LGOct 2, 2023
Locality-Aware Graph-Rewiring in GNNsFederico Barbero, Ameya Velingker, Amin Saberi et al.
Graph Neural Networks (GNNs) are popular models for machine learning on graphs that typically follow the message-passing paradigm, whereby the feature of a node is updated recursively upon aggregating information over its neighbors. While exchanging messages over the input graph endows GNNs with a strong inductive bias, it can also make GNNs susceptible to over-squashing, thereby preventing them from capturing long-range interactions in the given graph. To rectify this issue, graph rewiring techniques have been proposed as a means of improving information flow by altering the graph connectivity. In this work, we identify three desiderata for graph-rewiring: (i) reduce over-squashing, (ii) respect the locality of the graph, and (iii) preserve the sparsity of the graph. We highlight fundamental trade-offs that occur between spatial and spectral rewiring techniques; while the former often satisfy (i) and (ii) but not (iii), the latter generally satisfy (i) and (iii) at the expense of (ii). We propose a novel rewiring framework that satisfies all of (i)--(iii) through a locality-aware sequence of rewiring operations. We then discuss a specific instance of such rewiring framework and validate its effectiveness on several real-world benchmarks, showing that it either matches or significantly outperforms existing rewiring approaches.
94.5DSMay 28
On Language Generation in the Limit with Bounded MemoryJon Kleinberg, Anay Mehrotra, Amin Saberi et al.
We study language generation in the limit under bounded memory. In this task, a learner observes examples from an unknown target language one at a time and must eventually output only new valid examples. Prior work assumes access to the entire history, a strong assumption since realistic algorithms retain limited past information. Classical work in learning theory shows memory constraints dramatically alter learnability; we extend this to language generation. First, we study memoryless generators. Under a mild enumeration restriction, every countable collection of infinite languages remains generable without memory. Without this restriction, we exactly characterize when memoryless generation is possible. For finite collections, we characterize the optimal minimax density achievable by memoryless generators -- the best density guaranteed against any collection of a given size. This combinatorial bound relies on Sperner's theorem and symmetric chain decompositions. We further show that a sliding window of the last $W$ examples does not improve this worst-case density, whereas allowing it to store $b$ adaptively chosen past examples improves the achievable density for every $b \geq 1$. Finally, we revisit identification in the limit, where the learner must converge to a single correct hypothesis for the target language. We focus on its incremental variant, where the learner remembers only its previous guess. Here, although exact identification fails on a collection of just three languages, a mild relaxation requiring convergence to an ``approximate'' version of the target is achievable for every finite collection. These results show bounded memory affects these tasks differently: generation remains achievable for every countable collection, while density and identification are confined to finite collections, with guarantees weakening as the collection grows.
36.0AIMar 12
Entropy Guided Diversification and Preference Elicitation in Agentic Recommendation SystemsDat Tran, Yongce Li, Hannah Clay et al.
Users on e-commerce platforms can be uncertain about their preferences early in their search. Queries to recommendation systems are frequently ambiguous, incomplete, or weakly specified. Agentic systems are expected to proactively reason, ask clarifying questions, and act on the user's behalf, which makes handling such ambiguity increasingly important. In existing platforms, ambiguity led to excessive interactions and question fatigue or overconfident recommendations prematurely collapsing the search space. We present an Interactive Decision Support System (IDSS) that addresses ambiguous user queries using entropy as a unifying signal. IDSS maintains a dynamically filtered candidate product set and quantifies uncertainty over item attributes using entropy. This uncertainty guides adaptive preference elicitation by selecting follow-up questions that maximize expected information gain. When preferences remain incomplete, IDSS explicitly incorporates residual uncertainty into downstream recommendations through uncertainty-aware ranking and entropy-based diversification, rather than forcing premature resolution. We evaluate IDSS using review-driven simulated users grounded in real user reviews, enabling a controlled study of diverse shopping behaviors. Our evaluation measures both interaction efficiency and recommendation quality. Results show that entropy-guided elicitation reduces unnecessary follow-up questions, while uncertainty-aware ranking and presentation yield more informative, diverse, and transparent recommendation sets under ambiguous intent. These findings demonstrate that entropy-guided reasoning provides an effective foundation for agentic recommendation systems operating under uncertainty.
18.1PRApr 28
Local Limits of Small World NetworksYeganeh Alimohammadi, Senem Işık, Amin Saberi
Small-world networks, known for high local clustering and short path lengths, are a fundamental structure in many real-world systems, including social, biological, and technological networks. We apply the theory of (marked) local convergence (also known as Benjamini-Schramm convergence) to derive the limiting behavior of the local structures for two commonly studied small-world network models: the Watts-Strogatz and the Kleinberg models. Establishing local convergence enables us to show that key network measures, such as clustering coefficient, PageRank, greedy maximal independent set, number of spanning trees and tree entropy, converge as network size increases, with their limits determined by the graph's local structure. Additionally, this framework facilitates the estimation of global phenomena, such as the size of the giant component under bond percolation and the closely related properties, the size of the epidemic and information cascades, using local information from small neighborhoods. Furthermore, we observe a critical change in the behavior of the limit exactly when the parameter governing long-range connections in the Kleinberg model crosses the threshold where decentralized search remains efficient, offering a new perspective on why decentralized algorithms fail in certain regimes.
LGOct 17, 2023
A Local Graph Limits Perspective on Sampling-Based GNNsYeganeh Alimohammadi, Luana Ruiz, Amin Saberi
We propose a theoretical framework for training Graph Neural Networks (GNNs) on large input graphs via training on small, fixed-size sampled subgraphs. This framework is applicable to a wide range of models, including popular sampling-based GNNs, such as GraphSAGE and FastGCN. Leveraging the theory of graph local limits, we prove that, under mild assumptions, parameters learned from training sampling-based GNNs on small samples of a large input graph are within an $ε$-neighborhood of the outcome of training the same architecture on the whole graph. We derive bounds on the number of samples, the size of the graph, and the training steps required as a function of $ε$. Our results give a novel theoretical understanding for using sampling in training GNNs. They also suggest that by training GNNs on small samples of the input graph, practitioners can identify and select the best models, hyperparameters, and sampling algorithms more efficiently. We empirically illustrate our results on a node classification task on large citation graphs, observing that sampling-based GNNs trained on local subgraphs 12$\times$ smaller than the original graph achieve comparable performance to those trained on the input graph.
LGMar 29, 2025
Reasoning-SQL: Reinforcement Learning with SQL Tailored Partial Rewards for Reasoning-Enhanced Text-to-SQLMohammadreza Pourreza, Shayan Talaei, Ruoxi Sun et al.
Text-to-SQL is a challenging task involving multiple reasoning-intensive subtasks, including natural language understanding, database schema comprehension, and precise SQL query formulation. Existing approaches often rely on handcrafted reasoning paths with inductive biases that can limit their overall effectiveness. Motivated by the recent success of reasoning-enhanced models such as DeepSeek R1 and OpenAI o1, which effectively leverage reward-driven self-exploration to enhance reasoning capabilities and generalization, we propose a novel set of partial rewards tailored specifically for the Text-to-SQL task. Our reward set includes schema-linking, AI feedback, n-gram similarity, and syntax check, explicitly designed to address the reward sparsity issue prevalent in reinforcement learning (RL). Leveraging group relative policy optimization (GRPO), our approach explicitly encourages large language models (LLMs) to develop intrinsic reasoning skills necessary for accurate SQL query generation. With models of different sizes, we demonstrate that RL-only training with our proposed rewards consistently achieves higher accuracy and superior generalization compared to supervised fine-tuning (SFT). Remarkably, our RL-trained 14B-parameter model significantly outperforms larger proprietary models, e.g. o3-mini by 4% and Gemini-1.5-Pro-002 by 3% on the BIRD benchmark. These highlight the efficacy of our proposed RL-training framework with partial rewards for enhancing both accuracy and reasoning capabilities in Text-to-SQL tasks.
LGFeb 5, 2024
Statistical Guarantees for Link Prediction using Graph Neural NetworksAlan Chung, Amin Saberi, Morgane Austern
This paper derives statistical guarantees for the performance of Graph Neural Networks (GNNs) in link prediction tasks on graphs generated by a graphon. We propose a linear GNN architecture (LG-GNN) that produces consistent estimators for the underlying edge probabilities. We establish a bound on the mean squared error and give guarantees on the ability of LG-GNN to detect high-probability edges. Our guarantees hold for both sparse and dense graphs. Finally, we demonstrate some of the shortcomings of the classical GCN architecture, as well as verify our results on real and synthetic datasets.
LGSep 26, 2025
Position: The Hidden Costs and Measurement Gaps of Reinforcement Learning with Verifiable RewardsAaron Tu, Weihao Xuan, Heli Qi et al. · gatech
Reinforcement learning with verifiable rewards (RLVR) is a practical and scalable approach to enhancing large language models in areas such as math, code, and other structured tasks. Two questions motivate this paper: how much of the reported gains survive under strictly parity-controlled evaluation, and whether RLVR is cost-free or exacts a measurable tax. We argue that progress is real, but gains are often overstated due to three forces - an RLVR tax, evaluation pitfalls, and data contamination. Using a partial-prompt contamination audit and matched-budget reproductions across base and RL models, we show that several headline gaps shrink or vanish under clean, parity-controlled evaluation. We then propose a tax-aware training and evaluation protocol that co-optimizes accuracy, grounding, and calibrated abstention and standardizes budgeting and provenance checks. Applied to recent RLVR setups, this protocol yields more reliable estimates of reasoning gains and, in several cases, revises prior conclusions. Our position is constructive: RLVR is valuable and industry-ready; we advocate keeping its practical benefits while prioritizing reliability, safety, and measurement.
HCJun 17, 2025
StorySage: Conversational Autobiography Writing Powered by a Multi-Agent FrameworkShayan Talaei, Meijin Li, Kanu Grover et al.
Every individual carries a unique and personal life story shaped by their memories and experiences. However, these memories are often scattered and difficult to organize into a coherent narrative, a challenge that defines the task of autobiography writing. Existing conversational writing assistants tend to rely on generic user interactions and pre-defined guidelines, making it difficult for these systems to capture personal memories and develop a complete biography over time. We introduce StorySage, a user-driven software system designed to meet the needs of a diverse group of users that supports a flexible conversation and a structured approach to autobiography writing. Powered by a multi-agent framework composed of an Interviewer, Session Scribe, Planner, Section Writer, and Session Coordinator, our system iteratively collects user memories, updates their autobiography, and plans for future conversations. In experimental simulations, StorySage demonstrates its ability to navigate multiple sessions and capture user memories across many conversations. User studies (N=28) highlight how StorySage maintains improved conversational flow, narrative completeness, and higher user satisfaction when compared to a baseline. In summary, StorySage contributes both a novel architecture for autobiography writing and insights into how multi-agent systems can enhance human-AI creative partnerships.
LGJun 10, 2024
MAGNOLIA: Matching Algorithms via GNNs for Online Value-to-go ApproximationAlexandre Hayderi, Amin Saberi, Ellen Vitercik et al.
Online Bayesian bipartite matching is a central problem in digital marketplaces and exchanges, including advertising, crowdsourcing, ridesharing, and kidney exchange. We introduce a graph neural network (GNN) approach that emulates the problem's combinatorially-complex optimal online algorithm, which selects actions (e.g., which nodes to match) by computing each action's value-to-go (VTG) -- the expected weight of the final matching if the algorithm takes that action, then acts optimally in the future. We train a GNN to estimate VTG and show empirically that this GNN returns high-weight matchings across a variety of tasks. Moreover, we identify a common family of graph distributions in spatial crowdsourcing applications, such as rideshare, under which VTG can be efficiently approximated by aggregating information within local neighborhoods in the graphs. This structure matches the local behavior of GNNs, providing theoretical justification for our approach.
DSOct 28, 2018
Smoothed Analysis of Discrete Tensor Decomposition and Assemblies of NeuronsNima Anari, Constantinos Daskalakis, Wolfgang Maass et al.
We analyze linear independence of rank one tensors produced by tensor powers of randomly perturbed vectors. This enables efficient decomposition of sums of high-order tensors. Our analysis builds upon [BCMV14] but allows for a wider range of perturbation models, including discrete ones. We give an application to recovering assemblies of neurons. Assemblies are large sets of neurons representing specific memories or concepts. The size of the intersection of two assemblies has been shown in experiments to represent the extent to which these memories co-occur or these concepts are related; the phenomenon is called association of assemblies. This suggests that an animal's memory is a complex web of associations, and poses the problem of recovering this representation from cognitive data. Motivated by this problem, we study the following more general question: Can we reconstruct the Venn diagram of a family of sets, given the sizes of their $\ell$-wise intersections? We show that as long as the family of sets is randomly perturbed, it is enough for the number of measurements to be polynomially larger than the number of nonempty regions of the Venn diagram to fully reconstruct the diagram.
CYFeb 24, 2017
How Gamification Affects Physical Activity: Large-scale Analysis of Walking Challenges in a Mobile ApplicationAli Shameli, Tim Althoff, Amin Saberi et al.
Gamification represents an effective way to incentivize user behavior across a number of computing applications. However, despite the fact that physical activity is essential for a healthy lifestyle, surprisingly little is known about how gamification and in particular competitions shape human physical activity. Here we study how competitions affect physical activity. We focus on walking challenges in a mobile activity tracking application where multiple users compete over who takes the most steps over a predefined number of days. We synthesize our findings in a series of game and app design implications. In particular, we analyze nearly 2,500 physical activity competitions over a period of one year capturing more than 800,000 person days of activity tracking. We observe that during walking competitions, the average user increases physical activity by 23%. Furthermore, there are large increases in activity for both men and women across all ages, and weight status, and even for users that were previously fairly inactive. We also find that the composition of participants greatly affects the dynamics of the game. In particular, if highly unequal participants get matched to each other, then competition suffers and the overall effect on the physical activity drops significantly. Furthermore, competitions with an equal mix of both men and women are more effective in increasing the level of activities. We leverage these insights to develop a statistical model to predict whether or not a competition will be particularly engaging with significant accuracy. Our models can serve as a guideline to help design more engaging competitions that lead to most beneficial behavioral changes.