Claudio Silva

LG
h-index51
44papers
1,187citations
Novelty41%
AI Score41

44 Papers

4.8CVJun 28, 2022
Towards Global-Scale Crowd+AI Techniques to Map and Assess Sidewalks for People with Disabilities

Maryam Hosseini, Mikey Saugstad, Fabio Miranda et al. · mit, uw

There is a lack of data on the location, condition, and accessibility of sidewalks across the world, which not only impacts where and how people travel but also fundamentally limits interactive mapping tools and urban analytics. In this paper, we describe initial work in semi-automatically building a sidewalk network topology from satellite imagery using hierarchical multi-scale attention models, inferring surface materials from street-level images using active learning-based semantic segmentation, and assessing sidewalk condition and accessibility features using Crowd+AI. We close with a call to create a database of labeled satellite and streetscape scenes for sidewalks and sidewalk accessibility issues along with standardized benchmarks.

4.1SDMar 20, 2022
A Study on Robustness to Perturbations for Representations of Environmental Sound

Sangeeta Srivastava, Ho-Hsiang Wu, Joao Rulff et al. · meta-ai

Audio applications involving environmental sound analysis increasingly use general-purpose audio representations, also known as embeddings, for transfer learning. Recently, Holistic Evaluation of Audio Representations (HEAR) evaluated twenty-nine embedding models on nineteen diverse tasks. However, the evaluation's effectiveness depends on the variation already captured within a given dataset. Therefore, for a given data domain, it is unclear how the representations would be affected by the variations caused by myriad microphones' range and acoustic conditions -- commonly known as channel effects. We aim to extend HEAR to evaluate invariance to channel effects in this work. To accomplish this, we imitate channel effects by injecting perturbations to the audio signal and measure the shift in the new (perturbed) embeddings with three distance measures, making the evaluation domain-dependent but not task-dependent. Combined with the downstream performance, it helps us make a more informed prediction of how robust the embeddings are to the channel effects. We evaluate two embeddings -- YAMNet, and OpenL3 on monophonic (UrbanSound8K) and polyphonic (SONYC-UST) urban datasets. We show that one distance measure does not suffice in such task-independent evaluation. Although Fréchet Audio Distance (FAD) correlates with the trend of the performance drop in the downstream task most accurately, we show that we need to study FAD in conjunction with the other distances to get a clear understanding of the overall effect of the perturbation. In terms of the embedding performance, we find OpenL3 to be more robust than YAMNet, which aligns with the HEAR evaluation.

5.1CYMay 25, 2022Code
Urban Rhapsody: Large-scale exploration of urban soundscapes

Joao Rulff, Fabio Miranda, Maryam Hosseini et al. · mit

Noise is one of the primary quality-of-life issues in urban environments. In addition to annoyance, noise negatively impacts public health and educational performance. While low-cost sensors can be deployed to monitor ambient noise levels at high temporal resolutions, the amount of data they produce and the complexity of these data pose significant analytical challenges. One way to address these challenges is through machine listening techniques, which are used to extract features in attempts to classify the source of noise and understand temporal patterns of a city's noise situation. However, the overwhelming number of noise sources in the urban environment and the scarcity of labeled data makes it nearly impossible to create classification models with large enough vocabularies that capture the true dynamism of urban soundscapes In this paper, we first identify a set of requirements in the yet unexplored domain of urban soundscape exploration. To satisfy the requirements and tackle the identified challenges, we propose Urban Rhapsody, a framework that combines state-of-the-art audio representation, machine learning, and visual analytics to allow users to interactively create classification models, understand noise patterns of a city, and quickly retrieve and label audio excerpts in order to create a large high-precision annotated database of urban sound recordings. We demonstrate the tool's utility through case studies performed by domain experts using data generated over the five-year deployment of a one-of-a-kind sensor network in New York City.

8.7LGSep 20, 2022Code
ESTA: An Esports Trajectory and Action Dataset

Peter Xenopoulos, Claudio Silva

Sports, due to their global reach and impact-rich prediction tasks, are an exciting domain to deploy machine learning models. However, data from conventional sports is often unsuitable for research use due to its size, veracity, and accessibility. To address these issues, we turn to esports, a growing domain that encompasses video games played in a capacity similar to conventional sports. Since esports data is acquired through server logs rather than peripheral sensors, esports provides a unique opportunity to obtain a massive collection of clean and detailed spatiotemporal data, similar to those collected in conventional sports. To parse esports data, we develop awpy, an open-source esports game log parsing library that can extract player trajectories and actions from game logs. Using awpy, we parse 8.6m actions, 7.9m game frames, and 417k trajectories from 1,558 game logs from professional Counter-Strike tournaments to create the Esports Trajectory and Actions (ESTA) dataset. ESTA is one of the largest and most granular publicly available sports data sets to date. We use ESTA to develop benchmarks for win prediction using player-specific information. The ESTA data is available at https://github.com/pnxenopoulos/esta and awpy is made public through PyPI.

14.4HCJul 27, 2022
Calibrate: Interactive Analysis of Probabilistic Model Output

Peter Xenopoulos, Joao Rulff, Luis Gustavo Nonato et al.

Analyzing classification model performance is a crucial task for machine learning practitioners. While practitioners often use count-based metrics derived from confusion matrices, like accuracy, many applications, such as weather prediction, sports betting, or patient risk prediction, rely on a classifier's predicted probabilities rather than predicted labels. In these instances, practitioners are concerned with producing a calibrated model, that is, one which outputs probabilities that reflect those of the true distribution. Model calibration is often analyzed visually, through static reliability diagrams, however, the traditional calibration visualization may suffer from a variety of drawbacks due to the strong aggregations it necessitates. Furthermore, count-based approaches are unable to sufficiently analyze model calibration. We present Calibrate, an interactive reliability diagram that addresses the aforementioned issues. Calibrate constructs a reliability diagram that is resistant to drawbacks in traditional approaches, and allows for interactive subgroup analysis and instance-level inspection. We demonstrate the utility of Calibrate through use cases on both real-world and synthetic data. We further validate Calibrate by presenting the results of a think-aloud experiment with data scientists who routinely analyze model calibration.

3.3GRSep 11, 2024
TopoMap++: A faster and more space efficient technique to compute projections with topological guarantees

Vitoria Guardieiro, Felipe Inagaki de Oliveira, Harish Doraiswamy et al.

High-dimensional data, characterized by many features, can be difficult to visualize effectively. Dimensionality reduction techniques, such as PCA, UMAP, and t-SNE, address this challenge by projecting the data into a lower-dimensional space while preserving important relationships. TopoMap is another technique that excels at preserving the underlying structure of the data, leading to interpretable visualizations. In particular, TopoMap maps the high-dimensional data into a visual space, guaranteeing that the 0-dimensional persistence diagram of the Rips filtration of the visual space matches the one from the high-dimensional data. However, the original TopoMap algorithm can be slow and its layout can be too sparse for large and complex datasets. In this paper, we propose three improvements to TopoMap: 1) a more space-efficient layout, 2) a significantly faster implementation, and 3) a novel TreeMap-based representation that makes use of the topological hierarchy to aid the exploration of the projections. These advancements make TopoMap, now referred to as TopoMap++, a more powerful tool for visualizing high-dimensional data which we demonstrate through different use case scenarios.

10.4LGJul 28, 2022
Graph Neural Networks to Predict Sports Outcomes

Peter Xenopoulos, Claudio Silva

Predicting outcomes in sports is important for teams, leagues, bettors, media, and fans. Given the growing amount of player tracking data, sports analytics models are increasingly utilizing spatially-derived features built upon player tracking data. However, player-specific information, such as location, cannot readily be included as features themselves, since common modeling techniques rely on vector input. Accordingly, spatially-derived features are commonly constructed in relation to anchor objects, such as the distance to a ball or goal, through global feature aggregations, or via role-assignment schemes, where players are designated a distinct role in the game. In doing so, we sacrifice inter-player and local relationships in favor of global ones. To address this issue, we introduce a sport-agnostic graph-based representation of game states. We then use our proposed graph representation as input to graph neural networks to predict sports outcomes. Our approach preserves permutation invariance and allows for flexible player interaction weights. We demonstrate how our method provides statistically significant improvements over the state of the art for prediction tasks in both American football and esports, reducing test set loss by 9% and 20%, respectively. Additionally, we show how our model can be used to answer "what if" questions in sports and to visualize relationships between players.

7.2HCJul 28, 2025
BDIViz: An Interactive Visualization System for Biomedical Schema Matching with LLM-Powered Validation

Eden Wu, Dishita G Turakhia, Guande Wu et al.

Biomedical data harmonization is essential for enabling exploratory analyses and meta-studies, but the process of schema matching - identifying semantic correspondences between elements of disparate datasets (schemas) - remains a labor-intensive and error-prone task. Even state-of-the-art automated methods often yield low accuracy when applied to biomedical schemas due to the large number of attributes and nuanced semantic differences between them. We present BDIViz, a novel visual analytics system designed to streamline the schema matching process for biomedical data. Through formative studies with domain experts, we identified key requirements for an effective solution and developed interactive visualization techniques that address both scalability challenges and semantic ambiguity. BDIViz employs an ensemble approach that combines multiple matching methods with LLM-based validation, summarizes matches through interactive heatmaps, and provides coordinated views that enable users to quickly compare attributes and their values. Our method-agnostic design allows the system to integrate various schema matching algorithms and adapt to application-specific needs. Through two biomedical case studies and a within-subject user study with domain experts, we demonstrate that BDIViz significantly improves matching accuracy while reducing cognitive load and curation time compared to baseline approaches.

1.5CVSep 28, 2023Code
Granularity at Scale: Estimating Neighborhood Socioeconomic Indicators from High-Resolution Orthographic Imagery and Hybrid Learning

Ethan Brewer, Giovani Valdrighi, Parikshit Solunke et al.

Many areas of the world are without basic information on the socioeconomic well-being of the residing population due to limitations in existing data collection methods. Overhead images obtained remotely, such as from satellite or aircraft, can help serve as windows into the state of life on the ground and help "fill in the gaps" where community information is sparse, with estimates at smaller geographic scales requiring higher resolution sensors. Concurrent with improved sensor resolutions, recent advancements in machine learning and computer vision have made it possible to quickly extract features from and detect patterns in image data, in the process correlating these features with other information. In this work, we explore how well two approaches, a supervised convolutional neural network and semi-supervised clustering based on bag-of-visual-words, estimate population density, median household income, and educational attainment of individual neighborhoods from publicly available high-resolution imagery of cities throughout the United States. Results and analyses indicate that features extracted from the imagery can accurately estimate the density (R$^2$ up to 0.81) of neighborhoods, with the supervised approach able to explain about half the variation in a population's income and education. In addition to the presented approaches serving as a basis for further geographic generalization, the novel semi-supervised approach provides a foundation for future work seeking to estimate fine-scale information from aerial imagery without the need for label data.

10.0CVSep 30, 2021Code
IntentVizor: Towards Generic Query Guided Interactive Video Summarization

Guande Wu, Jianzhe Lin, Claudio T. Silva

The target of automatic video summarization is to create a short skim of the original long video while preserving the major content/events. There is a growing interest in the integration of user queries into video summarization or query-driven video summarization. This video summarization method predicts a concise synopsis of the original video based on the user query, which is commonly represented by the input text. However, two inherent problems exist in this query-driven way. First, the text query might not be enough to describe the exact and diverse needs of the user. Second, the user cannot edit once the summaries are produced, while we assume the needs of the user should be subtle and need to be adjusted interactively. To solve these two problems, we propose IntentVizor, an interactive video summarization framework guided by generic multi-modality queries. The input query that describes the user's needs are not limited to text but also the video snippets. We further represent these multi-modality finer-grained queries as user `intent', which is interpretable, interactable, editable, and can better quantify the user's needs. In this paper, we use a set of the proposed intents to represent the user query and design a new interactive visual analytic interface. Users can interactively control and adjust these mixed-initiative intents to obtain a more satisfying summary through the interface. Also, to improve the summarization quality via video understanding, a novel Granularity-Scalable Ego-Graph Convolutional Networks (GSE-GCN) is proposed. We conduct our experiments on two benchmark datasets. Comparisons with the state-of-the-art methods verify the effectiveness of the proposed framework. Code and dataset are available at https://github.com/jnzs1836/intent-vizor.

11.4AINov 2, 2020
Valuing Player Actions in Counter-Strike: Global Offensive

Peter Xenopoulos, Harish Doraiswamy, Claudio Silva

Esports, despite its expanding interest, lacks fundamental sports analytics resources such as accessible data or proven and reproducible analytical frameworks. Even Counter-Strike: Global Offensive (CSGO), the second most popular esport, suffers from these problems. Thus, quantitative evaluation of CSGO players, a task important to teams, media, bettors and fans, is difficult. To address this, we introduce (1) a data model for CSGO with an open-source implementation; (2) a graph distance measure for defining distances in CSGO; and (3) a context-aware framework to value players' actions based on changes in their team's chances of winning. Using over 70 million in-game CSGO events, we demonstrate our framework's consistency and independence compared to existing valuation frameworks. We also provide use cases demonstrating high-impact play identification and uncertainty estimation.

11.4SESep 6, 2013Code
Enabling Reproducible Science with VisTrails

David Koop, Juliana Freire, Claudio T. Silva

With the increasing amount of data and use of computation in science, software has become an important component in many different domains. Computing is now being used more often and in more aspects of scientific work including data acquisition, simulation, analysis, and visualization. To ensure reproducibility, it is important to capture the different computational processes used as well as their executions. VisTrails is an open-source scientific workflow system for data analysis and visualization that seeks to address the problem of integrating varied tools as well as automatically documenting the methods and parameters employed. Growing from a specific project need to supporting a wide array of users required close collaborations in addition to new research ideas to design a usable and efficient system. The VisTrails project now includes standard software processes like unit testing and developer documentation while serving as a base for further research. In this paper, we describe how VisTrails has developed and how our efforts in structuring and advertising the system have contributed to its adoption in many domains.

4.6LGMay 22, 2024
Exploring the Relationship Between Feature Attribution Methods and Model Performance

Priscylla Silva, Claudio T. Silva, Luis Gustavo Nonato

Machine learning and deep learning models are pivotal in educational contexts, particularly in predicting student success. Despite their widespread application, a significant gap persists in comprehending the factors influencing these models' predictions, especially in explainability within education. This work addresses this gap by employing nine distinct explanation methods and conducting a comprehensive analysis to explore the correlation between the agreement among these methods in generating explanations and the predictive model's performance. Applying Spearman's correlation, our findings reveal a very strong correlation between the model's performance and the agreement level observed among the explanation methods.

6.4LGApr 25, 2024
T-Explainer: A Model-Agnostic Explainability Framework Based on Gradients

Evandro S. Ortigossa, Fábio F. Dias, Brian Barr et al.

The development of machine learning applications has increased significantly in recent years, motivated by the remarkable ability of learning-powered systems to discover and generalize intricate patterns hidden in massive datasets. Modern learning models, while powerful, often exhibit a complexity level that renders them opaque black boxes, lacking transparency and hindering our understanding of their decision-making processes. Opacity challenges the practical application of machine learning, especially in critical domains requiring informed decisions. Explainable Artificial Intelligence (XAI) addresses that challenge, unraveling the complexity of black boxes by providing explanations. Feature attribution/importance XAI stands out for its ability to delineate the significance of input features in predictions. However, most attribution methods have limitations, such as instability, when divergent explanations result from similar or the same instance. This work introduces T-Explainer, a novel additive attribution explainer based on the Taylor expansion that offers desirable properties such as local accuracy and consistency. We demonstrate T-Explainer's effectiveness and stability over multiple runs in quantitative benchmark experiments against well-known attribution methods. Additionally, we provide several tools to evaluate and visualize explanations, turning T-Explainer into a comprehensive XAI framework.

2.3GRJul 25, 2025
TiVy: Time Series Visual Summary for Scalable Visualization

Gromit Yeuk-Yin Chan, Luis Gustavo Nonato, Themis Palpanas et al.

Visualizing multiple time series presents fundamental tradeoffs between scalability and visual clarity. Time series capture the behavior of many large-scale real-world processes, from stock market trends to urban activities. Users often gain insights by visualizing them as line charts, juxtaposing or superposing multiple time series to compare them and identify trends and patterns. However, existing representations struggle with scalability: when covering long time spans, leading to visual clutter from too many small multiples or overlapping lines. We propose TiVy, a new algorithm that summarizes time series using sequential patterns. It transforms the series into a set of symbolic sequences based on subsequence visual similarity using Dynamic Time Warping (DTW), then constructs a disjoint grouping of similar subsequences based on the frequent sequential patterns. The grouping result, a visual summary of time series, provides uncluttered superposition with fewer small multiples. Unlike common clustering techniques, TiVy extracts similar subsequences (of varying lengths) aligned in time. We also present an interactive time series visualization that renders large-scale time series in real-time. Our experimental evaluation shows that our algorithm (1) extracts clear and accurate patterns when visualizing time series data, (2) achieves a significant speed-up (1000X) compared to a straightforward DTW clustering. We also demonstrate the efficiency of our approach to explore hidden structures in massive time series data in two usage scenarios.

9.2LGJun 21, 2024Code
MOUNTAINEER: Topology-Driven Visual Analytics for Comparing Local Explanations

Parikshit Solunke, Vitoria Guardieiro, Joao Rulff et al.

With the increasing use of black-box Machine Learning (ML) techniques in critical applications, there is a growing demand for methods that can provide transparency and accountability for model predictions. As a result, a large number of local explainability methods for black-box models have been developed and popularized. However, machine learning explanations are still hard to evaluate and compare due to the high dimensionality, heterogeneous representations, varying scales, and stochastic nature of some of these methods. Topological Data Analysis (TDA) can be an effective method in this domain since it can be used to transform attributions into uniform graph representations, providing a common ground for comparison across different explanation methods. We present a novel topology-driven visual analytics tool, Mountaineer, that allows ML practitioners to interactively analyze and compare these representations by linking the topological graphs back to the original data distribution, model predictions, and feature attributions. Mountaineer facilitates rapid and iterative exploration of ML explanations, enabling experts to gain deeper insights into the explanation techniques, understand the underlying data distributions, and thus reach well-founded conclusions about model behavior. Furthermore, we demonstrate the utility of Mountaineer through two case studies using real-world data. In the first, we show how Mountaineer enabled us to compare black-box ML explanations and discern regions of and causes of disagreements between different explanations. In the second, we demonstrate how the tool can be used to compare and understand ML models themselves. Finally, we conducted interviews with three industry experts to help us evaluate our work.

4.9HCJun 6, 2024
POEM: Interactive Prompt Optimization for Enhancing Multimodal Reasoning of Large Language Models

Jianben He, Xingbo Wang, Shiyi Liu et al.

Large language models (LLMs) have exhibited impressive abilities for multimodal content comprehension and reasoning with proper prompting in zero- or few-shot settings. Despite the proliferation of interactive systems developed to support prompt engineering for LLMs across various tasks, most have primarily focused on textual or visual inputs, thus neglecting the complex interplay between modalities within multimodal inputs. This oversight hinders the development of effective prompts that guide model multimodal reasoning processes by fully exploiting the rich context provided by multiple modalities. In this paper, we present POEM, a visual analytics system to facilitate efficient prompt engineering for enhancing the multimodal reasoning performance of LLMs. The system enables users to explore the interaction patterns across modalities at varying levels of detail for a comprehensive understanding of the multimodal knowledge elicited by various prompts. Through diverse recommendations of demonstration examples and instructional principles, POEM supports users in iteratively crafting and refining prompts to better align and enhance model knowledge with human insights. The effectiveness and efficiency of our system are validated through two case studies and interviews with experts.

2.0CVApr 5, 2024
LookUp3D: Data-Driven 3D Scanning

Giancarlo Pereira, Yidan Gao, Yurii Piadyk et al.

High speed, high-resolution, and accurate 3D scanning would open doors to many new applications in graphics, robotics, science, and medicine by enabling the accurate scanning of deformable objects during interactions. Past attempts to use structured light, time-of-flight, and stereo in high-speed settings have usually required tradeoffs in resolution or inaccuracy. In this paper, we introduce a method that enables, for the first time, 3D scanning at 450 frames per second at 1~Megapixel, or 1,450 frames per second at 0.4~Megapixel in an environment with controlled lighting. The key idea is to use a per-pixel lookup table that maps colors to depths, which is built using a linear stage. Imperfections, such as lens-distortion and sensor defects are baked into the calibration. We describe our method and test it on a novel hardware prototype. We compare the system with both ground-truth geometry as well as commercially available dynamic sensors like the Microsoft Kinect and Intel Realsense. Our results show the system acquiring geometry of objects undergoing high-speed deformations and oscillations and demonstrate the ability to recover physical properties from the reconstructions.

8.6HCJan 10, 2022Code
Instant Reality: Gaze-Contingent Perceptual Optimization for 3D Virtual Reality Streaming

Shaoyu Chen, Budmonde Duinkharjav, Xin Sun et al.

Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require streaming 3D assets to facilitate client-side interactions such as object manipulation and viewpoint movement. Compared to audio and video streaming, 3D streaming often requires larger data sizes and yet lower latency to ensure sufficient rendering quality, resolution, and latency for perceptual comfort. Thus, streaming 3D assets can be even more challenging than streaming audios/videos, and existing solutions often suffer from long loading time or limited quality. To address this critical and timely issue, we propose a perceptually-optimized progressive 3D streaming method for spatial quality and temporal consistency in immersive interactions. Based on the human visual mechanisms in the frequency domain, our model selects and schedules the streaming dataset for optimal spatial-temporal quality. We also train a neural network for our model to accelerate this decision process for real-time client-server applications. We evaluate our method via subjective studies and objective analysis under varying network conditions (from 3G to 5G) and client devices (HMD and traditional displays), and demonstrate better visual quality and temporal consistency than alternative solutions.

6.5CVJan 6, 2022Code
CitySurfaces: City-Scale Semantic Segmentation of Sidewalk Materials

Maryam Hosseini, Fabio Miranda, Jianzhe Lin et al.

While designing sustainable and resilient urban built environment is increasingly promoted around the world, significant data gaps have made research on pressing sustainability issues challenging to carry out. Pavements are known to have strong economic and environmental impacts; however, most cities lack a spatial catalog of their surfaces due to the cost-prohibitive and time-consuming nature of data collection. Recent advancements in computer vision, together with the availability of street-level images, provide new opportunities for cities to extract large-scale built environment data with lower implementation costs and higher accuracy. In this paper, we propose CitySurfaces, an active learning-based framework that leverages computer vision techniques for classifying sidewalk materials using widely available street-level images. We trained the framework on images from New York City and Boston and the evaluation results show a 90.5% mIoU score. Furthermore, we evaluated the framework using images from six different cities, demonstrating that it can be applied to regions with distinct urban fabrics, even outside the domain of the training data. CitySurfaces can provide researchers and city agencies with a low-cost, accurate, and extensible method to collect sidewalk material data which plays a critical role in addressing major sustainability issues, including climate change and surface water management.

7.8LGJan 6, 2022
Topological Representations of Local Explanations

Peter Xenopoulos, Gromit Chan, Harish Doraiswamy et al.

Local explainability methods -- those which seek to generate an explanation for each prediction -- are becoming increasingly prevalent due to the need for practitioners to rationalize their model outputs. However, comparing local explainability methods is difficult since they each generate outputs in various scales and dimensions. Furthermore, due to the stochastic nature of some explainability methods, it is possible for different runs of a method to produce contradictory explanations for a given observation. In this paper, we propose a topology-based framework to extract a simplified representation from a set of local explanations. We do so by first modeling the relationship between the explanation space and the model predictions as a scalar function. Then, we compute the topological skeleton of this function. This topological skeleton acts as a signature for such functions, which we use to compare different explanation methods. We demonstrate that our framework can not only reliably identify differences between explainability techniques but also provides stable representations. Then, we show how our framework can be used to identify appropriate parameters for local explainability methods. Our framework is simple, does not require complex optimizations, and can be broadly applied to most local explanation methods. We believe the practicality and versatility of our approach will help promote topology-based approaches as a tool for understanding and comparing explanation methods.

4.7CVDec 12, 2021
Sidewalk Measurements from Satellite Images: Preliminary Findings

Maryam Hosseini, Iago B. Araujo, Hamed Yazdanpanah et al.

Large-scale analysis of pedestrian infrastructures, particularly sidewalks, is critical to human-centric urban planning and design. Benefiting from the rich data set of planimetric features and high-resolution orthoimages provided through the New York City Open Data portal, we train a computer vision model to detect sidewalks, roads, and buildings from remote-sensing imagery and achieve 83% mIoU over held-out test set. We apply shape analysis techniques to study different attributes of the extracted sidewalks. More specifically, we do a tile-wise analysis of the width, angle, and curvature of sidewalks, which aside from their general impacts on walkability and accessibility of urban areas, are known to have significant roles in the mobility of wheelchair users. The preliminary results are promising, glimpsing the potential of the proposed approach to be adopted in different cities, enabling researchers and practitioners to have a more vivid picture of the pedestrian realm.

8.6HCDec 11, 2021
UrbanRama: Navigating Cities in Virtual Reality

Shaoyu Chen, Fabio Miranda, Nivan Ferreira et al.

Exploring large virtual environments, such as cities, is a central task in several domains, such as gaming and urban planning. VR systems can greatly help this task by providing an immersive experience; however, a common issue with viewing and navigating a city in the traditional sense is that users can either obtain a local or a global view, but not both at the same time, requiring them to continuously switch between perspectives, losing context and distracting them from their analysis. In this paper, our goal is to allow users to navigate to points of interest without changing perspectives. To accomplish this, we design an intuitive navigation interface that takes advantage of the strong sense of spatial presence provided by VR. We supplement this interface with a perspective that warps the environment, called UrbanRama, based on a cylindrical projection, providing a mix of local and global views. The design of this interface was performed as an iterative process in collaboration with architects and urban planners. We conducted a qualitative and a quantitative pilot user study to evaluate UrbanRama and the results indicate the effectiveness of our system in reducing perspective changes, while ensuring that the warping doesn't affect distance and orientation perception.

26.4LGNov 3, 2021
AlphaD3M: Machine Learning Pipeline Synthesis

Iddo Drori, Yamuna Krishnamurthy, Remi Rampin et al.

We introduce AlphaD3M, an automatic machine learning (AutoML) system based on meta reinforcement learning using sequence models with self play. AlphaD3M is based on edit operations performed over machine learning pipeline primitives providing explainability. We compare AlphaD3M with state-of-the-art AutoML systems: Autosklearn, Autostacker, and TPOT, on OpenML datasets. AlphaD3M achieves competitive performance while being an order of magnitude faster, reducing computation time from hours to minutes, and is explainable by design.

1.2GTSep 20, 2021
Optimal Team Economic Decisions in Counter-Strike

Peter Xenopoulos, Bruno Coelho, Claudio Silva

The outputs of win probability models are often used to evaluate player actions. However, in some sports, such as the popular esport Counter-Strike, there exist important team-level decisions. For example, at the beginning of each round in a Counter-Strike game, teams decide how much of their in-game dollars to spend on equipment. Because the dollars are a scarce resource, different strategies have emerged concerning how teams should spend in particular situations. To assess team purchasing decisions in-game, we introduce a game-level win probability model to predict a team's chance of winning a game at the beginning of a given round. We consider features such as team scores, equipment, money, and spending decisions. Using our win probability model, we investigate optimal team spending decisions for important game scenarios. We identify a pattern of sub-optimal decision-making for CSGO teams. Finally, we introduce a metric, Optimal Spending Error (OSE), to rank teams by how closely their spending decisions follow our predicted optimal spending decisions.

6.4HCJul 14, 2021
ggViz: Accelerating Large-Scale Esports Game Analysis

Peter Xenopoulos, Joao Rulff, Claudio Silva

While esports organizations are increasingly adopting practices of conventional sports teams, such as dedicated analysts and data-driven decision-making, video-based game review is still the primary mode of game analysis. In conventional sports, advances in data collection have introduced systems that allow for sketch-based querying of game situations. However, due to data limitations, as well as differences in the sport itself, esports has seen a dearth of such systems. In this paper, we leverage player tracking data for Counter-Strike: Global Offensive (CSGO) to develop ggViz, a visual analytics system that allows users to query a large esports data set through game state sketches to find similar game states. Users are guided to game states of interest using win probability charts and round icons, and can summarize collections of states through heatmaps. We motivate our design through interviews with esports experts to especially address the issue of game review. We demonstrate ggViz's utility through detailed case studies and expert interviews with coaches, managers, and analysts from professional esports teams.

1.6LGJun 14, 2021Code
Bandit Modeling of Map Selection in Counter-Strike: Global Offensive

Guido Petri, Michael H. Stanley, Alec B. Hon et al.

Many esports use a pick and ban process to define the parameters of a match before it starts. In Counter-Strike: Global Offensive (CSGO) matches, two teams first pick and ban maps, or virtual worlds, to play. Teams typically ban and pick maps based on a variety of factors, such as banning maps which they do not practice, or choosing maps based on the team's recent performance. We introduce a contextual bandit framework to tackle the problem of map selection in CSGO and to investigate teams' pick and ban decision-making. Using a data set of over 3,500 CSGO matches and over 25,000 map selection decisions, we consider different framings for the problem, different contexts, and different reward metrics. We find that teams have suboptimal map choice policies with respect to both picking and banning. We also define an approach for rewarding bans, which has not been explored in the bandit setting, and find that incorporating ban rewards improves model performance. Finally, we determine that usage of our model could improve teams' predicted map win probability by up to 11% and raise overall match win probabilities by 19.8% for evenly-matched teams.

5.8HCOct 7, 2020
Interactive Visualization of Atmospheric Effects for Celestial Bodies

Jonathas Costa, Alexander Bock, Carter Emmart et al.

We present an atmospheric model tailored for the interactive visualization of planetary surfaces. As the exploration of the solar system is progressing with increasingly accurate missions and instruments, the faithful visualization of planetary environments is gaining increasing interest in space research, mission planning, and science communication and education. Atmospheric effects are crucial in data analysis and to provide contextual information for planetary data. Our model correctly accounts for the non-linear path of the light inside the atmosphere (in Earth's case), the light absorption effects by molecules and dust particles, such as the ozone layer and the Martian dust, and a wavelength-dependent phase function for Mie scattering. The mode focuses on interactivity, versatility, and customization, and a comprehensive set of interactive controls make it possible to adapt its appearance dynamically. We demonstrate our results using Earth and Mars as examples. However, it can be readily adapted for the exploration of other atmospheres found on, for example, of exoplanets. For Earth's atmosphere, we visually compare our results with pictures taken from the International Space Station and against the CIE clear sky model. The Martian atmosphere is reproduced based on available scientific data, feedback from domain experts, and is compared to images taken by the Curiosity rover. The work presented here has been implemented in the OpenSpace system, which enables interactive parameter setting and real-time feedback visualization targeting presentations in a wide range of environments, from immersive dome theaters to virtual reality headsets.

16.6HCAug 31, 2020
Urban Mosaic: Visual Exploration of Streetscapes Using Large-Scale Image Data

Fabio Miranda, Maryam Hosseini, Marcos Lage et al.

Urban planning is increasingly data driven, yet the challenge of designing with data at a city scale and remaining sensitive to the impact at a human scale is as important today as it was for Jane Jacobs. We address this challenge with Urban Mosaic,a tool for exploring the urban fabric through a spatially and temporally dense data set of 7.7 million street-level images from New York City, captured over the period of a year. Working in collaboration with professional practitioners, we use Urban Mosaic to investigate questions of accessibility and mobility, and preservation and retrofitting. In doing so, we demonstrate how tools such as this might provide a bridge between the city and the street, by supporting activities such as visual comparison of geographically distant neighborhoods,and temporal analysis of unfolding urban development.

9.6HCJul 21, 2020
Melody: Generating and Visualizing Machine Learning Model Summary to Understand Data and Classifiers Together

Gromit Yeuk-Yin Chan, Enrico Bertini, Luis Gustavo Nonato et al.

With the increasing sophistication of machine learning models, there are growing trends of developing model explanation techniques that focus on only one instance (local explanation) to ensure faithfulness to the original model. While these techniques provide accurate model interpretability on various data primitive (e.g., tabular, image, or text), a holistic Explainable Artificial Intelligence (XAI) experience also requires a global explanation of the model and dataset to enable sensemaking in different granularity. Thus, there is a vast potential in synergizing the model explanation and visual analytics approaches. In this paper, we present MELODY, an interactive algorithm to construct an optimal global overview of the model and data behavior by summarizing the local explanations using information theory. The result (i.e., an explanation summary) does not require additional learning models, restrictions of data primitives, or the knowledge of machine learning from the users. We also design MELODY UI, an interactive visual analytics system to demonstrate how the explanation summary connects the dots in various XAI tasks from a global overview to local inspections. We present three usage scenarios regarding tabular, image, and text classifications to illustrate how to generalize model interpretability of different data. Our experiments show that our approaches: (1) provides a better explanation summary compared to a straightforward information-theoretic summarization and (2) achieves a significant speedup in the end-to-end data modeling pipeline.

9.6LGJul 20, 2020Code
Towards Ground Truth Explainability on Tabular Data

Brian Barr, Ke Xu, Claudio Silva et al.

In data science, there is a long history of using synthetic data for method development, feature selection and feature engineering. Our current interest in synthetic data comes from recent work in explainability. Today's datasets are typically larger and more complex - requiring less interpretable models. In the setting of \textit{post hoc} explainability, there is no ground truth for explanations. Inspired by recent work in explaining image classifiers that does provide ground truth, we propose a similar solution for tabular data. Using copulas, a concise specification of the desired statistical properties of a dataset, users can build intuition around explainability using controlled data sets and experimentation. The current capabilities are demonstrated on three use cases: one dimensional logistic regression, impact of correlation from informative features, impact of correlation from redundant variables.

13.8SOC-PHMay 4, 2020Code
Learning Geo-Contextual Embeddings for Commuting Flow Prediction

Zhicheng Liu, Fabio Miranda, Weiting Xiong et al.

Predicting commuting flows based on infrastructure and land-use information is critical for urban planning and public policy development. However, it is a challenging task given the complex patterns of commuting flows. Conventional models, such as gravity model, are mainly derived from physics principles and limited by their predictive power in real-world scenarios where many factors need to be considered. Meanwhile, most existing machine learning-based methods ignore the spatial correlations and fail to model the influence of nearby regions. To address these issues, we propose Geo-contextual Multitask Embedding Learner (GMEL), a model that captures the spatial correlations from geographic contextual information for commuting flow prediction. Specifically, we first construct a geo-adjacency network containing the geographic contextual information. Then, an attention mechanism is proposed based on the framework of graph attention network (GAT) to capture the spatial correlations and encode geographic contextual information to embedding space. Two separate GATs are used to model supply and demand characteristics. A multitask learning framework is used to introduce stronger restrictions and enhance the effectiveness of the embedding representation. Finally, a gradient boosting machine is trained based on the learned embeddings to predict commuting flows. We evaluate our model using real-world datasets from New York City and the experimental results demonstrate the effectiveness of our proposal against the state of the art.

24.3HCMay 1, 2020Code
PipelineProfiler: A Visual Analytics Tool for the Exploration of AutoML Pipelines

Jorge Piazentin Ono, Sonia Castelo, Roque Lopez et al.

In recent years, a wide variety of automated machine learning (AutoML) methods have been proposed to search and generate end-to-end learning pipelines. While these techniques facilitate the creation of models for real-world applications, given their black-box nature, the complexity of the underlying algorithms, and the large number of pipelines they derive, it is difficult for their developers to debug these systems. It is also challenging for machine learning experts to select an AutoML system that is well suited for a given problem or class of problems. In this paper, we present the PipelineProfiler, an interactive visualization tool that allows the exploration and comparison of the solution space of machine learning (ML) pipelines produced by AutoML systems. PipelineProfiler is integrated with Jupyter Notebook and can be used together with common data science tools to enable a rich set of analyses of the ML pipelines and provide insights about the algorithms that generated them. We demonstrate the utility of our tool through several use cases where PipelineProfiler is used to better understand and improve a real-world AutoML system. Furthermore, we validate our approach by presenting a detailed analysis of a think-aloud experiment with six data scientists who develop and evaluate AutoML tools.

1.2CVMar 8, 2020
A Tracking System For Baseball Game Reconstruction

Nina Wiedemann, Carlos Dietrich, Claudio T. Silva

The baseball game is often seen as many contests that are performed between individuals. The duel between the pitcher and the batter, for example, is considered the engine that drives the sport. The pitchers use a variety of strategies to gain competitive advantage against the batter, who does his best to figure out the ball trajectory and react in time for a hit. In this work, we propose a system that captures the movements of the pitcher, the batter, and the ball in a high level of detail, and discuss several ways how this information may be processed to compute interesting statistics. We demonstrate on a large database of videos that our methods achieve comparable results as previous systems, while operating solely on video material. In addition, state-of-the-art AI techniques are incorporated to augment the amount of information that is made available for players, coaches, teams, and fans.

29.1HCAug 2, 2019Code
FlowSense: A Natural Language Interface for Visual Data Exploration within a Dataflow System

Bowen Yu, Claudio T. Silva

Dataflow visualization systems enable flexible visual data exploration by allowing the user to construct a dataflow diagram that composes query and visualization modules to specify system functionality. However learning dataflow diagram usage presents overhead that often discourages the user. In this work we design FlowSense, a natural language interface for dataflow visualization systems that utilizes state-of-the-art natural language processing techniques to assist dataflow diagram construction. FlowSense employs a semantic parser with special utterance tagging and special utterance placeholders to generalize to different datasets and dataflow diagrams. It explicitly presents recognized dataset and diagram special utterances to the user for dataflow context awareness. With FlowSense the user can expand and adjust dataflow diagrams more conveniently via plain English. We apply FlowSense to the VisFlow subset-flow visualization system to enhance its usability. We evaluate FlowSense by one case study with domain experts on a real-world data analysis problem and a formal user study.

7.3GRJul 22, 2019
Motion Browser: Visualizing and Understanding Complex Upper Limb Movement Under Obstetrical Brachial Plexus Injuries

Gromit Yeuk-Yin Chan, Luis Gustavo Nonato, Alice Chu et al.

The brachial plexus is a complex network of peripheral nerves that enables sensing from and control of the movements of the arms and hand. Nowadays, the coordination between the muscles to generate simple movements is still not well understood, hindering the knowledge of how to best treat patients with this type of peripheral nerve injury. To acquire enough information for medical data analysis, physicians conduct motion analysis assessments with patients to produce a rich dataset of electromyographic signals from multiple muscles recorded with joint movements during real-world tasks. However, tools for the analysis and visualization of the data in a succinct and interpretable manner are currently not available. Without the ability to integrate, compare, and compute multiple data sources in one platform, physicians can only compute simple statistical values to describe patient's behavior vaguely, which limits the possibility to answer clinical questions and generate hypotheses for research. To address this challenge, we have developed \systemname, an interactive visual analytics system which provides an efficient framework to extract and compare muscle activity patterns from the patient's limbs and coordinated views to help users analyze muscle signals, motion data, and video information to address different tasks. The system was developed as a result of a collaborative endeavor between computer scientists and orthopedic surgery and rehabilitation physicians. We present case studies showing physicians can utilize the information displayed to understand how individuals coordinate their muscles to initiate appropriate treatment and generate new hypotheses for future research.

10.8GRJul 9, 2019Code
Shadow Accrual Maps: Efficient Accumulation of City-Scale Shadows Over Time

Fabio Miranda, Harish Doraiswamy, Marcos Lage et al.

Large scale shadows from buildings in a city play an important role in determining the environmental quality of public spaces. They can be both beneficial, such as for pedestrians during summer, and detrimental, by impacting vegetation and by blocking direct sunlight. Determining the effects of shadows requires the accumulation of shadows over time across different periods in a year. In this paper, we propose a simple yet efficient class of approach that uses the properties of sun movement to track the changing position of shadows within a fixed time interval. We use this approach to extend two commonly used shadowing techniques, shadow maps and ray tracing, and demonstrate the efficiency of our approach. Our technique is used to develop an interactive visual analysis system, Shadow Profiler, targeted at city planners and architects that allows them to test the impact of shadows for different development scenarios. We validate the usefulness of this system through case studies set in Manhattan, a dense borough of New York City.

9.1LGJul 5, 2019
Visus: An Interactive System for Automatic Machine Learning Model Building and Curation

Aécio Santos, Sonia Castelo, Cristian Felix et al.

While the demand for machine learning (ML) applications is booming, there is a scarcity of data scientists capable of building such models. Automatic machine learning (AutoML) approaches have been proposed that help with this problem by synthesizing end-to-end ML data processing pipelines. However, these follow a best-effort approach and a user in the loop is necessary to curate and refine the derived pipelines. Since domain experts often have little or no expertise in machine learning, easy-to-use interactive interfaces that guide them throughout the model building process are necessary. In this paper, we present Visus, a system designed to support the model building process and curation of ML data processing pipelines generated by AutoML systems. We describe the framework used to ground our design choices and a usage scenario enabled by Visus. Finally, we discuss the feedback received in user testing sessions with domain experts.

11.8LGMay 24, 2019
Automatic Machine Learning by Pipeline Synthesis using Model-Based Reinforcement Learning and a Grammar

Iddo Drori, Yamuna Krishnamurthy, Raoni Lourenco et al.

Automatic machine learning is an important problem in the forefront of machine learning. The strongest AutoML systems are based on neural networks, evolutionary algorithms, and Bayesian optimization. Recently AlphaD3M reached state-of-the-art results with an order of magnitude speedup using reinforcement learning with self-play. In this work we extend AlphaD3M by using a pipeline grammar and a pre-trained model which generalizes from many different datasets and similar tasks. Our results demonstrate improved performance compared with our earlier work and existing methods on AutoML benchmark datasets for classification and regression tasks. In the spirit of reproducible research we make our data, models, and code publicly available.

1.8CVApr 8, 2019
Quantifying the presence of graffiti in urban environments

Eric K. Tokuda, Claudio T. Silva, Roberto M. Cesar-Jr

Graffiti is a common phenomenon in urban scenarios. Differently from urban art, graffiti tagging is a vandalism act and many local governments are putting great effort to combat it. The graffiti map of a region can be a very useful resource because it may allow one to potentially combat vandalism in locations with high level of graffiti and also to cleanup saturated regions to discourage future acts. There is currently no automatic way of obtaining a graffiti map of a region and it is obtained by manual inspection by the police or by popular participation. In this sense, we describe an ongoing work where we propose an automatic way of obtaining a graffiti map of a neighbourhood. It consists of the systematic collection of street view images followed by the identification of graffiti tags in the collected dataset and finally, in the calculation of the proposed graffiti level of that location. We validate the proposed method by evaluating the geographical distribution of graffiti in a city known to have high concentration of graffiti -- Sao Paulo, Brazil.

1.7CVNov 6, 2018
Identificação automática de pichação a partir de imagens urbanas

Eric K. Tokuda, Claudio T. Silva, Roberto M. Cesar-Jr

Graffiti tagging is a common issue in great cities an local authorities are on the move to combat it. The tagging map of a city can be a useful tool as it may help to clean-up highly saturated regions and discourage future acts in the neighbourhood and currently there is no way of getting a tagging map of a region in an automatic fashion and manual inspection or crowd participation are required. In this work, we describe a work in progress in creating an automatic way to get a tagging map of a city or region. It is based on the use of street view images and on the detection of graffiti tags in the images.

15.4SDMay 2, 2018
SONYC: A System for the Monitoring, Analysis and Mitigation of Urban Noise Pollution

Juan Pablo Bello, Claudio Silva, Oded Nov et al.

We present the Sounds of New York City (SONYC) project, a smart cities initiative focused on developing a cyber-physical system for the monitoring, analysis and mitigation of urban noise pollution. Noise pollution is one of the topmost quality of life issues for urban residents in the U.S. with proven effects on health, education, the economy, and the environment. Yet, most cities lack the resources to continuously monitor noise and understand the contribution of individual sources, the tools to analyze patterns of noise pollution at city-scale, and the means to empower city agencies to take effective, data-driven action for noise mitigation. The SONYC project advances novel technological and socio-technical solutions that help address these needs. SONYC includes a distributed network of both sensors and people for large-scale noise monitoring. The sensors use low-cost, low-power technology, and cutting-edge machine listening techniques, to produce calibrated acoustic measurements and recognize individual sound sources in real time. Citizen science methods are used to help urban residents connect to city agencies and each other, understand their noise footprint, and facilitate reporting and self-regulation. Crucially, SONYC utilizes big data solutions to analyze, retrieve and visualize information from sensors and citizens, creating a comprehensive acoustic model of the city that can be used to identify significant patterns of noise pollution. These data can be used to drive the strategic application of noise code enforcement by city agencies to optimize the reduction of noise pollution. The entire system, integrating cyber, physical and social infrastructure, forms a closed loop of continuous sensing, analysis and actuation on the environment. SONYC provides a blueprint for the mitigation of noise pollution that can potentially be applied to other cities in the US and abroad.

0.9CVJun 28, 2017
A New Urban Objects Detection Framework Using Weakly Annotated Sets

Eric Keiji, Gabriel Ferreira, Claudio Silva et al.

Urban informatics explore data science methods to address different urban issues intensively based on data. The large variety and quantity of data available should be explored but this brings important challenges. For instance, although there are powerful computer vision methods that may be explored, they may require large annotated datasets. In this work we propose a novel approach to automatically creating an object recognition system with minimal manual annotation. The basic idea behind the method is to use large input datasets using available online cameras on large cities. A off-the-shelf weak classifier is used to detect an initial set of urban elements of interest (e.g. cars, pedestrians, bikes, etc.). Such initial dataset undergoes a quality control procedure and it is subsequently used to fine tune a strong classifier. Quality control and comparative performance assessment are used as part of the pipeline. We evaluate the method for detecting cars based on monitoring cameras. Experimental results using real data show that despite losing generality, the final detector provides better detection rates tailored to the selected cameras. The programmed robot gathered 770 video hours from 24 online city cameras (\~300GB), which has been fed to the proposed system. Our approach has shown that the method nearly doubled the recall (93\%) with respect to state-of-the-art methods using off-the-shelf algorithms.

10.2LGAug 28, 2012
Vector Field k-Means: Clustering Trajectories by Fitting Multiple Vector Fields

Nivan Ferreira, James T. Klosowski, Carlos Scheidegger et al.

Scientists study trajectory data to understand trends in movement patterns, such as human mobility for traffic analysis and urban planning. There is a pressing need for scalable and efficient techniques for analyzing this data and discovering the underlying patterns. In this paper, we introduce a novel technique which we call vector-field $k$-means. The central idea of our approach is to use vector fields to induce a similarity notion between trajectories. Other clustering algorithms seek a representative trajectory that best describes each cluster, much like $k$-means identifies a representative "center" for each cluster. Vector-field $k$-means, on the other hand, recognizes that in all but the simplest examples, no single trajectory adequately describes a cluster. Our approach is based on the premise that movement trends in trajectory data can be modeled as flows within multiple vector fields, and the vector field itself is what defines each of the clusters. We also show how vector-field $k$-means connects techniques for scalar field design on meshes and $k$-means clustering. We present an algorithm that finds a locally optimal clustering of trajectories into vector fields, and demonstrate how vector-field $k$-means can be used to mine patterns from trajectory data. We present experimental evidence of its effectiveness and efficiency using several datasets, including historical hurricane data, GPS tracks of people and vehicles, and anonymous call records from a large phone company. We compare our results to previous trajectory clustering techniques, and find that our algorithm performs faster in practice than the current state-of-the-art in trajectory clustering, in some examples by a large margin.