DreamBarbie: Text to Barbie-Style 3D AvatarsXiaokun Sun, Zhenyu Zhang, Ying Tai et al.
To integrate digital humans into everyday life, there is a strong demand for generating high-quality, fine-grained disentangled 3D avatars that support expressive animation and simulation capabilities, ideally from low-cost textual inputs. Although text-driven 3D avatar generation has made significant progress by leveraging 2D generative priors, existing methods still struggle to fulfill all these requirements simultaneously. To address this challenge, we propose DreamBarbie, a novel text-driven framework for generating animatable 3D avatars with separable shoes, accessories, and simulation-ready garments, truly capturing the iconic ``Barbie doll'' aesthetic. The core of our framework lies in an expressive 3D representation combined with appropriate modeling constraints. Unlike prior methods, we use G-Shell to uniformly model watertight components (e.g., bodies, shoes) and non-watertight garments. By reformulating boundaries as Euclidean field intersections instead of manifold geodesics, we propose an SDF-based initialization and a hole regularization loss that together achieve a 100x speedup and stable open topology without image input. These disentangled 3D representations are then optimized by specialized expert diffusion models tailored to each domain, ensuring high-fidelity outputs. To mitigate geometric artifacts and texture conflicts when combining different expert models, we further propose several effective geometric losses and strategies. Extensive experiments demonstrate that DreamBarbie outperforms existing methods in both dressed human and outfit generation. Our framework further enables diverse applications, including apparel combination, editing, expressive animation, and physical simulation. Project page: https://xiaokunsun.github.io/DreamBarbie.github.io/.
One-Shot Learning for Pose-Guided Person Image Synthesis in the WildDongqi Fan, Tao Chen, Mingjie Wang et al.
Current Pose-Guided Person Image Synthesis (PGPIS) methods depend heavily on large amounts of labeled triplet data to train the generator in a supervised manner. However, they often falter when applied to in-the-wild samples, primarily due to the distribution gap between the training datasets and real-world test samples. While some researchers aim to enhance model generalizability through sophisticated training procedures, advanced architectures, or by creating more diverse datasets, we adopt the test-time fine-tuning paradigm to customize a pre-trained Text2Image (T2I) model. However, naively applying test-time tuning results in inconsistencies in facial identities and appearance attributes. To address this, we introduce a Visual Consistency Module (VCM), which enhances appearance consistency by combining the face, text, and image embedding. Our approach, named OnePoseTrans, requires only a single source image to generate high-quality pose transfer results, offering greater stability than state-of-the-art data-driven methods. For each test case, OnePoseTrans customizes a model in around 48 seconds with an NVIDIA V100 GPU.
FaceEraser: Removing Facial Parts for Augmented RealityMiao Hua, Lijie Liu, Ziyang Cheng et al.
Our task is to remove all facial parts (e.g., eyebrows, eyes, mouth and nose), and then impose visual elements onto the ``blank'' face for augmented reality. Conventional object removal methods rely on image inpainting techniques (e.g., EdgeConnect, HiFill) that are trained in a self-supervised manner with randomly manipulated image pairs. Specifically, given a set of natural images, randomly masked images are used as inputs and the raw images are treated as ground truths. Whereas, this technique does not satisfy the requirements of facial parts removal, as it is hard to obtain ``ground-truth'' images with real ``blank'' faces. To address this issue, we propose a novel data generation technique to produce paired training data that well mimic the ``blank'' faces. In the mean time, we propose a novel network architecture for improved inpainting quality for our task. Finally, we demonstrate various face-oriented augmented reality applications on top of our facial parts removal model. The source codes are released at \href{https://github.com/duxingren14/FaceEraser}{duxingren14/FaceEraser} on github for research purposes.
BSD-GAN: Branched Generative Adversarial Network for Scale-Disentangled Representation Learning and Image SynthesisZili Yi, Zhiqin Chen, Hao Cai et al.
We introduce BSD-GAN, a novel multi-branch and scale-disentangled training method which enables unconditional Generative Adversarial Networks (GANs) to learn image representations at multiple scales, benefiting a wide range of generation and editing tasks. The key feature of BSD-GAN is that it is trained in multiple branches, progressively covering both the breadth and depth of the network, as resolutions of the training images increase to reveal finer-scale features. Specifically, each noise vector, as input to the generator network of BSD-GAN, is deliberately split into several sub-vectors, each corresponding to, and is trained to learn, image representations at a particular scale. During training, we progressively "de-freeze" the sub-vectors, one at a time, as a new set of higher-resolution images is employed for training and more network layers are added. A consequence of such an explicit sub-vector designation is that we can directly manipulate and even combine latent (sub-vector) codes which model different feature scales.Extensive experiments demonstrate the effectiveness of our training method in scale-disentangled learning of image representations and synthesis of novel image contents, without any extra labels and without compromising quality of the synthesized high-resolution images. We further demonstrate several image generation and manipulation applications enabled or improved by BSD-GAN. Source codes are available at https://github.com/duxingren14/BSD-GAN.
26.1CVMay 20, 2025
OmniStyle: Filtering High Quality Style Transfer Data at ScaleYe Wang, Ruiqi Liu, Jiang Lin et al.
In this paper, we introduce OmniStyle-1M, a large-scale paired style transfer dataset comprising over one million content-style-stylized image triplets across 1,000 diverse style categories, each enhanced with textual descriptions and instruction prompts. We show that OmniStyle-1M can not only enable efficient and scalable of style transfer models through supervised training but also facilitate precise control over target stylization. Especially, to ensure the quality of the dataset, we introduce OmniFilter, a comprehensive style transfer quality assessment framework, which filters high-quality triplets based on content preservation, style consistency, and aesthetic appeal. Building upon this foundation, we propose OmniStyle, a framework based on the Diffusion Transformer (DiT) architecture designed for high-quality and efficient style transfer. This framework supports both instruction-guided and image-guided style transfer, generating high resolution outputs with exceptional detail. Extensive qualitative and quantitative evaluations demonstrate OmniStyle's superior performance compared to existing approaches, highlighting its efficiency and versatility. OmniStyle-1M and its accompanying methodologies provide a significant contribution to advancing high-quality style transfer, offering a valuable resource for the research community.
6.5CVMar 15, 2024
SemanticHuman-HD: High-Resolution Semantic Disentangled 3D Human GenerationPeng Zheng, Tao Liu, Zili Yi et al.
With the development of neural radiance fields and generative models, numerous methods have been proposed for learning 3D human generation from 2D images. These methods allow control over the pose of the generated 3D human and enable rendering from different viewpoints. However, none of these methods explore semantic disentanglement in human image synthesis, i.e., they can not disentangle the generation of different semantic parts, such as the body, tops, and bottoms. Furthermore, existing methods are limited to synthesize images at $512^2$ resolution due to the high computational cost of neural radiance fields. To address these limitations, we introduce SemanticHuman-HD, the first method to achieve semantic disentangled human image synthesis. Notably, SemanticHuman-HD is also the first method to achieve 3D-aware image synthesis at $1024^2$ resolution, benefiting from our proposed 3D-aware super-resolution module. By leveraging the depth maps and semantic masks as guidance for the 3D-aware super-resolution, we significantly reduce the number of sampling points during volume rendering, thereby reducing the computational cost. Our comparative experiments demonstrate the superiority of our method. The effectiveness of each proposed component is also verified through ablation studies. Moreover, our method opens up exciting possibilities for various applications, including 3D garment generation, semantic-aware image synthesis, controllable image synthesis, and out-of-domain image synthesis.
8.4CVSep 7, 2025
OmniStyle2: Scalable and High Quality Artistic Style Transfer Data Generation via DestylizationYe Wang, Zili Yi, Yibo Zhang et al.
OmniStyle2 introduces a novel approach to artistic style transfer by reframing it as a data problem. Our key insight is destylization, reversing style transfer by removing stylistic elements from artworks to recover natural, style-free counterparts. This yields DST-100K, a large-scale dataset that provides authentic supervision signals by aligning real artistic styles with their underlying content. To build DST-100K, we develop (1) DST, a text-guided destylization model that reconstructs stylefree content, and (2) DST-Filter, a multi-stage evaluation model that employs Chain-of-Thought reasoning to automatically discard low-quality pairs while ensuring content fidelity and style accuracy. Leveraging DST-100K, we train OmniStyle2, a simple feed-forward model based on FLUX.1-dev. Despite its simplicity, OmniStyle2 consistently surpasses state-of-the-art methods across both qualitative and quantitative benchmarks. Our results demonstrate that scalable data generation via destylization provides a reliable supervision paradigm, overcoming the fundamental challenge posed by the lack of ground-truth data in artistic style transfer.
DyStyle: Dynamic Neural Network for Multi-Attribute-Conditioned Style EditingBingchuan Li, Shaofei Cai, Wei Liu et al.
The semantic controllability of StyleGAN is enhanced by unremitting research. Although the existing weak supervision methods work well in manipulating the style codes along one attribute, the accuracy of manipulating multiple attributes is neglected. Multi-attribute representations are prone to entanglement in the StyleGAN latent space, while sequential editing leads to error accumulation. To address these limitations, we design a Dynamic Style Manipulation Network (DyStyle) whose structure and parameters vary by input samples, to perform nonlinear and adaptive manipulation of latent codes for flexible and precise attribute control. In order to efficient and stable optimization of the DyStyle network, we propose a Dynamic Multi-Attribute Contrastive Learning (DmaCL) method: including dynamic multi-attribute contrastor and dynamic multi-attribute contrastive loss, which simultaneously disentangle a variety of attributes from the generative image and latent space of model. As a result, our approach demonstrates fine-grained disentangled edits along multiple numeric and binary attributes. Qualitative and quantitative comparisons with existing style manipulation methods verify the superiority of our method in terms of the multi-attribute control accuracy and identity preservation without compromising photorealism.
Contextual Residual Aggregation for Ultra High-Resolution Image InpaintingZili Yi, Qiang Tang, Shekoofeh Azizi et al.
Recently data-driven image inpainting methods have made inspiring progress, impacting fundamental image editing tasks such as object removal and damaged image repairing. These methods are more effective than classic approaches, however, due to memory limitations they can only handle low-resolution inputs, typically smaller than 1K. Meanwhile, the resolution of photos captured with mobile devices increases up to 8K. Naive up-sampling of the low-resolution inpainted result can merely yield a large yet blurry result. Whereas, adding a high-frequency residual image onto the large blurry image can generate a sharp result, rich in details and textures. Motivated by this, we propose a Contextual Residual Aggregation (CRA) mechanism that can produce high-frequency residuals for missing contents by weighted aggregating residuals from contextual patches, thus only requiring a low-resolution prediction from the network. Since convolutional layers of the neural network only need to operate on low-resolution inputs and outputs, the cost of memory and computing power is thus well suppressed. Moreover, the need for high-resolution training datasets is alleviated. In our experiments, we train the proposed model on small images with resolutions 512x512 and perform inference on high-resolution images, achieving compelling inpainting quality. Our model can inpaint images as large as 8K with considerable hole sizes, which is intractable with previous learning-based approaches. We further elaborate on the light-weight design of the network architecture, achieving real-time performance on 2K images on a GTX 1080 Ti GPU. Codes are available at: Atlas200dk/sample-imageinpainting-HiFill.
DualGAN: Unsupervised Dual Learning for Image-to-Image TranslationZili Yi, Hao Zhang, Ping Tan et al.
Conditional Generative Adversarial Networks (GANs) for cross-domain image-to-image translation have made much progress recently. Depending on the task complexity, thousands to millions of labeled image pairs are needed to train a conditional GAN. However, human labeling is expensive, even impractical, and large quantities of data may not always be available. Inspired by dual learning from natural language translation, we develop a novel dual-GAN mechanism, which enables image translators to be trained from two sets of unlabeled images from two domains. In our architecture, the primal GAN learns to translate images from domain U to those in domain V, while the dual GAN learns to invert the task. The closed loop made by the primal and dual tasks allows images from either domain to be translated and then reconstructed. Hence a loss function that accounts for the reconstruction error of images can be used to train the translators. Experiments on multiple image translation tasks with unlabeled data show considerable performance gain of DualGAN over a single GAN. For some tasks, DualGAN can even achieve comparable or slightly better results than conditional GAN trained on fully labeled data.