CVMar 1, 2022Code
There is a Time and Place for Reasoning Beyond the ImageXingyu Fu, Ben Zhou, Ishaan Preetam Chandratreya et al.
Images are often more significant than only the pixels to human eyes, as we can infer, associate, and reason with contextual information from other sources to establish a more complete picture. For example, in Figure 1, we can find a way to identify the news articles related to the picture through segment-wise understandings of the signs, the buildings, the crowds, and more. This reasoning could provide the time and place the image was taken, which will help us in subsequent tasks, such as automatic storyline construction, correction of image source in intended effect photographs, and upper-stream processing such as image clustering for certain location or time. In this work, we formulate this problem and introduce TARA: a dataset with 16k images with their associated news, time, and location, automatically extracted from New York Times, and an additional 61k examples as distant supervision from WIT. On top of the extractions, we present a crowdsourced subset in which we believe it is possible to find the images' spatio-temporal information for evaluation purpose. We show that there exists a $70\%$ gap between a state-of-the-art joint model and human performance, which is slightly filled by our proposed model that uses segment-wise reasoning, motivating higher-level vision-language joint models that can conduct open-ended reasoning with world knowledge. The data and code are publicly available at https://github.com/zeyofu/TARA.
CLNov 16, 2023
Deceptive Semantic Shortcuts on Reasoning Chains: How Far Can Models Go without Hallucination?Bangzheng Li, Ben Zhou, Fei Wang et al.
Despite the recent advancement in large language models (LLMs) and their high performances across numerous benchmarks, recent research has unveiled that LLMs suffer from hallucinations and unfaithful reasoning. This work studies a specific type of hallucination induced by semantic associations. Specifically, we investigate to what extent LLMs take shortcuts from certain keyword/entity biases in the prompt instead of following the correct reasoning path. To quantify this phenomenon, we propose a novel probing method and benchmark called EureQA. We start from questions that LLMs will answer correctly with utmost certainty, and mask the important entity with evidence sentence recursively, asking models to find masked entities according to a chain of evidence before answering the question. During the construction of the evidence, we purposefully replace semantic clues (entities) that may lead to the correct answer with distractor clues (evidence) that will not directly lead to the correct answer but require a chain-like reasoning process. We evaluate if models can follow the correct reasoning chain instead of short-cutting through distractor clues. We find that existing LLMs lack the necessary capabilities to follow correct reasoning paths and resist the attempt of greedy shortcuts. We show that the distractor semantic associations often lead to model hallucination, which is strong evidence that questions the validity of current LLM reasoning.
CVOct 2, 2023
ImagenHub: Standardizing the evaluation of conditional image generation modelsMax Ku, Tianle Li, Kai Zhang et al.
Recently, a myriad of conditional image generation and editing models have been developed to serve different downstream tasks, including text-to-image generation, text-guided image editing, subject-driven image generation, control-guided image generation, etc. However, we observe huge inconsistencies in experimental conditions: datasets, inference, and evaluation metrics - render fair comparisons difficult. This paper proposes ImagenHub, which is a one-stop library to standardize the inference and evaluation of all the conditional image generation models. Firstly, we define seven prominent tasks and curate high-quality evaluation datasets for them. Secondly, we built a unified inference pipeline to ensure fair comparison. Thirdly, we design two human evaluation scores, i.e. Semantic Consistency and Perceptual Quality, along with comprehensive guidelines to evaluate generated images. We train expert raters to evaluate the model outputs based on the proposed metrics. Our human evaluation achieves a high inter-worker agreement of Krippendorff's alpha on 76% models with a value higher than 0.4. We comprehensively evaluated a total of around 30 models and observed three key takeaways: (1) the existing models' performance is generally unsatisfying except for Text-guided Image Generation and Subject-driven Image Generation, with 74% models achieving an overall score lower than 0.5. (2) we examined the claims from published papers and found 83% of them hold with a few exceptions. (3) None of the existing automatic metrics has a Spearman's correlation higher than 0.2 except subject-driven image generation. Moving forward, we will continue our efforts to evaluate newly published models and update our leaderboard to keep track of the progress in conditional image generation.
CVMay 13Code
When Vision Speaks for SoundXiaofei Wen, Wenjie Jacky Mo, Xingyu Fu et al.
Despite rapid progress in video-capable MLLMs, we find that their apparent audio understanding in videos is often vision-driven: models rely on visual cues to infer or hallucinate acoustic information, rather than verifying the audio stream. This issue appears across both state-of-the-art open-source omni models and leading closed-source models from providers such as Google and OpenAI. We characterize this failure mode as an audio-visual Clever Hans effect, in which models appear (falsely) audio-grounded, but actually exploit visual-acoustic correlations without verifying whether the audio and visual streams are truly aligned. To systematically study this behavior, we introduce Thud, an intervention-driven probing framework based on three counterfactual audio edits: Shift, which tests temporal synchronization; Mute, which tests sound existence; and Swap, which tests audio-visual consistency. Beyond diagnosis, we further study a two-stage alignment recipe: intervention-derived preference pairs teach audio verification, while event-level general video preferences regularize the model against over-specialization. Our best 10K-sample recipe improves average performance across the three intervention dimensions by 28 percentage points, while slightly improving performance on general video and audio-visual QA benchmarks.
CVJan 29Code
UEval: A Benchmark for Unified Multimodal GenerationBo Li, Yida Yin, Wenhao Chai et al.
We introduce UEval, a benchmark to evaluate unified models, i.e., models capable of generating both images and text. UEval comprises 1,000 expert-curated questions that require both images and text in the model output, sourced from 8 real-world tasks. Our curated questions cover a wide range of reasoning types, from step-by-step guides to textbook explanations. Evaluating open-ended multimodal generation is non-trivial, as simple LLM-as-a-judge methods can miss the subtleties. Different from previous works that rely on multimodal Large Language Models (MLLMs) to rate image quality or text accuracy, we design a rubric-based scoring system in UEval. For each question, reference images and text answers are provided to a MLLM to generate an initial rubric, consisting of multiple evaluation criteria, and human experts then refine and validate these rubrics. In total, UEval contains 10,417 validated rubric criteria, enabling scalable and fine-grained automatic scoring. UEval is challenging for current unified models: GPT-5-Thinking scores only 66.4 out of 100, while the best open-source model reaches merely 49.1. We observe that reasoning models often outperform non-reasoning ones, and transferring reasoning traces from a reasoning model to a non-reasoning model significantly narrows the gap. This suggests that reasoning may be important for tasks requiring complex multimodal understanding and generation.
CLMar 20
DataProphet: Demystifying Supervision Data Generalization in Multimodal LLMsXuan Qi, Luxi He, Dan Roth et al.
Conventional wisdom for selecting supervision data for multimodal large language models (MLLMs) is to prioritize datasets that appear similar to the target benchmark, such as text-intensive or vision-centric tasks. However, it remains unclear whether such intuitive similarity reliably predicts downstream performance gains. In this work, we take a first step toward answering a practical question: can we estimate the influence of a training dataset on a target benchmark before any training is performed? To investigate this question, we conduct an in-depth analysis of transfer across 14 vision-language datasets spanning 7 diverse tasks. Our results show that intuitive task similarity is an unreliable predictor of transferability, and that generalization depends more on the specific dataset than on its broad task category. Motivated by this finding, we propose DATAPROPHET, a simple and effective training-free metric that combines multimodal perplexity, similarity, and data diversity. Experiments show that DATAPROPHET produces supervision-data rankings that strongly correlate with rankings based on actual post-training performance gains, achieving a Kendall's tau of 86.0%. Moreover, DATAPROPHET enables better supervision-data selection, yielding up to 6.9% improvement over uniform selection, 1.4% over a state-of-the-art training-based baseline, and 0.2% above oracle selection based on experimental performance. Our code and data will be released.
CVApr 18, 2024
BLINK: Multimodal Large Language Models Can See but Not PerceiveXingyu Fu, Yushi Hu, Bangzheng Li et al.
We introduce Blink, a new benchmark for multimodal language models (LLMs) that focuses on core visual perception abilities not found in other evaluations. Most of the Blink tasks can be solved by humans "within a blink" (e.g., relative depth estimation, visual correspondence, forensics detection, and multi-view reasoning). However, we find these perception-demanding tasks cast significant challenges for current multimodal LLMs because they resist mediation through natural language. Blink reformats 14 classic computer vision tasks into 3,807 multiple-choice questions, paired with single or multiple images and visual prompting. While humans get 95.70% accuracy on average, Blink is surprisingly challenging for existing multimodal LLMs: even the best-performing GPT-4V and Gemini achieve accuracies of 51.26% and 45.72%, only 13.17% and 7.63% higher than random guessing, indicating that such perception abilities have not "emerged" yet in recent multimodal LLMs. Our analysis also highlights that specialist CV models could solve these problems much better, suggesting potential pathways for future improvements. We believe Blink will stimulate the community to help multimodal LLMs catch up with human-level visual perception.
CLFeb 4
Reinforced Attention LearningBangzheng Li, Jianmo Ni, Chen Qu et al.
Post-training with Reinforcement Learning (RL) has substantially improved reasoning in Large Language Models (LLMs) via test-time scaling. However, extending this paradigm to Multimodal LLMs (MLLMs) through verbose rationales yields limited gains for perception and can even degrade performance. We propose Reinforced Attention Learning (RAL), a policy-gradient framework that directly optimizes internal attention distributions rather than output token sequences. By shifting optimization from what to generate to where to attend, RAL promotes effective information allocation and improved grounding in complex multimodal inputs. Experiments across diverse image and video benchmarks show consistent gains over GRPO and other baselines. We further introduce On-Policy Attention Distillation, demonstrating that transferring latent attention behaviors yields stronger cross-modal alignment than standard knowledge distillation. Our results position attention policies as a principled and general alternative for multimodal post-training.
CVJun 13, 2024Code
MuirBench: A Comprehensive Benchmark for Robust Multi-image UnderstandingFei Wang, Xingyu Fu, James Y. Huang et al.
We introduce MuirBench, a comprehensive benchmark that focuses on robust multi-image understanding capabilities of multimodal LLMs. MuirBench consists of 12 diverse multi-image tasks (e.g., scene understanding, ordering) that involve 10 categories of multi-image relations (e.g., multiview, temporal relations). Comprising 11,264 images and 2,600 multiple-choice questions, MuirBench is created in a pairwise manner, where each standard instance is paired with an unanswerable variant that has minimal semantic differences, in order for a reliable assessment. Evaluated upon 20 recent multi-modal LLMs, our results reveal that even the best-performing models like GPT-4o and Gemini Pro find it challenging to solve MuirBench, achieving 68.0% and 49.3% in accuracy. Open-source multimodal LLMs trained on single images can hardly generalize to multi-image questions, hovering below 33.3% in accuracy. These results highlight the importance of MuirBench in encouraging the community to develop multimodal LLMs that can look beyond a single image, suggesting potential pathways for future improvements.
CVJan 9, 2025
ReFocus: Visual Editing as a Chain of Thought for Structured Image UnderstandingXingyu Fu, Minqian Liu, Zhengyuan Yang et al.
Structured image understanding, such as interpreting tables and charts, requires strategically refocusing across various structures and texts within an image, forming a reasoning sequence to arrive at the final answer. However, current multimodal large language models (LLMs) lack this multihop selective attention capability. In this work, we introduce ReFocus, a simple yet effective framework that equips multimodal LLMs with the ability to generate "visual thoughts" by performing visual editing on the input image through code, shifting and refining their visual focuses. Specifically, ReFocus enables multimodal LLMs to generate Python codes to call tools and modify the input image, sequentially drawing boxes, highlighting sections, and masking out areas, thereby enhancing the visual reasoning process. We experiment upon a wide range of structured image understanding tasks involving tables and charts. ReFocus largely improves performance on all tasks over GPT-4o without visual editing, yielding an average gain of 11.0% on table tasks and 6.8% on chart tasks. We present an in-depth analysis of the effects of different visual edits, and reasons why ReFocus can improve the performance without introducing additional information. Further, we collect a 14k training set using ReFocus, and prove that such visual chain-of-thought with intermediate information offers a better supervision than standard VQA data, reaching a 8.0% average gain over the same model trained with QA pairs and 2.6% over CoT.
CVAug 31, 2023
Typing on Any Surface: A Deep Learning-based Method for Real-Time Keystroke Detection in Augmented RealityXingyu Fu, Mingze Xi
Frustrating text entry interface has been a major obstacle in participating in social activities in augmented reality (AR). Popular options, such as mid-air keyboard interface, wireless keyboards or voice input, either suffer from poor ergonomic design, limited accuracy, or are simply embarrassing to use in public. This paper proposes and validates a deep-learning based approach, that enables AR applications to accurately predict keystrokes from the user perspective RGB video stream that can be captured by any AR headset. This enables a user to perform typing activities on any flat surface and eliminates the need of a physical or virtual keyboard. A two-stage model, combing an off-the-shelf hand landmark extractor and a novel adaptive Convolutional Recurrent Neural Network (C-RNN), was trained using our newly built dataset. The final model was capable of adaptive processing user-perspective video streams at ~32 FPS. This base model achieved an overall accuracy of $91.05\%$ when typing 40 Words per Minute (wpm), which is how fast an average person types with two hands on a physical keyboard. The Normalised Levenshtein Distance also further confirmed the real-world applicability of that our approach. The promising results highlight the viability of our approach and the potential for our method to be integrated into various applications. We also discussed the limitations and future research required to bring such technique into a production system.
CVApr 17, 2025
Science-T2I: Addressing Scientific Illusions in Image SynthesisJialuo Li, Wenhao Chai, Xingyu Fu et al.
We present a novel approach to integrating scientific knowledge into generative models, enhancing their realism and consistency in image synthesis. First, we introduce Science-T2I, an expert-annotated adversarial dataset comprising adversarial 20k image pairs with 9k prompts, covering wide distinct scientific knowledge categories. Leveraging Science-T2I, we present SciScore, an end-to-end reward model that refines the assessment of generated images based on scientific knowledge, which is achieved by augmenting both the scientific comprehension and visual capabilities of pre-trained CLIP model. Additionally, based on SciScore, we propose a two-stage training framework, comprising a supervised fine-tuning phase and a masked online fine-tuning phase, to incorporate scientific knowledge into existing generative models. Through comprehensive experiments, we demonstrate the effectiveness of our framework in establishing new standards for evaluating the scientific realism of generated content. Specifically, SciScore attains performance comparable to human-level, demonstrating a 5% improvement similar to evaluations conducted by experienced human evaluators. Furthermore, by applying our proposed fine-tuning method to FLUX, we achieve a performance enhancement exceeding 50% on SciScore.
CVApr 10
VisionFoundry: Teaching VLMs Visual Perception with Synthetic ImagesGuanyu Zhou, Yida Yin, Wenhao Chai et al.
Vision-language models (VLMs) still struggle with visual perception tasks such as spatial understanding and viewpoint recognition. One plausible contributing factor is that natural image datasets provide limited supervision for low-level visual skills. This motivates a practical question: can targeted synthetic supervision, generated from only a task keyword such as Depth Order, address these weaknesses? To investigate this question, we introduce VisionFoundry, a task-aware synthetic data generation pipeline that takes only the task name as input and uses large language models (LLMs) to generate questions, answers, and text-to-image (T2I) prompts, then synthesizes images with T2I models and verifies consistency with a proprietary VLM, requiring no reference images or human annotation. Using VisionFoundry, we construct VisionFoundry-10K, a synthetic visual question answering (VQA) dataset containing 10k image-question-answer triples spanning 10 tasks. Models trained on VisionFoundry-10K achieve substantial improvements on visual perception benchmarks: +7% on MMVP and +10% on CV-Bench-3D, while preserving broader capabilities and showing favorable scaling behavior as data size increases. Our results suggest that limited task-targeted supervision is an important contributor to this bottleneck and that synthetic supervision is a promising path toward more systematic training for VLMs.
CVSep 26, 2025
Learning Human-Perceived Fakeness in AI-Generated Videos via Multimodal LLMsXingyu Fu, Siyi Liu, Yinuo Xu et al.
Can humans identify AI-generated (fake) videos and provide grounded reasons? While video generation models have advanced rapidly, a critical dimension -- whether humans can detect deepfake traces within a generated video, i.e., spatiotemporal grounded visual artifacts that reveal a video as machine generated -- has been largely overlooked. We introduce DeeptraceReward, the first fine-grained, spatially- and temporally- aware benchmark that annotates human-perceived fake traces for video generation reward. The dataset comprises 4.3K detailed annotations across 3.3K high-quality generated videos. Each annotation provides a natural-language explanation, pinpoints a bounding-box region containing the perceived trace, and marks precise onset and offset timestamps. We consolidate these annotations into 9 major categories of deepfake traces that lead humans to identify a video as AI-generated, and train multimodal language models (LMs) as reward models to mimic human judgments and localizations. On DeeptraceReward, our 7B reward model outperforms GPT-5 by 34.7% on average across fake clue identification, grounding, and explanation. Interestingly, we observe a consistent difficulty gradient: binary fake v.s. real classification is substantially easier than fine-grained deepfake trace detection; within the latter, performance degrades from natural language explanations (easiest), to spatial grounding, to temporal labeling (hardest). By foregrounding human-perceived deepfake traces, DeeptraceReward provides a rigorous testbed and training signal for socially aware and trustworthy video generation.
CVAug 10, 2025
FormCoach: Lift Smarter, Not HarderXiaoye Zuo, Nikos Athanasiou, Ginger Delmas et al.
Good form is the difference between strength and strain, yet for the fast-growing community of at-home fitness enthusiasts, expert feedback is often out of reach. FormCoach transforms a simple camera into an always-on, interactive AI training partner, capable of spotting subtle form errors and delivering tailored corrections in real time, leveraging vision-language models (VLMs). We showcase this capability through a web interface and benchmark state-of-the-art VLMs on a dataset of 1,700 expert-annotated user-reference video pairs spanning 22 strength and mobility exercises. To accelerate research in AI-driven coaching, we release both the dataset and an automated, rubric-based evaluation pipeline, enabling standardized comparison across models. Our benchmarks reveal substantial gaps compared to human-level coaching, underscoring both the challenges and opportunities in integrating nuanced, context-aware movement analysis into interactive AI systems. By framing form correction as a collaborative and creative process between humans and machines, FormCoach opens a new frontier in embodied AI.
CLJun 17, 2024
FamiCom: Further Demystifying Prompts for Language Models with Task-Agnostic Performance EstimationBangzheng Li, Ben Zhou, Xingyu Fu et al.
Language models have shown impressive in-context-learning capabilities, which allow them to benefit from input prompts and perform better on downstream end tasks. Existing works investigate the mechanisms behind this observation, and propose label-agnostic prompt metrics that can better estimate end-task performances. One popular approach is using perplexity as a way to measure models' familiarity with the prompt. While showing consistent improvements on in-domain tasks, we found that familiarity metrics such as perplexity cannot accurately estimate performance in complicated situations such as task or domain transferring scenarios. In this work, we propose a revised measure called FamiCom, providing a more comprehensive measure for task-agnostic performance estimation. Specifically, FamiCom combines familiarity with \textit{complexity} -- the inherent difficulty of end tasks, which is an important factor missing from current metrics. Experiments show that FamiCom strongly correlates with end-task performances, producing a 0.85 Spearman's correlation, versus 0.43 of familiarity-only ones'. We further apply FamiCom to automatic prompt and demonstration selection, and outperform existing methods and baselines by more than 7.0% in accuracy.
CVJun 13, 2024
Visual Sketchpad: Sketching as a Visual Chain of Thought for Multimodal Language ModelsYushi Hu, Weijia Shi, Xingyu Fu et al.
Humans draw to facilitate reasoning: we draw auxiliary lines when solving geometry problems; we mark and circle when reasoning on maps; we use sketches to amplify our ideas and relieve our limited-capacity working memory. However, such actions are missing in current multimodal language models (LMs). Current chain-of-thought and tool-use paradigms only use text as intermediate reasoning steps. In this work, we introduce Sketchpad, a framework that gives multimodal LMs a visual sketchpad and tools to draw on the sketchpad. The LM conducts planning and reasoning according to the visual artifacts it has drawn. Different from prior work, which uses text-to-image models to enable LMs to draw, Sketchpad enables LMs to draw with lines, boxes, marks, etc., which is closer to human sketching and better facilitates reasoning. Sketchpad can also use specialist vision models during the sketching process (e.g., draw bounding boxes with object detection models, draw masks with segmentation models), to further enhance visual perception and reasoning. We experiment with a wide range of math tasks (including geometry, functions, graphs, and chess) and complex visual reasoning tasks. Sketchpad substantially improves performance on all tasks over strong base models with no sketching, yielding an average gain of 12.7% on math tasks, and 8.6% on vision tasks. GPT-4o with Sketchpad sets a new state of the art on all tasks, including V*Bench (80.3%), BLINK spatial reasoning (83.9%), and visual correspondence (80.8%). All codes and data are in https://visualsketchpad.github.io/.
CVJun 11, 2024
Commonsense-T2I Challenge: Can Text-to-Image Generation Models Understand Commonsense?Xingyu Fu, Muyu He, Yujie Lu et al.
We present a novel task and benchmark for evaluating the ability of text-to-image(T2I) generation models to produce images that align with commonsense in real life, which we call Commonsense-T2I. Given two adversarial text prompts containing an identical set of action words with minor differences, such as "a lightbulb without electricity" v.s. "a lightbulb with electricity", we evaluate whether T2I models can conduct visual-commonsense reasoning, e.g. produce images that fit "the lightbulb is unlit" vs. "the lightbulb is lit" correspondingly. Commonsense-T2I presents an adversarial challenge, providing pairwise text prompts along with expected outputs. The dataset is carefully hand-curated by experts and annotated with fine-grained labels, such as commonsense type and likelihood of the expected outputs, to assist analyzing model behavior. We benchmark a variety of state-of-the-art (sota) T2I models and surprisingly find that, there is still a large gap between image synthesis and real life photos--even the DALL-E 3 model could only achieve 48.92% on Commonsense-T2I, and the stable diffusion XL model only achieves 24.92% accuracy. Our experiments show that GPT-enriched prompts cannot solve this challenge, and we include a detailed analysis about possible reasons for such deficiency. We aim for Commonsense-T2I to serve as a high-quality evaluation benchmark for T2I commonsense checking, fostering advancements in real life image generation.
CLMay 30, 2023
Generate then Select: Open-ended Visual Question Answering Guided by World KnowledgeXingyu Fu, Sheng Zhang, Gukyeong Kwon et al.
The open-ended Visual Question Answering (VQA) task requires AI models to jointly reason over visual and natural language inputs using world knowledge. Recently, pre-trained Language Models (PLM) such as GPT-3 have been applied to the task and shown to be powerful world knowledge sources. However, these methods suffer from low knowledge coverage caused by PLM bias -- the tendency to generate certain tokens over other tokens regardless of prompt changes, and high dependency on the PLM quality -- only models using GPT-3 can achieve the best result. To address the aforementioned challenges, we propose RASO: a new VQA pipeline that deploys a generate-then-select strategy guided by world knowledge for the first time. Rather than following the de facto standard to train a multi-modal model that directly generates the VQA answer, RASO first adopts PLM to generate all the possible answers, and then trains a lightweight answer selection model for the correct answer. As proved in our analysis, RASO expands the knowledge coverage from in-domain training data by a large margin. We provide extensive experimentation and show the effectiveness of our pipeline by advancing the state-of-the-art by 4.1% on OK-VQA, without additional computation cost. Code and models are released at http://cogcomp.org/page/publication_view/1010
CLMay 24, 2023
Dynamic Clue Bottlenecks: Towards Interpretable-by-Design Visual Question AnsweringXingyu Fu, Ben Zhou, Sihao Chen et al.
Recent advances in multimodal large language models (LLMs) have shown extreme effectiveness in visual question answering (VQA). However, the design nature of these end-to-end models prevents them from being interpretable to humans, undermining trust and applicability in critical domains. While post-hoc rationales offer certain insight into understanding model behavior, these explanations are not guaranteed to be faithful to the model. In this paper, we address these shortcomings by introducing an interpretable by design model that factors model decisions into intermediate human-legible explanations, and allows people to easily understand why a model fails or succeeds. We propose the Dynamic Clue Bottleneck Model ( (DCLUB), a method that is designed towards an inherently interpretable VQA system. DCLUB provides an explainable intermediate space before the VQA decision and is faithful from the beginning, while maintaining comparable performance to black-box systems. Given a question, DCLUB first returns a set of visual clues: natural language statements of visually salient evidence from the image, and then generates the output based solely on the visual clues. To supervise and evaluate the generation of VQA explanations within DCLUB, we collect a dataset of 1.7k reasoning-focused questions with visual clues. Evaluations show that our inherently interpretable system can improve 4.64% over a comparable black-box system in reasoning-focused questions while preserving 99.43% of performance on VQA-v2.
NAAug 30, 2021
An FEA surrogate model with Boundary Oriented Graph Embedding approachXingyu Fu, Fengfeng Zhou, Dheeraj Peddireddy et al.
In this work, we present a Boundary Oriented Graph Embedding (BOGE) approach for the Graph Neural Network (GNN) to serve as a general surrogate model for regressing physical fields and solving boundary value problems. Providing shortcuts for both boundary elements and local neighbor elements, the BOGE approach can embed structured mesh elements into the graph and performs an efficient regression on large-scale triangular-mesh-based FEA results, which cannot be realized by other machine-learning-based surrogate methods. Focusing on the cantilever beam problem, our BOGE approach cannot only fit the distribution of stress fields but also regresses the topological optimization results, which show its potential of realizing abstract decision-making design process. The BOGE approach with 3-layer DeepGCN model \textcolor{blue}{achieves the regression with MSE of 0.011706 (2.41\% MAPE) for stress field prediction and 0.002735 MSE (with 1.58\% elements having error larger than 0.01) for topological optimization.} The overall concept of the BOGE approach paves the way for a general and efficient deep-learning-based FEA simulator that will benefit both industry and design-related areas.
CLSep 2, 2020
SRQA: Synthetic Reader for Factoid Question AnsweringJiuniu Wang, Wenjia Xu, Xingyu Fu et al.
The question answering system can answer questions from various fields and forms with deep neural networks, but it still lacks effective ways when facing multiple evidences. We introduce a new model called SRQA, which means Synthetic Reader for Factoid Question Answering. This model enhances the question answering system in the multi-document scenario from three aspects: model structure, optimization goal, and training method, corresponding to Multilayer Attention (MA), Cross Evidence (CE), and Adversarial Training (AT) respectively. First, we propose a multilayer attention network to obtain a better representation of the evidences. The multilayer attention mechanism conducts interaction between the question and the passage within each layer, making the token representation of evidences in each layer takes the requirement of the question into account. Second, we design a cross evidence strategy to choose the answer span within more evidences. We improve the optimization goal, considering all the answers' locations in multiple evidences as training targets, which leads the model to reason among multiple evidences. Third, adversarial training is employed to high-level variables besides the word embedding in our model. A new normalization method is also proposed for adversarial perturbations so that we can jointly add perturbations to several target variables. As an effective regularization method, adversarial training enhances the model's ability to process noisy data. Combining these three strategies, we enhance the contextual representation and locating ability of our model, which could synthetically extract the answer span from several evidences. We perform SRQA on the WebQA dataset, and experiments show that our model outperforms the state-of-the-art models (the best fuzzy score of our model is up to 78.56%, with an improvement of about 2%).
CLSep 2, 2020
ASTRAL: Adversarial Trained LSTM-CNN for Named Entity RecognitionJiuniu Wang, Wenjia Xu, Xingyu Fu et al.
Named Entity Recognition (NER) is a challenging task that extracts named entities from unstructured text data, including news, articles, social comments, etc. The NER system has been studied for decades. Recently, the development of Deep Neural Networks and the progress of pre-trained word embedding have become a driving force for NER. Under such circumstances, how to make full use of the information extracted by word embedding requires more in-depth research. In this paper, we propose an Adversarial Trained LSTM-CNN (ASTRAL) system to improve the current NER method from both the model structure and the training process. In order to make use of the spatial information between adjacent words, Gated-CNN is introduced to fuse the information of adjacent words. Besides, a specific Adversarial training method is proposed to deal with the overfitting problem in NER. We add perturbation to variables in the network during the training process, making the variables more diverse, improving the generalization and robustness of the model. Our model is evaluated on three benchmarks, CoNLL-03, OntoNotes 5.0, and WNUT-17, achieving state-of-the-art results. Ablation study and case study also show that our system can converge faster and is less prone to overfitting.
CLMay 2, 2020
Design Challenges in Low-resource Cross-lingual Entity LinkingXingyu Fu, Weijia Shi, Xiaodong Yu et al.
Cross-lingual Entity Linking (XEL), the problem of grounding mentions of entities in a foreign language text into an English knowledge base such as Wikipedia, has seen a lot of research in recent years, with a range of promising techniques. However, current techniques do not rise to the challenges introduced by text in low-resource languages (LRL) and, surprisingly, fail to generalize to text not taken from Wikipedia, on which they are usually trained. This paper provides a thorough analysis of low-resource XEL techniques, focusing on the key step of identifying candidate English Wikipedia titles that correspond to a given foreign language mention. Our analysis indicates that current methods are limited by their reliance on Wikipedia's interlanguage links and thus suffer when the foreign language's Wikipedia is small. We conclude that the LRL setting requires the use of outside-Wikipedia cross-lingual resources and present a simple yet effective zero-shot XEL system, QuEL, that utilizes search engines query logs. With experiments on 25 languages, QuEL~shows an average increase of 25\% in gold candidate recall and of 13\% in end-to-end linking accuracy over state-of-the-art baselines.
AISep 27, 2018
AlphaGomoku: An AlphaGo-based Gomoku Artificial Intelligence using Curriculum LearningZheng Xie, XingYu Fu, JinYuan Yu
In this project, we combine AlphaGo algorithm with Curriculum Learning to crack the game of Gomoku. Modifications like Double Networks Mechanism and Winning Value Decay are implemented to solve the intrinsic asymmetry and short-sight of Gomoku. Our final AI AlphaGomoku, through two days' training on a single GPU, has reached humans' playing level.
CLSep 3, 2018
A3Net: Adversarial-and-Attention Network for Machine Reading ComprehensionJiuniu Wang, Xingyu Fu, Guangluan Xu et al.
In this paper, we introduce Adversarial-and-attention Network (A3Net) for Machine Reading Comprehension. This model extends existing approaches from two perspectives. First, adversarial training is applied to several target variables within the model, rather than only to the inputs or embeddings. We control the norm of adversarial perturbations according to the norm of original target variables, so that we can jointly add perturbations to several target variables during training. As an effective regularization method, adversarial training improves robustness and generalization of our model. Second, we propose a multi-layer attention network utilizing three kinds of high-efficiency attention mechanisms. Multi-layer attention conducts interaction between question and passage within each layer, which contributes to reasonable representation and understanding of the model. Combining these two contributions, we enhance the diversity of dataset and the information extracting ability of the model at the same time. Meanwhile, we construct A3Net for the WebQA dataset. Results show that our model outperforms the state-of-the-art models (improving Fuzzy Score from 73.50% to 77.0%).
PMJun 5, 2018
A Machine Learning Framework for Stock SelectionXingYu Fu, JinHong Du, YiFeng Guo et al.
This paper demonstrates how to apply machine learning algorithms to distinguish good stocks from the bad stocks. To this end, we construct 244 technical and fundamental features to characterize each stock, and label stocks according to their ranking with respect to the return-to-volatility ratio. Algorithms ranging from traditional statistical learning methods to recently popular deep learning method, e.g. Logistic Regression (LR), Random Forest (RF), Deep Neural Network (DNN), and the Stacking, are trained to solve the classification task. Genetic Algorithm (GA) is also used to implement feature selection. The effectiveness of the stock selection strategy is validated in Chinese stock market in both statistical and practical aspects, showing that: 1) Stacking outperforms other models reaching an AUC score of 0.972; 2) Genetic Algorithm picks a subset of 114 features and the prediction performances of all models remain almost unchanged after the selection procedure, which suggests some features are indeed redundant; 3) LR and DNN are radical models; RF is risk-neutral model; Stacking is somewhere between DNN and RF. 4) The portfolios constructed by our models outperform market average in back tests.
CLFeb 26, 2018
Language Distribution Prediction based on Batch Markov Monte Carlo Simulation with MigrationXingYu Fu, ZiYi Yang, XiuWen Duan
Language spreading is a complex mechanism that involves issues like culture, economics, migration, population etc. In this paper, we propose a set of methods to model the dynamics of the spreading system. To model the randomness of language spreading, we propose the Batch Markov Monte Carlo Simulation with Migration(BMMCSM) algorithm, in which each agent is treated as a language stack. The agent learns languages and migrates based on the proposed Batch Markov Property according to the transition matrix T and migration matrix M. Since population plays a crucial role in language spreading, we also introduce the Mortality and Fertility Mechanism, which controls the birth and death of the simulated agents, into the BMMCSM algorithm. The simulation results of BMMCSM show that the numerical and geographic distribution of languages varies across the time. The change of distribution fits the world cultural and economic development trend. Next, when we construct Matrix T, there are some entries of T can be directly calculated from historical statistics while some entries of T is unknown. Thus, the key to the success of the BMMCSM lies in the accurate estimation of transition matrix T by estimating the unknown entries of T under the supervision of the known entries. To achieve this, we first construct a 20 by 20 by 5 factor tensor X to characterize each entry of T. Then we train a Random Forest Regressor on the known entries of T and use the trained regressor to predict the unknown entries. The reason why we choose Random Forest(RF) is that, compared to Single Decision Tree, it conquers the problem of over fitting and the Shapiro test also suggests that the residual of RF subjects to the Normal distribution.