Lex Weaver

LG
h-index26
3papers
283citations
Novelty50%
AI Score42

3 Papers

LGDec 9, 2025
Reinforcement Learning From State and Temporal Differences

Lex Weaver, Jonathan Baxter

TD($λ$) with function approximation has proved empirically successful for some complex reinforcement learning problems. For linear approximation, TD($λ$) has been shown to minimise the squared error between the approximate value of each state and the true value. However, as far as policy is concerned, it is error in the relative ordering of states that is critical, rather than error in the state values. We illustrate this point, both in simple two-state and three-state systems in which TD($λ$)--starting from an optimal policy--converges to a sub-optimal policy, and also in backgammon. We then present a modified form of TD($λ$), called STD($λ$), in which function approximators are trained with respect to relative state values on binary decision problems. A theoretical analysis, including a proof of monotonic policy improvement for STD($λ$) in the context of the two-state system, is presented, along with a comparison with Bertsekas' differential training method [1]. This is followed by successful demonstrations of STD($λ$) on the two-state system and a variation on the well known acrobot problem.

LGDec 2, 2025
A Multi-Agent, Policy-Gradient approach to Network Routing

Nigel Tao, Jonathan Baxter, Lex Weaver

Network routing is a distributed decision problem which naturally admits numerical performance measures, such as the average time for a packet to travel from source to destination. OLPOMDP, a policy-gradient reinforcement learning algorithm, was successfully applied to simulated network routing under a number of network models. Multiple distributed agents (routers) learned co-operative behavior without explicit inter-agent communication, and they avoided behavior which was individually desirable, but detrimental to the group's overall performance. Furthermore, shaping the reward signal by explicitly penalizing certain patterns of sub-optimal behavior was found to dramatically improve the convergence rate.

LGJan 10, 2013
The Optimal Reward Baseline for Gradient-Based Reinforcement Learning

Lex Weaver, Nigel Tao

There exist a number of reinforcement learning algorithms which learnby climbing the gradient of expected reward. Their long-runconvergence has been proved, even in partially observableenvironments with non-deterministic actions, and without the need fora system model. However, the variance of the gradient estimator hasbeen found to be a significant practical problem. Recent approacheshave discounted future rewards, introducing a bias-variance trade-offinto the gradient estimate. We incorporate a reward baseline into thelearning system, and show that it affects variance without introducingfurther bias. In particular, as we approach the zero-bias,high-variance parameterization, the optimal (or variance minimizing)constant reward baseline is equal to the long-term average expectedreward. Modified policy-gradient algorithms are presented, and anumber of experiments demonstrate their improvement over previous work.