85.9GRJun 4Code
Fast Sparse Matrix Permutation for Mesh-Based Direct SolversBehrooz Zarebavami, Ahmed H. Mahmoud, Ana Dodik et al.
We present a fast sparse matrix permutation algorithm tailored to linear systems arising from triangle meshes. Our approach produces nested-dissection-style permutations while significantly reducing permutation runtime overhead. Rather than enforcing strict balance and separator optimality, the algorithm deliberately relaxes these design decisions to favor fast partitioning and efficient elimination-tree construction. Our method decomposes permutation into patch-level local orderings and a compact quotient-graph ordering of separators, preserving the essential structure required by sparse Cholesky factorization while avoiding its most expensive components. We integrate our algorithm into vendor-maintained sparse Cholesky solvers on both CPUs and GPUs. Across a range of graphics applications, including single factorizations and repeated factorizations, our method reduces permutation time and improves the sparse Cholesky solve performance by up to 6.27x. Our code is available at https://github.com/BehroozZare/fast-permute.
LGJun 2, 2023
MKOR: Momentum-Enabled Kronecker-Factor-Based Optimizer Using Rank-1 UpdatesMohammad Mozaffari, Sikan Li, Zhao Zhang et al.
This work proposes a Momentum-Enabled Kronecker-Factor-Based Optimizer Using Rank-1 updates, called MKOR, that improves the training time and convergence properties of deep neural networks (DNNs). Second-order techniques, while enjoying higher convergence rates vs first-order counterparts, have cubic complexity with respect to either the model size and/or the training batch size. Hence they exhibit poor scalability and performance in transformer models, e.g. large language models (LLMs), because the batch sizes in these models scale by the attention mechanism sequence length, leading to large model size and batch sizes. MKOR's complexity is quadratic with respect to the model size, alleviating the computation bottlenecks in second-order methods. Because of their high computation complexity, state-of-the-art implementations of second-order methods can only afford to update the second order information infrequently, and thus do not fully exploit the promise of better convergence from these updates. By reducing the communication complexity of the second-order updates as well as achieving a linear communication complexity, MKOR increases the frequency of second order updates. We also propose a hybrid version of MKOR (called MKOR-H) that mid-training falls backs to a first order optimizer if the second order updates no longer accelerate convergence. Our experiments show that MKOR outperforms state -of-the-art first order methods, e.g. the LAMB optimizer, and best implementations of second-order methods, i.e. KAISA/KFAC, up to 2.57x and 1.85x respectively on BERT-Large-Uncased on 64 GPUs.
PLDec 19, 2025
Optimal Software Pipelining and Warp Specialization for Tensor Core GPUsRupanshu Soi, Rohan Yadav, Fredrik Kjolstad et al.
GPU architectures have continued to grow in complexity, with recent incarnations introducing increasingly powerful fixed-function units for matrix multiplication and data movement to accompany highly parallel general-purpose cores. To fully leverage these machines, software must use sophisticated schedules that maximally utilize all hardware resources. Since realizing such schedules is complex, both programmers and compilers routinely employ program transformations, such as software pipelining (SWP) and warp specialization (WS), to do so in practice. However, determining how best to use SWP and WS in combination is a challenging problem that is currently handled through a mix of brittle compilation heuristics and fallible human intuition, with little insight into the space of solutions. To remedy this situation, we introduce a novel formulation of SWP and WS as a joint optimization problem that can be solved holistically by off-the-shelf constraint solvers. We reify our approach in Twill, the first system that automatically derives optimal SWP and WS schedules for a large class of iterative programs. Twill is heuristic-free, easily extensible to new GPU architectures, and guaranteed to produce optimal schedules. We show that Twill can rediscover, and thereby prove optimal, the SWP and WS schedules manually developed by experts for Flash Attention on both the NVIDIA Hopper and Blackwell GPU architectures.
LGOct 12, 2024
SLiM: One-shot Quantization and Sparsity with Low-rank Approximation for LLM Weight CompressionMohammad Mozaffari, Amir Yazdanbakhsh, Maryam Mehri Dehnavi
Conventional model compression techniques for LLMs address high memory consumption and slow inference challenges but typically require computationally expensive retraining to preserve accuracy. In contrast, one-shot compression methods eliminate retraining cost, but struggle to achieve accuracy comparable to dense models. This paper presents SLIM, a new one-shot compression framework that holistically integrates hardware-friendly quantization, sparsity, and low-rank approximation into a unified process. First, we formulate the quantization process using a probabilistic approach (SLIM-Quant) that enables us to apply uniform quantization. Then, we use an existing one-shot pruning method to apply semi-structured sparsity on top of the quantized weights. Finally, to compensate for the introduced aggregated quantization and sparsity error, we use a novel saliency function with unique invertible and additive features that enables us to mathematically compute the value of low-rank adapters. SLIM improves model accuracy by up to 5.66% (LLaMA-2-7B) for 2:4 sparsity with 4-bit weight quantization, outperforming prior methods. Models compressed with SLIM achieve up to 4.3x and 3.8x on Nvidia RTX3060 and A100 GPUs, respectively. Additionally, they achieve up to 0.23x end-to-end memory reduction in comparison to their dense counterparts. We also propose an optional PEFT recipe that further improves accuracy by up to 1.66% (LLaMA-2-13B) compared to SLIM without fine-tuning.
LGDec 15, 2025
OPTIMA: Optimal One-shot Pruning for LLMs via Quadratic Programming ReconstructionMohammad Mozaffari, Samuel Kushnir, Maryam Mehri Dehnavi et al.
Post-training model pruning is a promising solution, yet it faces a trade-off: simple heuristics that zero weights are fast but degrade accuracy, while principled joint optimization methods recover accuracy but are computationally infeasible at modern scale. One-shot methods such as SparseGPT offer a practical trade-off in optimality by applying efficient, approximate heuristic weight updates. To close this gap, we introduce OPTIMA, a practical one-shot post-training pruning method that balances accuracy and scalability. OPTIMA casts layer-wise weight reconstruction after mask selection as independent, row-wise Quadratic Programs (QPs) that share a common layer Hessian. Solving these QPs yields the per-row globally optimal update with respect to the reconstruction objective given the estimated Hessian. The shared-Hessian structure makes the problem highly amenable to batching on accelerators. We implement an accelerator-friendly QP solver that accumulates one Hessian per layer and solves many small QPs in parallel, enabling one-shot post-training pruning at scale on a single accelerator without fine-tuning. OPTIMA integrates with existing mask selectors and consistently improves zero-shot performance across multiple LLM families and sparsity regimes, yielding up to 3.97% absolute accuracy improvement. On an NVIDIA H100, OPTIMA prunes a 8B-parameter transformer end-to-end in 40 hours with 60GB peak memory. Together, these results set a new state-of-the-art accuracy-efficiency trade-offs for one-shot post-training pruning.
LGSep 27, 2025
PATCH: Learnable Tile-level Hybrid Sparsity for LLMsYounes Hourri, Mohammad Mozaffari, Maryam Mehri Dehnavi
Large language models (LLMs) deliver impressive performance but incur prohibitive memory and compute costs at deployment. Model pruning is an effective way to reduce these overheads, yet existing approaches face challenges: unstructured sparsity, where nonzeros can appear anywhere, preserves accuracy but yields irregular access patterns that prevent GPU acceleration, while semi-structured 2:4 sparsity is hardware-friendly but enforces a rigid 50% pattern that degrades model quality. To bridge this gap, we introduce PATCH, a hybrid sparsity framework that enables a continuous sparsity ratio between 0% and 50%. PATCH partitions weight matrices into tiles, assigning each tile to be either dense or 2:4 sparse via a learnable mask selection mechanism. This design provides fine-grained control over accuracy-acceleration tradeoffs and supports non-uniform sparsity across layers, leading to superior overall quality. Across models from 0.5B to 8B parameters, PATCH consistently narrows the gap to dense accuracy while delivering practical speedups. For instance, on LLaMA-2 7B with an A6000 GPU, PATCH achieves 1.18x-1.38x end-to-end speedup over dense baselines while improving accuracy by 0.37%-2.96% compared to the state-of-the-art 2:4 pruning method, MaskLLM.
LGJun 7, 2021
TENGraD: Time-Efficient Natural Gradient Descent with Exact Fisher-Block InversionSaeed Soori, Bugra Can, Baourun Mu et al.
This work proposes a time-efficient Natural Gradient Descent method, called TENGraD, with linear convergence guarantees. Computing the inverse of the neural network's Fisher information matrix is expensive in NGD because the Fisher matrix is large. Approximate NGD methods such as KFAC attempt to improve NGD's running time and practical application by reducing the Fisher matrix inversion cost with approximation. However, the approximations do not reduce the overall time significantly and lead to less accurate parameter updates and loss of curvature information. TENGraD improves the time efficiency of NGD by computing Fisher block inverses with a computationally efficient covariance factorization and reuse method. It computes the inverse of each block exactly using the Woodbury matrix identity to preserve curvature information while admitting (linear) fast convergence rates. Our experiments on image classification tasks for state-of-the-art deep neural architecture on CIFAR-10, CIFAR-100, and Fashion-MNIST show that TENGraD significantly outperforms state-of-the-art NGD methods and often stochastic gradient descent in wall-clock time.
DCJul 19, 2019
ASYNC: A Cloud Engine with Asynchrony and History for Distributed Machine LearningSaeed Soori, Bugra Can, Mert Gurbuzbalaba et al.
ASYNC is a framework that supports the implementation of asynchrony and history for optimization methods on distributed computing platforms. The popularity of asynchronous optimization methods has increased in distributed machine learning. However, their applicability and practical experimentation on distributed systems are limited because current bulk-processing cloud engines do not provide a robust support for asynchrony and history. With introducing three main modules and bookkeeping system-specific and application parameters, ASYNC provides practitioners with a framework to implement asynchronous machine learning methods. To demonstrate ease-of-implementation in ASYNC, the synchronous and asynchronous variants of two well-known optimization methods, stochastic gradient descent and SAGA, are demonstrated in ASYNC.
DCOct 24, 2017
Avoiding Communication in Proximal Methods for Convex Optimization ProblemsSaeed Soori, Aditya Devarakonda, James Demmel et al.
The fast iterative soft thresholding algorithm (FISTA) is used to solve convex regularized optimization problems in machine learning. Distributed implementations of the algorithm have become popular since they enable the analysis of large datasets. However, existing formulations of FISTA communicate data at every iteration which reduces its performance on modern distributed architectures. The communication costs of FISTA, including bandwidth and latency costs, is closely tied to the mathematical formulation of the algorithm. This work reformulates FISTA to communicate data at every k iterations and reduce data communication when operating on large data sets. We formulate the algorithm for two different optimization methods on the Lasso problem and show that the latency cost is reduced by a factor of k while bandwidth and floating-point operation costs remain the same. The convergence rates and stability properties of the reformulated algorithms are similar to the standard formulations. The performance of communication-avoiding FISTA and Proximal Newton methods is evaluated on 1 to 1024 nodes for multiple benchmarks and demonstrate average speedups of 3-10x with scaling properties that outperform the classical algorithms.