3.7HCJan 14, 2021
Ajalon: Simplifying the Authoring of Wearable Cognitive AssistantsTruong An Pham, Junjue Wang, Yu Xiao et al.
Wearable Cognitive Assistance (WCA) amplifies human cognition in real time through a wearable device and low-latency wireless access to edge computing infrastructure. It is inspired by, and broadens, the metaphor of GPS navigation tools that provide real-time step-by-step guidance, with prompt error detection and correction. WCA applications are likely to be transformative in education, health care, industrial troubleshooting, manufacturing, and many other areas. Today, WCA application development is difficult and slow, requiring skills in areas such as machine learning and computer vision that are not widespread among software developers. This paper describes Ajalon, an authoring toolchain for WCA applications that reduces the skill and effort needed at each step of the development pipeline. Our evaluation shows that Ajalon significantly reduces the effort needed to create new WCA applications.
3.3HCNov 4, 2020
Impact of delayed response on Wearable Cognitive AssistanceM. Olguín Muñoz, R. Klatzky, J. Wang et al.
Wearable Cognitive Assistants (WCA) are anticipated to become a widely-used application class, in conjunction with emerging network infrastructures like 5G that incorporate edge computing capabilities. While prototypical studies of such applications exist today, the relationship between infrastructure service provisioning and its implication for WCA usability is largely unexplored despite the relevance that these applications have for future networks. This paper presents an experimental study assessing how WCA users react to varying end-to-end delays induced by the application pipeline or infrastructure. Participants interacted directly with an instrumented task-guidance WCA as delays were introduced into the system in a controllable fashion. System and task state were tracked in real time, and biometric data from wearable sensors on the participants were recorded. Our results show that periods of extended system delay cause users to correspondingly (and substantially) slow down in their guided task execution, an effect that persists for a time after the system returns to a more responsive state. Furthermore, the slow-down in task execution is correlated with a personality trait, neuroticism, associated with intolerance for time delays. We show that our results implicate impaired cognitive planning, as contrasted with resource depletion or emotional arousal, as the reason for slowed user task executions under system delay. The findings have several implications for the design and operation of WCA applications as well as computational and communication infrastructure, and additionally for the development of performance analysis tools for WCA.
11.1HCJun 12, 2020
Building a navigable fine texture design spaceRebecca Fenton Friesen, Roberta L. Klatzky, Michael A. Peshkin et al.
Friction modulation technology enables the creation of textural effects on flat haptic displays. However, an intuitive and manageably small design space for construction of such haptic textures remains an unfulfilled goal for user interface designers. In this paper, we explore perceptually relevant features of fine texture for use in texture construction and modification. Beginning with simple sinusoidal patterns of friction force that vary in frequency and amplitude, we define irregularity as a third building block of a texture pattern and show it to be a scalable feature distinct from the others using multidimensional scaling. Additionally, subjects' verbal descriptions of this 3-dimensional design space provide insight into their intuitive interpretation of the physical parameter changes.
7.3ROFeb 20, 2019
Learning efficient haptic shape exploration with a rigid tactile sensor arraySascha Fleer, Alexandra Moringen, Roberta L. Klatzky et al.
Haptic exploration is a key skill for both robots and humans to discriminate and handle unknown objects or to recognize familiar objects. Its active nature is evident in humans who from early on reliably acquire sophisticated sensory-motor capabilities for active exploratory touch and directed manual exploration that associates surfaces and object properties with their spatial locations. This is in stark contrast to robotics. In this field, the relative lack of good real-world interaction models - along with very restricted sensors and a scarcity of suitable training data to leverage machine learning methods - has so far rendered haptic exploration a largely underdeveloped skill. In the present work, we connect recent advances in recurrent models of visual attention with previous insights about the organisation of human haptic search behavior, exploratory procedures and haptic glances for a novel architecture that learns a generative model of haptic exploration in a simulated three-dimensional environment. The proposed algorithm simultaneously optimizes main perception-action loop components: feature extraction, integration of features over time, and the control strategy, while continuously acquiring data online. We perform a multi-module neural network training, including a feature extractor and a recurrent neural network module aiding pose control for storing and combining sequential sensory data. The resulting haptic meta-controller for the rigid $16 \times 16$ tactile sensor array moving in a physics-driven simulation environment, called the Haptic Attention Model, performs a sequence of haptic glances, and outputs corresponding force measurements. The resulting method has been successfully tested with four different objects. It achieved results close to $100 \%$ while performing object contour exploration that has been optimized for its own sensor morphology.
2.6SDFeb 19, 2019
P-Reverb: Perceptual Characterization of Early and Late Reflections for Auditory DisplaysAtul Rungta, Nicholas Rewkowski, Roberta Klatzky et al.
We introduce a novel, perceptually derived metric (P-Reverb) that relates the just-noticeable difference (JND) of the early sound field(also called early reflections) to the late sound field (known as late reflections or reverberation). Early and late reflections are crucial components of the sound field and provide multiple perceptual cues for auditory displays. We conduct two extensive user evaluations that relate the JNDs of early reflections and late reverberation in terms of the mean-free path of the environment and present a novel P-Reverb metric. Our metric is used to estimate dynamic reverberation characteristics efficiently in terms of important parameters like reverberation time (RT60). We show the numerical accuracy of our P-Reverb metric in estimating RT60. Finally, we use our metric to design an interactive sound propagation algorithm and demonstrate its effectiveness on various benchmarks.