2.3AIOct 15, 2024
Learning Agents With Prioritization and Parameter Noise in Continuous State and Action SpaceRajesh Mangannavar, Gopalakrishnan Srinivasaraghavan
Among the many variants of RL, an important class of problems is where the state and action spaces are continuous -- autonomous robots, autonomous vehicles, optimal control are all examples of such problems that can lend themselves naturally to reinforcement based algorithms, and have continuous state and action spaces. In this paper, we introduce a prioritized form of a combination of state-of-the-art approaches such as Deep Q-learning (DQN) and Deep Deterministic Policy Gradient (DDPG) to outperform the earlier results for continuous state and action space problems. Our experiments also involve the use of parameter noise during training resulting in more robust deep RL models outperforming the earlier results significantly. We believe these results are a valuable addition for continuous state and action space problems.
4.6LGDec 6, 2024
Graph Neural Network Based Action Ranking for PlanningRajesh Mangannavar, Stefan Lee, Alan Fern et al.
We propose a novel approach to learn relational policies for classical planning based on learning to rank actions. We introduce a new graph representation that explicitly captures action information and propose a Graph Neural Network (GNN) architecture augmented with Gated Recurrent Units (GRUs) to learn action rankings. Unlike value-function based approaches that must learn a globally consistent function, our action ranking method only needs to learn locally consistent ranking. Our model is trained on data generated from small problem instances that are easily solved by planners and is applied to significantly larger instances where planning is computationally prohibitive. Experimental results across standard planning benchmarks demonstrate that our action-ranking approach not only achieves better generalization to larger problems than those used in training but also outperforms multiple baselines (value function and action ranking) methods in terms of success rate and plan quality.
4.6LGDec 2, 2024
Hierarchical Object-Oriented POMDP Planning for Object RearrangementRajesh Mangannavar, Alan Fern, Prasad Tadepalli
We present an online planning framework and a new benchmark dataset for solving multi-object rearrangement problems in partially observable, multi-room environments. Current object rearrangement solutions, primarily based on Reinforcement Learning or hand-coded planning methods, often lack adaptability to diverse challenges. To address this limitation, we introduce a novel Hierarchical Object-Oriented Partially Observed Markov Decision Process (HOO-POMDP) planning approach. This approach comprises of (a) an object-oriented POMDP planner generating sub-goals, (b) a set of low-level policies for sub-goal achievement, and (c) an abstraction system converting the continuous low-level world into a representation suitable for abstract planning. To enable rigorous evaluation of rearrangement challenges, we introduce MultiRoomR, a comprehensive benchmark featuring diverse multi-room environments with varying degrees of partial observability (10-30\% initial visibility), blocked paths, obstructed goals, and multiple objects (10-20) distributed across 2-4 rooms. Experiments demonstrate that our system effectively handles these complex scenarios while maintaining robust performance even with imperfect perception, achieving promising results across both existing benchmarks and our new MultiRoomR dataset.