Henry Che

CV
h-index116
6papers
65citations
Novelty63%
AI Score55

6 Papers

CVDec 2, 2025
Flux4D: Flow-based Unsupervised 4D Reconstruction

Jingkang Wang, Henry Che, Yun Chen et al.

Reconstructing large-scale dynamic scenes from visual observations is a fundamental challenge in computer vision, with critical implications for robotics and autonomous systems. While recent differentiable rendering methods such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have achieved impressive photorealistic reconstruction, they suffer from scalability limitations and require annotations to decouple actor motion. Existing self-supervised methods attempt to eliminate explicit annotations by leveraging motion cues and geometric priors, yet they remain constrained by per-scene optimization and sensitivity to hyperparameter tuning. In this paper, we introduce Flux4D, a simple and scalable framework for 4D reconstruction of large-scale dynamic scenes. Flux4D directly predicts 3D Gaussians and their motion dynamics to reconstruct sensor observations in a fully unsupervised manner. By adopting only photometric losses and enforcing an "as static as possible" regularization, Flux4D learns to decompose dynamic elements directly from raw data without requiring pre-trained supervised models or foundational priors simply by training across many scenes. Our approach enables efficient reconstruction of dynamic scenes within seconds, scales effectively to large datasets, and generalizes well to unseen environments, including rare and unknown objects. Experiments on outdoor driving datasets show Flux4D significantly outperforms existing methods in scalability, generalization, and reconstruction quality.

83.7CVMay 21
Diffusion-guided Generalizable Enhancer for Urban Scene Reconstruction

Henry Che, Jingkang Wang, Yun Chen et al.

Urban scene reconstruction from real-world observations has emerged as a powerful tool for self-driving development and testing. While current neural rendering approaches achieve high-fidelity rendering along the recorded trajectories, their quality degrades significantly under large viewpoint shifts, limiting the applicability for closed-loop simulation. Recent works have shown promising results in using diffusion models to enhance quality at these challenging viewpoints and distill improvements back into 3D representations. However, they often require costly per-scene optimization, and the distilled representations remain fragile and fail to generalize beyond limited synthesized views. To address these limitations, we propose GenRe, a novel diffusion-guided generalizable enhancer for urban scene reconstruction. GenRe takes as input any pretrained 3D Gaussian representation and fixes the deficiencies within a few minutes. By learning to distill generative priors across diverse scenes, GenRe produces robust and high-fidelity representation efficiently that generalizes reliably to challenging unseen viewpoints (e.g., lane change). Experiments show that GenRe outperforms existing methods in both quality and efficiency and benefits various downstream tasks, enabling robust and scalable sensor simulation for autonomous driving.

64.8ROMay 17
MUSE: Multimodal Uncertainty Quantification of State Estimation

Minkyung Kim, Henry Che, Bhargav Chandaka et al.

Accurate visual state estimation has been a central topic in robotics with a wide range of applications in robot navigation, autonomous driving, and autonomous flight. Recent advances in robot perception have led to significant improvements in the accuracy and robustness of state estimation, yet a fundamental challenge remains in how to quantify and calibrate its precision, i.e., how confident we are in an estimate and whether failures can be detected. This issue is particularly pronounced in visual-inertial odometry (VIO), where the heteroscedastic and multimodal nature of the problem makes uncertainty quantification especially difficult. This paper introduces MUSE (Multimodal Uncertainty Quantification of State Estimation), a novel real-time learning-based framework that leverages the strong and efficient sequential modeling capacity of Mamba to estimate localization uncertainty from multiple asynchronous sensor streams. Experiments on both public and in-house datasets demonstrate that MUSE achieves superior reliability and robustness compared to existing uncertainty quantification methods, and ablation studies justify the benefits of its key design choices.

CVDec 18, 2025
SceneDiff: A Benchmark and Method for Multiview Object Change Detection

Yuqun Wu, Chih-hao Lin, Henry Che et al.

We investigate the problem of identifying objects that have been added, removed, or moved between a pair of captures (images or videos) of the same scene at different times. Detecting such changes is important for many applications, such as robotic tidying or construction progress and safety monitoring. A major challenge is that varying viewpoints can cause objects to falsely appear changed. We introduce SceneDiff Benchmark, the first multiview change detection benchmark with object instance annotations, comprising 350 diverse video pairs with thousands of changed objects. We also introduce the SceneDiff method, a new training-free approach for multiview object change detection that leverages pretrained 3D, segmentation, and image encoding models to robustly predict across multiple benchmarks. Our method aligns the captures in 3D, extracts object regions, and compares spatial and semantic region features to detect changes. Experiments on multi-view and two-view benchmarks demonstrate that our method outperforms existing approaches by large margins (94% and 37.4% relative AP improvements). The benchmark and code will be publicly released.

CVApr 3, 2024
LidarDM: Generative LiDAR Simulation in a Generated World

Vlas Zyrianov, Henry Che, Zhijian Liu et al.

We present LidarDM, a novel LiDAR generative model capable of producing realistic, layout-aware, physically plausible, and temporally coherent LiDAR videos. LidarDM stands out with two unprecedented capabilities in LiDAR generative modeling: (i) LiDAR generation guided by driving scenarios, offering significant potential for autonomous driving simulations, and (ii) 4D LiDAR point cloud generation, enabling the creation of realistic and temporally coherent sequences. At the heart of our model is a novel integrated 4D world generation framework. Specifically, we employ latent diffusion models to generate the 3D scene, combine it with dynamic actors to form the underlying 4D world, and subsequently produce realistic sensory observations within this virtual environment. Our experiments indicate that our approach outperforms competing algorithms in realism, temporal coherency, and layout consistency. We additionally show that LidarDM can be used as a generative world model simulator for training and testing perception models.

ROSep 25, 2025
Human-like Navigation in a World Built for Humans

Bhargav Chandaka, Gloria X. Wang, Haozhe Chen et al.

When navigating in a man-made environment they haven't visited before--like an office building--humans employ behaviors such as reading signs and asking others for directions. These behaviors help humans reach their destinations efficiently by reducing the need to search through large areas. Existing robot navigation systems lack the ability to execute such behaviors and are thus highly inefficient at navigating within large environments. We present ReasonNav, a modular navigation system which integrates these human-like navigation skills by leveraging the reasoning capabilities of a vision-language model (VLM). We design compact input and output abstractions based on navigation landmarks, allowing the VLM to focus on language understanding and reasoning. We evaluate ReasonNav on real and simulated navigation tasks and show that the agent successfully employs higher-order reasoning to navigate efficiently in large, complex buildings.