Learning State Representations via Retracing in Reinforcement LearningChangmin Yu, Dong Li, Jianye Hao et al.
We propose learning via retracing, a novel self-supervised approach for learning the state representation (and the associated dynamics model) for reinforcement learning tasks. In addition to the predictive (reconstruction) supervision in the forward direction, we propose to include "retraced" transitions for representation / model learning, by enforcing the cycle-consistency constraint between the original and retraced states, hence improve upon the sample efficiency of learning. Moreover, learning via retracing explicitly propagates information about future transitions backward for inferring previous states, thus facilitates stronger representation learning for the downstream reinforcement learning tasks. We introduce Cycle-Consistency World Model (CCWM), a concrete model-based instantiation of learning via retracing. Additionally we propose a novel adaptive "truncation" mechanism for counteracting the negative impacts brought by "irreversible" transitions such that learning via retracing can be maximally effective. Through extensive empirical studies on visual-based continuous control benchmarks, we demonstrate that CCWM achieves state-of-the-art performance in terms of sample efficiency and asymptotic performance, whilst exhibiting behaviours that are indicative of stronger representation learning.
6.5LGOct 27, 2021
DESTA: A Framework for Safe Reinforcement Learning with Markov Games of InterventionDavid Mguni, Usman Islam, Yaqi Sun et al.
Reinforcement learning (RL) involves performing exploratory actions in an unknown system. This can place a learning agent in dangerous and potentially catastrophic system states. Current approaches for tackling safe learning in RL simultaneously trade-off safe exploration and task fulfillment. In this paper, we introduce a new generation of RL solvers that learn to minimise safety violations while maximising the task reward to the extent that can be tolerated by the safe policy. Our approach introduces a novel two-player framework for safe RL called Distributive Exploration Safety Training Algorithm (DESTA). The core of DESTA is a game between two adaptive agents: Safety Agent that is delegated the task of minimising safety violations and Task Agent whose goal is to maximise the environment reward. Specifically, Safety Agent can selectively take control of the system at any given point to prevent safety violations while Task Agent is free to execute its policy at any other states. This framework enables Safety Agent to learn to take actions at certain states that minimise future safety violations, both during training and testing time, while Task Agent performs actions that maximise the task performance everywhere else. Theoretically, we prove that DESTA converges to stable points enabling safety violations of pretrained policies to be minimised. Empirically, we show DESTA's ability to augment the safety of existing policies and secondly, construct safe RL policies when the Task Agent and Safety Agent are trained concurrently. We demonstrate DESTA's superior performance against leading RL methods in Lunar Lander and Frozen Lake from OpenAI gym.
4.2LGOct 19, 2020
What About Inputing Policy in Value Function: Policy Representation and Policy-extended Value Function ApproximatorHongyao Tang, Zhaopeng Meng, Jianye Hao et al.
We study Policy-extended Value Function Approximator (PeVFA) in Reinforcement Learning (RL), which extends conventional value function approximator (VFA) to take as input not only the state (and action) but also an explicit policy representation. Such an extension enables PeVFA to preserve values of multiple policies at the same time and brings an appealing characteristic, i.e., \emph{value generalization among policies}. We formally analyze the value generalization under Generalized Policy Iteration (GPI). From theoretical and empirical lens, we show that generalized value estimates offered by PeVFA may have lower initial approximation error to true values of successive policies, which is expected to improve consecutive value approximation during GPI. Based on above clues, we introduce a new form of GPI with PeVFA which leverages the value generalization along policy improvement path. Moreover, we propose a representation learning framework for RL policy, providing several approaches to learn effective policy embeddings from policy network parameters or state-action pairs. In our experiments, we evaluate the efficacy of value generalization offered by PeVFA and policy representation learning in several OpenAI Gym continuous control tasks. For a representative instance of algorithm implementation, Proximal Policy Optimization (PPO) re-implemented under the paradigm of GPI with PeVFA achieves about 40\% performance improvement on its vanilla counterpart in most environments.
Prediction and Generalisation over Directed Actions by Grid CellsChangmin Yu, Timothy E. J. Behrens, Neil Burgess
Knowing how the effects of directed actions generalise to new situations (e.g. moving North, South, East and West, or turning left, right, etc.) is key to rapid generalisation across new situations. Markovian tasks can be characterised by a state space and a transition matrix and recent work has proposed that neural grid codes provide an efficient representation of the state space, as eigenvectors of a transition matrix reflecting diffusion across states, that allows efficient prediction of future state distributions. Here we extend the eigenbasis prediction model, utilising tools from Fourier analysis, to prediction over arbitrary translation-invariant directed transition structures (i.e. displacement and diffusion), showing that a single set of eigenvectors can support predictions over arbitrary directed actions via action-specific eigenvalues. We show how to define a "sense of direction" to combine actions to reach a target state (ignoring task-specific deviations from translation-invariance), and demonstrate that adding the Fourier representations to a deep Q network aids policy learning in continuous control tasks. We show the equivalence between the generalised prediction framework and traditional models of grid cell firing driven by self-motion to perform path integration, either using oscillatory interference (via Fourier components as velocity-controlled oscillators) or continuous attractor networks (via analysis of the update dynamics). We thus provide a unifying framework for the role of the grid system in predictive planning, sense of direction and path integration: supporting generalisable inference over directed actions across different tasks.