David Tschumperlé

CV
h-index2
3papers
5citations
Novelty45%
AI Score38

3 Papers

CVNov 25, 2022
MS-PS: A Multi-Scale Network for Photometric Stereo With a New Comprehensive Training Dataset

Clément Hardy, Yvain Quéau, David Tschumperlé

The photometric stereo (PS) problem consists in reconstructing the 3D-surface of an object, thanks to a set of photographs taken under different lighting directions. In this paper, we propose a multi-scale architecture for PS which, combined with a new dataset, yields state-of-the-art results. Our proposed architecture is flexible: it permits to consider a variable number of images as well as variable image size without loss of performance. In addition, we define a set of constraints to allow the generation of a relevant synthetic dataset to train convolutional neural networks for the PS problem. Our proposed dataset is much larger than pre-existing ones, and contains many objects with challenging materials having anisotropic reflectance (e.g. metals, glass). We show on publicly available benchmarks that the combination of both these contributions drastically improves the accuracy of the estimated normal field, in comparison with previous state-of-the-art methods.

CVSep 26, 2025Code
NIFTY: a Non-Local Image Flow Matching for Texture Synthesis

Pierrick Chatillon, Julien Rabin, David Tschumperlé

This paper addresses the problem of exemplar-based texture synthesis. We introduce NIFTY, a hybrid framework that combines recent insights on diffusion models trained with convolutional neural networks, and classical patch-based texture optimization techniques. NIFTY is a non-parametric flow-matching model built on non-local patch matching, which avoids the need for neural network training while alleviating common shortcomings of patch-based methods, such as poor initialization or visual artifacts. Experimental results demonstrate the effectiveness of the proposed approach compared to representative methods from the literature. Code is available at https://github.com/PierrickCh/Nifty.git

IVJul 9, 2025
Photometric Stereo using Gaussian Splatting and inverse rendering

Matéo Ducastel, David Tschumperlé, Yvain Quéau

Recent state-of-the-art algorithms in photometric stereo rely on neural networks and operate either through prior learning or inverse rendering optimization. Here, we revisit the problem of calibrated photometric stereo by leveraging recent advances in 3D inverse rendering using the Gaussian Splatting formalism. This allows us to parameterize the 3D scene to be reconstructed and optimize it in a more interpretable manner. Our approach incorporates a simplified model for light representation and demonstrates the potential of the Gaussian Splatting rendering engine for the photometric stereo problem.