Kunhong Li

CV
h-index34
8papers
145citations
Novelty61%
AI Score52

8 Papers

CVFeb 3Code
HY3D-Bench: Generation of 3D Assets

Team Hunyuan3D, Bowen Zhang, Chunchao Guo et al.

While recent advances in neural representations and generative models have revolutionized 3D content creation, the field remains constrained by significant data processing bottlenecks. To address this, we introduce HY3D-Bench, an open-source ecosystem designed to establish a unified, high-quality foundation for 3D generation. Our contributions are threefold: (1) We curate a library of 250k high-fidelity 3D objects distilled from large-scale repositories, employing a rigorous pipeline to deliver training-ready artifacts, including watertight meshes and multi-view renderings; (2) We introduce structured part-level decomposition, providing the granularity essential for fine-grained perception and controllable editing; and (3) We bridge real-world distribution gaps via a scalable AIGC synthesis pipeline, contributing 125k synthetic assets to enhance diversity in long-tail categories. Validated empirically through the training of Hunyuan3D-2.1-Small, HY3D-Bench democratizes access to robust data resources, aiming to catalyze innovation across 3D perception, robotics, and digital content creation.

CVSep 16, 2025
Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation

Biwen Lei, Yang Li, Xinhai Liu et al.

The creation of high-quality 3D assets, a cornerstone of modern game development, has long been characterized by labor-intensive and specialized workflows. This paper presents Hunyuan3D Studio, an end-to-end AI-powered content creation platform designed to revolutionize the game production pipeline by automating and streamlining the generation of game-ready 3D assets. At its core, Hunyuan3D Studio integrates a suite of advanced neural modules (such as Part-level 3D Generation, Polygon Generation, Semantic UV, etc.) into a cohesive and user-friendly system. This unified framework allows for the rapid transformation of a single concept image or textual description into a fully-realized, production-quality 3D model complete with optimized geometry and high-fidelity PBR textures. We demonstrate that assets generated by Hunyuan3D Studio are not only visually compelling but also adhere to the stringent technical requirements of contemporary game engines, significantly reducing iteration time and lowering the barrier to entry for 3D content creation. By providing a seamless bridge from creative intent to technical asset, Hunyuan3D Studio represents a significant leap forward for AI-assisted workflows in game development and interactive media.

CVSep 25, 2025
Hunyuan3D-Omni: A Unified Framework for Controllable Generation of 3D Assets

Team Hunyuan3D, Bowen Zhang, Chunchao Guo et al.

Recent advances in 3D-native generative models have accelerated asset creation for games, film, and design. However, most methods still rely primarily on image or text conditioning and lack fine-grained, cross-modal controls, which limits controllability and practical adoption. To address this gap, we present Hunyuan3D-Omni, a unified framework for fine-grained, controllable 3D asset generation built on Hunyuan3D 2.1. In addition to images, Hunyuan3D-Omni accepts point clouds, voxels, bounding boxes, and skeletal pose priors as conditioning signals, enabling precise control over geometry, topology, and pose. Instead of separate heads for each modality, our model unifies all signals in a single cross-modal architecture. We train with a progressive, difficulty-aware sampling strategy that selects one control modality per example and biases sampling toward harder signals (e.g., skeletal pose) while downweighting easier ones (e.g., point clouds), encouraging robust multi-modal fusion and graceful handling of missing inputs. Experiments show that these additional controls improve generation accuracy, enable geometry-aware transformations, and increase robustness for production workflows.

CVJul 11, 2025
PanMatch: Unleashing the Potential of Large Vision Models for Unified Matching Models

Yongjian Zhang, Longguang Wang, Kunhong Li et al.

This work presents PanMatch, a versatile foundation model for robust correspondence matching. Unlike previous methods that rely on task-specific architectures and domain-specific fine-tuning to support tasks like stereo matching, optical flow or feature matching, our key insight is that any two-frame correspondence matching task can be addressed within a 2D displacement estimation framework using the same model weights. Such a formulation eliminates the need for designing specialized unified architectures or task-specific ensemble models. Instead, it achieves multi-task integration by endowing displacement estimation algorithms with unprecedented generalization capabilities. To this end, we highlight the importance of a robust feature extractor applicable across multiple domains and tasks, and propose the feature transformation pipeline that leverage all-purpose features from Large Vision Models to endow matching baselines with zero-shot cross-view matching capabilities. Furthermore, we assemble a cross-domain dataset with near 1.8 million samples from stereo matching, optical flow, and feature matching domains to pretrain PanMatch. We demonstrate the versatility of PanMatch across a wide range of domains and downstream tasks using the same model weights. Our model outperforms UniMatch and Flow-Anything on cross-task evaluations, and achieves comparable performance to most state-of-the-art task-specific algorithms on task-oriented benchmarks. Additionally, PanMatch presents unprecedented zero-shot performance in abnormal scenarios, such as rainy day and satellite imagery, where most existing robust algorithms fail to yield meaningful results.

CVMay 12, 2025
A Unified Hierarchical Framework for Fine-grained Cross-view Geo-localization over Large-scale Scenarios

Zhuo Song, Ye Zhang, Kunhong Li et al.

Cross-view geo-localization is a promising solution for large-scale localization problems, requiring the sequential execution of retrieval and metric localization tasks to achieve fine-grained predictions. However, existing methods typically focus on designing standalone models for these two tasks, resulting in inefficient collaboration and increased training overhead. In this paper, we propose UnifyGeo, a novel unified hierarchical geo-localization framework that integrates retrieval and metric localization tasks into a single network. Specifically, we first employ a unified learning strategy with shared parameters to jointly learn multi-granularity representation, facilitating mutual reinforcement between these two tasks. Subsequently, we design a re-ranking mechanism guided by a dedicated loss function, which enhances geo-localization performance by improving both retrieval accuracy and metric localization references. Extensive experiments demonstrate that UnifyGeo significantly outperforms the state-of-the-arts in both task-isolated and task-associated settings. Remarkably, on the challenging VIGOR benchmark, which supports fine-grained localization evaluation, the 1-meter-level localization recall rate improves from 1.53\% to 39.64\% and from 0.43\% to 25.58\% under same-area and cross-area evaluations, respectively. Code will be made publicly available.

CVJan 8, 2022
Decoupling Makes Weakly Supervised Local Feature Better

Kunhong Li, Longguang Wang, Li Liu et al.

Weakly supervised learning can help local feature methods to overcome the obstacle of acquiring a large-scale dataset with densely labeled correspondences. However, since weak supervision cannot distinguish the losses caused by the detection and description steps, directly conducting weakly supervised learning within a joint describe-then-detect pipeline suffers limited performance. In this paper, we propose a decoupled describe-then-detect pipeline tailored for weakly supervised local feature learning. Within our pipeline, the detection step is decoupled from the description step and postponed until discriminative and robust descriptors are learned. In addition, we introduce a line-to-window search strategy to explicitly use the camera pose information for better descriptor learning. Extensive experiments show that our method, namely PoSFeat (Camera Pose Supervised Feature), outperforms previous fully and weakly supervised methods and achieves state-of-the-art performance on a wide range of downstream tasks.

CVOct 18, 2020
Distortion-aware Monocular Depth Estimation for Omnidirectional Images

Hong-Xiang Chen, Kunhong Li, Zhiheng Fu et al.

A main challenge for tasks on panorama lies in the distortion of objects among images. In this work, we propose a Distortion-Aware Monocular Omnidirectional (DAMO) dense depth estimation network to address this challenge on indoor panoramas with two steps. First, we introduce a distortion-aware module to extract calibrated semantic features from omnidirectional images. Specifically, we exploit deformable convolution to adjust its sampling grids to geometric variations of distorted objects on panoramas and then utilize a strip pooling module to sample against horizontal distortion introduced by inverse gnomonic projection. Second, we further introduce a plug-and-play spherical-aware weight matrix for our objective function to handle the uneven distribution of areas projected from a sphere. Experiments on the 360D dataset show that the proposed method can effectively extract semantic features from distorted panoramas and alleviate the supervision bias caused by distortion. It achieves state-of-the-art performance on the 360D dataset with high efficiency.

CVMay 26, 2020
Learning Local Features with Context Aggregation for Visual Localization

Siyu Hong, Kunhong Li, Yongcong Zhang et al.

Keypoint detection and description is fundamental yet important in many vision applications. Most existing methods use detect-then-describe or detect-and-describe strategy to learn local features without considering their context information. Consequently, it is challenging for these methods to learn robust local features. In this paper, we focus on the fusion of low-level textual information and high-level semantic context information to improve the discrimitiveness of local features. Specifically, we first estimate a score map to represent the distribution of potential keypoints according to the quality of descriptors of all pixels. Then, we extract and aggregate multi-scale high-level semantic features based by the guidance of the score map. Finally, the low-level local features and high-level semantic features are fused and refined using a residual module. Experiments on the challenging local feature benchmark dataset demonstrate that our method achieves the state-of-the-art performance in the local feature challenge of the visual localization benchmark.