Jihong Zhang

CV
h-index17
13papers
871citations
Novelty55%
AI Score62

13 Papers

94.7CVApr 15Code
HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds

Team HY-World, Chenjie Cao, Xuhui Zuo et al.

We introduce HY-World 2.0, a multi-modal world model framework that advances our prior project HY-World 1.0. HY-World 2.0 accommodates diverse input modalities, including text prompts, single-view images, multi-view images, and videos, and produces 3D world representations. With text or single-view image inputs, the model performs world generation, synthesizing high-fidelity, navigable 3D Gaussian Splatting (3DGS) scenes. This is achieved through a four-stage method: a) Panorama Generation with HY-Pano 2.0, b) Trajectory Planning with WorldNav, c) World Expansion with WorldStereo 2.0, and d) World Composition with WorldMirror 2.0. Specifically, we introduce key innovations to enhance panorama fidelity, enable 3D scene understanding and planning, and upgrade WorldStereo, our keyframe-based view generation model with consistent memory. We also upgrade WorldMirror, a feed-forward model for universal 3D prediction, by refining model architecture and learning strategy, enabling world reconstruction from multi-view images or videos. Also, we introduce WorldLens, a high-performance 3DGS rendering platform featuring a flexible engine-agnostic architecture, automatic IBL lighting, efficient collision detection, and training-rendering co-design, enabling interactive exploration of 3D worlds with character support. Extensive experiments demonstrate that HY-World 2.0 achieves state-of-the-art performance on several benchmarks among open-source approaches, delivering results comparable to the closed-source model Marble. We release all model weights, code, and technical details to facilitate reproducibility and support further research on 3D world models.

CLMay 21, 2025
Hunyuan-TurboS: Advancing Large Language Models through Mamba-Transformer Synergy and Adaptive Chain-of-Thought

Tencent Hunyuan Team, Ao Liu, Botong Zhou et al. · tencent-ai

As Large Language Models (LLMs) rapidly advance, we introduce Hunyuan-TurboS, a novel large hybrid Transformer-Mamba Mixture of Experts (MoE) model. It synergistically combines Mamba's long-sequence processing efficiency with Transformer's superior contextual understanding. Hunyuan-TurboS features an adaptive long-short chain-of-thought (CoT) mechanism, dynamically switching between rapid responses for simple queries and deep "thinking" modes for complex problems, optimizing computational resources. Architecturally, this 56B activated (560B total) parameter model employs 128 layers (Mamba2, Attention, FFN) with an innovative AMF/MF block pattern. Faster Mamba2 ensures linear complexity, Grouped-Query Attention minimizes KV cache, and FFNs use an MoE structure. Pre-trained on 16T high-quality tokens, it supports a 256K context length and is the first industry-deployed large-scale Mamba model. Our comprehensive post-training strategy enhances capabilities via Supervised Fine-Tuning (3M instructions), a novel Adaptive Long-short CoT Fusion method, Multi-round Deliberation Learning for iterative improvement, and a two-stage Large-scale Reinforcement Learning process targeting STEM and general instruction-following. Evaluations show strong performance: overall top 7 rank on LMSYS Chatbot Arena with a score of 1356, outperforming leading models like Gemini-2.0-Flash-001 (1352) and o4-mini-2025-04-16 (1345). TurboS also achieves an average of 77.9% across 23 automated benchmarks. Hunyuan-TurboS balances high performance and efficiency, offering substantial capabilities at lower inference costs than many reasoning models, establishing a new paradigm for efficient large-scale pre-trained models.

CVMay 14, 2024Code
Hunyuan-DiT: A Powerful Multi-Resolution Diffusion Transformer with Fine-Grained Chinese Understanding

Zhimin Li, Jianwei Zhang, Qin Lin et al.

We present Hunyuan-DiT, a text-to-image diffusion transformer with fine-grained understanding of both English and Chinese. To construct Hunyuan-DiT, we carefully design the transformer structure, text encoder, and positional encoding. We also build from scratch a whole data pipeline to update and evaluate data for iterative model optimization. For fine-grained language understanding, we train a Multimodal Large Language Model to refine the captions of the images. Finally, Hunyuan-DiT can perform multi-turn multimodal dialogue with users, generating and refining images according to the context. Through our holistic human evaluation protocol with more than 50 professional human evaluators, Hunyuan-DiT sets a new state-of-the-art in Chinese-to-image generation compared with other open-source models. Code and pretrained models are publicly available at github.com/Tencent/HunyuanDiT

CVJan 21, 2025Code
Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation

Zibo Zhao, Zeqiang Lai, Qingxiang Lin et al.

We present Hunyuan3D 2.0, an advanced large-scale 3D synthesis system for generating high-resolution textured 3D assets. This system includes two foundation components: a large-scale shape generation model -- Hunyuan3D-DiT, and a large-scale texture synthesis model -- Hunyuan3D-Paint. The shape generative model, built on a scalable flow-based diffusion transformer, aims to create geometry that properly aligns with a given condition image, laying a solid foundation for downstream applications. The texture synthesis model, benefiting from strong geometric and diffusion priors, produces high-resolution and vibrant texture maps for either generated or hand-crafted meshes. Furthermore, we build Hunyuan3D-Studio -- a versatile, user-friendly production platform that simplifies the re-creation process of 3D assets. It allows both professional and amateur users to manipulate or even animate their meshes efficiently. We systematically evaluate our models, showing that Hunyuan3D 2.0 outperforms previous state-of-the-art models, including the open-source models and closed-source models in geometry details, condition alignment, texture quality, and etc. Hunyuan3D 2.0 is publicly released in order to fill the gaps in the open-source 3D community for large-scale foundation generative models. The code and pre-trained weights of our models are available at: https://github.com/Tencent/Hunyuan3D-2

45.0CVMar 12
FBCIR: Balancing Cross-Modal Focuses in Composed Image Retrieval

Chenchen Zhao, Jianhuan Zhuo, Muxi Chen et al.

Composed image retrieval (CIR) requires multi-modal models to jointly reason over visual content and semantic modifications presented in text-image input pairs. While current CIR models achieve strong performance on common benchmark cases, their accuracies often degrades in more challenging scenarios where negative candidates are semantically aligned with the query image or text. In this paper, we attribute this degradation to focus imbalances, where models disproportionately attend to one modality while neglecting the other. To validate this claim, we propose FBCIR, a multi-modal focus interpretation method that identifies the most crucial visual and textual input components to a model's retrieval decisions. Using FBCIR, we report that focus imbalances are prevalent in existing CIR models, especially under hard negative settings. Building on the analyses, we further propose a CIR data augmentation workflow that facilitates existing CIR datasets with curated hard negatives designed to encourage balanced cross-modal reasoning. Extensive experiments across multiple CIR models demonstrate that the proposed augmentation consistently improves performance in challenging cases, while maintaining their capabilities on standard benchmarks. Together, our interpretation method and data augmentation workflow provide a new perspective on CIR model diagnosis and robustness improvements.

CVNov 24, 2025Code
HunyuanVideo 1.5 Technical Report

Bing Wu, Chang Zou, Changlin Li et al.

We present HunyuanVideo 1.5, a lightweight yet powerful open-source video generation model that achieves state-of-the-art visual quality and motion coherence with only 8.3 billion parameters, enabling efficient inference on consumer-grade GPUs. This achievement is built upon several key components, including meticulous data curation, an advanced DiT architecture featuring selective and sliding tile attention (SSTA), enhanced bilingual understanding through glyph-aware text encoding, progressive pre-training and post-training, and an efficient video super-resolution network. Leveraging these designs, we developed a unified framework capable of high-quality text-to-video and image-to-video generation across multiple durations and resolutions. Extensive experiments demonstrate that this compact and proficient model establishes a new state-of-the-art among open-source video generation models. By releasing the code and model weights, we provide the community with a high-performance foundation that lowers the barrier to video creation and research, making advanced video generation accessible to a broader audience. All open-source assets are publicly available at https://github.com/Tencent-Hunyuan/HunyuanVideo-1.5.

CVSep 27, 2025Code
GRAPE: Let GPRO Supervise Query Rewriting by Ranking for Retrieval

Zhaohua Zhang, Jianhuan Zhuo, Muxi Chen et al.

The CLIP model has become a cornerstone of large-scale retrieval systems by aligning text and image data in a unified embedding space. Despite its simplicity and efficiency, CLIP struggles when applied to tasks whose input distributions diverge from its training corpus, such as queries with multilingual, long-form, or multimodal differences. To avoid costly retraining, existing methods mainly adopt query-rewriting strategies with large language models (LLMs), aiming to mitigate distribution gaps at the query level. However, due to the lack of supervision signals, LLMs fail to generate the optimal one that fits the training distribution. We address this challenge with GRAPE (Grouped Ranking-Aware Policy Optimization Enhancement), a plug-and-play enhancement approach that incorporates ranking signals into retrieval-guided query rewriting with LLMs. Intuitively, GRAPE proposes to leverage GRPO to bridge distributional differences -- including length, multilingual, and modality shifts -- by transforming queries into forms better aligned with the retriever's training distribution. However, our preliminary experiment finds that naively finetuning LLM with similarity scores can lead to score inflation, where nearly all candidates are assigned unexpectedly high scores regardless of their true relevance. To address score inflation, we propose a corpus-relative ranking-based reward, which explicitly aligns optimization with ranking metrics while suppressing spurious score inflation. Extensive experiments demonstrate that GRAPE consistently improves retrieval performance under distributional shifts -- including multilingual differences (Flickr30k-CN, CVLUE, XM3600), length differences (Wikipedia), and multimodal differences (CIRR) -- achieving an average improvement of 4.9\% in Recall\@10. The code is available at https://github.com/Chinese0123456/GRAPE.git

CVSep 26, 2025Code
FailureAtlas:Mapping the Failure Landscape of T2I Models via Active Exploration

Muxi Chen, Zhaohua Zhang, Chenchen Zhao et al.

Static benchmarks have provided a valuable foundation for comparing Text-to-Image (T2I) models. However, their passive design offers limited diagnostic power, struggling to uncover the full landscape of systematic failures or isolate their root causes. We argue for a complementary paradigm: active exploration. We introduce FailureAtlas, the first framework designed to autonomously explore and map the vast failure landscape of T2I models at scale. FailureAtlas frames error discovery as a structured search for minimal, failure-inducing concepts. While it is a computationally explosive problem, we make it tractable with novel acceleration techniques. When applied to Stable Diffusion models, our method uncovers hundreds of thousands of previously unknown error slices (over 247,000 in SD1.5 alone) and provides the first large-scale evidence linking these failures to data scarcity in the training set. By providing a principled and scalable engine for deep model auditing, FailureAtlas establishes a new, diagnostic-first methodology to guide the development of more robust generative AI. The code is available at https://github.com/cure-lab/FailureAtlas

CVMar 2, 2025Code
Evaluating and Predicting Distorted Human Body Parts for Generated Images

Lu Ma, Kaibo Cao, Hao Liang et al.

Recent advancements in text-to-image (T2I) models enable high-quality image synthesis, yet generating anatomically accurate human figures remains challenging. AI-generated images frequently exhibit distortions such as proliferated limbs, missing fingers, deformed extremities, or fused body parts. Existing evaluation metrics like Inception Score (IS) and Fréchet Inception Distance (FID) lack the granularity to detect these distortions, while human preference-based metrics focus on abstract quality assessments rather than anatomical fidelity. To address this gap, we establish the first standards for identifying human body distortions in AI-generated images and introduce Distortion-5K, a comprehensive dataset comprising 4,700 annotated images of normal and malformed human figures across diverse styles and distortion types. Based on this dataset, we propose ViT-HD, a Vision Transformer-based model tailored for detecting human body distortions in AI-generated images, which outperforms state-of-the-art segmentation models and visual language models, achieving an F1 score of 0.899 and IoU of 0.831 on distortion localization. Additionally, we construct the Human Distortion Benchmark with 500 human-centric prompts to evaluate four popular T2I models using trained ViT-HD, revealing that nearly 50\% of generated images contain distortions. This work pioneers a systematic approach to evaluating anatomical accuracy in AI-generated humans, offering tools to advance the fidelity of T2I models and their real-world applicability. The Distortion-5K dataset, trained ViT-HD will soon be released in our GitHub repository: \href{https://github.com/TheRoadQaQ/Predicting-Distortion}{https://github.com/TheRoadQaQ/Predicting-Distortion}.

CVJun 18, 2025
Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Material

Team Hunyuan3D, Shuhui Yang, Mingxin Yang et al.

3D AI-generated content (AIGC) is a passionate field that has significantly accelerated the creation of 3D models in gaming, film, and design. Despite the development of several groundbreaking models that have revolutionized 3D generation, the field remains largely accessible only to researchers, developers, and designers due to the complexities involved in collecting, processing, and training 3D models. To address these challenges, we introduce Hunyuan3D 2.1 as a case study in this tutorial. This tutorial offers a comprehensive, step-by-step guide on processing 3D data, training a 3D generative model, and evaluating its performance using Hunyuan3D 2.1, an advanced system for producing high-resolution, textured 3D assets. The system comprises two core components: the Hunyuan3D-DiT for shape generation and the Hunyuan3D-Paint for texture synthesis. We will explore the entire workflow, including data preparation, model architecture, training strategies, evaluation metrics, and deployment. By the conclusion of this tutorial, you will have the knowledge to finetune or develop a robust 3D generative model suitable for applications in gaming, virtual reality, and industrial design.

CVJul 29, 2025
HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels

HunyuanWorld Team, Zhenwei Wang, Yuhao Liu et al.

Creating immersive and playable 3D worlds from texts or images remains a fundamental challenge in computer vision and graphics. Existing world generation approaches typically fall into two categories: video-based methods that offer rich diversity but lack 3D consistency and rendering efficiency, and 3D-based methods that provide geometric consistency but struggle with limited training data and memory-inefficient representations. To address these limitations, we present HunyuanWorld 1.0, a novel framework that combines the best of both worlds for generating immersive, explorable, and interactive 3D scenes from text and image conditions. Our approach features three key advantages: 1) 360° immersive experiences via panoramic world proxies; 2) mesh export capabilities for seamless compatibility with existing computer graphics pipelines; 3) disentangled object representations for augmented interactivity. The core of our framework is a semantically layered 3D mesh representation that leverages panoramic images as 360° world proxies for semantic-aware world decomposition and reconstruction, enabling the generation of diverse 3D worlds. Extensive experiments demonstrate that our method achieves state-of-the-art performance in generating coherent, explorable, and interactive 3D worlds while enabling versatile applications in virtual reality, physical simulation, game development, and interactive content creation.

CVMay 20, 2025
Hunyuan-Game: Industrial-grade Intelligent Game Creation Model

Ruihuang Li, Caijin Zhou, Shoujian Zheng et al. · tencent-ai

Intelligent game creation represents a transformative advancement in game development, utilizing generative artificial intelligence to dynamically generate and enhance game content. Despite notable progress in generative models, the comprehensive synthesis of high-quality game assets, including both images and videos, remains a challenging frontier. To create high-fidelity game content that simultaneously aligns with player preferences and significantly boosts designer efficiency, we present Hunyuan-Game, an innovative project designed to revolutionize intelligent game production. Hunyuan-Game encompasses two primary branches: image generation and video generation. The image generation component is built upon a vast dataset comprising billions of game images, leading to the development of a group of customized image generation models tailored for game scenarios: (1) General Text-to-Image Generation. (2) Game Visual Effects Generation, involving text-to-effect and reference image-based game visual effect generation. (3) Transparent Image Generation for characters, scenes, and game visual effects. (4) Game Character Generation based on sketches, black-and-white images, and white models. The video generation component is built upon a comprehensive dataset of millions of game and anime videos, leading to the development of five core algorithmic models, each targeting critical pain points in game development and having robust adaptation to diverse game video scenarios: (1) Image-to-Video Generation. (2) 360 A/T Pose Avatar Video Synthesis. (3) Dynamic Illustration Generation. (4) Generative Video Super-Resolution. (5) Interactive Game Video Generation. These image and video generation models not only exhibit high-level aesthetic expression but also deeply integrate domain-specific knowledge, establishing a systematic understanding of diverse game and anime art styles.

CLMay 28, 2025
Leveraging Interview-Informed LLMs to Model Survey Responses: Comparative Insights from AI-Generated and Human Data

Jihong Zhang, Xinya Liang, Anqi Deng et al.

Mixed methods research integrates quantitative and qualitative data but faces challenges in aligning their distinct structures, particularly in examining measurement characteristics and individual response patterns. Advances in large language models (LLMs) offer promising solutions by generating synthetic survey responses informed by qualitative data. This study investigates whether LLMs, guided by personal interviews, can reliably predict human survey responses, using the Behavioral Regulations in Exercise Questionnaire (BREQ) and interviews from after-school program staff as a case study. Results indicate that LLMs capture overall response patterns but exhibit lower variability than humans. Incorporating interview data improves response diversity for some models (e.g., Claude, GPT), while well-crafted prompts and low-temperature settings enhance alignment between LLM and human responses. Demographic information had less impact than interview content on alignment accuracy. These findings underscore the potential of interview-informed LLMs to bridge qualitative and quantitative methodologies while revealing limitations in response variability, emotional interpretation, and psychometric fidelity. Future research should refine prompt design, explore bias mitigation, and optimize model settings to enhance the validity of LLM-generated survey data in social science research.