CVMar 14, 2023Code
Co-Salient Object Detection with Co-Representation PurificationZiyue Zhu, Zhao Zhang, Zheng Lin et al. · tencent-ai
Co-salient object detection (Co-SOD) aims at discovering the common objects in a group of relevant images. Mining a co-representation is essential for locating co-salient objects. Unfortunately, the current Co-SOD method does not pay enough attention that the information not related to the co-salient object is included in the co-representation. Such irrelevant information in the co-representation interferes with its locating of co-salient objects. In this paper, we propose a Co-Representation Purification (CoRP) method aiming at searching noise-free co-representation. We search a few pixel-wise embeddings probably belonging to co-salient regions. These embeddings constitute our co-representation and guide our prediction. For obtaining purer co-representation, we use the prediction to iteratively reduce irrelevant embeddings in our co-representation. Experiments on three datasets demonstrate that our CoRP achieves state-of-the-art performances on the benchmark datasets. Our source code is available at https://github.com/ZZY816/CoRP.
CVApr 9, 2023Code
Curricular Object Manipulation in LiDAR-based Object DetectionZiyue Zhu, Qiang Meng, Xiao Wang et al.
This paper explores the potential of curriculum learning in LiDAR-based 3D object detection by proposing a curricular object manipulation (COM) framework. The framework embeds the curricular training strategy into both the loss design and the augmentation process. For the loss design, we propose the COMLoss to dynamically predict object-level difficulties and emphasize objects of different difficulties based on training stages. On top of the widely-used augmentation technique called GT-Aug in LiDAR detection tasks, we propose a novel COMAug strategy which first clusters objects in ground-truth database based on well-designed heuristics. Group-level difficulties rather than individual ones are then predicted and updated during training for stable results. Model performance and generalization capabilities can be improved by sampling and augmenting progressively more difficult objects into the training samples. Extensive experiments and ablation studies reveal the superior and generality of the proposed framework. The code is available at https://github.com/ZZY816/COM.
97.3CLMay 27
ATLAS: All-round Testing of Long-context Abilities across ScalesDeli Huang, Cunguang Wang, Hongyin Tang et al.
Long-context language models now advertise context windows up to millions of tokens, yet evaluations typically report a single length or a narrow task family, masking two failure modes: performance can collapse as length grows, and strong retrieval need not transfer to downstream use. We present ATLAS, a benchmarking framework that redefines long-context evaluation as length-dependent capability profiling. ATLAS contributes three methodological principles:(i) a layered taxonomy separating foundational operations from application workloads so failures can be attributed, (ii) length-aware AUC scoring that integrates score-length curves over a fixed 8K-1M grid, replacing single-point metrics with full degradation profiles, and (iii) ATLAScore, a harmonic-mean aggregate over taxonomy categories that penalizes imbalanced profiles, with end-to-end uncertainty propagation from subset scores through the nonlinear final aggregate. We instantiate the framework across eight capability dimensions with nine auditable components and 6,438 instances, and evaluate 26 models. Gemini-3.1-Pro-Preview leads at 128K, Claude-Opus-4.6 leads at 1M. Rankings reshuffle substantially between ATLASscore@8K-128K and ATLASscore@8K-1M: 7 models move by at least two ranks, and the two taxonomy layers share only 61% of cross-model variance, with individual rank gaps up to 12 positions. These results support reporting long-context quality by capability and length, not by a single headline score.
CVApr 10, 2022
Image Harmonization by Matching Regional ReferencesZiyue Zhu, Zhao Zhang, Zheng Lin et al.
To achieve visual consistency in composite images, recent image harmonization methods typically summarize the appearance pattern of global background and apply it to the global foreground without location discrepancy. However, for a real image, the appearances (illumination, color temperature, saturation, hue, texture, etc) of different regions can vary significantly. So previous methods, which transfer the appearance globally, are not optimal. Trying to solve this issue, we firstly match the contents between the foreground and background and then adaptively adjust every foreground location according to the appearance of its content-related background regions. Further, we design a residual reconstruction strategy, that uses the predicted residual to adjust the appearance, and the composite foreground to reserve the image details. Extensive experiments demonstrate the effectiveness of our method. The source code will be available publicly.
89.3ROMar 10Code
NS-VLA: Towards Neuro-Symbolic Vision-Language-Action ModelsZiyue Zhu, Shangyang Wu, Shuai Zhao et al.
Vision-Language-Action (VLA) models are formulated to ground instructions in visual context and generate action sequences for robotic manipulation. Despite recent progress, VLA models still face challenges in learning related and reusable primitives, reducing reliance on large-scale data and complex architectures, and enabling exploration beyond demonstrations. To address these challenges, we propose a novel Neuro-Symbolic Vision-Language-Action (NS-VLA) framework via online reinforcement learning (RL). It introduces a symbolic encoder to embedding vision and language features and extract structured primitives, utilizes a symbolic solver for data-efficient action sequencing, and leverages online RL to optimize generation via expansive exploration. Experiments on robotic manipulation benchmarks demonstrate that NS-VLA outperforms previous methods in both one-shot training and data-perturbed settings, while simultaneously exhibiting superior zero-shot generalizability, high data efficiency and expanded exploration space. Our code is available.
CLJan 23
EMemBench: Interactive Benchmarking of Episodic Memory for VLM AgentsXinze Li, Ziyue Zhu, Siyuan Liu et al.
We introduce EMemBench, a programmatic benchmark for evaluating long-term memory of agents through interactive games. Rather than using a fixed set of questions, EMemBench generates questions from each agent's own trajectory, covering both text and visual game environments. Each template computes verifiable ground truth from underlying game signals, with controlled answerability and balanced coverage over memory skills: single/multi-hop recall, induction, temporal, spatial, logical, and adversarial. We evaluate memory agents with strong LMs/VLMs as backbones, using in-context prompting as baselines. Across 15 text games and multiple visual seeds, results are far from saturated: induction and spatial reasoning are persistent bottlenecks, especially in visual setting. Persistent memory yields clear gains for open backbones on text games, but improvements are less consistent for VLM agents, suggesting that visually grounded episodic memory remains an open challenge. A human study further confirms the difficulty of EMemBench.
CVJun 11, 2024Code
Hydra-MDP: End-to-end Multimodal Planning with Multi-target Hydra-DistillationZhenxin Li, Kailin Li, Shihao Wang et al.
We propose Hydra-MDP, a novel paradigm employing multiple teachers in a teacher-student model. This approach uses knowledge distillation from both human and rule-based teachers to train the student model, which features a multi-head decoder to learn diverse trajectory candidates tailored to various evaluation metrics. With the knowledge of rule-based teachers, Hydra-MDP learns how the environment influences the planning in an end-to-end manner instead of resorting to non-differentiable post-processing. This method achieves the $1^{st}$ place in the Navsim challenge, demonstrating significant improvements in generalization across diverse driving environments and conditions. More details by visiting \url{https://github.com/NVlabs/Hydra-MDP}.
AIJan 14
What Do LLM Agents Know About Their World? Task2Quiz: A Paradigm for Studying Environment UnderstandingSiyuan Liu, Hongbang Yuan, Xinze Li et al.
Large language model (LLM) agents have demonstrated remarkable capabilities in complex decision-making and tool-use tasks, yet their ability to generalize across varying environments remains a under-examined concern. Current evaluation paradigms predominantly rely on trajectory-based metrics that measure task success, while failing to assess whether agents possess a grounded, transferable model of the environment. To address this gap, we propose Task-to-Quiz (T2Q), a deterministic and automated evaluation paradigm designed to decouple task execution from world-state understanding. We instantiate this paradigm in T2QBench, a suite comprising 30 environments and 1,967 grounded QA pairs across multiple difficulty levels. Our extensive experiments reveal that task success is often a poor proxy for environment understanding, and that current memory machanism can not effectively help agents acquire a grounded model of the environment. These findings identify proactive exploration and fine-grained state representation as primary bottlenecks, offering a robust foundation for developing more generalizable autonomous agents.
CVMar 28, 2025
CoGen: 3D Consistent Video Generation via Adaptive Conditioning for Autonomous DrivingYishen Ji, Ziyue Zhu, Zhenxin Zhu et al.
Recent progress in driving video generation has shown significant potential for enhancing self-driving systems by providing scalable and controllable training data. Although pretrained state-of-the-art generation models, guided by 2D layout conditions (e.g., HD maps and bounding boxes), can produce photorealistic driving videos, achieving controllable multi-view videos with high 3D consistency remains a major challenge. To tackle this, we introduce a novel spatial adaptive generation framework, CoGen, which leverages advances in 3D generation to improve performance in two key aspects: (i) To ensure 3D consistency, we first generate high-quality, controllable 3D conditions that capture the geometry of driving scenes. By replacing coarse 2D conditions with these fine-grained 3D representations, our approach significantly enhances the spatial consistency of the generated videos. (ii) Additionally, we introduce a consistency adapter module to strengthen the robustness of the model to multi-condition control. The results demonstrate that this method excels in preserving geometric fidelity and visual realism, offering a reliable video generation solution for autonomous driving.
CVJun 5, 2025
VoxelSplat: Dynamic Gaussian Splatting as an Effective Loss for Occupancy and Flow PredictionZiyue Zhu, Shenlong Wang, Jin Xie et al.
Recent advancements in camera-based occupancy prediction have focused on the simultaneous prediction of 3D semantics and scene flow, a task that presents significant challenges due to specific difficulties, e.g., occlusions and unbalanced dynamic environments. In this paper, we analyze these challenges and their underlying causes. To address them, we propose a novel regularization framework called VoxelSplat. This framework leverages recent developments in 3D Gaussian Splatting to enhance model performance in two key ways: (i) Enhanced Semantics Supervision through 2D Projection: During training, our method decodes sparse semantic 3D Gaussians from 3D representations and projects them onto the 2D camera view. This provides additional supervision signals in the camera-visible space, allowing 2D labels to improve the learning of 3D semantics. (ii) Scene Flow Learning: Our framework uses the predicted scene flow to model the motion of Gaussians, and is thus able to learn the scene flow of moving objects in a self-supervised manner using the labels of adjacent frames. Our method can be seamlessly integrated into various existing occupancy models, enhancing performance without increasing inference time. Extensive experiments on benchmark datasets demonstrate the effectiveness of VoxelSplat in improving the accuracy of both semantic occupancy and scene flow estimation. The project page and codes are available at https://zzy816.github.io/VoxelSplat-Demo/.
CVSep 27, 2025
WorldSplat: Gaussian-Centric Feed-Forward 4D Scene Generation for Autonomous DrivingZiyue Zhu, Zhanqian Wu, Zhenxin Zhu et al.
Recent advances in driving-scene generation and reconstruction have demonstrated significant potential for enhancing autonomous driving systems by producing scalable and controllable training data. Existing generation methods primarily focus on synthesizing diverse and high-fidelity driving videos; however, due to limited 3D consistency and sparse viewpoint coverage, they struggle to support convenient and high-quality novel-view synthesis (NVS). Conversely, recent 3D/4D reconstruction approaches have significantly improved NVS for real-world driving scenes, yet inherently lack generative capabilities. To overcome this dilemma between scene generation and reconstruction, we propose WorldSplat, a novel feed-forward framework for 4D driving-scene generation. Our approach effectively generates consistent multi-track videos through two key steps: (i) We introduce a 4D-aware latent diffusion model integrating multi-modal information to produce pixel-aligned 4D Gaussians in a feed-forward manner. (ii) Subsequently, we refine the novel view videos rendered from these Gaussians using a enhanced video diffusion model. Extensive experiments conducted on benchmark datasets demonstrate that WorldSplat effectively generates high-fidelity, temporally and spatially consistent multi-track novel view driving videos. Project: https://wm-research.github.io/worldsplat/