James Cohan

LG
h-index117
8papers
3,409citations
Novelty60%
AI Score54

8 Papers

93.6LGMar 23
Decoupling Exploration and Policy Optimization: Uncertainty Guided Tree Search for Hard Exploration

Zakaria Mhammedi, James Cohan

The process of discovery requires active exploration -- the act of collecting new and informative data. However, efficient autonomous exploration remains a major unsolved problem. The dominant paradigm addresses this challenge by using Reinforcement Learning (RL) to train agents with intrinsic motivation, maximizing a composite objective of extrinsic and intrinsic rewards. We suggest that this approach incurs unnecessary overhead: while policy optimization is necessary for precise task execution, employing such machinery solely to expand state coverage may be inefficient. In this paper, we propose a new paradigm that explicitly separates exploration from exploitation and bypasses RL during the exploration phase. Our method uses a tree-search strategy inspired by the Go-With-The-Winner algorithm, paired with a measure of epistemic uncertainty to systematically drive exploration. By removing the overhead of policy optimization, our approach explores an order of magnitude more efficiently than standard intrinsic motivation baselines on hard Atari benchmarks. Further, we demonstrate that the discovered trajectories can be distilled into deployable policies using existing supervised backward learning algorithms, achieving state-of-the-art scores by a wide margin on Montezuma's Revenge, Pitfall!, and Venture without relying on domain-specific knowledge. Finally, we demonstrate the generality of our framework in high-dimensional continuous action spaces by solving the MuJoCo Adroit dexterous manipulation and AntMaze tasks in a sparse-reward setting, directly from image observations and without expert demonstrations or offline datasets. To the best of our knowledge, this has not been achieved before.

CLJul 7, 2025
Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities

Gheorghe Comanici, Eric Bieber, Mike Schaekermann et al. · amazon-science, baidu

In this report, we introduce the Gemini 2.X model family: Gemini 2.5 Pro and Gemini 2.5 Flash, as well as our earlier Gemini 2.0 Flash and Flash-Lite models. Gemini 2.5 Pro is our most capable model yet, achieving SoTA performance on frontier coding and reasoning benchmarks. In addition to its incredible coding and reasoning skills, Gemini 2.5 Pro is a thinking model that excels at multimodal understanding and it is now able to process up to 3 hours of video content. Its unique combination of long context, multimodal and reasoning capabilities can be combined to unlock new agentic workflows. Gemini 2.5 Flash provides excellent reasoning abilities at a fraction of the compute and latency requirements and Gemini 2.0 Flash and Flash-Lite provide high performance at low latency and cost. Taken together, the Gemini 2.X model generation spans the full Pareto frontier of model capability vs cost, allowing users to explore the boundaries of what is possible with complex agentic problem solving.

CYMay 21, 2024
Towards Responsible Development of Generative AI for Education: An Evaluation-Driven Approach

Irina Jurenka, Markus Kunesch, Kevin R. McKee et al.

A major challenge facing the world is the provision of equitable and universal access to quality education. Recent advances in generative AI (gen AI) have created excitement about the potential of new technologies to offer a personal tutor for every learner and a teaching assistant for every teacher. The full extent of this dream, however, has not yet materialised. We argue that this is primarily due to the difficulties with verbalising pedagogical intuitions into gen AI prompts and the lack of good evaluation practices, reinforced by the challenges in defining excellent pedagogy. Here we present our work collaborating with learners and educators to translate high level principles from learning science into a pragmatic set of seven diverse educational benchmarks, spanning quantitative, qualitative, automatic and human evaluations; and to develop a new set of fine-tuning datasets to improve the pedagogical capabilities of Gemini, introducing LearnLM-Tutor. Our evaluations show that LearnLM-Tutor is consistently preferred over a prompt tuned Gemini by educators and learners on a number of pedagogical dimensions. We hope that this work can serve as a first step towards developing a comprehensive educational evaluation framework, and that this can enable rapid progress within the AI and EdTech communities towards maximising the positive impact of gen AI in education.

CYDec 21, 2024
LearnLM: Improving Gemini for Learning

LearnLM Team, Abhinit Modi, Aditya Srikanth Veerubhotla et al. · amazon-science, cmu

Today's generative AI systems are tuned to present information by default, rather than engage users in service of learning as a human tutor would. To address the wide range of potential education use cases for these systems, we reframe the challenge of injecting pedagogical behavior as one of \textit{pedagogical instruction following}, where training and evaluation examples include system-level instructions describing the specific pedagogy attributes present or desired in subsequent model turns. This framing avoids committing our models to any particular definition of pedagogy, and instead allows teachers or developers to specify desired model behavior. It also clears a path to improving Gemini models for learning -- by enabling the addition of our pedagogical data to post-training mixtures -- alongside their rapidly expanding set of capabilities. Both represent important changes from our initial tech report. We show how training with pedagogical instruction following produces a LearnLM model (available on Google AI Studio) that experts substantially prefer across a diverse set of learning scenarios, with average preference strengths of +31\% over GPT-4o, +11\% over Claude 3.5 Sonnet, and +13\% over the Gemini 1.5 Pro model on which LearnLM was based.

CYMay 30, 2025
Evaluating Gemini in an arena for learning

LearnLM Team, Abhinit Modi, Aditya Srikanth Veerubhotla et al. · amazon-science, cmu

Artificial intelligence (AI) is poised to transform education, but the research community lacks a robust, general benchmark to evaluate AI models for learning. To assess state-of-the-art support for educational use cases, we ran an "arena for learning" where educators and pedagogy experts conduct blind, head-to-head, multi-turn comparisons of leading AI models. In particular, $N = 189$ educators drew from their experience to role-play realistic learning use cases, interacting with two models sequentially, after which $N = 206$ experts judged which model better supported the user's learning goals. The arena evaluated a slate of state-of-the-art models: Gemini 2.5 Pro, Claude 3.7 Sonnet, GPT-4o, and OpenAI o3. Excluding ties, experts preferred Gemini 2.5 Pro in 73.2% of these match-ups -- ranking it first overall in the arena. Gemini 2.5 Pro also demonstrated markedly higher performance across key principles of good pedagogy. Altogether, these results position Gemini 2.5 Pro as a leading model for learning.

LGOct 23, 2024
ALTA: Compiler-Based Analysis of Transformers

Peter Shaw, James Cohan, Jacob Eisenstein et al. · deepmind

We propose a new programming language called ALTA and a compiler that can map ALTA programs to Transformer weights. ALTA is inspired by RASP, a language proposed by Weiss et al. (2021), and Tracr (Lindner et al., 2023), a compiler from RASP programs to Transformer weights. ALTA complements and extends this prior work, offering the ability to express loops and to compile programs to Universal Transformers, among other advantages. ALTA allows us to constructively show how Transformers can represent length-invariant algorithms for computing parity and addition, as well as a solution to the SCAN benchmark of compositional generalization tasks, without requiring intermediate scratchpad decoding steps. We also propose tools to analyze cases where the expressibility of an algorithm is established, but end-to-end training on a given training set fails to induce behavior consistent with the desired algorithm. To this end, we explore training from ALTA execution traces as a more fine-grained supervision signal. This enables additional experiments and theoretical analyses relating the learnability of various algorithms to data availability and modeling decisions, such as positional encodings. We make the ALTA framework -- language specification, symbolic interpreter, and weight compiler -- available to the community to enable further applications and insights.

LGSep 26, 2025
Bridging Kolmogorov Complexity and Deep Learning: Asymptotically Optimal Description Length Objectives for Transformers

Peter Shaw, James Cohan, Jacob Eisenstein et al.

The Minimum Description Length (MDL) principle offers a formal framework for applying Occam's razor in machine learning. However, its application to neural networks such as Transformers is challenging due to the lack of a principled, universal measure for model complexity. This paper introduces the theoretical notion of asymptotically optimal description length objectives, grounded in the theory of Kolmogorov complexity. We establish that a minimizer of such an objective achieves optimal compression, for any dataset, up to an additive constant, in the limit as model resource bounds increase. We prove that asymptotically optimal objectives exist for Transformers, building on a new demonstration of their computational universality. We further show that such objectives can be tractable and differentiable by constructing and analyzing a variational objective based on an adaptive Gaussian mixture prior. Our empirical analysis shows that this variational objective selects for a low-complexity solution with strong generalization on an algorithmic task, but standard optimizers fail to find such solutions from a random initialization, highlighting key optimization challenges. More broadly, by providing a theoretical framework for identifying description length objectives with strong asymptotic guarantees, we outline a potential path towards training neural networks that achieve greater compression and generalization.

LGMay 31, 2023
From Pixels to UI Actions: Learning to Follow Instructions via Graphical User Interfaces

Peter Shaw, Mandar Joshi, James Cohan et al.

Much of the previous work towards digital agents for graphical user interfaces (GUIs) has relied on text-based representations (derived from HTML or other structured data sources), which are not always readily available. These input representations have been often coupled with custom, task-specific action spaces. This paper focuses on creating agents that interact with the digital world using the same conceptual interface that humans commonly use -- via pixel-based screenshots and a generic action space corresponding to keyboard and mouse actions. Building upon recent progress in pixel-based pretraining, we show, for the first time, that it is possible for such agents to outperform human crowdworkers on the MiniWob++ benchmark of GUI-based instruction following tasks.