CVMay 29, 2025
AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained ViewsLihan Jiang, Yucheng Mao, Linning Xu et al.
We introduce AnySplat, a feed forward network for novel view synthesis from uncalibrated image collections. In contrast to traditional neural rendering pipelines that demand known camera poses and per scene optimization, or recent feed forward methods that buckle under the computational weight of dense views, our model predicts everything in one shot. A single forward pass yields a set of 3D Gaussian primitives encoding both scene geometry and appearance, and the corresponding camera intrinsics and extrinsics for each input image. This unified design scales effortlessly to casually captured, multi view datasets without any pose annotations. In extensive zero shot evaluations, AnySplat matches the quality of pose aware baselines in both sparse and dense view scenarios while surpassing existing pose free approaches. Moreover, it greatly reduce rendering latency compared to optimization based neural fields, bringing real time novel view synthesis within reach for unconstrained capture settings.Project page: https://city-super.github.io/anysplat/
CVDec 31, 2025
VideoCuRL: Video Curriculum Reinforcement Learning with Orthogonal Difficulty DecompositionHongbo Jin, Kuanwei Lin, Wenhao Zhang et al.
Reinforcement Learning (RL) is crucial for empowering VideoLLMs with complex spatiotemporal reasoning. However, current RL paradigms predominantly rely on random data shuffling or naive curriculum strategies based on scalar difficulty metrics. We argue that scalar metrics fail to disentangle two orthogonal challenges in video understanding: Visual Temporal Perception Load and Cognitive Reasoning Depth. To address this, we propose VideoCuRL, a novel framework that decomposes difficulty into these two axes. We employ efficient, training-free proxies, optical flow and keyframe entropy for visual complexity, Calibrated Surprisal for cognitive complexity, to map data onto a 2D curriculum grid. A competence aware Diagonal Wavefront strategy then schedules training from base alignment to complex reasoning. Furthermore, we introduce Dynamic Sparse KL and Structured Revisiting to stabilize training against reward collapse and catastrophic forgetting. Extensive experiments show that VideoCuRL surpasses strong RL baselines on reasoning (+2.5 on VSI-Bench) and perception (+2.9 on VideoMME) tasks. Notably, VideoCuRL eliminates the prohibitive inference overhead of generation-based curricula, offering a scalable solution for robust video post-training.
CVSep 26, 2025
MesaTask: Towards Task-Driven Tabletop Scene Generation via 3D Spatial ReasoningJinkun Hao, Naifu Liang, Zhen Luo et al.
The ability of robots to interpret human instructions and execute manipulation tasks necessitates the availability of task-relevant tabletop scenes for training. However, traditional methods for creating these scenes rely on time-consuming manual layout design or purely randomized layouts, which are limited in terms of plausibility or alignment with the tasks. In this paper, we formulate a novel task, namely task-oriented tabletop scene generation, which poses significant challenges due to the substantial gap between high-level task instructions and the tabletop scenes. To support research on such a challenging task, we introduce MesaTask-10K, a large-scale dataset comprising approximately 10,700 synthetic tabletop scenes with manually crafted layouts that ensure realistic layouts and intricate inter-object relations. To bridge the gap between tasks and scenes, we propose a Spatial Reasoning Chain that decomposes the generation process into object inference, spatial interrelation reasoning, and scene graph construction for the final 3D layout. We present MesaTask, an LLM-based framework that utilizes this reasoning chain and is further enhanced with DPO algorithms to generate physically plausible tabletop scenes that align well with given task descriptions. Exhaustive experiments demonstrate the superior performance of MesaTask compared to baselines in generating task-conforming tabletop scenes with realistic layouts. Project page is at https://mesatask.github.io/
CVSep 13, 2025
InternScenes: A Large-scale Simulatable Indoor Scene Dataset with Realistic LayoutsWeipeng Zhong, Peizhou Cao, Yichen Jin et al.
The advancement of Embodied AI heavily relies on large-scale, simulatable 3D scene datasets characterized by scene diversity and realistic layouts. However, existing datasets typically suffer from limitations in data scale or diversity, sanitized layouts lacking small items, and severe object collisions. To address these shortcomings, we introduce \textbf{InternScenes}, a novel large-scale simulatable indoor scene dataset comprising approximately 40,000 diverse scenes by integrating three disparate scene sources, real-world scans, procedurally generated scenes, and designer-created scenes, including 1.96M 3D objects and covering 15 common scene types and 288 object classes. We particularly preserve massive small items in the scenes, resulting in realistic and complex layouts with an average of 41.5 objects per region. Our comprehensive data processing pipeline ensures simulatability by creating real-to-sim replicas for real-world scans, enhances interactivity by incorporating interactive objects into these scenes, and resolves object collisions by physical simulations. We demonstrate the value of InternScenes with two benchmark applications: scene layout generation and point-goal navigation. Both show the new challenges posed by the complex and realistic layouts. More importantly, InternScenes paves the way for scaling up the model training for both tasks, making the generation and navigation in such complex scenes possible. We commit to open-sourcing the data, models, and benchmarks to benefit the whole community.
LGMay 22, 2025
Large-Scale Bayesian Tensor Reconstruction: An Approximate Message Passing SolutionBingyang Cheng, Zhongtao Chen, Yichen Jin et al.
Tensor CANDECOMP/PARAFAC decomposition (CPD) is a fundamental model for tensor reconstruction. Although the Bayesian framework allows for principled uncertainty quantification and automatic hyperparameter learning, existing methods do not scale well for large tensors because of high-dimensional matrix inversions. To this end, we introduce CP-GAMP, a scalable Bayesian CPD algorithm. This algorithm leverages generalized approximate message passing (GAMP) to avoid matrix inversions and incorporates an expectation-maximization routine to jointly infer the tensor rank and noise power. Through multiple experiments, for synthetic 100x100x100 rank 20 tensors with only 20% elements observed, the proposed algorithm reduces runtime by 82.7% compared to the state-of-the-art variational Bayesian CPD method, while maintaining comparable reconstruction accuracy.
LGMay 19, 2025
Deep Unfolding with Kernel-based Quantization in MIMO DetectionZeyi Ren, Jingreng Lei, Yichen Jin et al.
The development of edge computing places critical demands on energy-efficient model deployment for multiple-input multiple-output (MIMO) detection tasks. Deploying deep unfolding models such as PGD-Nets and ADMM-Nets into resource-constrained edge devices using quantization methods is challenging. Existing quantization methods based on quantization aware training (QAT) suffer from performance degradation due to their reliance on parametric distribution assumption of activations and static quantization step sizes. To address these challenges, this paper proposes a novel kernel-based adaptive quantization (KAQ) framework for deep unfolding networks. By utilizing a joint kernel density estimation (KDE) and maximum mean discrepancy (MMD) approach to align activation distributions between full-precision and quantized models, the need for prior distribution assumptions is eliminated. Additionally, a dynamic step size updating method is introduced to adjust the quantization step size based on the channel conditions of wireless networks. Extensive simulations demonstrate that the accuracy of proposed KAQ framework outperforms traditional methods and successfully reduces the model's inference latency.