NESep 11, 2023
Neuromorphic Auditory Perception by Neural SpiketrumHuajin Tang, Pengjie Gu, Jayawan Wijekoon et al.
Neuromorphic computing holds the promise to achieve the energy efficiency and robust learning performance of biological neural systems. To realize the promised brain-like intelligence, it needs to solve the challenges of the neuromorphic hardware architecture design of biological neural substrate and the hardware amicable algorithms with spike-based encoding and learning. Here we introduce a neural spike coding model termed spiketrum, to characterize and transform the time-varying analog signals, typically auditory signals, into computationally efficient spatiotemporal spike patterns. It minimizes the information loss occurring at the analog-to-spike transformation and possesses informational robustness to neural fluctuations and spike losses. The model provides a sparse and efficient coding scheme with precisely controllable spike rate that facilitates training of spiking neural networks in various auditory perception tasks. We further investigate the algorithm-hardware co-designs through a neuromorphic cochlear prototype which demonstrates that our approach can provide a systematic solution for spike-based artificial intelligence by fully exploiting its advantages with spike-based computation.
AIMar 5, 2024
Cradle: Empowering Foundation Agents Towards General Computer ControlWeihao Tan, Wentao Zhang, Xinrun Xu et al.
Despite the success in specific scenarios, existing foundation agents still struggle to generalize across various virtual scenarios, mainly due to the dramatically different encapsulations of environments with manually designed observation and action spaces. To handle this issue, we propose the General Computer Control (GCC) setting to restrict foundation agents to interact with software through the most unified and standardized interface, i.e., using screenshots as input and keyboard and mouse actions as output. We introduce Cradle, a modular and flexible LMM-powered framework, as a preliminary attempt towards GCC. Enhanced by six key modules, Cradle can understand input screenshots and output executable code for low-level keyboard and mouse control after high-level planning, so that Cradle can interact with any software and complete long-horizon complex tasks without relying on any built-in APIs. Experimental results show that Cradle exhibits remarkable generalizability and impressive performance across four previously unexplored commercial video games, five software applications, and a comprehensive benchmark, OSWorld. Cradle is the first to enable foundation agents to follow the main storyline and complete 40-minute-long real missions in the complex AAA game Red Dead Redemption 2 (RDR2). Cradle can also create a city of a thousand people in Cities: Skylines, farm and harvest parsnips in Stardew Valley, and trade and bargain with a maximal weekly total profit of 87% in Dealer's Life 2. Cradle can not only operate daily software, like Chrome, Outlook, and Feishu, but also edit images and videos using Meitu and CapCut. Cradle greatly extends the reach of foundation agents by enabling the easy conversion of any software, especially complex games, into benchmarks to evaluate agents' various abilities and facilitate further data collection, thus paving the way for generalist agents.
IRSep 26, 2025
MTRec: Learning to Align with User Preferences via Mental Reward ModelsMengchen Zhao, Yifan Gao, Yaqing Hou et al.
Recommendation models are predominantly trained using implicit user feedback, since explicit feedback is often costly to obtain. However, implicit feedback, such as clicks, does not always reflect users' real preferences. For example, a user might click on a news article because of its attractive headline, but end up feeling uncomfortable after reading the content. In the absence of explicit feedback, such erroneous implicit signals may severely mislead recommender systems. In this paper, we propose MTRec, a novel sequential recommendation framework designed to align with real user preferences by uncovering their internal satisfaction on recommended items. Specifically, we introduce a mental reward model to quantify user satisfaction and propose a distributional inverse reinforcement learning approach to learn it. The learned mental reward model is then used to guide recommendation models to better align with users' real preferences. Our experiments show that MTRec brings significant improvements to a variety of recommendation models. We also deploy MTRec on an industrial short video platform and observe a 7 percent increase in average user viewing time.