21.1AIMar 17
Anticipatory Planning for Multimodal AI AgentsYongyuan Liang, Shijie Zhou, Yu Gu et al.
Recent advances in multimodal agents have improved computer-use interaction and tool-usage, yet most existing systems remain reactive, optimizing actions in isolation without reasoning about future states or long-term goals. This limits planning coherence and prevents agents from reliably solving high-level, multi-step tasks. We introduce TraceR1, a two-stage reinforcement learning framework that explicitly trains anticipatory reasoning by forecasting short-horizon trajectories before execution. The first stage performs trajectory-level reinforcement learning with rewards that enforce global consistency across predicted action sequences. The second stage applies grounded reinforcement fine-tuning, using execution feedback from frozen tool agents to refine step-level accuracy and executability. TraceR1 is evaluated across seven benchmarks, covering online computer-use, offline computer-use benchmarks, and multimodal tool-use reasoning tasks, where it achieves substantial improvements in planning stability, execution robustness, and generalization over reactive and single-stage baselines. These results show that anticipatory trajectory reasoning is a key principle for building multimodal agents that can reason, plan, and act effectively in complex real-world environments.
Can Prompts Rewind Time for LLMs? Evaluating the Effectiveness of Prompted Knowledge CutoffsXin Gao, Ruiyi Zhang, Daniel Du et al.
Large Language Models (LLMs) are widely used for temporal prediction, but their reliance on pretraining data raises contamination concerns, as accurate predictions on pre-cutoff test data may reflect memorization rather than reasoning, leading to an overestimation of their generalization capability. With the recent emergence of prompting-based unlearning techniques, a natural question arises: Can LLMs be prompted to simulate an earlier knowledge cutoff? In this work, we investigate the capability of prompting to simulate earlier knowledge cutoff in LLMs. We construct three evaluation datasets to assess the extent to which LLMs can forget (1) direct factual knowledge, (2) semantic shifts, and (3) causally related knowledge. Results demonstrate that while prompt-based simulated knowledge cutoffs show effectiveness when directly queried with the information after that date, they struggle to induce forgetting when the forgotten content is not directly asked but causally related to the query. These findings highlight the need for more rigorous evaluation settings when applying LLMs for temporal prediction tasks. The full dataset and evaluation code are available at https://github.com/gxx27/time_unlearn.
18.2CLJan 23, 2025
GUI-Bee: Align GUI Action Grounding to Novel Environments via Autonomous ExplorationYue Fan, Handong Zhao, Ruiyi Zhang et al.
Graphical User Interface (GUI) action grounding is a critical step in GUI automation that maps language instructions to actionable elements on GUI screens. Most recent works of GUI action grounding leverage large GUI datasets to fine-tune MLLMs. However, the fine-tuning data always covers limited GUI environments, and we find the performance of the resulting model deteriorates in novel environments. We argue that the GUI grounding models should be further aligned to the novel environments to reveal their full potential, when the inference is known to involve novel environments, i.e., environments not used during the previous fine-tuning. To realize this, we first propose GUI-Bee, an MLLM-based autonomous agent, to collect high-quality, environment-specific data through exploration and then continuously fine-tune GUI grounding models with the collected data. Our agent leverages a novel Q-value-Incentive In-Context Reinforcement Learning (Q-ICRL) method to optimize exploration efficiency and data quality. Additionally, we introduce NovelScreenSpot, a benchmark for testing how well the data can help align GUI action grounding models to novel environments and demonstrate the effectiveness of data collected by GUI-Bee in the experiments. Furthermore, we conduct an ablation study to validate the Q-ICRL method in enhancing the efficiency of GUI-Bee. Project page: https://gui-bee.github.io
6.6CLOct 21, 2024
VipAct: Visual-Perception Enhancement via Specialized VLM Agent Collaboration and Tool-useZhehao Zhang, Ryan Rossi, Tong Yu et al.
While vision-language models (VLMs) have demonstrated remarkable performance across various tasks combining textual and visual information, they continue to struggle with fine-grained visual perception tasks that require detailed pixel-level analysis. Effectively eliciting comprehensive reasoning from VLMs on such intricate visual elements remains an open challenge. In this paper, we present VipAct, an agent framework that enhances VLMs by integrating multi-agent collaboration and vision expert models, enabling more precise visual understanding and comprehensive reasoning. VipAct consists of an orchestrator agent, which manages task requirement analysis, planning, and coordination, along with specialized agents that handle specific tasks such as image captioning and vision expert models that provide high-precision perceptual information. This multi-agent approach allows VLMs to better perform fine-grained visual perception tasks by synergizing planning, reasoning, and tool use. We evaluate VipAct on benchmarks featuring a diverse set of visual perception tasks, with experimental results demonstrating significant performance improvements over state-of-the-art baselines across all tasks. Furthermore, comprehensive ablation studies reveal the critical role of multi-agent collaboration in eliciting more detailed System-2 reasoning and highlight the importance of image input for task planning. Additionally, our error analysis identifies patterns of VLMs' inherent limitations in visual perception, providing insights into potential future improvements. VipAct offers a flexible and extensible framework, paving the way for more advanced visual perception systems across various real-world applications.
9.6HCOct 28, 2024
Survey of User Interface Design and Interaction Techniques in Generative AI ApplicationsReuben Luera, Ryan A. Rossi, Alexa Siu et al.
The applications of generative AI have become extremely impressive, and the interplay between users and AI is even more so. Current human-AI interaction literature has taken a broad look at how humans interact with generative AI, but it lacks specificity regarding the user interface designs and patterns used to create these applications. Therefore, we present a survey that comprehensively presents taxonomies of how a human interacts with AI and the user interaction patterns designed to meet the needs of a variety of relevant use cases. We focus primarily on user-guided interactions, surveying interactions that are initiated by the user and do not include any implicit signals given by the user. With this survey, we aim to create a compendium of different user-interaction patterns that can be used as a reference for designers and developers alike. In doing so, we also strive to lower the entry barrier for those attempting to learn more about the design of generative AI applications.
3.6CVDec 13, 2025
More Than the Final Answer: Improving Visual Extraction and Logical Consistency in Vision-Language ModelsHoang Anh Just, Yifei Fan, Handong Zhao et al.
Reinforcement learning from verifiable rewards (RLVR) has recently been extended from text-only LLMs to vision-language models (VLMs) to elicit long-chain multimodal reasoning. However, RLVR-trained VLMs still exhibit two persistent failure modes: inaccurate visual extraction (missing or hallucinating details) and logically inconsistent chains-of-thought, largely because verifiable signals supervise only the final answer. We propose PeRL-VL (Perception and Reasoning Learning for Vision-Language Models), a decoupled framework that separately improves visual perception and textual reasoning on top of RLVR. For perception, PeRL-VL introduces a VLM-based description reward that scores the model's self-generated image descriptions for faithfulness and sufficiency. For reasoning, PeRL-VL adds a text-only Reasoning SFT stage on logic-rich chain-of-thought data, enhancing coherence and logical consistency independently of vision. Across diverse multimodal benchmarks, PeRL-VL improves average Pass@1 accuracy from 63.3% (base Qwen2.5-VL-7B) to 68.8%, outperforming standard RLVR, text-only reasoning SFT, and naive multimodal distillation from GPT-4o.
15.5CVJul 9, 2025
A Survey on Long-Video Storytelling Generation: Architectures, Consistency, and Cinematic QualityMohamed Elmoghany, Ryan Rossi, Seunghyun Yoon et al.
Despite the significant progress that has been made in video generative models, existing state-of-the-art methods can only produce videos lasting 5-16 seconds, often labeled "long-form videos". Furthermore, videos exceeding 16 seconds struggle to maintain consistent character appearances and scene layouts throughout the narrative. In particular, multi-subject long videos still fail to preserve character consistency and motion coherence. While some methods can generate videos up to 150 seconds long, they often suffer from frame redundancy and low temporal diversity. Recent work has attempted to produce long-form videos featuring multiple characters, narrative coherence, and high-fidelity detail. We comprehensively studied 32 papers on video generation to identify key architectural components and training strategies that consistently yield these qualities. We also construct a comprehensive novel taxonomy of existing methods and present comparative tables that categorize papers by their architectural designs and performance characteristics.