Jonathan S. Yedidia

AI
h-index28
8papers
139citations
Novelty48%
AI Score24

8 Papers

3.4LGDec 16, 2019
Self-Play Learning Without a Reward Metric

Dan Schmidt, Nick Moran, Jonathan S. Rosenfeld et al.

The AlphaZero algorithm for the learning of strategy games via self-play, which has produced superhuman ability in the games of Go, chess, and shogi, uses a quantitative reward function for game outcomes, requiring the users of the algorithm to explicitly balance different components of the reward against each other, such as the game winner and margin of victory. We present a modification to the AlphaZero algorithm that requires only a total ordering over game outcomes, obviating the need to perform any quantitative balancing of reward components. We demonstrate that this system learns optimal play in a comparable amount of time to AlphaZero on a sample game.

0.8LGMay 10, 2018
Monotone Learning with Rectified Wire Networks

Veit Elser, Dan Schmidt, Jonathan Yedidia

We introduce a new neural network model, together with a tractable and monotone online learning algorithm. Our model describes feed-forward networks for classification, with one output node for each class. The only nonlinear operation is rectification using a ReLU function with a bias. However, there is a rectifier on every edge rather than at the nodes of the network. There are also weights, but these are positive, static, and associated with the nodes. Our "rectified wire" networks are able to represent arbitrary Boolean functions. Only the bias parameters, on the edges of the network, are learned. Another departure in our approach, from standard neural networks, is that the loss function is replaced by a constraint. This constraint is simply that the value of the output node associated with the correct class should be zero. Our model has the property that the exact norm-minimizing parameter update, required to correctly classify a training item, is the solution to a quadratic program that can be computed with a few passes through the network. We demonstrate a training algorithm using this update, called sequential deactivation (SDA), on MNIST and some synthetic datasets. Upon adopting a natural choice for the nodal weights, SDA has no hyperparameters other than those describing the network structure. Our experiments explore behavior with respect to network size and depth in a family of sparse expander networks.

4.5AIJan 18, 2016
Proactive Message Passing on Memory Factor Networks

Patrick Eschenfeldt, Dan Schmidt, Stark Draper et al.

We introduce a new type of graphical model that we call a "memory factor network" (MFN). We show how to use MFNs to model the structure inherent in many types of data sets. We also introduce an associated message-passing style algorithm called "proactive message passing"' (PMP) that performs inference on MFNs. PMP comes with convergence guarantees and is efficient in comparison to competing algorithms such as variants of belief propagation. We specialize MFNs and PMP to a number of distinct types of data (discrete, continuous, labelled) and inference problems (interpolation, hypothesis testing), provide examples, and discuss approaches for efficient implementation.

6.1LGMay 12, 2015
The Boundary Forest Algorithm for Online Supervised and Unsupervised Learning

Charles Mathy, Nate Derbinsky, José Bento et al.

We describe a new instance-based learning algorithm called the Boundary Forest (BF) algorithm, that can be used for supervised and unsupervised learning. The algorithm builds a forest of trees whose nodes store previously seen examples. It can be shown data points one at a time and updates itself incrementally, hence it is naturally online. Few instance-based algorithms have this property while being simultaneously fast, which the BF is. This is crucial for applications where one needs to respond to input data in real time. The number of children of each node is not set beforehand but obtained from the training procedure, which makes the algorithm very flexible with regards to what data manifolds it can learn. We test its generalization performance and speed on a range of benchmark datasets and detail in which settings it outperforms the state of the art. Empirically we find that training time scales as O(DNlog(N)) and testing as O(Dlog(N)), where D is the dimensionality and N the amount of data,

9.1ROApr 7, 2015
Proximal operators for multi-agent path planning

José Bento, Nate Derbinsky, Charles Mathy et al.

We address the problem of planning collision-free paths for multiple agents using optimization methods known as proximal algorithms. Recently this approach was explored in Bento et al. 2013, which demonstrated its ease of parallelization and decentralization, the speed with which the algorithms generate good quality solutions, and its ability to incorporate different proximal operators, each ensuring that paths satisfy a desired property. Unfortunately, the operators derived only apply to paths in 2D and require that any intermediate waypoints we might want agents to follow be preassigned to specific agents, limiting their range of applicability. In this paper we resolve these limitations. We introduce new operators to deal with agents moving in arbitrary dimensions that are faster to compute than their 2D predecessors and we introduce landmarks, space-time positions that are automatically assigned to the set of agents under different optimality criteria. Finally, we report the performance of the new operators in several numerical experiments.

20.5AINov 18, 2013
A message-passing algorithm for multi-agent trajectory planning

Jose Bento, Nate Derbinsky, Javier Alonso-Mora et al.

We describe a novel approach for computing collision-free \emph{global} trajectories for $p$ agents with specified initial and final configurations, based on an improved version of the alternating direction method of multipliers (ADMM). Compared with existing methods, our approach is naturally parallelizable and allows for incorporating different cost functionals with only minor adjustments. We apply our method to classical challenging instances and observe that its computational requirements scale well with $p$ for several cost functionals. We also show that a specialization of our algorithm can be used for {\em local} motion planning by solving the problem of joint optimization in velocity space.

5.6AINov 16, 2013
Methods for Integrating Knowledge with the Three-Weight Optimization Algorithm for Hybrid Cognitive Processing

Nate Derbinsky, José Bento, Jonathan S. Yedidia

In this paper we consider optimization as an approach for quickly and flexibly developing hybrid cognitive capabilities that are efficient, scalable, and can exploit knowledge to improve solution speed and quality. In this context, we focus on the Three-Weight Algorithm, which aims to solve general optimization problems. We propose novel methods by which to integrate knowledge with this algorithm to improve expressiveness, efficiency, and scaling, and demonstrate these techniques on two example problems (Sudoku and circle packing).

19.9AIMay 8, 2013
An Improved Three-Weight Message-Passing Algorithm

Nate Derbinsky, José Bento, Veit Elser et al.

We describe how the powerful "Divide and Concur" algorithm for constraint satisfaction can be derived as a special case of a message-passing version of the Alternating Direction Method of Multipliers (ADMM) algorithm for convex optimization, and introduce an improved message-passing algorithm based on ADMM/DC by introducing three distinct weights for messages, with "certain" and "no opinion" weights, as well as the standard weight used in ADMM/DC. The "certain" messages allow our improved algorithm to implement constraint propagation as a special case, while the "no opinion" messages speed convergence for some problems by making the algorithm focus only on active constraints. We describe how our three-weight version of ADMM/DC can give greatly improved performance for non-convex problems such as circle packing and solving large Sudoku puzzles, while retaining the exact performance of ADMM for convex problems. We also describe the advantages of our algorithm compared to other message-passing algorithms based upon belief propagation.