Xinhai Liu

CV
h-index40
16papers
1,127citations
Novelty61%
AI Score59

16 Papers

CVJan 21, 2025Code
Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation

Zibo Zhao, Zeqiang Lai, Qingxiang Lin et al.

We present Hunyuan3D 2.0, an advanced large-scale 3D synthesis system for generating high-resolution textured 3D assets. This system includes two foundation components: a large-scale shape generation model -- Hunyuan3D-DiT, and a large-scale texture synthesis model -- Hunyuan3D-Paint. The shape generative model, built on a scalable flow-based diffusion transformer, aims to create geometry that properly aligns with a given condition image, laying a solid foundation for downstream applications. The texture synthesis model, benefiting from strong geometric and diffusion priors, produces high-resolution and vibrant texture maps for either generated or hand-crafted meshes. Furthermore, we build Hunyuan3D-Studio -- a versatile, user-friendly production platform that simplifies the re-creation process of 3D assets. It allows both professional and amateur users to manipulate or even animate their meshes efficiently. We systematically evaluate our models, showing that Hunyuan3D 2.0 outperforms previous state-of-the-art models, including the open-source models and closed-source models in geometry details, condition alignment, texture quality, and etc. Hunyuan3D 2.0 is publicly released in order to fill the gaps in the open-source 3D community for large-scale foundation generative models. The code and pre-trained weights of our models are available at: https://github.com/Tencent/Hunyuan3D-2

58.6GRMar 11
TopGen: Learning Structural Layouts and Cross-Fields for Quadrilateral Mesh Generation

Yuguang Chen, Xinhai Liu, Xiangyu Zhu et al.

High-quality quadrilateral mesh generation is a fundamental challenge in computer graphics. Traditional optimization-based methods are often constrained by the topological quality of input meshes and suffer from severe efficiency bottlenecks, frequently becoming computationally prohibitive when handling high-resolution models. While emerging learning-based approaches offer greater flexibility, they primarily focus on cross-field prediction, often resulting in the loss of critical structural layouts and a lack of editability. In this paper, we propose TopGen, a robust and efficient learning-based framework that mimics professional manual modeling workflows by simultaneously predicting structural layouts and cross-fields. By processing input triangular meshes through point cloud sampling and a shape encoder, TopGen is inherently robust to non-manifold geometries and low-quality initial topologies. We introduce a dual-query decoder using edge-based and face-based sampling points as queries to perform structural line classification and cross-field regression in parallel. This integrated approach explicitly extracts the geometric skeleton while concurrently capturing orientation fields. Such synergy ensures the preservation of geometric integrity and provides an intuitive, editable foundation for subsequent quadrilateral remeshing. To support this framework, we also introduce a large-scale quadrilateral mesh dataset, TopGen-220K, featuring high-quality paired data comprising raw triangular meshes, structural layouts, cross-fields, and their corresponding quad meshes. Experimental results demonstrate that TopGen significantly outperforms existing state-of-the-art methods in both geometric fidelity and topological edge flow rationality.

CVNov 4, 2024
Hunyuan3D 1.0: A Unified Framework for Text-to-3D and Image-to-3D Generation

Xianghui Yang, Huiwen Shi, Bowen Zhang et al.

While 3D generative models have greatly improved artists' workflows, the existing diffusion models for 3D generation suffer from slow generation and poor generalization. To address this issue, we propose a two-stage approach named Hunyuan3D 1.0 including a lite version and a standard version, that both support text- and image-conditioned generation. In the first stage, we employ a multi-view diffusion model that efficiently generates multi-view RGB in approximately 4 seconds. These multi-view images capture rich details of the 3D asset from different viewpoints, relaxing the tasks from single-view to multi-view reconstruction. In the second stage, we introduce a feed-forward reconstruction model that rapidly and faithfully reconstructs the 3D asset given the generated multi-view images in approximately 7 seconds. The reconstruction network learns to handle noises and in-consistency introduced by the multi-view diffusion and leverages the available information from the condition image to efficiently recover the 3D structure. Our framework involves the text-to-image model, i.e., Hunyuan-DiT, making it a unified framework to support both text- and image-conditioned 3D generation. Our standard version has 3x more parameters than our lite and other existing model. Our Hunyuan3D 1.0 achieves an impressive balance between speed and quality, significantly reducing generation time while maintaining the quality and diversity of the produced assets.

CVNov 2, 2024
MultiPull: Detailing Signed Distance Functions by Pulling Multi-Level Queries at Multi-Step

Takeshi Noda, Chao Chen, Weiqi Zhang et al.

Reconstructing a continuous surface from a raw 3D point cloud is a challenging task. Recent methods usually train neural networks to overfit on single point clouds to infer signed distance functions (SDFs). However, neural networks tend to smooth local details due to the lack of ground truth signed distances or normals, which limits the performance of overfitting-based methods in reconstruction tasks. To resolve this issue, we propose a novel method, named MultiPull, to learn multi-scale implicit fields from raw point clouds by optimizing accurate SDFs from coarse to fine. We achieve this by mapping 3D query points into a set of frequency features, which makes it possible to leverage multi-level features during optimization. Meanwhile, we introduce optimization constraints from the perspective of spatial distance and normal consistency, which play a key role in point cloud reconstruction based on multi-scale optimization strategies. Our experiments on widely used object and scene benchmarks demonstrate that our method outperforms the state-of-the-art methods in surface reconstruction.

CVSep 16, 2025
Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation

Biwen Lei, Yang Li, Xinhai Liu et al.

The creation of high-quality 3D assets, a cornerstone of modern game development, has long been characterized by labor-intensive and specialized workflows. This paper presents Hunyuan3D Studio, an end-to-end AI-powered content creation platform designed to revolutionize the game production pipeline by automating and streamlining the generation of game-ready 3D assets. At its core, Hunyuan3D Studio integrates a suite of advanced neural modules (such as Part-level 3D Generation, Polygon Generation, Semantic UV, etc.) into a cohesive and user-friendly system. This unified framework allows for the rapid transformation of a single concept image or textual description into a fully-realized, production-quality 3D model complete with optimized geometry and high-fidelity PBR textures. We demonstrate that assets generated by Hunyuan3D Studio are not only visually compelling but also adhere to the stringent technical requirements of contemporary game engines, significantly reducing iteration time and lowering the barrier to entry for 3D content creation. By providing a seamless bridge from creative intent to technical asset, Hunyuan3D Studio represents a significant leap forward for AI-assisted workflows in game development and interactive media.

GRJun 22, 2025
Auto-Regressive Surface Cutting

Yang Li, Victor Cheung, Xinhai Liu et al.

Surface cutting is a fundamental task in computer graphics, with applications in UV parameterization, texture mapping, and mesh decomposition. However, existing methods often produce technically valid but overly fragmented atlases that lack semantic coherence. We introduce SeamGPT, an auto-regressive model that generates cutting seams by mimicking professional workflows. Our key technical innovation lies in formulating surface cutting as a next token prediction task: sample point clouds on mesh vertices and edges, encode them as shape conditions, and employ a GPT-style transformer to sequentially predict seam segments with quantized 3D coordinates. Our approach achieves exceptional performance on UV unwrapping benchmarks containing both manifold and non-manifold meshes, including artist-created, and 3D-scanned models. In addition, it enhances existing 3D segmentation tools by providing clean boundaries for part decomposition.

GRSep 25, 2025
SeamCrafter: Enhancing Mesh Seam Generation for Artist UV Unwrapping via Reinforcement Learning

Duoteng Xu, Yuguang Chen, Jing Li et al.

Mesh seams play a pivotal role in partitioning 3D surfaces for UV parametrization and texture mapping. Poorly placed seams often result in severe UV distortion or excessive fragmentation, thereby hindering texture synthesis and disrupting artist workflows. Existing methods frequently trade one failure mode for another-producing either high distortion or many scattered islands. To address this, we introduce SeamCrafter, an autoregressive GPT-style seam generator conditioned on point cloud inputs. SeamCrafter employs a dual-branch point-cloud encoder that disentangles and captures complementary topological and geometric cues during pretraining. To further enhance seam quality, we fine-tune the model using Direct Preference Optimization (DPO) on a preference dataset derived from a novel seam-evaluation framework. This framework assesses seams primarily by UV distortion and fragmentation, and provides pairwise preference labels to guide optimization. Extensive experiments demonstrate that SeamCrafter produces seams with substantially lower distortion and fragmentation than prior approaches, while preserving topological consistency and visual fidelity.

GRSep 25, 2025
ArtUV: Artist-style UV Unwrapping

Yuguang Chen, Xinhai Liu, Yang Li et al.

UV unwrapping is an essential task in computer graphics, enabling various visual editing operations in rendering pipelines. However, existing UV unwrapping methods struggle with time-consuming, fragmentation, lack of semanticity, and irregular UV islands, limiting their practical use. An artist-style UV map must not only satisfy fundamental criteria, such as overlap-free mapping and minimal distortion, but also uphold higher-level standards, including clean boundaries, efficient space utilization, and semantic coherence. We introduce ArtUV, a fully automated, end-to-end method for generating artist-style UV unwrapping. We simulates the professional UV mapping process by dividing it into two stages: surface seam prediction and artist-style UV parameterization. In the seam prediction stage, SeamGPT is used to generate semantically meaningful cutting seams. Then, in the parameterization stage, a rough UV obtained from an optimization-based method, along with the mesh, is fed into an Auto-Encoder, which refines it into an artist-style UV map. Our method ensures semantic consistency and preserves topological structure, making the UV map ready for 2D editing. We evaluate ArtUV across multiple benchmarks and show that it serves as a versatile solution, functioning seamlessly as either a plug-in for professional rendering tools or as a standalone system for rapid, high-quality UV generation.

CVMay 10, 2023
D-Net: Learning for Distinctive Point Clouds by Self-Attentive Point Searching and Learnable Feature Fusion

Xinhai Liu, Zhizhong Han, Sanghuk Lee et al.

Learning and selecting important points on a point cloud is crucial for point cloud understanding in various applications. Most of early methods selected the important points on 3D shapes by analyzing the intrinsic geometric properties of every single shape, which fails to capture the importance of points that distinguishes a shape from objects of other classes, i.e., the distinction of points. To address this problem, we propose D-Net (Distinctive Network) to learn for distinctive point clouds based on a self-attentive point searching and a learnable feature fusion. Specifically, in the self-attentive point searching, we first learn the distinction score for each point to reveal the distinction distribution of the point cloud. After ranking the learned distinction scores, we group a point cloud into a high distinctive point set and a low distinctive one to enrich the fine-grained point cloud structure. To generate a compact feature representation for each distinctive point set, a stacked self-gated convolution is proposed to extract the distinctive features. Finally, we further introduce a learnable feature fusion mechanism to aggregate multiple distinctive features into a global point cloud representation in a channel-wise aggregation manner. The results also show that the learned distinction distribution of a point cloud is highly consistent with objects of the same class and different from objects of other classes. Extensive experiments on public datasets, including ModelNet and ShapeNet part dataset, demonstrate the ability to learn for distinctive point clouds, which helps to achieve the state-of-the-art performance in some shape understanding applications.

CVDec 8, 2020
SPU-Net: Self-Supervised Point Cloud Upsampling by Coarse-to-Fine Reconstruction with Self-Projection Optimization

Xinhai Liu, Xinchen Liu, Yu-Shen Liu et al.

The task of point cloud upsampling aims to acquire dense and uniform point sets from sparse and irregular point sets. Although significant progress has been made with deep learning models, state-of-the-art methods require ground-truth dense point sets as the supervision, which makes them limited to be trained under synthetic paired training data and not suitable to be under real-scanned sparse data. However, it is expensive and tedious to obtain large numbers of paired sparse-dense point sets as supervision from real-scanned sparse data. To address this problem, we propose a self-supervised point cloud upsampling network, named SPU-Net, to capture the inherent upsampling patterns of points lying on the underlying object surface. Specifically, we propose a coarse-to-fine reconstruction framework, which contains two main components: point feature extraction and point feature expansion, respectively. In the point feature extraction, we integrate the self-attention module with the graph convolution network (GCN) to capture context information inside and among local regions simultaneously. In the point feature expansion, we introduce a hierarchically learnable folding strategy to generate upsampled point sets with learnable 2D grids. Moreover, to further optimize the noisy points in the generated point sets, we propose a novel self-projection optimization associated with uniform and reconstruction terms as a joint loss to facilitate the self-supervised point cloud upsampling. We conduct various experiments on both synthetic and real-scanned datasets, and the results demonstrate that we achieve comparable performances to state-of-the-art supervised methods.

CVMay 26, 2020
Fine-Grained 3D Shape Classification with Hierarchical Part-View Attentions

Xinhai Liu, Zhizhong Han, Yu-Shen Liu et al.

Fine-grained 3D shape classification is important for shape understanding and analysis, which poses a challenging research problem. However, the studies on the fine-grained 3D shape classification have rarely been explored, due to the lack of fine-grained 3D shape benchmarks. To address this issue, we first introduce a new 3D shape dataset (named FG3D dataset) with fine-grained class labels, which consists of three categories including airplane, car and chair. Each category consists of several subcategories at a fine-grained level. According to our experiments under this fine-grained dataset, we find that state-of-the-art methods are significantly limited by the small variance among subcategories in the same category. To resolve this problem, we further propose a novel fine-grained 3D shape classification method named FG3D-Net to capture the fine-grained local details of 3D shapes from multiple rendered views. Specifically, we first train a Region Proposal Network (RPN) to detect the generally semantic parts inside multiple views under the benchmark of generally semantic part detection. Then, we design a hierarchical part-view attention aggregation module to learn a global shape representation by aggregating generally semantic part features, which preserves the local details of 3D shapes. The part-view attention module hierarchically leverages part-level and view-level attention to increase the discriminability of our features. The part-level attention highlights the important parts in each view while the view-level attention highlights the discriminative views among all the views of the same object. In addition, we integrate a Recurrent Neural Network (RNN) to capture the spatial relationships among sequential views from different viewpoints. Our results under the fine-grained 3D shape dataset show that our method outperforms other state-of-the-art methods.

CVMar 18, 2020
LRC-Net: Learning Discriminative Features on Point Clouds by Encoding Local Region Contexts

Xinhai Liu, Zhizhong Han, Fangzhou Hong et al.

Learning discriminative feature directly on point clouds is still challenging in the understanding of 3D shapes. Recent methods usually partition point clouds into local region sets, and then extract the local region features with fixed-size CNN or MLP, and finally aggregate all individual local features into a global feature using simple max pooling. However, due to the irregularity and sparsity in sampled point clouds, it is hard to encode the fine-grained geometry of local regions and their spatial relationships when only using the fixed-size filters and individual local feature integration, which limit the ability to learn discriminative features. To address this issue, we present a novel Local-Region-Context Network (LRC-Net), to learn discriminative features on point clouds by encoding the fine-grained contexts inside and among local regions simultaneously. LRC-Net consists of two main modules. The first module, named intra-region context encoding, is designed for capturing the geometric correlation inside each local region by novel variable-size convolution filter. The second module, named inter-region context encoding, is proposed for integrating the spatial relationships among local regions based on spatial similarity measures. Experimental results show that LRC-Net is competitive with state-of-the-art methods in shape classification and shape segmentation applications.

CVAug 29, 2019
Point2SpatialCapsule: Aggregating Features and Spatial Relationships of Local Regions on Point Clouds using Spatial-aware Capsules

Xin Wen, Zhizhong Han, Xinhai Liu et al.

Learning discriminative shape representation directly on point clouds is still challenging in 3D shape analysis and understanding. Recent studies usually involve three steps: first splitting a point cloud into some local regions, then extracting corresponding feature of each local region, and finally aggregating all individual local region features into a global feature as shape representation using simple max pooling. However, such pooling-based feature aggregation methods do not adequately take the spatial relationships between local regions into account, which greatly limits the ability to learn discriminative shape representation. To address this issue, we propose a novel deep learning network, named Point2SpatialCapsule, for aggregating features and spatial relationships of local regions on point clouds, which aims to learn more discriminative shape representation. Compared with traditional max-pooling based feature aggregation networks, Point2SpatialCapsule can explicitly learn not only geometric features of local regions but also spatial relationships among them. It consists of two modules. To resolve the disorder problem of local regions, the first module, named geometric feature aggregation, is designed to aggregate the local region features into the learnable cluster centers, which explicitly encodes the spatial locations from the original 3D space. The second module, named spatial relationship aggregation, is proposed for further aggregating clustered features and the spatial relationships among them in the feature space using the spatial-aware capsules developed in this paper. Compared to the previous capsule network based methods, the feature routing on the spatial-aware capsules can learn more discriminative spatial relationships among local regions for point clouds, which establishes a direct mapping between log priors and the spatial locations through feature clusters.

CVAug 2, 2019
L2G Auto-encoder: Understanding Point Clouds by Local-to-Global Reconstruction with Hierarchical Self-Attention

Xinhai Liu, Zhizhong Han, Xin Wen et al.

Auto-encoder is an important architecture to understand point clouds in an encoding and decoding procedure of self reconstruction. Current auto-encoder mainly focuses on the learning of global structure by global shape reconstruction, while ignoring the learning of local structures. To resolve this issue, we propose Local-to-Global auto-encoder (L2G-AE) to simultaneously learn the local and global structure of point clouds by local to global reconstruction. Specifically, L2G-AE employs an encoder to encode the geometry information of multiple scales in a local region at the same time. In addition, we introduce a novel hierarchical self-attention mechanism to highlight the important points, scales and regions at different levels in the information aggregation of the encoder. Simultaneously, L2G-AE employs a recurrent neural network (RNN) as decoder to reconstruct a sequence of scales in a local region, based on which the global point cloud is incrementally reconstructed. Our outperforming results in shape classification, retrieval and upsampling show that L2G-AE can understand point clouds better than state-of-the-art methods.

CVMay 18, 2019
Parts4Feature: Learning 3D Global Features from Generally Semantic Parts in Multiple Views

Zhizhong Han, Xinhai Liu, Yu-Shen Liu et al.

Deep learning has achieved remarkable results in 3D shape analysis by learning global shape features from the pixel-level over multiple views. Previous methods, however, compute low-level features for entire views without considering part-level information. In contrast, we propose a deep neural network, called Parts4Feature, to learn 3D global features from part-level information in multiple views. We introduce a novel definition of generally semantic parts, which Parts4Feature learns to detect in multiple views from different 3D shape segmentation benchmarks. A key idea of our architecture is that it transfers the ability to detect semantically meaningful parts in multiple views to learn 3D global features. Parts4Feature achieves this by combining a local part detection branch and a global feature learning branch with a shared region proposal module. The global feature learning branch aggregates the detected parts in terms of learned part patterns with a novel multi-attention mechanism, while the region proposal module enables locally and globally discriminative information to be promoted by each other. We demonstrate that Parts4Feature outperforms the state-of-the-art under three large-scale 3D shape benchmarks.

CVNov 6, 2018
Point2Sequence: Learning the Shape Representation of 3D Point Clouds with an Attention-based Sequence to Sequence Network

Xinhai Liu, Zhizhong Han, Yu-Shen Liu et al.

Exploring contextual information in the local region is important for shape understanding and analysis. Existing studies often employ hand-crafted or explicit ways to encode contextual information of local regions. However, it is hard to capture fine-grained contextual information in hand-crafted or explicit manners, such as the correlation between different areas in a local region, which limits the discriminative ability of learned features. To resolve this issue, we propose a novel deep learning model for 3D point clouds, named Point2Sequence, to learn 3D shape features by capturing fine-grained contextual information in a novel implicit way. Point2Sequence employs a novel sequence learning model for point clouds to capture the correlations by aggregating multi-scale areas of each local region with attention. Specifically, Point2Sequence first learns the feature of each area scale in a local region. Then, it captures the correlation between area scales in the process of aggregating all area scales using a recurrent neural network (RNN) based encoder-decoder structure, where an attention mechanism is proposed to highlight the importance of different area scales. Experimental results show that Point2Sequence achieves state-of-the-art performance in shape classification and segmentation tasks.