-dominant meshes from point clouds and achieves improved geometric fidelity and topological quality compared to prior baselines. Our method natively supports hybrid polygonal topology, generalizing to arbitrary n-gon meshes without architectural changes.

CVMar 17
GazeOnce360: Fisheye-Based 360° Multi-Person Gaze Estimation with Global-Local Feature Fusion

Zhuojiang Cai, Zhenghui Sun, Feng Lu

We present GazeOnce360, a novel end-to-end model for multi-person gaze estimation from a single tabletop-mounted upward-facing fisheye camera. Unlike conventional approaches that rely on forward-facing cameras in constrained viewpoints, we address the underexplored setting of estimating the 3D gaze direction of multiple people distributed across a 360° scene from an upward fisheye perspective. To support research in this setting, we introduce MPSGaze360, a large-scale synthetic dataset rendered using Unreal Engine, featuring diverse multi-person configurations with accurate 3D gaze and eye landmark annotations. Our model tackles the severe distortion and perspective variation inherent in fisheye imagery by incorporating rotational convolutions and eye landmark supervision. To better capture fine-grained eye features crucial for gaze estimation, we propose a dual-resolution architecture that fuses global low-resolution context with high-resolution local eye regions. Experimental results demonstrate the effectiveness of each component in our model. This work highlights the feasibility and potential of fisheye-based 360° gaze estimation in practical multi-person scenarios. Project page: https://caizhuojiang.github.io/GazeOnce360/.

CVNov 15, 2025
LSS3D: Learnable Spatial Shifting for Consistent and High-Quality 3D Generation from Single-Image

Zhuojiang Cai, Yiheng Zhang, Meitong Guo et al.

Recently, multi-view diffusion-based 3D generation methods have gained significant attention. However, these methods often suffer from shape and texture misalignment across generated multi-view images, leading to low-quality 3D generation results, such as incomplete geometric details and textural ghosting. Some methods are mainly optimized for the frontal perspective and exhibit poor robustness to oblique perspective inputs. In this paper, to tackle the above challenges, we propose a high-quality image-to-3D approach, named LSS3D, with learnable spatial shifting to explicitly and effectively handle the multiview inconsistencies and non-frontal input view. Specifically, we assign learnable spatial shifting parameters to each view, and adjust each view towards a spatially consistent target, guided by the reconstructed mesh, resulting in high-quality 3D generation with more complete geometric details and clean textures. Besides, we include the input view as an extra constraint for the optimization, further enhancing robustness to non-frontal input angles, especially for elevated viewpoint inputs. We also provide a comprehensive quantitative evaluation pipeline that can contribute to the community in performance comparisons. Extensive experiments demonstrate that our method consistently achieves leading results in both geometric and texture evaluation metrics across more flexible input viewpoints.

CVSep 28, 2025
M3DLayout: A Multi-Source Dataset of 3D Indoor Layouts and Structured Descriptions for 3D Generation

Yiheng Zhang, Zhuojiang Cai, Mingdao Wang et al.

In text-driven 3D scene generation, object layout serves as a crucial intermediate representation that bridges high-level language instructions with detailed geometric output. It not only provides a structural blueprint for ensuring physical plausibility but also supports semantic controllability and interactive editing. However, the learning capabilities of current 3D indoor layout generation models are constrained by the limited scale, diversity, and annotation quality of existing datasets. To address this, we introduce M3DLayout, a large-scale, multi-source dataset for 3D indoor layout generation. M3DLayout comprises 15,080 layouts and over 258k object instances, integrating three distinct sources: real-world scans, professional CAD designs, and procedurally generated scenes. Each layout is paired with detailed structured text describing global scene summaries, relational placements of large furniture, and fine-grained arrangements of smaller items. This diverse and richly annotated resource enables models to learn complex spatial and semantic patterns across a wide variety of indoor environments. To assess the potential of M3DLayout, we establish a benchmark using a text-conditioned diffusion model. Experimental results demonstrate that our dataset provides a solid foundation for training layout generation models. Its multi-source composition enhances diversity, notably through the Inf3DLayout subset which provides rich small-object information, enabling the generation of more complex and detailed scenes. We hope that M3DLayout can serve as a valuable resource for advancing research in text-driven 3D scene synthesis.