38.1LGMar 2, 2023
Understanding plasticity in neural networksClare Lyle, Zeyu Zheng, Evgenii Nikishin et al. · deepmind, mila
Plasticity, the ability of a neural network to quickly change its predictions in response to new information, is essential for the adaptability and robustness of deep reinforcement learning systems. Deep neural networks are known to lose plasticity over the course of training even in relatively simple learning problems, but the mechanisms driving this phenomenon are still poorly understood. This paper conducts a systematic empirical analysis into plasticity loss, with the goal of understanding the phenomenon mechanistically in order to guide the future development of targeted solutions. We find that loss of plasticity is deeply connected to changes in the curvature of the loss landscape, but that it often occurs in the absence of saturated units. Based on this insight, we identify a number of parameterization and optimization design choices which enable networks to better preserve plasticity over the course of training. We validate the utility of these findings on larger-scale RL benchmarks in the Arcade Learning Environment.
29.3LGJul 1, 2024
Normalization and effective learning rates in reinforcement learningClare Lyle, Zeyu Zheng, Khimya Khetarpal et al. · deepmind
Normalization layers have recently experienced a renaissance in the deep reinforcement learning and continual learning literature, with several works highlighting diverse benefits such as improving loss landscape conditioning and combatting overestimation bias. However, normalization brings with it a subtle but important side effect: an equivalence between growth in the norm of the network parameters and decay in the effective learning rate. This becomes problematic in continual learning settings, where the resulting effective learning rate schedule may decay to near zero too quickly relative to the timescale of the learning problem. We propose to make the learning rate schedule explicit with a simple re-parameterization which we call Normalize-and-Project (NaP), which couples the insertion of normalization layers with weight projection, ensuring that the effective learning rate remains constant throughout training. This technique reveals itself as a powerful analytical tool to better understand learning rate schedules in deep reinforcement learning, and as a means of improving robustness to nonstationarity in synthetic plasticity loss benchmarks along with both the single-task and sequential variants of the Arcade Learning Environment. We also show that our approach can be easily applied to popular architectures such as ResNets and transformers while recovering and in some cases even slightly improving the performance of the base model in common stationary benchmarks.
10.8MLApr 10, 2023
Regret Distribution in Stochastic Bandits: Optimal Trade-off between Expectation and Tail RiskDavid Simchi-Levi, Zeyu Zheng, Feng Zhu
We study the optimal trade-off between expectation and tail risk for regret distribution in the stochastic multi-armed bandit model. We fully characterize the interplay among three desired properties for policy design: worst-case optimality, instance-dependent consistency, and light-tailed risk. New policies are proposed to characterize the optimal regret tail probability for any regret threshold. In particular, we discover an intrinsic gap of the optimal tail rate depending on whether the time horizon $T$ is known a priori or not. Interestingly, when it comes to the purely worst-case scenario, this gap disappears. Our results reveal insights on how to design policies that balance between efficiency and safety, and highlight extra insights on policy robustness with regard to policy hyper-parameters and model mis-specification. We also conduct a simulation study to validate our theoretical insights and provide practical amendment to our policies. Finally, we discuss extensions of our results to (i) general sub-exponential environments and (ii) general stochastic linear bandits. Furthermore, we find that a special case of our policy design surprisingly coincides with what was adopted in AlphaGo Monte Carlo Tree Search. Our theory provides high-level insights to why their engineered solution is successful and should be advocated in complex decision-making environments.
24.8OCSep 12, 2022
Gradient-Free Methods for Deterministic and Stochastic Nonsmooth Nonconvex OptimizationTianyi Lin, Zeyu Zheng, Michael I. Jordan
Nonsmooth nonconvex optimization problems broadly emerge in machine learning and business decision making, whereas two core challenges impede the development of efficient solution methods with finite-time convergence guarantee: the lack of computationally tractable optimality criterion and the lack of computationally powerful oracles. The contributions of this paper are two-fold. First, we establish the relationship between the celebrated Goldstein subdifferential~\citep{Goldstein-1977-Optimization} and uniform smoothing, thereby providing the basis and intuition for the design of gradient-free methods that guarantee the finite-time convergence to a set of Goldstein stationary points. Second, we propose the gradient-free method (GFM) and stochastic GFM for solving a class of nonsmooth nonconvex optimization problems and prove that both of them can return a $(δ,ε)$-Goldstein stationary point of a Lipschitz function $f$ at an expected convergence rate at $O(d^{3/2}δ^{-1}ε^{-4})$ where $d$ is the problem dimension. Two-phase versions of GFM and SGFM are also proposed and proven to achieve improved large-deviation results. Finally, we demonstrate the effectiveness of 2-SGFM on training ReLU neural networks with the \textsc{Minst} dataset.
8.9MLJun 7, 2022
A Simple and Optimal Policy Design with Safety against Heavy-Tailed Risk for Stochastic BanditsDavid Simchi-Levi, Zeyu Zheng, Feng Zhu
We study the stochastic multi-armed bandit problem and design new policies that enjoy both worst-case optimality for expected regret and light-tailed risk for regret distribution. Specifically, our policy design (i) enjoys the worst-case optimality for the expected regret at order $O(\sqrt{KT\ln T})$ and (ii) has the worst-case tail probability of incurring a regret larger than any $x>0$ being upper bounded by $\exp(-Ω(x/\sqrt{KT}))$, a rate that we prove to be best achievable with respect to $T$ for all worst-case optimal policies. Our proposed policy achieves a delicate balance between doing more exploration at the beginning of the time horizon and doing more exploitation when approaching the end, compared to standard confidence-bound-based policies. We also enhance the policy design to accommodate the "any-time" setting where $T$ is unknown a priori, and prove equivalently desired policy performances as compared to the "fixed-time" setting with known $T$. Numerical experiments are conducted to illustrate the theoretical findings. We find that from a managerial perspective, our new policy design yields better tail distributions and is preferable than celebrated policies especially when (i) there is a risk of under-estimating the volatility profile, or (ii) there is a challenge of tuning policy hyper-parameters. We conclude by extending our proposed policy design to the stochastic linear bandit setting that leads to both worst-case optimality in terms of expected regret and light-tailed risk on the regret distribution.
10.3MAOct 13, 2022
Towards Multi-Agent Reinforcement Learning driven Over-The-Counter Market SimulationsNelson Vadori, Leo Ardon, Sumitra Ganesh et al.
We study a game between liquidity provider and liquidity taker agents interacting in an over-the-counter market, for which the typical example is foreign exchange. We show how a suitable design of parameterized families of reward functions coupled with shared policy learning constitutes an efficient solution to this problem. By playing against each other, our deep-reinforcement-learning-driven agents learn emergent behaviors relative to a wide spectrum of objectives encompassing profit-and-loss, optimal execution and market share. In particular, we find that liquidity providers naturally learn to balance hedging and skewing, where skewing refers to setting their buy and sell prices asymmetrically as a function of their inventory. We further introduce a novel RL-based calibration algorithm which we found performed well at imposing constraints on the game equilibrium. On the theoretical side, we are able to show convergence rates for our multi-agent policy gradient algorithm under a transitivity assumption, closely related to generalized ordinal potential games.
11.5LGApr 8, 2023
Best Arm Identification with Fairness Constraints on SubpopulationsYuhang Wu, Zeyu Zheng, Tingyu Zhu
We formulate, analyze and solve the problem of best arm identification with fairness constraints on subpopulations (BAICS). Standard best arm identification problems aim at selecting an arm that has the largest expected reward where the expectation is taken over the entire population. The BAICS problem requires that an selected arm must be fair to all subpopulations (e.g., different ethnic groups, age groups, or customer types) by satisfying constraints that the expected reward conditional on every subpopulation needs to be larger than some thresholds. The BAICS problem aims at correctly identify, with high confidence, the arm with the largest expected reward from all arms that satisfy subpopulation constraints. We analyze the complexity of the BAICS problem by proving a best achievable lower bound on the sample complexity with closed-form representation. We then design an algorithm and prove that the algorithm's sample complexity matches with the lower bound in terms of order. A brief account of numerical experiments are conducted to illustrate the theoretical findings.
7.9CLMay 11
Position: Academic Conferences are Potentially Facing Denominator Gaming Caused by Fully Automated Scientific AgentsRong Shan, Te Gao, Hang Zheng et al.
The implicit policy of maintaining relatively stable acceptance rates at top AI conferences, despite exponentially growing submissions, introduces a critical structural vulnerability. This position paper characterizes a new systemic threat we term Agentic Denominator Gaming, in which a malicious actor deploys AI agents to generate and submit a large volume of superficially plausible but low-quality papers. Crucially, their objective is not the acceptance of low-quality papers, but rather to inflate the submission denominator and overwhelm reviewing capacity. Under a relatively stable acceptance rate, this dilution can systematically increase the publication probability of a small, targeted set of legitimate papers. We analyze the practical feasibility of this threat and its broader consequences, including intensified reviewer burnout, degraded review quality, and the emergence of industrialized automated agent mills. Finally, we propose and evaluate a range of mitigation strategies, and argue that durable protection will require system-level policy and incentive reforms, rather than relying primarily on technical detection alone.
10.3MLNov 1, 2025
SOCRATES: Simulation Optimization with Correlated Replicas and Adaptive Trajectory EvaluationsHaoting Zhang, Haoxian Chen, Donglin Zhan et al.
The field of simulation optimization (SO) encompasses various methods developed to optimize complex, expensive-to-sample stochastic systems. Established methods include, but are not limited to, ranking-and-selection for finite alternatives and surrogate-based methods for continuous domains, with broad applications in engineering and operations management. The recent advent of large language models (LLMs) offers a new paradigm for exploiting system structure and automating the strategic selection and composition of these established SO methods into a tailored optimization procedure. This work introduces SOCRATES (Simulation Optimization with Correlated Replicas and Adaptive Trajectory Evaluations), a novel two-stage procedure that leverages LLMs to automate the design of tailored SO algorithms. The first stage constructs an ensemble of digital replicas of the real system. An LLM is employed to implement causal discovery from a textual description of the system, generating a structural `skeleton' that guides the sample-efficient learning of the replicas. In the second stage, this replica ensemble is used as an inexpensive testbed to evaluate a set of baseline SO algorithms. An LLM then acts as a meta-optimizer, analyzing the performance trajectories of these algorithms to iteratively revise and compose a final, hybrid optimization schedule. This schedule is designed to be adaptive, with the ability to be updated during the final execution on the real system when the optimization performance deviates from expectations. By integrating LLM-driven reasoning with LLM-assisted trajectory-aware meta-optimization, SOCRATES creates an effective and sample-efficient solution for complex SO optimization problems.
40.2LGFeb 8, 2024
Generalized Preference Optimization: A Unified Approach to Offline AlignmentYunhao Tang, Zhaohan Daniel Guo, Zeyu Zheng et al.
Offline preference optimization allows fine-tuning large models directly from offline data, and has proved effective in recent alignment practices. We propose generalized preference optimization (GPO), a family of offline losses parameterized by a general class of convex functions. GPO enables a unified view over preference optimization, encompassing existing algorithms such as DPO, IPO and SLiC as special cases, while naturally introducing new variants. The GPO framework also sheds light on how offline algorithms enforce regularization, through the design of the convex function that defines the loss. Our analysis and experiments reveal the connections and subtle differences between the offline regularization and the KL divergence regularization intended by the canonical RLHF formulation. In a controlled setting akin to Gao et al 2023, we also show that different GPO variants achieve similar trade-offs between regularization and performance, though the optimal values of hyper-parameter might differ as predicted by theory. In all, our results present new algorithmic toolkits and empirical insights to alignment practitioners.
Learning State Representations from Random Deep Action-conditional PredictionsZeyu Zheng, Vivek Veeriah, Risto Vuorio et al.
Our main contribution in this work is an empirical finding that random General Value Functions (GVFs), i.e., deep action-conditional predictions -- random both in what feature of observations they predict as well as in the sequence of actions the predictions are conditioned upon -- form good auxiliary tasks for reinforcement learning (RL) problems. In particular, we show that random deep action-conditional predictions when used as auxiliary tasks yield state representations that produce control performance competitive with state-of-the-art hand-crafted auxiliary tasks like value prediction, pixel control, and CURL in both Atari and DeepMind Lab tasks. In another set of experiments we stop the gradients from the RL part of the network to the state representation learning part of the network and show, perhaps surprisingly, that the auxiliary tasks alone are sufficient to learn state representations good enough to outperform an end-to-end trained actor-critic baseline. We opensourced our code at https://github.com/Hwhitetooth/random_gvfs.
23.2LGJun 11, 2017Code
Poseidon: An Efficient Communication Architecture for Distributed Deep Learning on GPU ClustersHao Zhang, Zeyu Zheng, Shizhen Xu et al.
Deep learning models can take weeks to train on a single GPU-equipped machine, necessitating scaling out DL training to a GPU-cluster. However, current distributed DL implementations can scale poorly due to substantial parameter synchronization over the network, because the high throughput of GPUs allows more data batches to be processed per unit time than CPUs, leading to more frequent network synchronization. We present Poseidon, an efficient communication architecture for distributed DL on GPUs. Poseidon exploits the layered model structures in DL programs to overlap communication and computation, reducing bursty network communication. Moreover, Poseidon uses a hybrid communication scheme that optimizes the number of bytes required to synchronize each layer, according to layer properties and the number of machines. We show that Poseidon is applicable to different DL frameworks by plugging Poseidon into Caffe and TensorFlow. We show that Poseidon enables Caffe and TensorFlow to achieve 15.5x speed-up on 16 single-GPU machines, even with limited bandwidth (10GbE) and the challenging VGG19-22K network for image classification. Moreover, Poseidon-enabled TensorFlow achieves 31.5x speed-up with 32 single-GPU machines on Inception-V3, a 50% improvement over the open-source TensorFlow (20x speed-up).
34.8LGMar 13, 2024
Human Alignment of Large Language Models through Online Preference OptimisationDaniele Calandriello, Daniel Guo, Remi Munos et al.
Ensuring alignment of language models' outputs with human preferences is critical to guarantee a useful, safe, and pleasant user experience. Thus, human alignment has been extensively studied recently and several methods such as Reinforcement Learning from Human Feedback (RLHF), Direct Policy Optimisation (DPO) and Sequence Likelihood Calibration (SLiC) have emerged. In this paper, our contribution is two-fold. First, we show the equivalence between two recent alignment methods, namely Identity Policy Optimisation (IPO) and Nash Mirror Descent (Nash-MD). Second, we introduce a generalisation of IPO, named IPO-MD, that leverages the regularised sampling approach proposed by Nash-MD. This equivalence may seem surprising at first sight, since IPO is an offline method whereas Nash-MD is an online method using a preference model. However, this equivalence can be proven when we consider the online version of IPO, that is when both generations are sampled by the online policy and annotated by a trained preference model. Optimising the IPO loss with such a stream of data becomes then equivalent to finding the Nash equilibrium of the preference model through self-play. Building on this equivalence, we introduce the IPO-MD algorithm that generates data with a mixture policy (between the online and reference policy) similarly as the general Nash-MD algorithm. We compare online-IPO and IPO-MD to different online versions of existing losses on preference data such as DPO and SLiC on a summarisation task.
10.3IRNov 13, 2025
Don't Waste It: Guiding Generative Recommenders with Structured Human Priors via Multi-head DecodingYunkai Zhang, Qiang Zhang, Feng Lin et al.
Optimizing recommender systems for objectives beyond accuracy, such as diversity, novelty, and personalization, is crucial for long-term user satisfaction. To this end, industrial practitioners have accumulated vast amounts of structured domain knowledge, which we term human priors (e.g., item taxonomies, temporal patterns). This knowledge is typically applied through post-hoc adjustments during ranking or post-ranking. However, this approach remains decoupled from the core model learning, which is particularly undesirable as the industry shifts to end-to-end generative recommendation foundation models. On the other hand, many methods targeting these beyond-accuracy objectives often require architecture-specific modifications and discard these valuable human priors by learning user intent in a fully unsupervised manner. Instead of discarding the human priors accumulated over years of practice, we introduce a backbone-agnostic framework that seamlessly integrates these human priors directly into the end-to-end training of generative recommenders. With lightweight, prior-conditioned adapter heads inspired by efficient LLM decoding strategies, our approach guides the model to disentangle user intent along human-understandable axes (e.g., interaction types, long- vs. short-term interests). We also introduce a hierarchical composition strategy for modeling complex interactions across different prior types. Extensive experiments on three large-scale datasets demonstrate that our method significantly enhances both accuracy and beyond-accuracy objectives. We also show that human priors allow the backbone model to more effectively leverage longer context lengths and larger model sizes.
3.3PMJan 29, 2025
Reinforcement-Learning Portfolio Allocation with Dynamic Embedding of Market InformationJinghai He, Cheng Hua, Chunyang Zhou et al.
We develop a portfolio allocation framework that leverages deep learning techniques to address challenges arising from high-dimensional, non-stationary, and low-signal-to-noise market information. Our approach includes a dynamic embedding method that reduces the non-stationary, high-dimensional state space into a lower-dimensional representation. We design a reinforcement learning (RL) framework that integrates generative autoencoders and online meta-learning to dynamically embed market information, enabling the RL agent to focus on the most impactful parts of the state space for portfolio allocation decisions. Empirical analysis based on the top 500 U.S. stocks demonstrates that our framework outperforms common portfolio benchmarks and the predict-then-optimize (PTO) approach using machine learning, particularly during periods of market stress. Traditional factor models do not fully explain this superior performance. The framework's ability to time volatility reduces its market exposure during turbulent times. Ablation studies confirm the robustness of this performance across various reinforcement learning algorithms. Additionally, the embedding and meta-learning techniques effectively manage the complexities of high-dimensional, noisy, and non-stationary financial data, enhancing both portfolio performance and risk management.
15.5CVSep 1, 2025
OpenVision 2: A Family of Generative Pretrained Visual Encoders for Multimodal LearningYanqing Liu, Xianhang Li, Letian Zhang et al.
This paper provides a simplification on OpenVision's architecture and loss design for enhancing its training efficiency. Following the prior vision-language pretraining works CapPa and AIMv2, as well as modern multimodal designs like LLaVA, our changes are straightforward: we remove the text encoder (and therefore the contrastive loss), retaining only the captioning loss as a purely generative training signal. We name this new version OpenVision 2. The initial results are promising: despite this simplification, OpenVision 2 competitively matches the original model's performance on a broad set of multimodal benchmarks while substantially cutting both training time and memory consumption. For example, with ViT-L/14, it reduces training time by about 1.5x (from 83h to 57h), and memory usage by about 1.8x (from 24.5GB to 13.8GB, equivalently allowing the maximum batch size to grow from 2k to 8k). This superior training efficiency also allows us to scale far beyond the largest vision encoder used in OpenVision, reaching more than 1 billion parameters. We hold a strong belief that this lightweight, generative-only paradigm is compelling for future vision encoder development in multimodal foundation models.
14.4LGApr 15, 2025
Collaborative Bayesian Optimization via Wasserstein BarycentersDonglin Zhan, Haoting Zhang, Rhonda Righter et al.
Motivated by the growing need for black-box optimization and data privacy, we introduce a collaborative Bayesian optimization (BO) framework that addresses both of these challenges. In this framework agents work collaboratively to optimize a function they only have oracle access to. In order to mitigate against communication and privacy constraints, agents are not allowed to share their data but can share their Gaussian process (GP) surrogate models. To enable collaboration under these constraints, we construct a central model to approximate the objective function by leveraging the concept of Wasserstein barycenters of GPs. This central model integrates the shared models without accessing the underlying data. A key aspect of our approach is a collaborative acquisition function that balances exploration and exploitation, allowing for the optimization of decision variables collaboratively in each iteration. We prove that our proposed algorithm is asymptotically consistent and that its implementation via Monte Carlo methods is numerically accurate. Through numerical experiments, we demonstrate that our approach outperforms other baseline collaborative frameworks and is competitive with centralized approaches that do not consider data privacy.
10.7MLApr 12, 2024
Language Model Prompt Selection via Simulation OptimizationHaoting Zhang, Jinghai He, Rhonda Righter et al.
With the advancement in generative language models, the selection of prompts has gained significant attention in recent years. A prompt is an instruction or description provided by the user, serving as a guide for the generative language model in content generation. Despite existing methods for prompt selection that are based on human labor, we consider facilitating this selection through simulation optimization, aiming to maximize a pre-defined score for the selected prompt. Specifically, we propose a two-stage framework. In the first stage, we determine a feasible set of prompts in sufficient numbers, where each prompt is represented by a moderate-dimensional vector. In the subsequent stage for evaluation and selection, we construct a surrogate model of the score regarding the moderate-dimensional vectors that represent the prompts. We propose sequentially selecting the prompt for evaluation based on this constructed surrogate model. We prove the consistency of the sequential evaluation procedure in our framework. We also conduct numerical experiments to demonstrate the efficacy of our proposed framework, providing practical instructions for implementation.
24.5CLOct 9, 2025
A Survey of Process Reward Models: From Outcome Signals to Process Supervisions for Large Language ModelsCongming Zheng, Jiachen Zhu, Zhuoying Ou et al.
Although Large Language Models (LLMs) exhibit advanced reasoning ability, conventional alignment remains largely dominated by outcome reward models (ORMs) that judge only final answers. Process Reward Models(PRMs) address this gap by evaluating and guiding reasoning at the step or trajectory level. This survey provides a systematic overview of PRMs through the full loop: how to generate process data, build PRMs, and use PRMs for test-time scaling and reinforcement learning. We summarize applications across math, code, text, multimodal reasoning, robotics, and agents, and review emerging benchmarks. Our goal is to clarify design spaces, reveal open challenges, and guide future research toward fine-grained, robust reasoning alignment.
8.5AIMay 7, 2024
Collaborative Intelligence in Sequential Experiments: A Human-in-the-Loop Framework for Drug DiscoveryJinghai He, Cheng Hua, Yingfei Wang et al.
Drug discovery is a complex process that involves sequentially screening and examining a vast array of molecules to identify those with the target properties. This process, also referred to as sequential experimentation, faces challenges due to the vast search space, the rarity of target molecules, and constraints imposed by limited data and experimental budgets. To address these challenges, we introduce a human-in-the-loop framework for sequential experiments in drug discovery. This collaborative approach combines human expert knowledge with deep learning algorithms, enhancing the discovery of target molecules within a specified experimental budget. The proposed algorithm processes experimental data to recommend both promising molecules and those that could improve its performance to human experts. Human experts retain the final decision-making authority based on these recommendations and their domain expertise, including the ability to override algorithmic recommendations. We applied our method to drug discovery tasks using real-world data and found that it consistently outperforms all baseline methods, including those which rely solely on human or algorithmic input. This demonstrates the complementarity between human experts and the algorithm. Our results provide key insights into the levels of humans' domain knowledge, the importance of meta-knowledge, and effective work delegation strategies. Our findings suggest that such a framework can significantly accelerate the development of new vaccines and drugs by leveraging the best of both human and artificial intelligence.
4.6LGFeb 8, 2022
GrASP: Gradient-Based Affordance Selection for PlanningVivek Veeriah, Zeyu Zheng, Richard Lewis et al.
Planning with a learned model is arguably a key component of intelligence. There are several challenges in realizing such a component in large-scale reinforcement learning (RL) problems. One such challenge is dealing effectively with continuous action spaces when using tree-search planning (e.g., it is not feasible to consider every action even at just the root node of the tree). In this paper we present a method for selecting affordances useful for planning -- for learning which small number of actions/options from a continuous space of actions/options to consider in the tree-expansion process during planning. We consider affordances that are goal-and-state-conditional mappings to actions/options as well as unconditional affordances that simply select actions/options available in all states. Our selection method is gradient based: we compute gradients through the planning procedure to update the parameters of the function that represents affordances. Our empirical work shows that it is feasible to learn to select both primitive-action and option affordances, and that simultaneously learning to select affordances and planning with a learned value-equivalent model can outperform model-free RL.
1.9MLJun 28, 2021
Offline Planning and Online Learning under Recovering RewardsDavid Simchi-Levi, Zeyu Zheng, Feng Zhu
Motivated by emerging applications such as live-streaming e-commerce, promotions and recommendations, we introduce and solve a general class of non-stationary multi-armed bandit problems that have the following two features: (i) the decision maker can pull and collect rewards from up to $K\,(\ge 1)$ out of $N$ different arms in each time period; (ii) the expected reward of an arm immediately drops after it is pulled, and then non-parametrically recovers as the arm's idle time increases. With the objective of maximizing the expected cumulative reward over $T$ time periods, we design a class of ``Purely Periodic Policies'' that jointly set a period to pull each arm. For the proposed policies, we prove performance guarantees for both the offline problem and the online problems. For the offline problem when all model parameters are known, the proposed periodic policy obtains an approximation ratio that is at the order of $1-\mathcal O(1/\sqrt{K})$, which is asymptotically optimal when $K$ grows to infinity. For the online problem when the model parameters are unknown and need to be dynamically learned, we integrate the offline periodic policy with the upper confidence bound procedure to construct on online policy. The proposed online policy is proved to approximately have $\widetilde{\mathcal O}(N\sqrt{T})$ regret against the offline benchmark. Our framework and policy design may shed light on broader offline planning and online learning applications with non-stationary and recovering rewards.
5.5LGMar 27, 2021
Continuous Conditional Generative Adversarial Networks (cGAN) with Generator RegularizationYufeng Zheng, Yunkai Zhang, Zeyu Zheng
Conditional Generative Adversarial Networks are known to be difficult to train, especially when the conditions are continuous and high-dimensional. To partially alleviate this difficulty, we propose a simple generator regularization term on the GAN generator loss in the form of Lipschitz penalty. Thus, when the generator is fed with neighboring conditions in the continuous space, the regularization term will leverage the neighbor information and push the generator to generate samples that have similar conditional distributions for each neighboring condition. We analyze the effect of the proposed regularization term and demonstrate its robust performance on a range of synthetic and real-world tasks.
6.5LGFeb 9, 2021
Adaptive Pairwise Weights for Temporal Credit AssignmentZeyu Zheng, Risto Vuorio, Richard Lewis et al.
How much credit (or blame) should an action taken in a state get for a future reward? This is the fundamental temporal credit assignment problem in Reinforcement Learning (RL). One of the earliest and still most widely used heuristics is to assign this credit based on a scalar coefficient, $λ$ (treated as a hyperparameter), raised to the power of the time interval between the state-action and the reward. In this empirical paper, we explore heuristics based on more general pairwise weightings that are functions of the state in which the action was taken, the state at the time of the reward, as well as the time interval between the two. Of course it isn't clear what these pairwise weight functions should be, and because they are too complex to be treated as hyperparameters we develop a metagradient procedure for learning these weight functions during the usual RL training of a policy. Our empirical work shows that it is often possible to learn these pairwise weight functions during learning of the policy to achieve better performance than competing approaches.
A Doubly Stochastic Simulator with Applications in Arrivals Modeling and SimulationYufeng Zheng, Zeyu Zheng, Tingyu Zhu
We propose a framework that integrates classical Monte Carlo simulators and Wasserstein generative adversarial networks to model, estimate, and simulate a broad class of arrival processes with general non-stationary and multi-dimensional random arrival rates. Classical Monte Carlo simulators have advantages at capturing the interpretable "physics" of a stochastic object, whereas neural-network-based simulators have advantages at capturing less-interpretable complicated dependence within a high-dimensional distribution. We propose a doubly stochastic simulator that integrates a stochastic generative neural network and a classical Monte Carlo Poisson simulator, to utilize both advantages. Such integration brings challenges to both theoretical reliability and computational tractability for the estimation of the simulator given real data, where the estimation is done through minimizing the Wasserstein distance between the distribution of the simulation output and the distribution of real data. Regarding theoretical properties, we prove consistency and convergence rate for the estimated simulator under a non-parametric smoothness assumption. Regarding computational efficiency and tractability for the estimation procedure, we address a challenge in gradient evaluation that arise from the discontinuity in the Monte Carlo Poisson simulator. Numerical experiments with synthetic and real data sets are implemented to illustrate the performance of the proposed framework.
18.3STJun 22, 2020
On Projection Robust Optimal Transport: Sample Complexity and Model MisspecificationTianyi Lin, Zeyu Zheng, Elynn Y. Chen et al.
Optimal transport (OT) distances are increasingly used as loss functions for statistical inference, notably in the learning of generative models or supervised learning. Yet, the behavior of minimum Wasserstein estimators is poorly understood, notably in high-dimensional regimes or under model misspecification. In this work we adopt the viewpoint of projection robust (PR) OT, which seeks to maximize the OT cost between two measures by choosing a $k$-dimensional subspace onto which they can be projected. Our first contribution is to establish several fundamental statistical properties of PR Wasserstein distances, complementing and improving previous literature that has been restricted to one-dimensional and well-specified cases. Next, we propose the integral PR Wasserstein (IPRW) distance as an alternative to the PRW distance, by averaging rather than optimizing on subspaces. Our complexity bounds can help explain why both PRW and IPRW distances outperform Wasserstein distances empirically in high-dimensional inference tasks. Finally, we consider parametric inference using the PRW distance. We provide an asymptotic guarantee of two types of minimum PRW estimators and formulate a central limit theorem for max-sliced Wasserstein estimator under model misspecification. To enable our analysis on PRW with projection dimension larger than one, we devise a novel combination of variational analysis and statistical theory.
3.3SPJun 21, 2020
Automated Optical Multi-layer Design via Deep Reinforcement LearningHaozhu Wang, Zeyu Zheng, Chengang Ji et al.
Optical multi-layer thin films are widely used in optical and energy applications requiring photonic designs. Engineers often design such structures based on their physical intuition. However, solely relying on human experts can be time-consuming and may lead to sub-optimal designs, especially when the design space is large. In this work, we frame the multi-layer optical design task as a sequence generation problem. A deep sequence generation network is proposed for efficiently generating optical layer sequences. We train the deep sequence generation network with proximal policy optimization to generate multi-layer structures with desired properties. The proposed method is applied to two energy applications. Our algorithm successfully discovered high-performance designs, outperforming structures designed by human experts in task 1, and a state-of-the-art memetic algorithm in task 2.
25.6AIDec 11, 2019
What Can Learned Intrinsic Rewards Capture?Zeyu Zheng, Junhyuk Oh, Matteo Hessel et al.
The objective of a reinforcement learning agent is to behave so as to maximise the sum of a suitable scalar function of state: the reward. These rewards are typically given and immutable. In this paper, we instead consider the proposition that the reward function itself can be a good locus of learned knowledge. To investigate this, we propose a scalable meta-gradient framework for learning useful intrinsic reward functions across multiple lifetimes of experience. Through several proof-of-concept experiments, we show that it is feasible to learn and capture knowledge about long-term exploration and exploitation into a reward function. Furthermore, we show that unlike policy transfer methods that capture "how" the agent should behave, the learned reward functions can generalise to other kinds of agents and to changes in the dynamics of the environment by capturing "what" the agent should strive to do.
On Learning Intrinsic Rewards for Policy Gradient MethodsZeyu Zheng, Junhyuk Oh, Satinder Singh
In many sequential decision making tasks, it is challenging to design reward functions that help an RL agent efficiently learn behavior that is considered good by the agent designer. A number of different formulations of the reward-design problem, or close variants thereof, have been proposed in the literature. In this paper we build on the Optimal Rewards Framework of Singh et.al. that defines the optimal intrinsic reward function as one that when used by an RL agent achieves behavior that optimizes the task-specifying or extrinsic reward function. Previous work in this framework has shown how good intrinsic reward functions can be learned for lookahead search based planning agents. Whether it is possible to learn intrinsic reward functions for learning agents remains an open problem. In this paper we derive a novel algorithm for learning intrinsic rewards for policy-gradient based learning agents. We compare the performance of an augmented agent that uses our algorithm to provide additive intrinsic rewards to an A2C-based policy learner (for Atari games) and a PPO-based policy learner (for Mujoco domains) with a baseline agent that uses the same policy learners but with only extrinsic rewards. Our results show improved performance on most but not all of the domains.