Tao Xiang

CV
h-index116
207papers
31,925citations
Novelty56%
AI Score65

207 Papers

SPJun 4
From Ground to Sky: Architectures, Applications, and Challenges Shaping Low-Altitude Wireless Networks

Weijie Yuan, Yuanhao Cui, Jiacheng Wang et al.

In this article, we introduce a novel low-altitude wireless network (LAWN), which is a reconfigurable, three-dimensional (3D) layered architecture. In particular, the LAWN integrates connectivity, sensing, control, and computing across aerial and terrestrial nodes that enable seamless operation in complex, dynamic, and mission-critical environments. Different from the conventional aerial communication systems, LAWN's distinctive feature is its tight integration of functional planes in which multiple functionalities continually reshape themselves to operate safely and efficiently in the low-altitude sky. With the LAWN, we discuss several enabling technologies, such as integrated sensing and communication (ISAC), semantic communication, and fully-actuated control systems. Finally, we identify potential applications and key cross-layer challenges. This article offers a comprehensive roadmap for future research and development in the low-altitude airspace.

CVApr 3, 2022Code
Style-Based Global Appearance Flow for Virtual Try-On

Sen He, Yi-Zhe Song, Tao Xiang

Image-based virtual try-on aims to fit an in-shop garment into a clothed person image. To achieve this, a key step is garment warping which spatially aligns the target garment with the corresponding body parts in the person image. Prior methods typically adopt a local appearance flow estimation model. They are thus intrinsically susceptible to difficult body poses/occlusions and large mis-alignments between person and garment images (see Fig.~\ref{fig:fig1}). To overcome this limitation, a novel global appearance flow estimation model is proposed in this work. For the first time, a StyleGAN based architecture is adopted for appearance flow estimation. This enables us to take advantage of a global style vector to encode a whole-image context to cope with the aforementioned challenges. To guide the StyleGAN flow generator to pay more attention to local garment deformation, a flow refinement module is introduced to add local context. Experiment results on a popular virtual try-on benchmark show that our method achieves new state-of-the-art performance. It is particularly effective in a `in-the-wild' application scenario where the reference image is full-body resulting in a large mis-alignment with the garment image (Fig.~\ref{fig:fig1} Top). Code is available at: \url{https://github.com/SenHe/Flow-Style-VTON}.

CVNov 18, 2022Code
Where is my Wallet? Modeling Object Proposal Sets for Egocentric Visual Query Localization

Mengmeng Xu, Yanghao Li, Cheng-Yang Fu et al.

This paper deals with the problem of localizing objects in image and video datasets from visual exemplars. In particular, we focus on the challenging problem of egocentric visual query localization. We first identify grave implicit biases in current query-conditioned model design and visual query datasets. Then, we directly tackle such biases at both frame and object set levels. Concretely, our method solves these issues by expanding limited annotations and dynamically dropping object proposals during training. Additionally, we propose a novel transformer-based module that allows for object-proposal set context to be considered while incorporating query information. We name our module Conditioned Contextual Transformer or CocoFormer. Our experiments show the proposed adaptations improve egocentric query detection, leading to a better visual query localization system in both 2D and 3D configurations. Thus, we are able to improve frame-level detection performance from 26.28% to 31.26 in AP, which correspondingly improves the VQ2D and VQ3D localization scores by significant margins. Our improved context-aware query object detector ranked first and second in the VQ2D and VQ3D tasks in the 2nd Ego4D challenge. In addition to this, we showcase the relevance of our proposed model in the Few-Shot Detection (FSD) task, where we also achieve SOTA results. Our code is available at https://github.com/facebookresearch/vq2d_cvpr.

CVAug 3, 2022Code
Negative Frames Matter in Egocentric Visual Query 2D Localization

Mengmeng Xu, Cheng-Yang Fu, Yanghao Li et al.

The recently released Ego4D dataset and benchmark significantly scales and diversifies the first-person visual perception data. In Ego4D, the Visual Queries 2D Localization task aims to retrieve objects appeared in the past from the recording in the first-person view. This task requires a system to spatially and temporally localize the most recent appearance of a given object query, where query is registered by a single tight visual crop of the object in a different scene. Our study is based on the three-stage baseline introduced in the Episodic Memory benchmark. The baseline solves the problem by detection and tracking: detect the similar objects in all the frames, then run a tracker from the most confident detection result. In the VQ2D challenge, we identified two limitations of the current baseline. (1) The training configuration has redundant computation. Although the training set has millions of instances, most of them are repetitive and the number of unique object is only around 14.6k. The repeated gradient computation of the same object lead to an inefficient training; (2) The false positive rate is high on background frames. This is due to the distribution gap between training and evaluation. During training, the model is only able to see the clean, stable, and labeled frames, but the egocentric videos also have noisy, blurry, or unlabeled background frames. To this end, we developed a more efficient and effective solution. Concretely, we bring the training loop from ~15 days to less than 24 hours, and we achieve 0.17% spatial-temporal AP, which is 31% higher than the baseline. Our solution got the first ranking on the public leaderboard. Our code is publicly available at https://github.com/facebookresearch/vq2d_cvpr.

CVJul 17, 2022Code
Zero-Shot Temporal Action Detection via Vision-Language Prompting

Sauradip Nag, Xiatian Zhu, Yi-Zhe Song et al.

Existing temporal action detection (TAD) methods rely on large training data including segment-level annotations, limited to recognizing previously seen classes alone during inference. Collecting and annotating a large training set for each class of interest is costly and hence unscalable. Zero-shot TAD (ZS-TAD) resolves this obstacle by enabling a pre-trained model to recognize any unseen action classes. Meanwhile, ZS-TAD is also much more challenging with significantly less investigation. Inspired by the success of zero-shot image classification aided by vision-language (ViL) models such as CLIP, we aim to tackle the more complex TAD task. An intuitive method is to integrate an off-the-shelf proposal detector with CLIP style classification. However, due to the sequential localization (e.g, proposal generation) and classification design, it is prone to localization error propagation. To overcome this problem, in this paper we propose a novel zero-Shot Temporal Action detection model via Vision-LanguagE prompting (STALE). Such a novel design effectively eliminates the dependence between localization and classification by breaking the route for error propagation in-between. We further introduce an interaction mechanism between classification and localization for improved optimization. Extensive experiments on standard ZS-TAD video benchmarks show that our STALE significantly outperforms state-of-the-art alternatives. Besides, our model also yields superior results on supervised TAD over recent strong competitors. The PyTorch implementation of STALE is available at https://github.com/sauradip/STALE.

CVMar 4, 2023Code
FAME-ViL: Multi-Tasking Vision-Language Model for Heterogeneous Fashion Tasks

Xiao Han, Xiatian Zhu, Licheng Yu et al.

In the fashion domain, there exists a variety of vision-and-language (V+L) tasks, including cross-modal retrieval, text-guided image retrieval, multi-modal classification, and image captioning. They differ drastically in each individual input/output format and dataset size. It has been common to design a task-specific model and fine-tune it independently from a pre-trained V+L model (e.g., CLIP). This results in parameter inefficiency and inability to exploit inter-task relatedness. To address such issues, we propose a novel FAshion-focused Multi-task Efficient learning method for Vision-and-Language tasks (FAME-ViL) in this work. Compared with existing approaches, FAME-ViL applies a single model for multiple heterogeneous fashion tasks, therefore being much more parameter-efficient. It is enabled by two novel components: (1) a task-versatile architecture with cross-attention adapters and task-specific adapters integrated into a unified V+L model, and (2) a stable and effective multi-task training strategy that supports learning from heterogeneous data and prevents negative transfer. Extensive experiments on four fashion tasks show that our FAME-ViL can save 61.5% of parameters over alternatives, while significantly outperforming the conventional independently trained single-task models. Code is available at https://github.com/BrandonHanx/FAME-ViL.

CVJul 17, 2022Code
FashionViL: Fashion-Focused Vision-and-Language Representation Learning

Xiao Han, Licheng Yu, Xiatian Zhu et al.

Large-scale Vision-and-Language (V+L) pre-training for representation learning has proven to be effective in boosting various downstream V+L tasks. However, when it comes to the fashion domain, existing V+L methods are inadequate as they overlook the unique characteristics of both the fashion V+L data and downstream tasks. In this work, we propose a novel fashion-focused V+L representation learning framework, dubbed as FashionViL. It contains two novel fashion-specific pre-training tasks designed particularly to exploit two intrinsic attributes with fashion V+L data. First, in contrast to other domains where a V+L data point contains only a single image-text pair, there could be multiple images in the fashion domain. We thus propose a Multi-View Contrastive Learning task for pulling closer the visual representation of one image to the compositional multimodal representation of another image+text. Second, fashion text (e.g., product description) often contains rich fine-grained concepts (attributes/noun phrases). To exploit this, a Pseudo-Attributes Classification task is introduced to encourage the learned unimodal (visual/textual) representations of the same concept to be adjacent. Further, fashion V+L tasks uniquely include ones that do not conform to the common one-stream or two-stream architectures (e.g., text-guided image retrieval). We thus propose a flexible, versatile V+L model architecture consisting of a modality-agnostic Transformer so that it can be flexibly adapted to any downstream tasks. Extensive experiments show that our FashionViL achieves a new state of the art across five downstream tasks. Code is available at https://github.com/BrandonHanx/mmf.

CVJul 14, 2022Code
Proposal-Free Temporal Action Detection via Global Segmentation Mask Learning

Sauradip Nag, Xiatian Zhu, Yi-Zhe Song et al.

Existing temporal action detection (TAD) methods rely on generating an overwhelmingly large number of proposals per video. This leads to complex model designs due to proposal generation and/or per-proposal action instance evaluation and the resultant high computational cost. In this work, for the first time, we propose a proposal-free Temporal Action detection model with Global Segmentation mask (TAGS). Our core idea is to learn a global segmentation mask of each action instance jointly at the full video length. The TAGS model differs significantly from the conventional proposal-based methods by focusing on global temporal representation learning to directly detect local start and end points of action instances without proposals. Further, by modeling TAD holistically rather than locally at the individual proposal level, TAGS needs a much simpler model architecture with lower computational cost. Extensive experiments show that despite its simpler design, TAGS outperforms existing TAD methods, achieving new state-of-the-art performance on two benchmarks. Importantly, it is ~ 20x faster to train and ~1.6x more efficient for inference. Our PyTorch implementation of TAGS is available at https://github.com/sauradip/TAGS .

CVNov 27, 2022Code
Multi-Modal Few-Shot Temporal Action Detection

Sauradip Nag, Mengmeng Xu, Xiatian Zhu et al.

Few-shot (FS) and zero-shot (ZS) learning are two different approaches for scaling temporal action detection (TAD) to new classes. The former adapts a pretrained vision model to a new task represented by as few as a single video per class, whilst the latter requires no training examples by exploiting a semantic description of the new class. In this work, we introduce a new multi-modality few-shot (MMFS) TAD problem, which can be considered as a marriage of FS-TAD and ZS-TAD by leveraging few-shot support videos and new class names jointly. To tackle this problem, we further introduce a novel MUlti-modality PromPt mETa-learning (MUPPET) method. This is enabled by efficiently bridging pretrained vision and language models whilst maximally reusing already learned capacity. Concretely, we construct multi-modal prompts by mapping support videos into the textual token space of a vision-language model using a meta-learned adapter-equipped visual semantics tokenizer. To tackle large intra-class variation, we further design a query feature regulation scheme. Extensive experiments on ActivityNetv1.3 and THUMOS14 demonstrate that our MUPPET outperforms state-of-the-art alternative methods, often by a large margin. We also show that our MUPPET can be easily extended to tackle the few-shot object detection problem and again achieves the state-of-the-art performance on MS-COCO dataset. The code will be available in https://github.com/sauradip/MUPPET

CVMar 27, 2023Code
DiffTAD: Temporal Action Detection with Proposal Denoising Diffusion

Sauradip Nag, Xiatian Zhu, Jiankang Deng et al.

We propose a new formulation of temporal action detection (TAD) with denoising diffusion, DiffTAD in short. Taking as input random temporal proposals, it can yield action proposals accurately given an untrimmed long video. This presents a generative modeling perspective, against previous discriminative learning manners. This capability is achieved by first diffusing the ground-truth proposals to random ones (i.e., the forward/noising process) and then learning to reverse the noising process (i.e., the backward/denoising process). Concretely, we establish the denoising process in the Transformer decoder (e.g., DETR) by introducing a temporal location query design with faster convergence in training. We further propose a cross-step selective conditioning algorithm for inference acceleration. Extensive evaluations on ActivityNet and THUMOS show that our DiffTAD achieves top performance compared to previous art alternatives. The code will be made available at https://github.com/sauradip/DiffusionTAD.

CVJul 14, 2022Code
Semi-Supervised Temporal Action Detection with Proposal-Free Masking

Sauradip Nag, Xiatian Zhu, Yi-Zhe Song et al.

Existing temporal action detection (TAD) methods rely on a large number of training data with segment-level annotations. Collecting and annotating such a training set is thus highly expensive and unscalable. Semi-supervised TAD (SS-TAD) alleviates this problem by leveraging unlabeled videos freely available at scale. However, SS-TAD is also a much more challenging problem than supervised TAD, and consequently much under-studied. Prior SS-TAD methods directly combine an existing proposal-based TAD method and a SSL method. Due to their sequential localization (e.g, proposal generation) and classification design, they are prone to proposal error propagation. To overcome this limitation, in this work we propose a novel Semi-supervised Temporal action detection model based on PropOsal-free Temporal mask (SPOT) with a parallel localization (mask generation) and classification architecture. Such a novel design effectively eliminates the dependence between localization and classification by cutting off the route for error propagation in-between. We further introduce an interaction mechanism between classification and localization for prediction refinement, and a new pretext task for self-supervised model pre-training. Extensive experiments on two standard benchmarks show that our SPOT outperforms state-of-the-art alternatives, often by a large margin. The PyTorch implementation of SPOT is available at https://github.com/sauradip/SPOT

CVJun 19, 2023Code
3D VR Sketch Guided 3D Shape Prototyping and Exploration

Ling Luo, Pinaki Nath Chowdhury, Tao Xiang et al.

3D shape modeling is labor-intensive, time-consuming, and requires years of expertise. To facilitate 3D shape modeling, we propose a 3D shape generation network that takes a 3D VR sketch as a condition. We assume that sketches are created by novices without art training and aim to reconstruct geometrically realistic 3D shapes of a given category. To handle potential sketch ambiguity, our method creates multiple 3D shapes that align with the original sketch's structure. We carefully design our method, training the model step-by-step and leveraging multi-modal 3D shape representation to support training with limited training data. To guarantee the realism of generated 3D shapes we leverage the normalizing flow that models the distribution of the latent space of 3D shapes. To encourage the fidelity of the generated 3D shapes to an input sketch, we propose a dedicated loss that we deploy at different stages of the training process. The code is available at https://github.com/Rowl1ng/3Dsketch2shape.

CVJul 5, 2024Code
PartCraft: Crafting Creative Objects by Parts

Kam Woh Ng, Xiatian Zhu, Yi-Zhe Song et al.

This paper propels creative control in generative visual AI by allowing users to "select". Departing from traditional text or sketch-based methods, we for the first time allow users to choose visual concepts by parts for their creative endeavors. The outcome is fine-grained generation that precisely captures selected visual concepts, ensuring a holistically faithful and plausible result. To achieve this, we first parse objects into parts through unsupervised feature clustering. Then, we encode parts into text tokens and introduce an entropy-based normalized attention loss that operates on them. This loss design enables our model to learn generic prior topology knowledge about object's part composition, and further generalize to novel part compositions to ensure the generation looks holistically faithful. Lastly, we employ a bottleneck encoder to project the part tokens. This not only enhances fidelity but also accelerates learning, by leveraging shared knowledge and facilitating information exchange among instances. Visual results in the paper and supplementary material showcase the compelling power of PartCraft in crafting highly customized, innovative creations, exemplified by the "charming" and creative birds. Code is released at https://github.com/kamwoh/partcraft.

CVAug 27, 2023Code
SketchDreamer: Interactive Text-Augmented Creative Sketch Ideation

Zhiyu Qu, Tao Xiang, Yi-Zhe Song

Artificial Intelligence Generated Content (AIGC) has shown remarkable progress in generating realistic images. However, in this paper, we take a step "backward" and address AIGC for the most rudimentary visual modality of human sketches. Our objective is on the creative nature of sketches, and that creative sketching should take the form of an interactive process. We further enable text to drive the sketch ideation process, allowing creativity to be freely defined, while simultaneously tackling the challenge of "I can't sketch". We present a method to generate controlled sketches using a text-conditioned diffusion model trained on pixel representations of images. Our proposed approach, referred to as SketchDreamer, integrates a differentiable rasteriser of Bezier curves that optimises an initial input to distil abstract semantic knowledge from a pretrained diffusion model. We utilise Score Distillation Sampling to learn a sketch that aligns with a given caption, which importantly enable both text and sketch to interact with the ideation process. Our objective is to empower non-professional users to create sketches and, through a series of optimisation processes, transform a narrative into a storyboard by expanding the text prompt while making minor adjustments to the sketch input. Through this work, we hope to aspire the way we create visual content, democratise the creative process, and inspire further research in enhancing human creativity in AIGC. The code is available at \url{https://github.com/WinKawaks/SketchDreamer}.

CVApr 23, 2023Code
SketchXAI: A First Look at Explainability for Human Sketches

Zhiyu Qu, Yulia Gryaditskaya, Ke Li et al.

This paper, for the very first time, introduces human sketches to the landscape of XAI (Explainable Artificial Intelligence). We argue that sketch as a ``human-centred'' data form, represents a natural interface to study explainability. We focus on cultivating sketch-specific explainability designs. This starts by identifying strokes as a unique building block that offers a degree of flexibility in object construction and manipulation impossible in photos. Following this, we design a simple explainability-friendly sketch encoder that accommodates the intrinsic properties of strokes: shape, location, and order. We then move on to define the first ever XAI task for sketch, that of stroke location inversion SLI. Just as we have heat maps for photos, and correlation matrices for text, SLI offers an explainability angle to sketch in terms of asking a network how well it can recover stroke locations of an unseen sketch. We offer qualitative results for readers to interpret as snapshots of the SLI process in the paper, and as GIFs on the project page. A minor but interesting note is that thanks to its sketch-specific design, our sketch encoder also yields the best sketch recognition accuracy to date while having the smallest number of parameters. The code is available at \url{https://sketchxai.github.io}.

CVSep 19, 2022Code
Structure-Aware 3D VR Sketch to 3D Shape Retrieval

Ling Luo, Yulia Gryaditskaya, Tao Xiang et al.

We study the practical task of fine-grained 3D-VR-sketch-based 3D shape retrieval. This task is of particular interest as 2D sketches were shown to be effective queries for 2D images. However, due to the domain gap, it remains hard to achieve strong performance in 3D shape retrieval from 2D sketches. Recent work demonstrated the advantage of 3D VR sketching on this task. In our work, we focus on the challenge caused by inherent inaccuracies in 3D VR sketches. We observe that retrieval results obtained with a triplet loss with a fixed margin value, commonly used for retrieval tasks, contain many irrelevant shapes and often just one or few with a similar structure to the query. To mitigate this problem, we for the first time draw a connection between adaptive margin values and shape similarities. In particular, we propose to use a triplet loss with an adaptive margin value driven by a "fitting gap", which is the similarity of two shapes under structure-preserving deformations. We also conduct a user study which confirms that this fitting gap is indeed a suitable criterion to evaluate the structural similarity of shapes. Furthermore, we introduce a dataset of 202 VR sketches for 202 3D shapes drawn from memory rather than from observation. The code and data are available at https://github.com/Rowl1ng/Structure-Aware-VR-Sketch-Shape-Retrieval.

CVJul 5, 2022Code
Softmax-free Linear Transformers

Jiachen Lu, Junge Zhang, Xiatian Zhu et al.

Vision transformers (ViTs) have pushed the state-of-the-art for visual perception tasks. The self-attention mechanism underpinning the strength of ViTs has a quadratic complexity in both computation and memory usage. This motivates the development of approximating the self-attention at linear complexity. However, an in-depth analysis in this work reveals that existing methods are either theoretically flawed or empirically ineffective for visual recognition. We identify that their limitations are rooted in the inheritance of softmax-based self-attention during approximations, that is, normalizing the scaled dot-product between token feature vectors using the softmax function. As preserving the softmax operation challenges any subsequent linearization efforts. By this insight, a family of Softmax-Free Transformers (SOFT) are proposed. Specifically, a Gaussian kernel function is adopted to replace the dot-product similarity, enabling a full self-attention matrix to be approximated under low-rank matrix decomposition. For computational robustness, we estimate the Moore-Penrose inverse using an iterative Newton-Raphson method in the forward process only, while calculating its theoretical gradients only once in the backward process. To further expand applicability (e.g., dense prediction tasks), an efficient symmetric normalization technique is introduced. Extensive experiments on ImageNet, COCO, and ADE20K show that our SOFT significantly improves the computational efficiency of existing ViT variants. With linear complexity, much longer token sequences are permitted by SOFT, resulting in superior trade-off between accuracy and complexity. Code and models are available at https://github.com/fudan-zvg/SOFT.

CVNov 27, 2022Code
Post-Processing Temporal Action Detection

Sauradip Nag, Xiatian Zhu, Yi-Zhe Song et al.

Existing Temporal Action Detection (TAD) methods typically take a pre-processing step in converting an input varying-length video into a fixed-length snippet representation sequence, before temporal boundary estimation and action classification. This pre-processing step would temporally downsample the video, reducing the inference resolution and hampering the detection performance in the original temporal resolution. In essence, this is due to a temporal quantization error introduced during the resolution downsampling and recovery. This could negatively impact the TAD performance, but is largely ignored by existing methods. To address this problem, in this work we introduce a novel model-agnostic post-processing method without model redesign and retraining. Specifically, we model the start and end points of action instances with a Gaussian distribution for enabling temporal boundary inference at a sub-snippet level. We further introduce an efficient Taylor-expansion based approximation, dubbed as Gaussian Approximated Post-processing (GAP). Extensive experiments demonstrate that our GAP can consistently improve a wide variety of pre-trained off-the-shelf TAD models on the challenging ActivityNet (+0.2% -0.7% in average mAP) and THUMOS (+0.2% -0.5% in average mAP) benchmarks. Such performance gains are already significant and highly comparable to those achieved by novel model designs. Also, GAP can be integrated with model training for further performance gain. Importantly, GAP enables lower temporal resolutions for more efficient inference, facilitating low-resource applications. The code will be available in https://github.com/sauradip/GAP

CVFeb 15, 2023Code
Unsupervised Hashing with Similarity Distribution Calibration

Kam Woh Ng, Xiatian Zhu, Jiun Tian Hoe et al.

Unsupervised hashing methods typically aim to preserve the similarity between data points in a feature space by mapping them to binary hash codes. However, these methods often overlook the fact that the similarity between data points in the continuous feature space may not be preserved in the discrete hash code space, due to the limited similarity range of hash codes. The similarity range is bounded by the code length and can lead to a problem known as similarity collapse. That is, the positive and negative pairs of data points become less distinguishable from each other in the hash space. To alleviate this problem, in this paper a novel Similarity Distribution Calibration (SDC) method is introduced. SDC aligns the hash code similarity distribution towards a calibration distribution (e.g., beta distribution) with sufficient spread across the entire similarity range, thus alleviating the similarity collapse problem. Extensive experiments show that our SDC outperforms significantly the state-of-the-art alternatives on coarse category-level and instance-level image retrieval. Code is available at https://github.com/kamwoh/sdc.

CVApr 6, 2022Code
UIGR: Unified Interactive Garment Retrieval

Xiao Han, Sen He, Li Zhang et al.

Interactive garment retrieval (IGR) aims to retrieve a target garment image based on a reference garment image along with user feedback on what to change on the reference garment. Two IGR tasks have been studied extensively: text-guided garment retrieval (TGR) and visually compatible garment retrieval (VCR). The user feedback for the former indicates what semantic attributes to change with the garment category preserved, while the category is the only thing to be changed explicitly for the latter, with an implicit requirement on style preservation. Despite the similarity between these two tasks and the practical need for an efficient system tackling both, they have never been unified and modeled jointly. In this paper, we propose a Unified Interactive Garment Retrieval (UIGR) framework to unify TGR and VCR. To this end, we first contribute a large-scale benchmark suited for both problems. We further propose a strong baseline architecture to integrate TGR and VCR in one model. Extensive experiments suggest that unifying two tasks in one framework is not only more efficient by requiring a single model only, it also leads to better performance. Code and datasets are available at https://github.com/BrandonHanx/CompFashion.

CVMar 4, 2022
FS-COCO: Towards Understanding of Freehand Sketches of Common Objects in Context

Pinaki Nath Chowdhury, Aneeshan Sain, Ayan Kumar Bhunia et al.

We advance sketch research to scenes with the first dataset of freehand scene sketches, FS-COCO. With practical applications in mind, we collect sketches that convey scene content well but can be sketched within a few minutes by a person with any sketching skills. Our dataset comprises 10,000 freehand scene vector sketches with per point space-time information by 100 non-expert individuals, offering both object- and scene-level abstraction. Each sketch is augmented with its text description. Using our dataset, we study for the first time the problem of fine-grained image retrieval from freehand scene sketches and sketch captions. We draw insights on: (i) Scene salience encoded in sketches using the strokes temporal order; (ii) Performance comparison of image retrieval from a scene sketch and an image caption; (iii) Complementarity of information in sketches and image captions, as well as the potential benefit of combining the two modalities. In addition, we extend a popular vector sketch LSTM-based encoder to handle sketches with larger complexity than was supported by previous work. Namely, we propose a hierarchical sketch decoder, which we leverage at a sketch-specific "pre-text" task. Our dataset enables for the first time research on freehand scene sketch understanding and its practical applications.

CVMar 28, 2022
Sketch3T: Test-Time Training for Zero-Shot SBIR

Aneeshan Sain, Ayan Kumar Bhunia, Vaishnav Potlapalli et al.

Zero-shot sketch-based image retrieval typically asks for a trained model to be applied as is to unseen categories. In this paper, we question to argue that this setup by definition is not compatible with the inherent abstract and subjective nature of sketches, i.e., the model might transfer well to new categories, but will not understand sketches existing in different test-time distribution as a result. We thus extend ZS-SBIR asking it to transfer to both categories and sketch distributions. Our key contribution is a test-time training paradigm that can adapt using just one sketch. Since there is no paired photo, we make use of a sketch raster-vector reconstruction module as a self-supervised auxiliary task. To maintain the fidelity of the trained cross-modal joint embedding during test-time update, we design a novel meta-learning based training paradigm to learn a separation between model updates incurred by this auxiliary task from those off the primary objective of discriminative learning. Extensive experiments show our model to outperform state of-the-arts, thanks to the proposed test-time adaption that not only transfers to new categories but also accommodates to new sketching styles.

CVOct 26, 2022
FaD-VLP: Fashion Vision-and-Language Pre-training towards Unified Retrieval and Captioning

Suvir Mirchandani, Licheng Yu, Mengjiao Wang et al. · meta-ai, stanford

Multimodal tasks in the fashion domain have significant potential for e-commerce, but involve challenging vision-and-language learning problems - e.g., retrieving a fashion item given a reference image plus text feedback from a user. Prior works on multimodal fashion tasks have either been limited by the data in individual benchmarks, or have leveraged generic vision-and-language pre-training but have not taken advantage of the characteristics of fashion data. Additionally, these works have mainly been restricted to multimodal understanding tasks. To address these gaps, we make two key contributions. First, we propose a novel fashion-specific pre-training framework based on weakly-supervised triplets constructed from fashion image-text pairs. We show the triplet-based tasks are an effective addition to standard multimodal pre-training tasks. Second, we propose a flexible decoder-based model architecture capable of both fashion retrieval and captioning tasks. Together, our model design and pre-training approach are competitive on a diverse set of fashion tasks, including cross-modal retrieval, image retrieval with text feedback, image captioning, relative image captioning, and multimodal categorization.

CVMar 9, 2022
Dynamic Instance Domain Adaptation

Zhongying Deng, Kaiyang Zhou, Da Li et al.

Most existing studies on unsupervised domain adaptation (UDA) assume that each domain's training samples come with domain labels (e.g., painting, photo). Samples from each domain are assumed to follow the same distribution and the domain labels are exploited to learn domain-invariant features via feature alignment. However, such an assumption often does not hold true -- there often exist numerous finer-grained domains (e.g., dozens of modern painting styles have been developed, each differing dramatically from those of the classic styles). Therefore, forcing feature distribution alignment across each artificially-defined and coarse-grained domain can be ineffective. In this paper, we address both single-source and multi-source UDA from a completely different perspective, which is to view each instance as a fine domain. Feature alignment across domains is thus redundant. Instead, we propose to perform dynamic instance domain adaptation (DIDA). Concretely, a dynamic neural network with adaptive convolutional kernels is developed to generate instance-adaptive residuals to adapt domain-agnostic deep features to each individual instance. This enables a shared classifier to be applied to both source and target domain data without relying on any domain annotation. Further, instead of imposing intricate feature alignment losses, we adopt a simple semi-supervised learning paradigm using only a cross-entropy loss for both labeled source and pseudo labeled target data. Our model, dubbed DIDA-Net, achieves state-of-the-art performance on several commonly used single-source and multi-source UDA datasets including Digits, Office-Home, DomainNet, Digit-Five, and PACS.

CVOct 4, 2022Code
Robust Target Training for Multi-Source Domain Adaptation

Zhongying Deng, Da Li, Yi-Zhe Song et al.

Given multiple labeled source domains and a single target domain, most existing multi-source domain adaptation (MSDA) models are trained on data from all domains jointly in one step. Such an one-step approach limits their ability to adapt to the target domain. This is because the training set is dominated by the more numerous and labeled source domain data. The source-domain-bias can potentially be alleviated by introducing a second training step, where the model is fine-tuned with the unlabeled target domain data only using pseudo labels as supervision. However, the pseudo labels are inevitably noisy and when used unchecked can negatively impact the model performance. To address this problem, we propose a novel Bi-level Optimization based Robust Target Training (BORT$^2$) method for MSDA. Given any existing fully-trained one-step MSDA model, BORT$^2$ turns it to a labeling function to generate pseudo-labels for the target data and trains a target model using pseudo-labeled target data only. Crucially, the target model is a stochastic CNN which is designed to be intrinsically robust against label noise generated by the labeling function. Such a stochastic CNN models each target instance feature as a Gaussian distribution with an entropy maximization regularizer deployed to measure the label uncertainty, which is further exploited to alleviate the negative impact of noisy pseudo labels. Training the labeling function and the target model poses a nested bi-level optimization problem, for which we formulate an elegant solution based on implicit differentiation. Extensive experiments demonstrate that our proposed method achieves the state of the art performance on three MSDA benchmarks, including the large-scale DomainNet dataset. Our code will be available at \url{https://github.com/Zhongying-Deng/BORT2}

CVMar 28, 2022
Doodle It Yourself: Class Incremental Learning by Drawing a Few Sketches

Ayan Kumar Bhunia, Viswanatha Reddy Gajjala, Subhadeep Koley et al.

The human visual system is remarkable in learning new visual concepts from just a few examples. This is precisely the goal behind few-shot class incremental learning (FSCIL), where the emphasis is additionally placed on ensuring the model does not suffer from "forgetting". In this paper, we push the boundary further for FSCIL by addressing two key questions that bottleneck its ubiquitous application (i) can the model learn from diverse modalities other than just photo (as humans do), and (ii) what if photos are not readily accessible (due to ethical and privacy constraints). Our key innovation lies in advocating the use of sketches as a new modality for class support. The product is a "Doodle It Yourself" (DIY) FSCIL framework where the users can freely sketch a few examples of a novel class for the model to learn to recognize photos of that class. For that, we present a framework that infuses (i) gradient consensus for domain invariant learning, (ii) knowledge distillation for preserving old class information, and (iii) graph attention networks for message passing between old and novel classes. We experimentally show that sketches are better class support than text in the context of FSCIL, echoing findings elsewhere in the sketching literature.

CVMar 28, 2022
Partially Does It: Towards Scene-Level FG-SBIR with Partial Input

Pinaki Nath Chowdhury, Ayan Kumar Bhunia, Viswanatha Reddy Gajjala et al.

We scrutinise an important observation plaguing scene-level sketch research -- that a significant portion of scene sketches are "partial". A quick pilot study reveals: (i) a scene sketch does not necessarily contain all objects in the corresponding photo, due to the subjective holistic interpretation of scenes, (ii) there exists significant empty (white) regions as a result of object-level abstraction, and as a result, (iii) existing scene-level fine-grained sketch-based image retrieval methods collapse as scene sketches become more partial. To solve this "partial" problem, we advocate for a simple set-based approach using optimal transport (OT) to model cross-modal region associativity in a partially-aware fashion. Importantly, we improve upon OT to further account for holistic partialness by comparing intra-modal adjacency matrices. Our proposed method is not only robust to partial scene-sketches but also yields state-of-the-art performance on existing datasets.

CVSep 20, 2022
Towards 3D VR-Sketch to 3D Shape Retrieval

Ling Luo, Yulia Gryaditskaya, Yongxin Yang et al.

Growing free online 3D shapes collections dictated research on 3D retrieval. Active debate has however been had on (i) what the best input modality is to trigger retrieval, and (ii) the ultimate usage scenario for such retrieval. In this paper, we offer a different perspective towards answering these questions -- we study the use of 3D sketches as an input modality and advocate a VR-scenario where retrieval is conducted. Thus, the ultimate vision is that users can freely retrieve a 3D model by air-doodling in a VR environment. As a first stab at this new 3D VR-sketch to 3D shape retrieval problem, we make four contributions. First, we code a VR utility to collect 3D VR-sketches and conduct retrieval. Second, we collect the first set of $167$ 3D VR-sketches on two shape categories from ModelNet. Third, we propose a novel approach to generate a synthetic dataset of human-like 3D sketches of different abstract levels to train deep networks. At last, we compare the common multi-view and volumetric approaches: We show that, in contrast to 3D shape to 3D shape retrieval, volumetric point-based approaches exhibit superior performance on 3D sketch to 3D shape retrieval due to the sparse and abstract nature of 3D VR-sketches. We believe these contributions will collectively serve as enablers for future attempts at this problem. The VR interface, code and datasets are available at https://tinyurl.com/3DSketch3DV.

CVSep 20, 2022
Fine-Grained VR Sketching: Dataset and Insights

Ling Luo, Yulia Gryaditskaya, Yongxin Yang et al.

We present the first fine-grained dataset of 1,497 3D VR sketch and 3D shape pairs of a chair category with large shapes diversity. Our dataset supports the recent trend in the sketch community on fine-grained data analysis, and extends it to an actively developing 3D domain. We argue for the most convenient sketching scenario where the sketch consists of sparse lines and does not require any sketching skills, prior training or time-consuming accurate drawing. We then, for the first time, study the scenario of fine-grained 3D VR sketch to 3D shape retrieval, as a novel VR sketching application and a proving ground to drive out generic insights to inform future research. By experimenting with carefully selected combinations of design factors on this new problem, we draw important conclusions to help follow-on work. We hope our dataset will enable other novel applications, especially those that require a fine-grained angle such as fine-grained 3D shape reconstruction. The dataset is available at tinyurl.com/VRSketch3DV21.

LGApr 7, 2023
ChiroDiff: Modelling chirographic data with Diffusion Models

Ayan Das, Yongxin Yang, Timothy Hospedales et al.

Generative modelling over continuous-time geometric constructs, a.k.a such as handwriting, sketches, drawings etc., have been accomplished through autoregressive distributions. Such strictly-ordered discrete factorization however falls short of capturing key properties of chirographic data -- it fails to build holistic understanding of the temporal concept due to one-way visibility (causality). Consequently, temporal data has been modelled as discrete token sequences of fixed sampling rate instead of capturing the true underlying concept. In this paper, we introduce a powerful model-class namely "Denoising Diffusion Probabilistic Models" or DDPMs for chirographic data that specifically addresses these flaws. Our model named "ChiroDiff", being non-autoregressive, learns to capture holistic concepts and therefore remains resilient to higher temporal sampling rate up to a good extent. Moreover, we show that many important downstream utilities (e.g. conditional sampling, creative mixing) can be flexibly implemented using ChiroDiff. We further show some unique use-cases like stochastic vectorization, de-noising/healing, abstraction are also possible with this model-class. We perform quantitative and qualitative evaluation of our framework on relevant datasets and found it to be better or on par with competing approaches.

CVMar 23, 2023
CLIP for All Things Zero-Shot Sketch-Based Image Retrieval, Fine-Grained or Not

Aneeshan Sain, Ayan Kumar Bhunia, Pinaki Nath Chowdhury et al.

In this paper, we leverage CLIP for zero-shot sketch based image retrieval (ZS-SBIR). We are largely inspired by recent advances on foundation models and the unparalleled generalisation ability they seem to offer, but for the first time tailor it to benefit the sketch community. We put forward novel designs on how best to achieve this synergy, for both the category setting and the fine-grained setting ("all"). At the very core of our solution is a prompt learning setup. First we show just via factoring in sketch-specific prompts, we already have a category-level ZS-SBIR system that overshoots all prior arts, by a large margin (24.8%) - a great testimony on studying the CLIP and ZS-SBIR synergy. Moving onto the fine-grained setup is however trickier, and requires a deeper dive into this synergy. For that, we come up with two specific designs to tackle the fine-grained matching nature of the problem: (i) an additional regularisation loss to ensure the relative separation between sketches and photos is uniform across categories, which is not the case for the gold standard standalone triplet loss, and (ii) a clever patch shuffling technique to help establishing instance-level structural correspondences between sketch-photo pairs. With these designs, we again observe significant performance gains in the region of 26.9% over previous state-of-the-art. The take-home message, if any, is the proposed CLIP and prompt learning paradigm carries great promise in tackling other sketch-related tasks (not limited to ZS-SBIR) where data scarcity remains a great challenge. Project page: https://aneeshan95.github.io/Sketch_LVM/

CVJun 5, 2023
HeadSculpt: Crafting 3D Head Avatars with Text

Xiao Han, Yukang Cao, Kai Han et al.

Recently, text-guided 3D generative methods have made remarkable advancements in producing high-quality textures and geometry, capitalizing on the proliferation of large vision-language and image diffusion models. However, existing methods still struggle to create high-fidelity 3D head avatars in two aspects: (1) They rely mostly on a pre-trained text-to-image diffusion model whilst missing the necessary 3D awareness and head priors. This makes them prone to inconsistency and geometric distortions in the generated avatars. (2) They fall short in fine-grained editing. This is primarily due to the inherited limitations from the pre-trained 2D image diffusion models, which become more pronounced when it comes to 3D head avatars. In this work, we address these challenges by introducing a versatile coarse-to-fine pipeline dubbed HeadSculpt for crafting (i.e., generating and editing) 3D head avatars from textual prompts. Specifically, we first equip the diffusion model with 3D awareness by leveraging landmark-based control and a learned textual embedding representing the back view appearance of heads, enabling 3D-consistent head avatar generations. We further propose a novel identity-aware editing score distillation strategy to optimize a textured mesh with a high-resolution differentiable rendering technique. This enables identity preservation while following the editing instruction. We showcase HeadSculpt's superior fidelity and editing capabilities through comprehensive experiments and comparisons with existing methods.

CVJul 19, 2022
Vision Transformers: From Semantic Segmentation to Dense Prediction

Li Zhang, Jiachen Lu, Sixiao Zheng et al.

The emergence of vision transformers (ViTs) in image classification has shifted the methodologies for visual representation learning. In particular, ViTs learn visual representation at full receptive field per layer across all the image patches, in comparison to the increasing receptive fields of CNNs across layers and other alternatives (e.g., large kernels and atrous convolution). In this work, for the first time we explore the global context learning potentials of ViTs for dense visual prediction (e.g., semantic segmentation). Our motivation is that through learning global context at full receptive field layer by layer, ViTs may capture stronger long-range dependency information, critical for dense prediction tasks. We first demonstrate that encoding an image as a sequence of patches, a vanilla ViT without local convolution and resolution reduction can yield stronger visual representation for semantic segmentation. For example, our model, termed as SEgmentation TRansformer (SETR), excels on ADE20K (50.28% mIoU, the first position in the test leaderboard on the day of submission) and performs competitively on Cityscapes. However, the basic ViT architecture falls short in broader dense prediction applications, such as object detection and instance segmentation, due to its lack of a pyramidal structure, high computational demand, and insufficient local context. For tackling general dense visual prediction tasks in a cost-effective manner, we further formulate a family of Hierarchical Local-Global (HLG) Transformers, characterized by local attention within windows and global-attention across windows in a pyramidal architecture. Extensive experiments show that our methods achieve appealing performance on a variety of dense prediction tasks (e.g., object detection and instance segmentation and semantic segmentation) as well as image classification.

CVMar 20, 2023
Picture that Sketch: Photorealistic Image Generation from Abstract Sketches

Subhadeep Koley, Ayan Kumar Bhunia, Aneeshan Sain et al.

Given an abstract, deformed, ordinary sketch from untrained amateurs like you and me, this paper turns it into a photorealistic image - just like those shown in Fig. 1(a), all non-cherry-picked. We differ significantly from prior art in that we do not dictate an edgemap-like sketch to start with, but aim to work with abstract free-hand human sketches. In doing so, we essentially democratise the sketch-to-photo pipeline, "picturing" a sketch regardless of how good you sketch. Our contribution at the outset is a decoupled encoder-decoder training paradigm, where the decoder is a StyleGAN trained on photos only. This importantly ensures that generated results are always photorealistic. The rest is then all centred around how best to deal with the abstraction gap between sketch and photo. For that, we propose an autoregressive sketch mapper trained on sketch-photo pairs that maps a sketch to the StyleGAN latent space. We further introduce specific designs to tackle the abstract nature of human sketches, including a fine-grained discriminative loss on the back of a trained sketch-photo retrieval model, and a partial-aware sketch augmentation strategy. Finally, we showcase a few downstream tasks our generation model enables, amongst them is showing how fine-grained sketch-based image retrieval, a well-studied problem in the sketch community, can be reduced to an image (generated) to image retrieval task, surpassing state-of-the-arts. We put forward generated results in the supplementary for everyone to scrutinise.

CVMar 28, 2022
Sketching without Worrying: Noise-Tolerant Sketch-Based Image Retrieval

Ayan Kumar Bhunia, Subhadeep Koley, Abdullah Faiz Ur Rahman Khilji et al.

Sketching enables many exciting applications, notably, image retrieval. The fear-to-sketch problem (i.e., "I can't sketch") has however proven to be fatal for its widespread adoption. This paper tackles this "fear" head on, and for the first time, proposes an auxiliary module for existing retrieval models that predominantly lets the users sketch without having to worry. We first conducted a pilot study that revealed the secret lies in the existence of noisy strokes, but not so much of the "I can't sketch". We consequently design a stroke subset selector that {detects noisy strokes, leaving only those} which make a positive contribution towards successful retrieval. Our Reinforcement Learning based formulation quantifies the importance of each stroke present in a given subset, based on the extent to which that stroke contributes to retrieval. When combined with pre-trained retrieval models as a pre-processing module, we achieve a significant gain of 8%-10% over standard baselines and in turn report new state-of-the-art performance. Last but not least, we demonstrate the selector once trained, can also be used in a plug-and-play manner to empower various sketch applications in ways that were not previously possible.

CRJun 8, 2023
G$^2$uardFL: Safeguarding Federated Learning Against Backdoor Attacks through Attributed Client Graph Clustering

Hao Yu, Chuan Ma, Meng Liu et al.

Federated Learning (FL) offers collaborative model training without data sharing but is vulnerable to backdoor attacks, where poisoned model weights lead to compromised system integrity. Existing countermeasures, primarily based on anomaly detection, are prone to erroneous rejections of normal weights while accepting poisoned ones, largely due to shortcomings in quantifying similarities among client models. Furthermore, other defenses demonstrate effectiveness only when dealing with a limited number of malicious clients, typically fewer than 10%. To alleviate these vulnerabilities, we present G$^2$uardFL, a protective framework that reinterprets the identification of malicious clients as an attributed graph clustering problem, thus safeguarding FL systems. Specifically, this framework employs a client graph clustering approach to identify malicious clients and integrates an adaptive mechanism to amplify the discrepancy between the aggregated model and the poisoned ones, effectively eliminating embedded backdoors. We also conduct a theoretical analysis of convergence to confirm that G$^2$uardFL does not affect the convergence of FL systems. Through empirical evaluation, comparing G$^2$uardFL with cutting-edge defenses, such as FLAME (USENIX Security 2022) [28] and DeepSight (NDSS 2022) [36], against various backdoor attacks including 3DFed (SP 2023) [20], our results demonstrate its significant effectiveness in mitigating backdoor attacks while having a negligible impact on the aggregated model's performance on benign samples (i.e., the primary task performance). For instance, in an FL system with 25% malicious clients, G$^2$uardFL reduces the attack success rate to 10.61%, while maintaining a primary task performance of 73.05% on the CIFAR-10 dataset. This surpasses the performance of the best-performing baseline, which merely achieves a primary task performance of 19.54%.

CVMar 27, 2023
What Can Human Sketches Do for Object Detection?

Pinaki Nath Chowdhury, Ayan Kumar Bhunia, Aneeshan Sain et al.

Sketches are highly expressive, inherently capturing subjective and fine-grained visual cues. The exploration of such innate properties of human sketches has, however, been limited to that of image retrieval. In this paper, for the first time, we cultivate the expressiveness of sketches but for the fundamental vision task of object detection. The end result is a sketch-enabled object detection framework that detects based on what \textit{you} sketch -- \textit{that} ``zebra'' (e.g., one that is eating the grass) in a herd of zebras (instance-aware detection), and only the \textit{part} (e.g., ``head" of a ``zebra") that you desire (part-aware detection). We further dictate that our model works without (i) knowing which category to expect at testing (zero-shot) and (ii) not requiring additional bounding boxes (as per fully supervised) and class labels (as per weakly supervised). Instead of devising a model from the ground up, we show an intuitive synergy between foundation models (e.g., CLIP) and existing sketch models build for sketch-based image retrieval (SBIR), which can already elegantly solve the task -- CLIP to provide model generalisation, and SBIR to bridge the (sketch$\rightarrow$photo) gap. In particular, we first perform independent prompting on both sketch and photo branches of an SBIR model to build highly generalisable sketch and photo encoders on the back of the generalisation ability of CLIP. We then devise a training paradigm to adapt the learned encoders for object detection, such that the region embeddings of detected boxes are aligned with the sketch and photo embeddings from SBIR. Evaluating our framework on standard object detection datasets like PASCAL-VOC and MS-COCO outperforms both supervised (SOD) and weakly-supervised object detectors (WSOD) on zero-shot setups. Project Page: \url{https://pinakinathc.github.io/sketch-detect}

CRFeb 23, 2023
A Survey of Secure Computation Using Trusted Execution Environments

Xiaoguo Li, Bowen Zhao, Guomin Yang et al.

As an essential technology underpinning trusted computing, the trusted execution environment (TEE) allows one to launch computation tasks on both on- and off-premises data while assuring confidentiality and integrity. This article provides a systematic review and comparison of TEE-based secure computation protocols. We first propose a taxonomy that classifies secure computation protocols into three major categories, namely secure outsourced computation, secure distributed computation and secure multi-party computation. To enable a fair comparison of these protocols, we also present comprehensive assessment criteria with respect to four aspects: setting, methodology, security and performance. Based on these criteria, we review, discuss and compare the state-of-the-art TEE-based secure computation protocols for both general-purpose computation functions and special-purpose ones, such as privacy-preserving machine learning and encrypted database queries. To the best of our knowledge, this article is the first survey to review TEE-based secure computation protocols and the comprehensive comparison can serve as a guideline for selecting suitable protocols for deployment in practice. Finally, we also discuss several future research directions and challenges.

CVApr 25, 2022
SceneTrilogy: On Human Scene-Sketch and its Complementarity with Photo and Text

Pinaki Nath Chowdhury, Ayan Kumar Bhunia, Aneeshan Sain et al.

In this paper, we extend scene understanding to include that of human sketch. The result is a complete trilogy of scene representation from three diverse and complementary modalities -- sketch, photo, and text. Instead of learning a rigid three-way embedding and be done with it, we focus on learning a flexible joint embedding that fully supports the ``optionality" that this complementarity brings. Our embedding supports optionality on two axes: (i) optionality across modalities -- use any combination of modalities as query for downstream tasks like retrieval, (ii) optionality across tasks -- simultaneously utilising the embedding for either discriminative (e.g., retrieval) or generative tasks (e.g., captioning). This provides flexibility to end-users by exploiting the best of each modality, therefore serving the very purpose behind our proposal of a trilogy in the first place. First, a combination of information-bottleneck and conditional invertible neural networks disentangle the modality-specific component from modality-agnostic in sketch, photo, and text. Second, the modality-agnostic instances from sketch, photo, and text are synergised using a modified cross-attention. Once learned, we show our embedding can accommodate a multi-facet of scene-related tasks, including those enabled for the first time by the inclusion of sketch, all without any task-specific modifications. Project Page: \url{http://www.pinakinathc.me/scenetrilogy}

CVOct 15, 2022
Prediction Calibration for Generalized Few-shot Semantic Segmentation

Zhihe Lu, Sen He, Da Li et al.

Generalized Few-shot Semantic Segmentation (GFSS) aims to segment each image pixel into either base classes with abundant training examples or novel classes with only a handful of (e.g., 1-5) training images per class. Compared to the widely studied Few-shot Semantic Segmentation FSS, which is limited to segmenting novel classes only, GFSS is much under-studied despite being more practical. Existing approach to GFSS is based on classifier parameter fusion whereby a newly trained novel class classifier and a pre-trained base class classifier are combined to form a new classifier. As the training data is dominated by base classes, this approach is inevitably biased towards the base classes. In this work, we propose a novel Prediction Calibration Network PCN to address this problem. Instead of fusing the classifier parameters, we fuse the scores produced separately by the base and novel classifiers. To ensure that the fused scores are not biased to either the base or novel classes, a new Transformer-based calibration module is introduced. It is known that the lower-level features are useful of detecting edge information in an input image than higher-level features. Thus, we build a cross-attention module that guides the classifier's final prediction using the fused multi-level features. However, transformers are computationally demanding. Crucially, to make the proposed cross-attention module training tractable at the pixel level, this module is designed based on feature-score cross-covariance and episodically trained to be generalizable at inference time. Extensive experiments on PASCAL-$5^{i}$ and COCO-$20^{i}$ show that our PCN outperforms the state-the-the-art alternatives by large margins.

CVMar 24, 2023
Exploiting Unlabelled Photos for Stronger Fine-Grained SBIR

Aneeshan Sain, Ayan Kumar Bhunia, Subhadeep Koley et al.

This paper advances the fine-grained sketch-based image retrieval (FG-SBIR) literature by putting forward a strong baseline that overshoots prior state-of-the-arts by ~11%. This is not via complicated design though, but by addressing two critical issues facing the community (i) the gold standard triplet loss does not enforce holistic latent space geometry, and (ii) there are never enough sketches to train a high accuracy model. For the former, we propose a simple modification to the standard triplet loss, that explicitly enforces separation amongst photos/sketch instances. For the latter, we put forward a novel knowledge distillation module can leverage photo data for model training. Both modules are then plugged into a novel plug-n-playable training paradigm that allows for more stable training. More specifically, for (i) we employ an intra-modal triplet loss amongst sketches to bring sketches of the same instance closer from others, and one more amongst photos to push away different photo instances while bringing closer a structurally augmented version of the same photo (offering a gain of ~4-6%). To tackle (ii), we first pre-train a teacher on the large set of unlabelled photos over the aforementioned intra-modal photo triplet loss. Then we distill the contextual similarity present amongst the instances in the teacher's embedding space to that in the student's embedding space, by matching the distribution over inter-feature distances of respective samples in both embedding spaces (delivering a further gain of ~4-5%). Apart from outperforming prior arts significantly, our model also yields satisfactory results on generalising to new classes. Project page: https://aneeshan95.github.io/Sketch_PVT/

CVMar 20, 2023
Sketch2Saliency: Learning to Detect Salient Objects from Human Drawings

Ayan Kumar Bhunia, Subhadeep Koley, Amandeep Kumar et al.

Human sketch has already proved its worth in various visual understanding tasks (e.g., retrieval, segmentation, image-captioning, etc). In this paper, we reveal a new trait of sketches - that they are also salient. This is intuitive as sketching is a natural attentive process at its core. More specifically, we aim to study how sketches can be used as a weak label to detect salient objects present in an image. To this end, we propose a novel method that emphasises on how "salient object" could be explained by hand-drawn sketches. To accomplish this, we introduce a photo-to-sketch generation model that aims to generate sequential sketch coordinates corresponding to a given visual photo through a 2D attention mechanism. Attention maps accumulated across the time steps give rise to salient regions in the process. Extensive quantitative and qualitative experiments prove our hypothesis and delineate how our sketch-based saliency detection model gives a competitive performance compared to the state-of-the-art.

CVJul 4, 2022
Adaptive Fine-Grained Sketch-Based Image Retrieval

Ayan Kumar Bhunia, Aneeshan Sain, Parth Shah et al.

The recent focus on Fine-Grained Sketch-Based Image Retrieval (FG-SBIR) has shifted towards generalising a model to new categories without any training data from them. In real-world applications, however, a trained FG-SBIR model is often applied to both new categories and different human sketchers, i.e., different drawing styles. Although this complicates the generalisation problem, fortunately, a handful of examples are typically available, enabling the model to adapt to the new category/style. In this paper, we offer a novel perspective -- instead of asking for a model that generalises, we advocate for one that quickly adapts, with just very few samples during testing (in a few-shot manner). To solve this new problem, we introduce a novel model-agnostic meta-learning (MAML) based framework with several key modifications: (1) As a retrieval task with a margin-based contrastive loss, we simplify the MAML training in the inner loop to make it more stable and tractable. (2) The margin in our contrastive loss is also meta-learned with the rest of the model. (3) Three additional regularisation losses are introduced in the outer loop, to make the meta-learned FG-SBIR model more effective for category/style adaptation. Extensive experiments on public datasets suggest a large gain over generalisation and zero-shot based approaches, and a few strong few-shot baselines.

CVNov 26, 2023
Wired Perspectives: Multi-View Wire Art Embraces Generative AI

Zhiyu Qu, Lan Yang, Honggang Zhang et al.

Creating multi-view wire art (MVWA), a static 3D sculpture with diverse interpretations from different viewpoints, is a complex task even for skilled artists. In response, we present DreamWire, an AI system enabling everyone to craft MVWA easily. Users express their vision through text prompts or scribbles, freeing them from intricate 3D wire organisation. Our approach synergises 3D Bézier curves, Prim's algorithm, and knowledge distillation from diffusion models or their variants (e.g., ControlNet). This blend enables the system to represent 3D wire art, ensuring spatial continuity and overcoming data scarcity. Extensive evaluation and analysis are conducted to shed insight on the inner workings of the proposed system, including the trade-off between connectivity and visual aesthetics.

CVOct 9, 2023
FLATTEN: optical FLow-guided ATTENtion for consistent text-to-video editing

Yuren Cong, Mengmeng Xu, Christian Simon et al.

Text-to-video editing aims to edit the visual appearance of a source video conditional on textual prompts. A major challenge in this task is to ensure that all frames in the edited video are visually consistent. Most recent works apply advanced text-to-image diffusion models to this task by inflating 2D spatial attention in the U-Net into spatio-temporal attention. Although temporal context can be added through spatio-temporal attention, it may introduce some irrelevant information for each patch and therefore cause inconsistency in the edited video. In this paper, for the first time, we introduce optical flow into the attention module in the diffusion model's U-Net to address the inconsistency issue for text-to-video editing. Our method, FLATTEN, enforces the patches on the same flow path across different frames to attend to each other in the attention module, thus improving the visual consistency in the edited videos. Additionally, our method is training-free and can be seamlessly integrated into any diffusion-based text-to-video editing methods and improve their visual consistency. Experiment results on existing text-to-video editing benchmarks show that our proposed method achieves the new state-of-the-art performance. In particular, our method excels in maintaining the visual consistency in the edited videos.

CVNov 27, 2023
DreamCreature: Crafting Photorealistic Virtual Creatures from Imagination

Kam Woh Ng, Xiatian Zhu, Yi-Zhe Song et al.

Recent text-to-image (T2I) generative models allow for high-quality synthesis following either text instructions or visual examples. Despite their capabilities, these models face limitations in creating new, detailed creatures within specific categories (e.g., virtual dog or bird species), which are valuable in digital asset creation and biodiversity analysis. To bridge this gap, we introduce a novel task, Virtual Creatures Generation: Given a set of unlabeled images of the target concepts (e.g., 200 bird species), we aim to train a T2I model capable of creating new, hybrid concepts within diverse backgrounds and contexts. We propose a new method called DreamCreature, which identifies and extracts the underlying sub-concepts (e.g., body parts of a specific species) in an unsupervised manner. The T2I thus adapts to generate novel concepts (e.g., new bird species) with faithful structures and photorealistic appearance by seamlessly and flexibly composing learned sub-concepts. To enhance sub-concept fidelity and disentanglement, we extend the textual inversion technique by incorporating an additional projector and tailored attention loss regularization. Extensive experiments on two fine-grained image benchmarks demonstrate the superiority of DreamCreature over prior methods in both qualitative and quantitative evaluation. Ultimately, the learned sub-concepts facilitate diverse creative applications, including innovative consumer product designs and nuanced property modifications.

CVNov 19, 2022
Single Stage Multi-Pose Virtual Try-On

Sen He, Yi-Zhe Song, Tao Xiang

Multi-pose virtual try-on (MPVTON) aims to fit a target garment onto a person at a target pose. Compared to traditional virtual try-on (VTON) that fits the garment but keeps the pose unchanged, MPVTON provides a better try-on experience, but is also more challenging due to the dual garment and pose editing objectives. Existing MPVTON methods adopt a pipeline comprising three disjoint modules including a target semantic layout prediction module, a coarse try-on image generator and a refinement try-on image generator. These models are trained separately, leading to sub-optimal model training and unsatisfactory results. In this paper, we propose a novel single stage model for MPVTON. Key to our model is a parallel flow estimation module that predicts the flow fields for both person and garment images conditioned on the target pose. The predicted flows are subsequently used to warp the appearance feature maps of the person and the garment images to construct a style map. The map is then used to modulate the target pose's feature map for target try-on image generation. With the parallel flow estimation design, our model can be trained end-to-end in a single stage and is more computationally efficient, resulting in new SOTA performance on existing MPVTON benchmarks. We further introduce multi-task training and demonstrate that our model can also be applied for traditional VTON and pose transfer tasks and achieve comparable performance to SOTA specialized models on both tasks.

CVJul 4, 2024
Do Generalised Classifiers really work on Human Drawn Sketches?

Hmrishav Bandyopadhyay, Pinaki Nath Chowdhury, Aneeshan Sain et al.

This paper, for the first time, marries large foundation models with human sketch understanding. We demonstrate what this brings -- a paradigm shift in terms of generalised sketch representation learning (e.g., classification). This generalisation happens on two fronts: (i) generalisation across unknown categories (i.e., open-set), and (ii) generalisation traversing abstraction levels (i.e., good and bad sketches), both being timely challenges that remain unsolved in the sketch literature. Our design is intuitive and centred around transferring the already stellar generalisation ability of CLIP to benefit generalised learning for sketches. We first "condition" the vanilla CLIP model by learning sketch-specific prompts using a novel auxiliary head of raster to vector sketch conversion. This importantly makes CLIP "sketch-aware". We then make CLIP acute to the inherently different sketch abstraction levels. This is achieved by learning a codebook of abstraction-specific prompt biases, a weighted combination of which facilitates the representation of sketches across abstraction levels -- low abstract edge-maps, medium abstract sketches in TU-Berlin, and highly abstract doodles in QuickDraw. Our framework surpasses popular sketch representation learning algorithms in both zero-shot and few-shot setups and in novel settings across different abstraction boundaries.

LGJul 21, 2024Code
AsyCo: An Asymmetric Dual-task Co-training Model for Partial-label Learning

Beibei Li, Yiyuan Zheng, Beihong Jin et al.

Partial-Label Learning (PLL) is a typical problem of weakly supervised learning, where each training instance is annotated with a set of candidate labels. Self-training PLL models achieve state-of-the-art performance but suffer from error accumulation problem caused by mistakenly disambiguated instances. Although co-training can alleviate this issue by training two networks simultaneously and allowing them to interact with each other, most existing co-training methods train two structurally identical networks with the same task, i.e., are symmetric, rendering it insufficient for them to correct each other due to their similar limitations. Therefore, in this paper, we propose an asymmetric dual-task co-training PLL model called AsyCo, which forces its two networks, i.e., a disambiguation network and an auxiliary network, to learn from different views explicitly by optimizing distinct tasks. Specifically, the disambiguation network is trained with self-training PLL task to learn label confidence, while the auxiliary network is trained in a supervised learning paradigm to learn from the noisy pairwise similarity labels that are constructed according to the learned label confidence. Finally, the error accumulation problem is mitigated via information distillation and confidence refinement. Extensive experiments on both uniform and instance-dependent partially labeled datasets demonstrate the effectiveness of AsyCo. The code is available at https://github.com/libeibeics/AsyCo.

CVOct 25, 2022
Learning to Augment via Implicit Differentiation for Domain Generalization

Tingwei Wang, Da Li, Kaiyang Zhou et al.

Machine learning models are intrinsically vulnerable to domain shift between training and testing data, resulting in poor performance in novel domains. Domain generalization (DG) aims to overcome the problem by leveraging multiple source domains to learn a domain-generalizable model. In this paper, we propose a novel augmentation-based DG approach, dubbed AugLearn. Different from existing data augmentation methods, our AugLearn views a data augmentation module as hyper-parameters of a classification model and optimizes the module together with the model via meta-learning. Specifically, at each training step, AugLearn (i) divides source domains into a pseudo source and a pseudo target set, and (ii) trains the augmentation module in such a way that the augmented (synthetic) images can make the model generalize well on the pseudo target set. Moreover, to overcome the expensive second-order gradient computation during meta-learning, we formulate an efficient joint training algorithm, for both the augmentation module and the classification model, based on the implicit function theorem. With the flexibility of augmenting data in both time and frequency spaces, AugLearn shows effectiveness on three standard DG benchmarks, PACS, Office-Home and Digits-DG.