26.7LGAug 23, 2023
Maintaining Plasticity in Continual Learning via Regenerative RegularizationSaurabh Kumar, Henrik Marklund, Benjamin Van Roy · stanford
In continual learning, plasticity refers to the ability of an agent to quickly adapt to new information. Neural networks are known to lose plasticity when processing non-stationary data streams. In this paper, we propose L2 Init, a simple approach for maintaining plasticity by incorporating in the loss function L2 regularization toward initial parameters. This is very similar to standard L2 regularization (L2), the only difference being that L2 regularizes toward the origin. L2 Init is simple to implement and requires selecting only a single hyper-parameter. The motivation for this method is the same as that of methods that reset neurons or parameter values. Intuitively, when recent losses are insensitive to particular parameters, these parameters should drift toward their initial values. This prepares parameters to adapt quickly to new tasks. On problems representative of different types of nonstationarity in continual supervised learning, we demonstrate that L2 Init most consistently mitigates plasticity loss compared to previously proposed approaches.
23.5LGJul 10, 2023
Continual Learning as Computationally Constrained Reinforcement LearningSaurabh Kumar, Henrik Marklund, Ashish Rao et al. · stanford
An agent that efficiently accumulates knowledge to develop increasingly sophisticated skills over a long lifetime could advance the frontier of artificial intelligence capabilities. The design of such agents, which remains a long-standing challenge of artificial intelligence, is addressed by the subject of continual learning. This monograph clarifies and formalizes concepts of continual learning, introducing a framework and set of tools to stimulate further research.
6.4LGJul 16, 2024
Satisficing Exploration for Deep Reinforcement LearningDilip Arumugam, Saurabh Kumar, Ramki Gummadi et al. · stanford
A default assumption in the design of reinforcement-learning algorithms is that a decision-making agent always explores to learn optimal behavior. In sufficiently complex environments that approach the vastness and scale of the real world, however, attaining optimal performance may in fact be an entirely intractable endeavor and an agent may seldom find itself in a position to complete the requisite exploration for identifying an optimal policy. Recent work has leveraged tools from information theory to design agents that deliberately forgo optimal solutions in favor of sufficiently-satisfying or satisficing solutions, obtained through lossy compression. Notably, such agents may employ fundamentally different exploratory decisions to learn satisficing behaviors more efficiently than optimal ones that are more data intensive. While supported by a rigorous corroborating theory, the underlying algorithm relies on model-based planning, drastically limiting the compatibility of these ideas with function approximation and high-dimensional observations. In this work, we remedy this issue by extending an agent that directly represents uncertainty over the optimal value function allowing it to both bypass the need for model-based planning and to learn satisficing policies. We provide simple yet illustrative experiments that demonstrate how our algorithm enables deep reinforcement-learning agents to achieve satisficing behaviors. In keeping with previous work on this setting for multi-armed bandits, we additionally find that our algorithm is capable of synthesizing optimal behaviors, when feasible, more efficiently than its non-information-theoretic counterpart.
Dopamine: A Research Framework for Deep Reinforcement LearningPablo Samuel Castro, Subhodeep Moitra, Carles Gelada et al.
Deep reinforcement learning (deep RL) research has grown significantly in recent years. A number of software offerings now exist that provide stable, comprehensive implementations for benchmarking. At the same time, recent deep RL research has become more diverse in its goals. In this paper we introduce Dopamine, a new research framework for deep RL that aims to support some of that diversity. Dopamine is open-source, TensorFlow-based, and provides compact and reliable implementations of some state-of-the-art deep RL agents. We complement this offering with a taxonomy of the different research objectives in deep RL research. While by no means exhaustive, our analysis highlights the heterogeneity of research in the field, and the value of frameworks such as ours.
4.1LGMar 5, 2025
Conformal Transformations for Symmetric Power TransformersSaurabh Kumar, Jacob Buckman, Carles Gelada et al.
Transformers with linear attention offer significant computational advantages over softmax-based transformers but often suffer from degraded performance. The symmetric power (sympow) transformer, a particular type of linear transformer, addresses some of this performance gap by leveraging symmetric tensor embeddings, achieving comparable performance to softmax transformers. However, the finite capacity of the recurrent state in sympow transformers limits their ability to retain information, leading to performance degradation when scaling the training or evaluation context length. To address this issue, we propose the conformal-sympow transformer, which dynamically frees up capacity using data-dependent multiplicative gating and adaptively stores information using data-dependent rotary embeddings. Preliminary experiments on the LongCrawl64 dataset demonstrate that conformal-sympow overcomes the limitations of sympow transformers, achieving robust performance across scaled training and evaluation contexts.
15.3AIJun 13, 2021
Characterizing the Gap Between Actor-Critic and Policy GradientJunfeng Wen, Saurabh Kumar, Ramki Gummadi et al.
Actor-critic (AC) methods are ubiquitous in reinforcement learning. Although it is understood that AC methods are closely related to policy gradient (PG), their precise connection has not been fully characterized previously. In this paper, we explain the gap between AC and PG methods by identifying the exact adjustment to the AC objective/gradient that recovers the true policy gradient of the cumulative reward objective (PG). Furthermore, by viewing the AC method as a two-player Stackelberg game between the actor and critic, we show that the Stackelberg policy gradient can be recovered as a special case of our more general analysis. Based on these results, we develop practical algorithms, Residual Actor-Critic and Stackelberg Actor-Critic, for estimating the correction between AC and PG and use these to modify the standard AC algorithm. Experiments on popular tabular and continuous environments show the proposed corrections can improve both the sample efficiency and final performance of existing AC methods.
Gradient Surgery for Multi-Task LearningTianhe Yu, Saurabh Kumar, Abhishek Gupta et al.
While deep learning and deep reinforcement learning (RL) systems have demonstrated impressive results in domains such as image classification, game playing, and robotic control, data efficiency remains a major challenge. Multi-task learning has emerged as a promising approach for sharing structure across multiple tasks to enable more efficient learning. However, the multi-task setting presents a number of optimization challenges, making it difficult to realize large efficiency gains compared to learning tasks independently. The reasons why multi-task learning is so challenging compared to single-task learning are not fully understood. In this work, we identify a set of three conditions of the multi-task optimization landscape that cause detrimental gradient interference, and develop a simple yet general approach for avoiding such interference between task gradients. We propose a form of gradient surgery that projects a task's gradient onto the normal plane of the gradient of any other task that has a conflicting gradient. On a series of challenging multi-task supervised and multi-task RL problems, this approach leads to substantial gains in efficiency and performance. Further, it is model-agnostic and can be combined with previously-proposed multi-task architectures for enhanced performance.
34.6LGJun 6, 2019
DeepMDP: Learning Continuous Latent Space Models for Representation LearningCarles Gelada, Saurabh Kumar, Jacob Buckman et al.
Many reinforcement learning (RL) tasks provide the agent with high-dimensional observations that can be simplified into low-dimensional continuous states. To formalize this process, we introduce the concept of a DeepMDP, a parameterized latent space model that is trained via the minimization of two tractable losses: prediction of rewards and prediction of the distribution over next latent states. We show that the optimization of these objectives guarantees (1) the quality of the latent space as a representation of the state space and (2) the quality of the DeepMDP as a model of the environment. We connect these results to prior work in the bisimulation literature, and explore the use of a variety of metrics. Our theoretical findings are substantiated by the experimental result that a trained DeepMDP recovers the latent structure underlying high-dimensional observations on a synthetic environment. Finally, we show that learning a DeepMDP as an auxiliary task in the Atari 2600 domain leads to large performance improvements over model-free RL.
25.4MLFeb 21, 2019
Statistics and Samples in Distributional Reinforcement LearningMark Rowland, Robert Dadashi, Saurabh Kumar et al.
We present a unifying framework for designing and analysing distributional reinforcement learning (DRL) algorithms in terms of recursively estimating statistics of the return distribution. Our key insight is that DRL algorithms can be decomposed as the combination of some statistical estimator and a method for imputing a return distribution consistent with that set of statistics. With this new understanding, we are able to provide improved analyses of existing DRL algorithms as well as construct a new algorithm (EDRL) based upon estimation of the expectiles of the return distribution. We compare EDRL with existing methods on a variety of MDPs to illustrate concrete aspects of our analysis, and develop a deep RL variant of the algorithm, ER-DQN, which we evaluate on the Atari-57 suite of games.
18.4AIDec 22, 2017
Federated Control with Hierarchical Multi-Agent Deep Reinforcement LearningSaurabh Kumar, Pararth Shah, Dilek Hakkani-Tur et al.
We present a framework combining hierarchical and multi-agent deep reinforcement learning approaches to solve coordination problems among a multitude of agents using a semi-decentralized model. The framework extends the multi-agent learning setup by introducing a meta-controller that guides the communication between agent pairs, enabling agents to focus on communicating with only one other agent at any step. This hierarchical decomposition of the task allows for efficient exploration to learn policies that identify globally optimal solutions even as the number of collaborating agents increases. We show promising initial experimental results on a simulated distributed scheduling problem.
21.4AINov 30, 2017
Learning to Compose SkillsHimanshu Sahni, Saurabh Kumar, Farhan Tejani et al.
We present a differentiable framework capable of learning a wide variety of compositions of simple policies that we call skills. By recursively composing skills with themselves, we can create hierarchies that display complex behavior. Skill networks are trained to generate skill-state embeddings that are provided as inputs to a trainable composition function, which in turn outputs a policy for the overall task. Our experiments on an environment consisting of multiple collect and evade tasks show that this architecture is able to quickly build complex skills from simpler ones. Furthermore, the learned composition function displays some transfer to unseen combinations of skills, allowing for zero-shot generalizations.
5.6AIMay 24, 2017
State Space Decomposition and Subgoal Creation for Transfer in Deep Reinforcement LearningHimanshu Sahni, Saurabh Kumar, Farhan Tejani et al.
Typical reinforcement learning (RL) agents learn to complete tasks specified by reward functions tailored to their domain. As such, the policies they learn do not generalize even to similar domains. To address this issue, we develop a framework through which a deep RL agent learns to generalize policies from smaller, simpler domains to more complex ones using a recurrent attention mechanism. The task is presented to the agent as an image and an instruction specifying the goal. This meta-controller guides the agent towards its goal by designing a sequence of smaller subtasks on the part of the state space within the attention, effectively decomposing it. As a baseline, we consider a setup without attention as well. Our experiments show that the meta-controller learns to create subgoals within the attention.