CVDec 22, 2022Code
Generative Colorization of Structured Mobile Web PagesKotaro Kikuchi, Naoto Inoue, Mayu Otani et al.
Color is a critical design factor for web pages, affecting important factors such as viewer emotions and the overall trust and satisfaction of a website. Effective coloring requires design knowledge and expertise, but if this process could be automated through data-driven modeling, efficient exploration and alternative workflows would be possible. However, this direction remains underexplored due to the lack of a formalization of the web page colorization problem, datasets, and evaluation protocols. In this work, we propose a new dataset consisting of e-commerce mobile web pages in a tractable format, which are created by simplifying the pages and extracting canonical color styles with a common web browser. The web page colorization problem is then formalized as a task of estimating plausible color styles for a given web page content with a given hierarchical structure of the elements. We present several Transformer-based methods that are adapted to this task by prepending structural message passing to capture hierarchical relationships between elements. Experimental results, including a quantitative evaluation designed for this task, demonstrate the advantages of our methods over statistical and image colorization methods. The code is available at https://github.com/CyberAgentAILab/webcolor.
CVMar 14, 2023
LayoutDM: Discrete Diffusion Model for Controllable Layout GenerationNaoto Inoue, Kotaro Kikuchi, Edgar Simo-Serra et al.
Controllable layout generation aims at synthesizing plausible arrangement of element bounding boxes with optional constraints, such as type or position of a specific element. In this work, we try to solve a broad range of layout generation tasks in a single model that is based on discrete state-space diffusion models. Our model, named LayoutDM, naturally handles the structured layout data in the discrete representation and learns to progressively infer a noiseless layout from the initial input, where we model the layout corruption process by modality-wise discrete diffusion. For conditional generation, we propose to inject layout constraints in the form of masking or logit adjustment during inference. We show in the experiments that our LayoutDM successfully generates high-quality layouts and outperforms both task-specific and task-agnostic baselines on several layout tasks.
CVMar 31, 2023
Towards Flexible Multi-modal Document ModelsNaoto Inoue, Kotaro Kikuchi, Edgar Simo-Serra et al.
Creative workflows for generating graphical documents involve complex inter-related tasks, such as aligning elements, choosing appropriate fonts, or employing aesthetically harmonious colors. In this work, we attempt at building a holistic model that can jointly solve many different design tasks. Our model, which we denote by FlexDM, treats vector graphic documents as a set of multi-modal elements, and learns to predict masked fields such as element type, position, styling attributes, image, or text, using a unified architecture. Through the use of explicit multi-task learning and in-domain pre-training, our model can better capture the multi-modal relationships among the different document fields. Experimental results corroborate that our single FlexDM is able to successfully solve a multitude of different design tasks, while achieving performance that is competitive with task-specific and costly baselines.
CVSep 27, 2024
Multimodal Markup Document Models for Graphic Design CompletionKotaro Kikuchi, Ukyo Honda, Naoto Inoue et al.
We introduce MarkupDM, a multimodal markup document model that represents graphic design as an interleaved multimodal document consisting of both markup language and images. Unlike existing holistic approaches that rely on an element-by-attribute grid representation, our representation accommodates variable-length elements, type-dependent attributes, and text content. Inspired by fill-in-the-middle training in code generation, we train the model to complete the missing part of a design document from its surrounding context, allowing it to treat various design tasks in a unified manner. Our model also supports image generation by predicting discrete image tokens through a specialized tokenizer with support for image transparency. We evaluate MarkupDM on three tasks, attribute value, image, and text completion, and demonstrate that it can produce plausible designs consistent with the given context. To further illustrate the flexibility of our approach, we evaluate our approach on a new instruction-guided design completion task where our instruction-tuned MarkupDM compares favorably to state-of-the-art image editing models, especially in textual completion. These findings suggest that multimodal language models with our document representation can serve as a versatile foundation for broad design automation.
AIJul 24, 2024Code
Grammar-based Game Description Generation using Large Language ModelsTsunehiko Tanaka, Edgar Simo-Serra
Game Description Language (GDL) provides a standardized way to express diverse games in a machine-readable format, enabling automated game simulation, and evaluation. While previous research has explored game description generation using search-based methods, generating GDL descriptions from natural language remains a challenging task. This paper presents a novel framework that leverages Large Language Models (LLMs) to generate grammatically accurate game descriptions from natural language. Our approach consists of two stages: first, we gradually generate a minimal grammar based on GDL specifications; second, we iteratively improve the game description through grammar-guided generation. Our framework employs a specialized parser that identifies valid subsequences and candidate symbols from LLM responses, enabling gradual refinement of the output to ensure grammatical correctness. Experimental results demonstrate that our iterative improvement approach significantly outperforms baseline methods that directly use LLM outputs. Our code is available at https://github.com/tsunehiko/ggdg
GRSep 26, 2023
Diffusion-based Holistic Texture Rectification and SynthesisGuoqing Hao, Satoshi Iizuka, Kensho Hara et al.
We present a novel framework for rectifying occlusions and distortions in degraded texture samples from natural images. Traditional texture synthesis approaches focus on generating textures from pristine samples, which necessitate meticulous preparation by humans and are often unattainable in most natural images. These challenges stem from the frequent occlusions and distortions of texture samples in natural images due to obstructions and variations in object surface geometry. To address these issues, we propose a framework that synthesizes holistic textures from degraded samples in natural images, extending the applicability of exemplar-based texture synthesis techniques. Our framework utilizes a conditional Latent Diffusion Model (LDM) with a novel occlusion-aware latent transformer. This latent transformer not only effectively encodes texture features from partially-observed samples necessary for the generation process of the LDM, but also explicitly captures long-range dependencies in samples with large occlusions. To train our model, we introduce a method for generating synthetic data by applying geometric transformations and free-form mask generation to clean textures. Experimental results demonstrate that our framework significantly outperforms existing methods both quantitatively and quantitatively. Furthermore, we conduct comprehensive ablation studies to validate the different components of our proposed framework. Results are corroborated by a perceptual user study which highlights the efficiency of our proposed approach.
CVDec 1, 2022
P2Net: A Post-Processing Network for Refining Semantic Segmentation of LiDAR Point Cloud based on Consistency of Consecutive FramesYutaka Momma, Weimin Wang, Edgar Simo-Serra et al.
We present a lightweight post-processing method to refine the semantic segmentation results of point cloud sequences. Most existing methods usually segment frame by frame and encounter the inherent ambiguity of the problem: based on a measurement in a single frame, labels are sometimes difficult to predict even for humans. To remedy this problem, we propose to explicitly train a network to refine these results predicted by an existing segmentation method. The network, which we call the P2Net, learns the consistency constraints between coincident points from consecutive frames after registration. We evaluate the proposed post-processing method both qualitatively and quantitatively on the SemanticKITTI dataset that consists of real outdoor scenes. The effectiveness of the proposed method is validated by comparing the results predicted by two representative networks with and without the refinement by the post-processing network. Specifically, qualitative visualization validates the key idea that labels of the points that are difficult to predict can be corrected with P2Net. Quantitatively, overall mIoU is improved from 10.5% to 11.7% for PointNet [1] and from 10.8% to 15.9% for PointNet++ [2].
CVAug 19, 2023
Controllable Multi-domain Semantic Artwork SynthesisYuantian Huang, Satoshi Iizuka, Edgar Simo-Serra et al.
We present a novel framework for multi-domain synthesis of artwork from semantic layouts. One of the main limitations of this challenging task is the lack of publicly available segmentation datasets for art synthesis. To address this problem, we propose a dataset, which we call ArtSem, that contains 40,000 images of artwork from 4 different domains with their corresponding semantic label maps. We generate the dataset by first extracting semantic maps from landscape photography and then propose a conditional Generative Adversarial Network (GAN)-based approach to generate high-quality artwork from the semantic maps without necessitating paired training data. Furthermore, we propose an artwork synthesis model that uses domain-dependent variational encoders for high-quality multi-domain synthesis. The model is improved and complemented with a simple but effective normalization method, based on normalizing both the semantic and style jointly, which we call Spatially STyle-Adaptive Normalization (SSTAN). In contrast to previous methods that only take semantic layout as input, our model is able to learn a joint representation of both style and semantic information, which leads to better generation quality for synthesizing artistic images. Results indicate that our model learns to separate the domains in the latent space, and thus, by identifying the hyperplanes that separate the different domains, we can also perform fine-grained control of the synthesized artwork. By combining our proposed dataset and approach, we are able to generate user-controllable artwork that is of higher quality than existing
LGFeb 6, 2024Code
Return-Aligned Decision TransformerTsunehiko Tanaka, Kenshi Abe, Kaito Ariu et al.
Traditional approaches in offline reinforcement learning aim to learn the optimal policy that maximizes the cumulative reward, also known as return. It is increasingly important to adjust the performance of AI agents to meet human requirements, for example, in applications like video games and education tools. Decision Transformer (DT) optimizes a policy that generates actions conditioned on the target return through supervised learning and includes a mechanism to control the agent's performance using the target return. However, the action generation is hardly influenced by the target return because DT's self-attention allocates scarce attention scores to the return tokens. In this paper, we propose Return-Aligned Decision Transformer (RADT), designed to more effectively align the actual return with the target return. RADT leverages features extracted by paying attention solely to the return, enabling action generation to consistently depend on the target return. Extensive experiments show that RADT significantly reduces the discrepancies between the actual return and the target return compared to DT-based methods. Our code is available at https://github.com/CyberAgentAILab/radt
CLMar 20, 2025Code
Grammar and Gameplay-aligned RL for Game Description Generation with LLMsTsunehiko Tanaka, Edgar Simo-Serra
Game Description Generation (GDG) is the task of generating a game description written in a Game Description Language (GDL) from natural language text. Previous studies have explored generation methods leveraging the contextual understanding capabilities of Large Language Models (LLMs); however, accurately reproducing the game features of the game descriptions remains a challenge. In this paper, we propose reinforcement learning-based fine-tuning of LLMs for GDG (RLGDG). Our training method simultaneously improves grammatical correctness and fidelity to game concepts by introducing both grammar rewards and concept rewards. Furthermore, we adopt a two-stage training strategy where Reinforcement Learning (RL) is applied following Supervised Fine-Tuning (SFT). Experimental results demonstrate that our proposed method significantly outperforms baseline methods using SFT alone. Our code is available at https://github.com/tsunehiko/rlgdg
CVAug 2, 2021Code
Constrained Graphic Layout Generation via Latent OptimizationKotaro Kikuchi, Edgar Simo-Serra, Mayu Otani et al.
It is common in graphic design humans visually arrange various elements according to their design intent and semantics. For example, a title text almost always appears on top of other elements in a document. In this work, we generate graphic layouts that can flexibly incorporate such design semantics, either specified implicitly or explicitly by a user. We optimize using the latent space of an off-the-shelf layout generation model, allowing our approach to be complementary to and used with existing layout generation models. Our approach builds on a generative layout model based on a Transformer architecture, and formulates the layout generation as a constrained optimization problem where design constraints are used for element alignment, overlap avoidance, or any other user-specified relationship. We show in the experiments that our approach is capable of generating realistic layouts in both constrained and unconstrained generation tasks with a single model. The code is available at https://github.com/ktrk115/const_layout .
CVMar 25, 2020Code
Two-stage Discriminative Re-ranking for Large-scale Landmark RetrievalShuhei Yokoo, Kohei Ozaki, Edgar Simo-Serra et al.
We propose an efficient pipeline for large-scale landmark image retrieval that addresses the diversity of the dataset through two-stage discriminative re-ranking. Our approach is based on embedding the images in a feature-space using a convolutional neural network trained with a cosine softmax loss. Due to the variance of the images, which include extreme viewpoint changes such as having to retrieve images of the exterior of a landmark from images of the interior, this is very challenging for approaches based exclusively on visual similarity. Our proposed re-ranking approach improves the results in two steps: in the sort-step, $k$-nearest neighbor search with soft-voting to sort the retrieved results based on their label similarity to the query images, and in the insert-step, we add additional samples from the dataset that were not retrieved by image-similarity. This approach allows overcoming the low visual diversity in retrieved images. In-depth experimental results show that the proposed approach significantly outperforms existing approaches on the challenging Google Landmarks Datasets. Using our methods, we achieved 1st place in the Google Landmark Retrieval 2019 challenge and 3rd place in the Google Landmark Recognition 2019 challenge on Kaggle. Our code is publicly available here: \url{https://github.com/lyakaap/Landmark2019-1st-and-3rd-Place-Solution}
CVFeb 26
ProjFlow: Projection Sampling with Flow Matching for Zero-Shot Exact Spatial Motion ControlAkihisa Watanabe, Qing Yu, Edgar Simo-Serra et al.
Generating human motion with precise spatial control is a challenging problem. Existing approaches often require task-specific training or slow optimization, and enforcing hard constraints frequently disrupts motion naturalness. Building on the observation that many animation tasks can be formulated as a linear inverse problem, we introduce ProjFlow, a training-free sampler that achieves zero-shot, exact satisfaction of linear spatial constraints while preserving motion realism. Our key advance is a novel kinematics-aware metric that encodes skeletal topology. This metric allows the sampler to enforce hard constraints by distributing corrections coherently across the entire skeleton, avoiding the unnatural artifacts of naive projection. Furthermore, for sparse inputs, such as filling in long gaps between a few keyframes, we introduce a time-varying formulation using pseudo-observations that fade during sampling. Extensive experiments on representative applications, motion inpainting, and 2D-to-3D lifting, demonstrate that ProjFlow achieves exact constraint satisfaction and matches or improves realism over zero-shot baselines, while remaining competitive with training-based controllers.
CVDec 8, 2023
Visual Grounding of Whole Radiology Reports for 3D CT ImagesAkimichi Ichinose, Taro Hatsutani, Keigo Nakamura et al.
Building a large-scale training dataset is an essential problem in the development of medical image recognition systems. Visual grounding techniques, which automatically associate objects in images with corresponding descriptions, can facilitate labeling of large number of images. However, visual grounding of radiology reports for CT images remains challenging, because so many kinds of anomalies are detectable via CT imaging, and resulting report descriptions are long and complex. In this paper, we present the first visual grounding framework designed for CT image and report pairs covering various body parts and diverse anomaly types. Our framework combines two components of 1) anatomical segmentation of images, and 2) report structuring. The anatomical segmentation provides multiple organ masks of given CT images, and helps the grounding model recognize detailed anatomies. The report structuring helps to accurately extract information regarding the presence, location, and type of each anomaly described in corresponding reports. Given the two additional image/report features, the grounding model can achieve better localization. In the verification process, we constructed a large-scale dataset with region-description correspondence annotations for 10,410 studies of 7,321 unique patients. We evaluated our framework using grounding accuracy, the percentage of correctly localized anomalies, as a metric and demonstrated that the combination of the anatomical segmentation and the report structuring improves the performance with a large margin over the baseline model (66.0% vs 77.8%). Comparison with the prior techniques also showed higher performance of our method.
GRNov 28, 2025
Geodiffussr: Generative Terrain Texturing with Elevation FidelityTai Inui, Alexander Matsumura, Edgar Simo-Serra
Large-scale terrain generation remains a labor-intensive task in computer graphics. We introduce Geodiffussr, a flow-matching pipeline that synthesizes text-guided texture maps while strictly adhering to a supplied Digital Elevation Map (DEM). The core mechanism is multi-scale content aggregation (MCA): DEM features from a pretrained encoder are injected into UNet blocks at multiple resolutions to enforce global-to-local elevation consistency. Compared with a non-MCA baseline, MCA markedly improves visual fidelity and strengthens height-appearance coupling (FID $\downarrow$ 49.16%, LPIPS $\downarrow$ 32.33%, $Δ$dCor $\downarrow$ to 0.0016). To train and evaluate Geodiffussr, we assemble a globally distributed, biome- and climate-stratified corpus of triplets pairing SRTM-derived DEMs with Sentinel-2 imagery and vision-grounded natural-language captions that describe visible land cover. We position Geodiffussr as a strong baseline and step toward controllable 2.5D landscape generation for coarse-scale ideation and previz, complementary to physically based terrain and ecosystem simulators.
CVSep 25, 2025
SimDiff: Simulator-constrained Diffusion Model for Physically Plausible Motion GenerationAkihisa Watanabe, Jiawei Ren, Li Siyao et al.
Generating physically plausible human motion is crucial for applications such as character animation and virtual reality. Existing approaches often incorporate a simulator-based motion projection layer to the diffusion process to enforce physical plausibility. However, such methods are computationally expensive due to the sequential nature of the simulator, which prevents parallelization. We show that simulator-based motion projection can be interpreted as a form of guidance, either classifier-based or classifier-free, within the diffusion process. Building on this insight, we propose SimDiff, a Simulator-constrained Diffusion Model that integrates environment parameters (e.g., gravity, wind) directly into the denoising process. By conditioning on these parameters, SimDiff generates physically plausible motions efficiently, without repeated simulator calls at inference, and also provides fine-grained control over different physical coefficients. Moreover, SimDiff successfully generalizes to unseen combinations of environmental parameters, demonstrating compositional generalization.
CVDec 24, 2024
Fashionability-Enhancing Outfit Image Editing with Conditional Diffusion ModelsQice Qin, Yuki Hirakawa, Ryotaro Shimizu et al.
Image generation in the fashion domain has predominantly focused on preserving body characteristics or following input prompts, but little attention has been paid to improving the inherent fashionability of the output images. This paper presents a novel diffusion model-based approach that generates fashion images with improved fashionability while maintaining control over key attributes. Key components of our method include: 1) fashionability enhancement, which ensures that the generated images are more fashionable than the input; 2) preservation of body characteristics, encouraging the generated images to maintain the original shape and proportions of the input; and 3) automatic fashion optimization, which does not rely on manual input or external prompts. We also employ two methods to collect training data for guidance while generating and evaluating the images. In particular, we rate outfit images using fashionability scores annotated by multiple fashion experts through OpenSkill-based and five critical aspect-based pairwise comparisons. These methods provide complementary perspectives for assessing and improving the fashionability of the generated images. The experimental results show that our approach outperforms the baseline Fashion++ in generating images with superior fashionability, demonstrating its effectiveness in producing more stylish and appealing fashion images.
IVDec 8, 2023
Image Synthesis-based Late Stage Cancer Augmentation and Semi-Supervised Segmentation for MRI Rectal Cancer StagingSaeko Sasuga, Akira Kudo, Yoshiro Kitamura et al.
Rectal cancer is one of the most common diseases and a major cause of mortality. For deciding rectal cancer treatment plans, T-staging is important. However, evaluating the index from preoperative MRI images requires high radiologists' skill and experience. Therefore, the aim of this study is to segment the mesorectum, rectum, and rectal cancer region so that the system can predict T-stage from segmentation results. Generally, shortage of large and diverse dataset and high quality annotation are known to be the bottlenecks in computer aided diagnostics development. Regarding rectal cancer, advanced cancer images are very rare, and per-pixel annotation requires high radiologists' skill and time. Therefore, it is not feasible to collect comprehensive disease patterns in a training dataset. To tackle this, we propose two kinds of approaches of image synthesis-based late stage cancer augmentation and semi-supervised learning which is designed for T-stage prediction. In the image synthesis data augmentation approach, we generated advanced cancer images from labels. The real cancer labels were deformed to resemble advanced cancer labels by artificial cancer progress simulation. Next, we introduce a T-staging loss which enables us to train segmentation models from per-image T-stage labels. The loss works to keep inclusion/invasion relationships between rectum and cancer region consistent to the ground truth T-stage. The verification tests show that the proposed method obtains the best sensitivity (0.76) and specificity (0.80) in distinguishing between over T3 stage and underT2. In the ablation studies, our semi-supervised learning approach with the T-staging loss improved specificity by 0.13. Adding the image synthesis-based data augmentation improved the DICE score of invasion cancer area by 0.08 from baseline.
IVSep 29, 2020
Automatic Segmentation, Localization, and Identification of Vertebrae in 3D CT Images Using Cascaded Convolutional Neural NetworksNaoto Masuzawa, Yoshiro Kitamura, Keigo Nakamura et al.
This paper presents a method for automatic segmentation, localization, and identification of vertebrae in arbitrary 3D CT images. Many previous works do not perform the three tasks simultaneously even though requiring a priori knowledge of which part of the anatomy is visible in the 3D CT images. Our method tackles all these tasks in a single multi-stage framework without any assumptions. In the first stage, we train a 3D Fully Convolutional Networks to find the bounding boxes of the cervical, thoracic, and lumbar vertebrae. In the second stage, we train an iterative 3D Fully Convolutional Networks to segment individual vertebrae in the bounding box. The input to the second networks have an auxiliary channel in addition to the 3D CT images. Given the segmented vertebra regions in the auxiliary channel, the networks output the next vertebra. The proposed method is evaluated in terms of segmentation, localization, and identification accuracy with two public datasets of 15 3D CT images from the MICCAI CSI 2014 workshop challenge and 302 3D CT images with various pathologies introduced in [1]. Our method achieved a mean Dice score of 96%, a mean localization error of 8.3 mm, and a mean identification rate of 84%. In summary, our method achieved better performance than all existing works in all the three metrics.
CVSep 18, 2020
DeepRemaster: Temporal Source-Reference Attention Networks for Comprehensive Video EnhancementSatoshi Iizuka, Edgar Simo-Serra
The remastering of vintage film comprises of a diversity of sub-tasks including super-resolution, noise removal, and contrast enhancement which aim to restore the deteriorated film medium to its original state. Additionally, due to the technical limitations of the time, most vintage film is either recorded in black and white, or has low quality colors, for which colorization becomes necessary. In this work, we propose a single framework to tackle the entire remastering task semi-interactively. Our work is based on temporal convolutional neural networks with attention mechanisms trained on videos with data-driven deterioration simulation. Our proposed source-reference attention allows the model to handle an arbitrary number of reference color images to colorize long videos without the need for segmentation while maintaining temporal consistency. Quantitative analysis shows that our framework outperforms existing approaches, and that, in contrast to existing approaches, the performance of our framework increases with longer videos and more reference color images.
CVSep 18, 2020
TopNet: Topology Preserving Metric Learning for Vessel Tree Reconstruction and LabellingDeepak Keshwani, Yoshiro Kitamura, Satoshi Ihara et al.
Reconstructing Portal Vein and Hepatic Vein trees from contrast enhanced abdominal CT scans is a prerequisite for preoperative liver surgery simulation. Existing deep learning based methods treat vascular tree reconstruction as a semantic segmentation problem. However, vessels such as hepatic and portal vein look very similar locally and need to be traced to their source for robust label assignment. Therefore, semantic segmentation by looking at local 3D patch results in noisy misclassifications. To tackle this, we propose a novel multi-task deep learning architecture for vessel tree reconstruction. The network architecture simultaneously solves the task of detecting voxels on vascular centerlines (i.e. nodes) and estimates connectivity between center-voxels (edges) in the tree structure to be reconstructed. Further, we propose a novel connectivity metric which considers both inter-class distance and intra-class topological distance between center-voxel pairs. Vascular trees are reconstructed starting from the vessel source using the learned connectivity metric using the shortest path tree algorithm. A thorough evaluation on public IRCAD dataset shows that the proposed method considerably outperforms existing semantic segmentation based methods. To the best of our knowledge, this is the first deep learning based approach which learns multi-label tree structure connectivity from images.
CVSep 9, 2019
Understanding the Effects of Pre-Training for Object Detectors via EigenspectrumYosuke Shinya, Edgar Simo-Serra, Taiji Suzuki
ImageNet pre-training has been regarded as essential for training accurate object detectors for a long time. Recently, it has been shown that object detectors trained from randomly initialized weights can be on par with those fine-tuned from ImageNet pre-trained models. However, the effects of pre-training and the differences caused by pre-training are still not fully understood. In this paper, we analyze the eigenspectrum dynamics of the covariance matrix of each feature map in object detectors. Based on our analysis on ResNet-50, Faster R-CNN with FPN, and Mask R-CNN, we show that object detectors trained from ImageNet pre-trained models and those trained from scratch behave differently from each other even if both object detectors have similar accuracy. Furthermore, we propose a method for automatically determining the widths (the numbers of channels) of object detectors based on the eigenspectrum. We train Faster R-CNN with FPN from randomly initialized weights, and show that our method can reduce ~27% of the parameters of ResNet-50 without increasing Multiply-Accumulate operations and losing accuracy. Our results indicate that we should develop more appropriate methods for transferring knowledge from image classification to object detection (or other tasks).
IVAug 30, 2019
Virtual Thin Slice: 3D Conditional GAN-based Super-resolution for CT Slice IntervalAkira Kudo, Yoshiro Kitamura, Yuanzhong Li et al.
Many CT slice images are stored with large slice intervals to reduce storage size in clinical practice. This leads to low resolution perpendicular to the slice images (i.e., z-axis), which is insufficient for 3D visualization or image analysis. In this paper, we present a novel architecture based on conditional Generative Adversarial Networks (cGANs) with the goal of generating high resolution images of main body parts including head, chest, abdomen and legs. However, GANs are known to have a difficulty with generating a diversity of patterns due to a phenomena known as mode collapse. To overcome the lack of generated pattern variety, we propose to condition the discriminator on the different body parts. Furthermore, our generator networks are extended to be three dimensional fully convolutional neural networks, allowing for the generation of high resolution images from arbitrary fields of view. In our verification tests, we show that the proposed method obtains the best scores by PSNR/SSIM metrics and Visual Turing Test, allowing for accurate reproduction of the principle anatomy in high resolution. We expect that the proposed method contribute to effective utilization of the existing vast amounts of thick CT images stored in hospitals.
CVMar 27, 2017
Mastering Sketching: Adversarial Augmentation for Structured PredictionEdgar Simo-Serra, Satoshi Iizuka, Hiroshi Ishikawa
We present an integral framework for training sketch simplification networks that convert challenging rough sketches into clean line drawings. Our approach augments a simplification network with a discriminator network, training both networks jointly so that the discriminator network discerns whether a line drawing is a real training data or the output of the simplification network, which in turn tries to fool it. This approach has two major advantages. First, because the discriminator network learns the structure in line drawings, it encourages the output sketches of the simplification network to be more similar in appearance to the training sketches. Second, we can also train the simplification network with additional unsupervised data, using the discriminator network as a substitute teacher. Thus, by adding only rough sketches without simplified line drawings, or only line drawings without the original rough sketches, we can improve the quality of the sketch simplification. We show how our framework can be used to train models that significantly outperform the state of the art in the sketch simplification task, despite using the same architecture for inference. We additionally present an approach to optimize for a single image, which improves accuracy at the cost of additional computation time. Finally, we show that, using the same framework, it is possible to train the network to perform the inverse problem, i.e., convert simple line sketches into pencil drawings, which is not possible using the standard mean squared error loss. We validate our framework with two user tests, where our approach is preferred to the state of the art in sketch simplification 92.3% of the time and obtains 1.2 more points on a scale of 1 to 5.
CVDec 14, 2015
Understanding Human-Centric Images: From Geometry to FashionEdgar Simo-Serra
Understanding humans from photographs has always been a fundamental goal of computer vision. In this thesis we have developed a hierarchy of tools that cover a wide range of topics with the objective of understanding humans from monocular RGB image: from low level feature point descriptors to high level fashion-aware conditional random fields models. In order to build these high level models it is paramount to have a battery of robust and reliable low and mid level cues. Along these lines, we have proposed two low-level keypoint descriptors: one based on the theory of the heat diffusion on images, and the other that uses a convolutional neural network to learn discriminative image patch representations. We also introduce distinct low-level generative models for representing human pose: in particular we present a discrete model based on a directed acyclic graph and a continuous model that consists of poses clustered on a Riemannian manifold. As mid level cues we propose two 3D human pose estimation algorithms: one that estimates the 3D pose given a noisy 2D estimation, and an approach that simultaneously estimates both the 2D and 3D pose. Finally, we formulate higher level models built upon low and mid level cues for understanding humans from single images. Concretely, we focus on two different tasks in the context of fashion: semantic segmentation of clothing, and predicting the fashionability from images with metadata to ultimately provide fashion advice to the user. For all presented approaches we present extensive results and comparisons against the state-of-the-art and show significant improvements on the entire variety of tasks we tackle.
CVSep 7, 2015
Structured Prediction with Output Embeddings for Semantic Image AnnotationAriadna Quattoni, Arnau Ramisa, Pranava Swaroop Madhyastha et al.
We address the task of annotating images with semantic tuples. Solving this problem requires an algorithm which is able to deal with hundreds of classes for each argument of the tuple. In such contexts, data sparsity becomes a key challenge, as there will be a large number of classes for which only a few examples are available. We propose handling this by incorporating feature representations of both the inputs (images) and outputs (argument classes) into a factorized log-linear model, and exploiting the flexibility of scoring functions based on bilinear forms. Experiments show that integrating feature representations of the outputs in the structured prediction model leads to better overall predictions. We also conclude that the best output representation is specific for each type of argument.
CVDec 19, 2014
Fracking Deep Convolutional Image DescriptorsEdgar Simo-Serra, Eduard Trulls, Luis Ferraz et al.
In this paper we propose a novel framework for learning local image descriptors in a discriminative manner. For this purpose we explore a siamese architecture of Deep Convolutional Neural Networks (CNN), with a Hinge embedding loss on the L2 distance between descriptors. Since a siamese architecture uses pairs rather than single image patches to train, there exist a large number of positive samples and an exponential number of negative samples. We propose to explore this space with a stochastic sampling of the training set, in combination with an aggressive mining strategy over both the positive and negative samples which we denote as "fracking". We perform a thorough evaluation of the architecture hyper-parameters, and demonstrate large performance gains compared to both standard CNN learning strategies, hand-crafted image descriptors like SIFT, and the state-of-the-art on learned descriptors: up to 2.5x vs SIFT and 1.5x vs the state-of-the-art in terms of the area under the curve (AUC) of the Precision-Recall curve.