CYJun 13, 2023
A Shift In Artistic Practices through Artificial IntelligenceKıvanç Tatar, Petter Ericson, Kelsey Cotton et al.
The explosion of content generated by artificial intelligence (AI) models has initiated a cultural shift in arts, music, and media, whereby roles are changing, values are shifting, and conventions are challenged. The vast, readily available dataset of the Internet has created an environment for AI models to be trained on any content on the Web. With AI models shared openly and used by many globally, how does this new paradigm shift challenge the status quo in artistic practices? What kind of changes will AI technology bring to music, arts, and new media?
SDMay 15
ARIA: A Diagnostic Framework for Music Training Data AttributionChangheon Han, Ashkan Panahi, Kıvanç Tatar
Training data attribution (TDA) for music generation must answer two questions that copyright analysis requires, namely which training songs influence a generated output and along which musical aspects the influence operates. Existing methods reduce influence to a single scalar, without revealing which musical aspects are dominant in that influence. We propose ARIA, a framework that decomposes attribution along musical aspects (five for symbolic music, three for audio) and pairs the decomposition with reliability diagnostics computed from the segment-level score matrix. It measures within-group similarity among the top-K attributed tracks against random reference groups drawn from the training pool, and diagnoses the score matrix through its singular value decomposition and column statistics. On a symbolic-music model where attribution ground truth is available through counterfactual retraining, the reliability diagnostics rank four attribution methods identically to that ground truth. On an audio music generation model, ARIA reveals attribution behaviors that vary substantially across TDA methods, flags score matrices whose retrieved tracks are nearly identical across queries rather than reflecting per-query attribution, and characterizes embedding-similarity retrieval baselines by the musical aspect each encoder surfaces. Together, ARIA produces per-aspect attribution evidence aligned with the musical aspects considered under the idea-expression distinction in copyright analysis.
AIMar 7Code
Grounding Machine Creativity in Game Design Knowledge Representations: Empirical Probing of LLM-Based Executable Synthesis of Goal Playable Patterns under Structural ConstraintsHugh Xuechen Liu, Kıvanç Tatar
Creatively translating complex gameplay ideas into executable artifacts (e.g., games as Unity projects and code) remains a central challenge in computational game creativity. Gameplay design patterns provide a structured representation for describing gameplay phenomena, enabling designers to decompose high-level ideas into entities, constraints, and rule-driven dynamics. Among them, goal patterns formalize common player-objective relationships. Goal Playable Concepts (GPCs) operationalize these abstractions as playable Unity engine implementations, supporting experiential exploration and compositional gameplay design. We frame scalable playable pattern realization as a problem of constrained executable creative synthesis: generated artifacts must satisfy Unity's syntactic and architectural requirements while preserving the semantic gameplay meanings encoded in goal patterns. This dual constraint limits scalability. Therefore, we investigate whether contemporary large language models (LLMs) can perform such synthesis under engine-level structural constraints and generate Unity code (as games) structured and conditioned by goal playable patterns. Using 26 goal pattern instantiations, we compare a direct generation baseline (natural language -> C# -> Unity) with pipelines conditioned on a human-authored Unity-specific intermediate representation (IR), across three IR configurations and two open-source models (DeepSeek-Coder-V2-Lite-Instruct and Qwen2.5-Coder-7B-Instruct). Compilation success is evaluated via automated Unity replay. We propose grounding and hygiene failure modes, identifying structural and project-level grounding as primary bottlenecks.
LGMay 8
Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass RateHugh Xuechen Liu, Kıvanç Tatar
Compile-pass rate is the dominant evaluation signal for LLM code generation, yet for multi-component domain-specific artifacts it can be actively misleading. We demonstrate this on executable game scene synthesis with a four-axis evaluation protocol (named `Mage') -- compile success, runtime success, structural fidelity, and mechanism adherence -- applied to 858 generation attempts across four open-weight LLMs (7B--30B), 26~hand-crafted Unity goal pattern playable concepts, and two automatically extracted IR granularity levels. Direct NL-to-C\# generation achieves the highest runtime-pass rate (43\% mean) yet produces structurally vacuous scenes (mechanism $F_1 \approx 0.12$). Structural IR conditioning halves the runtime rate but recovers domain-faithful structure ($F_1$ up to 1.00). Within IR conditioning, behavior-only and full-scene granularity are statistically indistinguishable (McNemar $p = 1.0$), indicating input-level granularity saturation. These results show that compile rate is anti-correlated with functional correctness in this domain and that multi-axis evaluation is necessary to detect the divergence. We release the benchmark, replay logs, and per-record metrics for independent verification.
HCNov 14, 2023
Caring Trouble and Musical AI: Considerations towards a Feminist Musical AIKelsey Cotton, Kıvanç Tatar
The ethics of AI as both material and medium for interaction remains in murky waters within the context of musical and artistic practice. The interdisciplinarity of the field is revealing matters of concern and care, which necessitate interdisciplinary methodologies for evaluation to trouble and critique the inheritance of "residue-laden" AI-tools in musical applications. Seeking to unsettle these murky waters, this paper critically examines the example of Holly+, a deep neural network that generates raw audio in the likeness of its creator Holly Herndon. Drawing from theoretical concerns and considerations from speculative feminism and care ethics, we care-fully trouble the structures, frameworks and assumptions that oscillate within and around Holly+. We contribute with several considerations and contemplate future directions for integrating speculative feminism and care into musical-AI agent and system design, derived from our critical feminist examination.
LGSep 26, 2025
AEGIS: Authentic Edge Growth In Sparsity for Link Prediction in Edge-Sparse Bipartite Knowledge GraphsHugh Xuechen Liu, Kıvanç Tatar
Bipartite knowledge graphs in niche domains are typically data-poor and edge-sparse, which hinders link prediction. We introduce AEGIS (Authentic Edge Growth In Sparsity), an edge-only augmentation framework that resamples existing training edges -either uniformly simple or with inverse-degree bias degree-aware -thereby preserving the original node set and sidestepping fabricated endpoints. To probe authenticity across regimes, we consider naturally sparse graphs (game design pattern's game-pattern network) and induce sparsity in denser benchmarks (Amazon, MovieLens) via high-rate bond percolation. We evaluate augmentations on two complementary metrics: AUC-ROC (higher is better) and the Brier score (lower is better), using two-tailed paired t-tests against sparse baselines. On Amazon and MovieLens, copy-based AEGIS variants match the baseline while the semantic KNN augmentation is the only method that restores AUC and calibration; random and synthetic edges remain detrimental. On the text-rich GDP graph, semantic KNN achieves the largest AUC improvement and Brier score reduction, and simple also lowers the Brier score relative to the sparse control. These findings position authenticity-constrained resampling as a data-efficient strategy for sparse bipartite link prediction, with semantic augmentation providing an additional boost when informative node descriptions are available.
SDMay 24, 2023
Sound Design Strategies for Latent Audio Space Explorations Using Deep Learning ArchitecturesKıvanç Tatar, Kelsey Cotton, Daniel Bisig
The research in Deep Learning applications in sound and music computing have gathered an interest in the recent years; however, there is still a missing link between these new technologies and on how they can be incorporated into real-world artistic practices. In this work, we explore a well-known Deep Learning architecture called Variational Autoencoders (VAEs). These architectures have been used in many areas for generating latent spaces where data points are organized so that similar data points locate closer to each other. Previously, VAEs have been used for generating latent timbre spaces or latent spaces of symbolic music excepts. Applying VAE to audio features of timbre requires a vocoder to transform the timbre generated by the network to an audio signal, which is computationally expensive. In this work, we apply VAEs to raw audio data directly while bypassing audio feature extraction. This approach allows the practitioners to use any audio recording while giving flexibility and control over the aesthetics through dataset curation. The lower computation time in audio signal generation allows the raw audio approach to be incorporated into real-time applications. In this work, we propose three strategies to explore latent spaces of audio and timbre for sound design applications. By doing so, our aim is to initiate a conversation on artistic approaches and strategies to utilize latent audio spaces in sound and music practices.