Janet Struber

h-index2
5papers
10citations

5 Papers

4.9LGFeb 12
Intrinsic Credit Assignment for Long Horizon Interaction

Ilze Amanda Auzina, Joschka Strüber, Sergio Hernández-Gutiérrez et al.

How can we train agents to navigate uncertainty over long horizons? In this work, we propose ΔBelief-RL, which leverages a language model's own intrinsic beliefs to reward intermediate progress. Our method utilizes the change in the probability an agent assigns to the target solution for credit assignment. By training on synthetic interaction data, ΔBelief-RL teaches information-seeking capabilities that consistently outperform purely outcome-based rewards for Reinforcement Learning, with improvements generalizing to out-of-distribution applications ranging from customer service to personalization. Notably, the performance continues to improve as we scale test-time interactions beyond the training horizon, with interaction-efficiency increasing even on Pass@k metrics. Overall, our work introduces a scalable training strategy for navigating uncertainty over a long-horizon, by enabling credit assignment to intermediate actions via intrinsic ΔBelief rewards.

16.2LGJun 30
QVal: Cheaply Evaluating Dense Supervision Signals for Long-Horizon LLM Agents

Sergio Hernández-Gutiérrez, Matteo Merler, Ilze Amanda Auzina et al.

LLM agents increasingly act over long horizons, where a single trajectory can contain hundreds or thousands of actions. In these settings, outcome-only rewards provide too sparse guidance, failing to inform the model about the goodness of intermediate actions. Dense supervision methods aim to solve this problem by scoring intermediate steps, from intrinsic confidence to self-distillation and embedding similarities. However, it is common practice to evaluate them by measuring the downstream performance of a training pipeline that integrates them. This is expensive, conflates supervision quality with training engineering confounders, and renders different methodological families requiring distinct training setups incomparable. As a result, dense supervision methods are rarely benchmarked on common ground. We introduce QVal, a training-free testbed for directly evaluating dense supervision signals. Given a state-action pair, QVal measures how well a method's score is Q-aligned: whether it orders actions according to the Q-values of a strong reference-policy. This lets us compare signals before any training run and separate signal quality from other engineering choices. We instantiate QVal as QVal-v1.0, benchmarking 21 dense supervision methods across four diverse environments and seven methodological families, with over 1.2K evaluation experiments across six open-weight model backbones. We find that simple prompting baselines consistently outperform recent dense supervision methods from the literature, and that performance clusters strongly by family. These findings hold across model sizes, environments, and observation modalities. QVal is designed to be easily extensible to new environments and methods, enabling researchers to iterate on dense supervision methods before any training run.

CVJun 26
DataComp-VLM: Improved Open Datasets for Vision-Language Models

Matteo Farina, Vishaal Udandarao, Thao Nguyen et al.

Building performant Vision-Language Models (VLMs) requires carefully curating large-scale training datasets, yet the community lacks systematic benchmarks for evaluating such curation strategies. We introduce DataComp for VLMs (DCVLM), a benchmark for controlled data-centric experiments to improve VLM training. As part of DCVLM, we collect 160 datasets spanning four data types -- image-caption pairs, multimodal interleaved documents, text-only, and instruction-tuning data -- into a corpus of 6T multimodal tokens. DCVLM allows participants to test curation strategies (filtering, mixing, formatting, sampling) across 1B-8B models and 6.25B-200B token budgets. Models are then evaluated on a carefully selected suite of up to 52 downstream benchmarks across 9 domains. We conduct extensive experiments on DCVLM and find that data mixing, not filtering, is key to a high-quality training dataset: instruction-heavy mixtures scale better than caption-heavy ones, with gains widening at larger scales. The resulting dataset, DCVLM-Baseline, enables training an 8B VLM to 63.6% accuracy on our 33-task core suite with 200B training tokens. Compared to FineVision, the state-of-the-art open VLM training dataset, this represents an improvement of +5.4pp. DCVLM and all accompanying artifacts will be made publicly available at https://www.datacomp.ai/dcvlm/.

27.3LGFeb 6, 2025Code
Great Models Think Alike and this Undermines AI Oversight

Shashwat Goel, Joschka Struber, Ilze Amanda Auzina et al.

As Language Model (LM) capabilities advance, evaluating and supervising them at scale is getting harder for humans. There is hope that other language models can automate both these tasks, which we refer to as ''AI Oversight''. We study how model similarity affects both aspects of AI oversight by proposing Chance Adjusted Probabilistic Agreement (CAPA): a metric for LM similarity based on overlap in model mistakes. Using CAPA, we first show that LLM-as-a-judge scores favor models similar to the judge, generalizing recent self-preference results. Then, we study training on LM annotations, and find complementary knowledge between the weak supervisor and strong student model plays a crucial role in gains from ''weak-to-strong generalization''. As model capabilities increase, it becomes harder to find their mistakes, and we might defer more to AI oversight. However, we observe a concerning trend -- model mistakes are becoming more similar with increasing capabilities, pointing to risks from correlated failures. Our work underscores the importance of reporting and correcting for model similarity, especially in the emerging paradigm of AI oversight.

18.0LGJun 24
RevengeBench: Reverse Engineering Code-Space Policies from Behavioral Experiments

Babak Rahmani, Sebastian Dziadzio, Joschka Strüber et al.

For most of scientific history, researchers studying behavior could only infer hidden mechanisms from outward actions: an inverse problem that becomes more tractable when observation is augmented by targeted intervention. We pose a computational analogue: given only behavioral traces of an agent in a game environment, can a learner reconstruct the underlying decision program as executable code, and how much does this reconstruction improve with the ability to design controlled experiments? We introduce RevengeBench, a benchmark of 75 LLM generated, Elo-calibrated policies across five game environments, drawn from CodeClash tournament trajectories. The learner observes the hidden target policy play against sampled opponents and designs behavioral probes in the form of custom opponent policies that elicit informative behavior. It then submits an executable hypothesis, which is evaluated using continuous action-distance metrics. We further validate that recovered code carries informative signal in downstream player-versus-player tournaments. Across twelve frontier LLMs, recovery quality varies substantially (34 to 72% of initial distance closed), with reconstructed policies yielding measurable competitive advantage, particularly for weaker models that otherwise struggle to design effective counter-strategies. Our benchmark positions behavioral recovery of programmatic policies as a tractable inverse problem in code-space, opening a path to opponent modeling, policy interpretability, and the broader question of inferring latent mechanisms from observations.