OpenHands: An Open Platform for AI Software Developers as Generalist AgentsXingyao Wang, Boxuan Li, Yufan Song et al. · berkeley, cmu
Software is one of the most powerful tools that we humans have at our disposal; it allows a skilled programmer to interact with the world in complex and profound ways. At the same time, thanks to improvements in large language models (LLMs), there has also been a rapid development in AI agents that interact with and affect change in their surrounding environments. In this paper, we introduce OpenHands (f.k.a. OpenDevin), a platform for the development of powerful and flexible AI agents that interact with the world in similar ways to those of a human developer: by writing code, interacting with a command line, and browsing the web. We describe how the platform allows for the implementation of new agents, safe interaction with sandboxed environments for code execution, coordination between multiple agents, and incorporation of evaluation benchmarks. Based on our currently incorporated benchmarks, we perform an evaluation of agents over 15 challenging tasks, including software engineering (e.g., SWE-BENCH) and web browsing (e.g., WEBARENA), among others. Released under the permissive MIT license, OpenHands is a community project spanning academia and industry with more than 2.1K contributions from over 188 contributors.
The Danger of Overthinking: Examining the Reasoning-Action Dilemma in Agentic TasksAlejandro Cuadron, Dacheng Li, Wenjie Ma et al.
Large Reasoning Models (LRMs) represent a breakthrough in AI problem-solving capabilities, but their effectiveness in interactive environments can be limited. This paper introduces and analyzes overthinking in LRMs. A phenomenon where models favor extended internal reasoning chains over environmental interaction. Through experiments on software engineering tasks using SWE Bench Verified, we observe three recurring patterns: Analysis Paralysis, Rogue Actions, and Premature Disengagement. We propose a framework to study these behaviors, which correlates with human expert assessments, and analyze 4018 trajectories. We observe that higher overthinking scores correlate with decreased performance, with reasoning models exhibiting stronger tendencies toward overthinking compared to non-reasoning models. Our analysis reveals that simple efforts to mitigate overthinking in agentic environments, such as selecting the solution with the lower overthinking score, can improve model performance by almost 30% while reducing computational costs by 43%. These results suggest that mitigating overthinking has strong practical implications. We suggest that by leveraging native function-calling capabilities and selective reinforcement learning overthinking tendencies could be mitigated. We also open-source our evaluation framework and dataset to facilitate research in this direction at https://github.com/AlexCuadron/Overthinking.
OpenScholar: Synthesizing Scientific Literature with Retrieval-augmented LMsAkari Asai, Jacqueline He, Rulin Shao et al. · allen-ai
Scientific progress depends on researchers' ability to synthesize the growing body of literature. Can large language models (LMs) assist scientists in this task? We introduce OpenScholar, a specialized retrieval-augmented LM that answers scientific queries by identifying relevant passages from 45 million open-access papers and synthesizing citation-backed responses. To evaluate OpenScholar, we develop ScholarQABench, the first large-scale multi-domain benchmark for literature search, comprising 2,967 expert-written queries and 208 long-form answers across computer science, physics, neuroscience, and biomedicine. On ScholarQABench, OpenScholar-8B outperforms GPT-4o by 5% and PaperQA2 by 7% in correctness, despite being a smaller, open model. While GPT4o hallucinates citations 78 to 90% of the time, OpenScholar achieves citation accuracy on par with human experts. OpenScholar's datastore, retriever, and self-feedback inference loop also improves off-the-shelf LMs: for instance, OpenScholar-GPT4o improves GPT-4o's correctness by 12%. In human evaluations, experts preferred OpenScholar-8B and OpenScholar-GPT4o responses over expert-written ones 51% and 70% of the time, respectively, compared to GPT4o's 32%. We open-source all of our code, models, datastore, data and a public demo.
25.4SENov 5, 2025
The OpenHands Software Agent SDK: A Composable and Extensible Foundation for Production AgentsXingyao Wang, Simon Rosenberg, Juan Michelini et al.
Agents are now used widely in the process of software development, but building production-ready software engineering agents is a complex task. Deploying software agents effectively requires flexibility in implementation and experimentation, reliable and secure execution, and interfaces for users to interact with agents. In this paper, we present the OpenHands Software Agent SDK, a toolkit for implementing software development agents that satisfy these desiderata. This toolkit is a complete architectural redesign of the agent components of the popular OpenHands framework for software development agents, which has 64k+ GitHub stars. To achieve flexibility, we design a simple interface for implementing agents that requires only a few lines of code in the default case, but is easily extensible to more complex, full-featured agents with features such as custom tools, memory management, and more. For security and reliability, it delivers seamless local-to-remote execution portability, integrated REST/WebSocket services. For interaction with human users, it can connect directly to a variety of interfaces, such as visual workspaces (VS Code, VNC, browser), command-line interfaces, and APIs. Compared with existing SDKs from OpenAI, Claude, and Google, OpenHands uniquely integrates native sandboxed execution, lifecycle control, model-agnostic multi-LLM routing, and built-in security analysis. Empirical results on SWE-Bench Verified and GAIA benchmarks demonstrate strong performance. Put together, these elements allow the OpenHands Software Agent SDK to provide a practical foundation for prototyping, unlocking new classes of custom applications, and reliably deploying agents at scale.
Training Software Engineering Agents and Verifiers with SWE-GymJiayi Pan, Xingyao Wang, Graham Neubig et al. · berkeley
We present SWE-Gym, the first environment for training real-world software engineering (SWE) agents. SWE-Gym contains 2,438 real-world Python task instances, each comprising a codebase with an executable runtime environment, unit tests, and a task specified in natural language. We use SWE-Gym to train language model based SWE agents, achieving up to 19% absolute gains in resolve rate on the popular SWE-Bench Verified and Lite test sets. We also experiment with inference-time scaling through verifiers trained on agent trajectories sampled from SWE-Gym. When combined with our fine-tuned SWE agents, we achieve 32.0% and 26.0% on SWE-Bench Verified and Lite, respectively, reflecting a new state-of-the-art for open-weight SWE agents. To facilitate further research, we publicly release SWE-Gym, models, and agent trajectories.
Language Modeling with Editable External KnowledgeBelinda Z. Li, Emmy Liu, Alexis Ross et al.
When the world changes, so does the text that humans write about it. How do we build language models that can be easily updated to reflect these changes? One popular approach is retrieval-augmented generation, in which new documents are inserted into a knowledge base and retrieved during prediction for downstream tasks. Most prior work on these systems have focused on improving behavior during prediction through better retrieval or reasoning. This paper introduces ERASE, which instead improves model behavior when new documents are acquired, by incrementally deleting or rewriting other entries in the knowledge base each time a document is added. In two new benchmark datasets evaluating models' ability to answer questions about a stream of news articles or conversations, ERASE improves accuracy relative to conventional retrieval-augmented generation by 7-13% (Mixtral-8x7B) and 6-10% (Llama-3-8B) absolute. Code and data are available at https://github.com/belindal/ERASE
SOTOPIA-$π$: Interactive Learning of Socially Intelligent Language AgentsRuiyi Wang, Haofei Yu, Wenxin Zhang et al. · allen-ai, cmu
Humans learn social skills through both imitation and social interaction. This social learning process is largely understudied by existing research on building language agents. Motivated by this gap, we propose an interactive learning method, SOTOPIA-$π$, improving the social intelligence of language agents. This method leverages behavior cloning and self-reinforcement training on filtered social interaction data according to large language model (LLM) ratings. We show that our training method allows a 7B LLM to reach the social goal completion ability of an expert model (GPT-4-based agent), while improving the safety of language agents and maintaining general QA ability on the MMLU benchmark. We also find that this training paradigm uncovers some difficulties in LLM-based evaluation of social intelligence: LLM-based evaluators overestimate the abilities of the language agents trained specifically for social interaction.
38.1AIApr 9, 2025
SkillWeaver: Web Agents can Self-Improve by Discovering and Honing SkillsBoyuan Zheng, Michael Y. Fatemi, Xiaolong Jin et al. · microsoft-research
To survive and thrive in complex environments, humans have evolved sophisticated self-improvement mechanisms through environment exploration, hierarchical abstraction of experiences into reuseable skills, and collaborative construction of an ever-growing skill repertoire. Despite recent advancements, autonomous web agents still lack crucial self-improvement capabilities, struggling with procedural knowledge abstraction, refining skills, and skill composition. In this work, we introduce SkillWeaver, a skill-centric framework enabling agents to self-improve by autonomously synthesizing reusable skills as APIs. Given a new website, the agent autonomously discovers skills, executes them for practice, and distills practice experiences into robust APIs. Iterative exploration continually expands a library of lightweight, plug-and-play APIs, significantly enhancing the agent's capabilities. Experiments on WebArena and real-world websites demonstrate the efficacy of SkillWeaver, achieving relative success rate improvements of 31.8% and 39.8%, respectively. Additionally, APIs synthesized by strong agents substantially enhance weaker agents through transferable skills, yielding improvements of up to 54.3% on WebArena. These results demonstrate the effectiveness of honing diverse website interactions into APIs, which can be seamlessly shared among various web agents.
21.2CVOct 17, 2024
Harnessing Webpage UIs for Text-Rich Visual UnderstandingJunpeng Liu, Tianyue Ou, Yifan Song et al.
Text-rich visual understanding-the ability to process environments where dense textual content is integrated with visuals-is crucial for multimodal large language models (MLLMs) to interact effectively with structured environments. To enhance this capability, we propose synthesizing general multimodal instructions from webpage UIs using text-based large language models (LLMs). Despite lacking direct visual input, text-based LLMs are able to process structured text representations from webpage accessibility trees. These instructions are then paired with UI screenshots to train multimodal models. We introduce MultiUI, a dataset containing 7.3 million samples from 1 million websites, covering diverse multimodal tasks and UI layouts. Models trained on MultiUI not only excel in web UI tasks-achieving up to a 48% improvement on VisualWebBench and a 19.1% boost in element accuracy on a web agent dataset Mind2Web-but also generalize surprisingly well to non-web UI tasks and even to non-UI domains, such as document understanding, OCR, and chart interpretation. These results highlight the broad applicability of web UI data for advancing text-rich visual understanding across various scenarios.
26.6CLApr 14, 2025
VisualPuzzles: Decoupling Multimodal Reasoning Evaluation from Domain KnowledgeYueqi Song, Tianyue Ou, Yibo Kong et al.
Current multimodal benchmarks often conflate reasoning with domain-specific knowledge, making it difficult to isolate and evaluate general reasoning abilities in non-expert settings. To address this, we introduce VisualPuzzles, a benchmark that targets visual reasoning while deliberately minimizing reliance on specialized knowledge. VisualPuzzles consists of diverse questions spanning five categories: algorithmic, analogical, deductive, inductive, and spatial reasoning. One major source of our questions is manually translated logical reasoning questions from the Chinese Civil Service Examination. Experiments show that VisualPuzzles requires significantly less intensive domain-specific knowledge and more complex reasoning compared to benchmarks like MMMU, enabling us to better evaluate genuine multimodal reasoning. Evaluations show that state-of-the-art multimodal large language models consistently lag behind human performance on VisualPuzzles, and that strong performance on knowledge-intensive benchmarks does not necessarily translate to success on reasoning-focused, knowledge-light tasks. Additionally, reasoning enhancements such as scaling up inference compute (with "thinking" modes) yield inconsistent gains across models and task types, and we observe no clear correlation between model size and performance. We also found that models exhibit different reasoning and answering patterns on VisualPuzzles compared to benchmarks with heavier emphasis on knowledge. VisualPuzzles offers a clearer lens through which to evaluate reasoning capabilities beyond factual recall and domain knowledge.
Interactive Agents to Overcome Ambiguity in Software EngineeringSanidhya Vijayvargiya, Xuhui Zhou, Akhila Yerukola et al. · allen-ai, cmu
AI agents are increasingly being deployed to automate tasks, often based on ambiguous and underspecified user instructions. Making unwarranted assumptions and failing to ask clarifying questions can lead to suboptimal outcomes, safety risks due to tool misuse, and wasted computational resources. In this work, we study the ability of LLM agents to handle ambiguous instructions in interactive code generation settings by evaluating proprietary and open-weight models on their performance across three key steps: (a) leveraging interactivity to improve performance in ambiguous scenarios, (b) detecting ambiguity, and (c) asking targeted questions. Our findings reveal that models struggle to distinguish between well-specified and underspecified instructions. However, when models interact for underspecified inputs, they effectively obtain vital information from the user, leading to significant improvements in performance and underscoring the value of effective interaction. Our study highlights critical gaps in how current state-of-the-art models handle ambiguity in complex software engineering tasks and structures the evaluation into distinct steps to enable targeted improvements.
22.2CLJun 3, 2025
Coding Agents with Multimodal Browsing are Generalist Problem SolversAditya Bharat Soni, Boxuan Li, Xingyao Wang et al. · cmu
Modern human labor is characterized by specialization; we train for years and develop particular tools that allow us to perform well across a variety of tasks. In addition, AI agents have been specialized for domains such as software engineering, web navigation, and workflow automation. However, this results in agents that are good for one thing but fail to generalize beyond their intended scope. One reason for this is that agent developers provide a highly specialized set of tools or make architectural decisions optimized for a specific use case or benchmark. In this work, we ask the question: what is the minimal set of general tools that can be used to achieve high performance across a diverse set of tasks? Our answer is OpenHands-Versa, a generalist agent built with a modest number of general tools: code editing and execution, web search, as well as multimodal web browsing and file access. Importantly, OpenHands-Versa demonstrates superior or competitive performance over leading specialized agents across three diverse and challenging benchmarks: SWE-Bench Multimodal, GAIA, and The Agent Company, outperforming the best-performing previously published results with absolute improvements in success rate of 9.1, 1.3, and 9.1 points respectively. Further, we show how existing state-of-the-art multi-agent systems fail to generalize beyond their target domains. These results demonstrate the feasibility of developing a generalist agent to solve diverse tasks and establish OpenHands-Versa as a strong baseline for future research.
21.8CLJun 4, 2025
Go-Browse: Training Web Agents with Structured ExplorationApurva Gandhi, Graham Neubig
One of the fundamental problems in digital agents is their lack of understanding of their environment. For instance, a web browsing agent may get lost in unfamiliar websites, uncertain what pages must be visited to achieve its goals. To address this, we propose Go-Browse, a method for automatically collecting diverse and realistic web agent data at scale through structured exploration of web environments. Go-Browse achieves efficient exploration by framing data collection as a graph search, enabling reuse of information across exploration episodes. We instantiate our method on the WebArena benchmark, collecting a dataset of 10K successful task-solving trajectories and 40K interaction steps across 100 URLs. Fine-tuning a 7B parameter language model on this dataset achieves a success rate of 21.7% on the WebArena benchmark, beating GPT-4o mini by 2.4% and exceeding current state-of-the-art results for sub-10B parameter models by 2.9%.
27.9AIJul 8, 2025
OpenAgentSafety: A Comprehensive Framework for Evaluating Real-World AI Agent SafetySanidhya Vijayvargiya, Aditya Bharat Soni, Xuhui Zhou et al. · cmu
Recent advances in AI agents capable of solving complex, everyday tasks, from scheduling to customer service, have enabled deployment in real-world settings, but their possibilities for unsafe behavior demands rigorous evaluation. While prior benchmarks have attempted to assess agent safety, most fall short by relying on simulated environments, narrow task domains, or unrealistic tool abstractions. We introduce OpenAgentSafety, a comprehensive and modular framework for evaluating agent behavior across eight critical risk categories. Unlike prior work, our framework evaluates agents that interact with real tools, including web browsers, code execution environments, file systems, bash shells, and messaging platforms; and supports over 350 multi-turn, multi-user tasks spanning both benign and adversarial user intents. OpenAgentSafety is designed for extensibility, allowing researchers to add tools, tasks, websites, and adversarial strategies with minimal effort. It combines rule-based analysis with LLM-as-judge assessments to detect both overt and subtle unsafe behaviors. Empirical analysis of five prominent LLMs in agentic scenarios reveals unsafe behavior in 51.2% of safety-vulnerable tasks with Claude-Sonnet-3.7, to 72.7% with o3-mini, highlighting critical safety vulnerabilities and the need for stronger safeguards before real-world deployment.
12.6SEDec 13, 2025
Training Versatile Coding Agents in Synthetic EnvironmentsYiqi Zhu, Apurva Gandhi, Graham Neubig
Prior works on training software engineering agents have explored utilizing existing resources such as issues on GitHub repositories to construct software engineering tasks and corresponding test suites. These approaches face two key limitations: (1) their reliance on pre-existing GitHub repositories offers limited flexibility, and (2) their primary focus on issue resolution tasks restricts their applicability to the much wider variety of tasks a software engineer must handle. To overcome these challenges, we introduce SWE-Playground, a novel pipeline for generating environments and trajectories which supports the training of versatile coding agents. Unlike prior efforts, SWE-Playground synthetically generates projects and tasks from scratch with strong language models and agents, eliminating reliance on external data sources. This allows us to tackle a much wider variety of coding tasks, such as reproducing issues by generating unit tests and implementing libraries from scratch. We demonstrate the effectiveness of this approach on three distinct benchmarks, and results indicate that SWE-Playground produces trajectories with dense training signal, enabling agents to reach comparable performance with significantly fewer trajectories than previous works.
RAGGED: Towards Informed Design of Scalable and Stable RAG SystemsJennifer Hsia, Afreen Shaikh, Zhiruo Wang et al.
Retrieval-augmented generation (RAG) enhances language models by integrating external knowledge, but its effectiveness is highly dependent on system configuration. Improper retrieval settings can degrade performance, making RAG less reliable than closed-book generation. In this work, we introduce RAGGED, a framework for systematically evaluating RAG systems across diverse retriever-reader configurations, retrieval depths, and datasets. Our analysis reveals that reader robustness to noise is the key determinant of RAG stability and scalability. Some readers benefit from increased retrieval depth, while others degrade due to their sensitivity to distracting content. Through large-scale experiments on open-domain, multi-hop, and specialized-domain datasets, we show that retrievers, rerankers, and prompts influence performance but do not fundamentally alter these reader-driven trends. By providing a principled framework and new metrics to assess RAG stability and scalability, RAGGED enables systematic evaluation of retrieval-augmented generation systems, guiding future research on optimizing retrieval depth and model robustness.
VarCLR: Variable Semantic Representation Pre-training via Contrastive LearningQibin Chen, Jeremy Lacomis, Edward J. Schwartz et al.
Variable names are critical for conveying intended program behavior. Machine learning-based program analysis methods use variable name representations for a wide range of tasks, such as suggesting new variable names and bug detection. Ideally, such methods could capture semantic relationships between names beyond syntactic similarity, e.g., the fact that the names average and mean are similar. Unfortunately, previous work has found that even the best of previous representation approaches primarily capture relatedness (whether two variables are linked at all), rather than similarity (whether they actually have the same meaning). We propose VarCLR, a new approach for learning semantic representations of variable names that effectively captures variable similarity in this stricter sense. We observe that this problem is an excellent fit for contrastive learning, which aims to minimize the distance between explicitly similar inputs, while maximizing the distance between dissimilar inputs. This requires labeled training data, and thus we construct a novel, weakly-supervised variable renaming dataset mined from GitHub edits. We show that VarCLR enables the effective application of sophisticated, general-purpose language models like BERT, to variable name representation and thus also to related downstream tasks like variable name similarity search or spelling correction. VarCLR produces models that significantly outperform the state-of-the-art on IdBench, an existing benchmark that explicitly captures variable similarity (as distinct from relatedness). Finally, we contribute a release of all data, code, and pre-trained models, aiming to provide a drop-in replacement for variable representations used in either existing or future program analyses that rely on variable names.
Contextual Encoding for Translation Quality EstimationJunjie Hu, Wei-Cheng Chang, Yuexin Wu et al.
The task of word-level quality estimation (QE) consists of taking a source sentence and machine-generated translation, and predicting which words in the output are correct and which are wrong. In this paper, propose a method to effectively encode the local and global contextual information for each target word using a three-part neural network approach. The first part uses an embedding layer to represent words and their part-of-speech tags in both languages. The second part leverages a one-dimensional convolution layer to integrate local context information for each target word. The third part applies a stack of feed-forward and recurrent neural networks to further encode the global context in the sentence before making the predictions. This model was submitted as the CMU entry to the WMT2018 shared task on QE, and achieves strong results, ranking first in three of the six tracks.