D Liang

h-index1
5papers
1citation

5 Papers

18.6CVJul 15
Nexus: Native Mesh Generation with Diffusion

Hanxiao Wang, Ying-Tian Liu, Yuan-Chen Guo et al.

Generating high-quality triangle meshes is essential for film, gaming, and interactive 3D applications. Mainstream methods rely on mesh serialization and autoregressive processes, which stuggles in effective inference and is sensitive to error accumulation. In this paper, we present Nexus, a diffusion method that achieves holistic mesh generation via decoupled vertex and topology generation. First, we view mesh vertices as sparse voxels organized as an octree and adopt a diffusion model to generate the vertices in a coarse-to-fine manner. Second, for topology modeling, we propose Spacetime Interval, as an extension of Spacetime Distance to encode arbitrary edge and face topology into continuous per-vertex embeddings. It allows for a global and efficient recovery of complex topology. We then employ a diffusion model to generate the continuous embeddings on the generated vertices. Extensive experiments on the Objaverse and Toys4K datasets and in-the-wild images demonstrate that our method outperforms state-of-the-art autoregressive and two-stage baselines, effectively circumventing the inherent limitations of sequential mesh modeling. A blind user study from 3D practitioners confirms strong perceptual preference for our results.

19.8CVJul 9Code
Wat3R: Underwater 3D Geometry Learning without Annotations

Jiangwei Ren, Xingyu Jiang, Zijie Song et al.

Estimating 3D geometry in underwater environments presents unique challenges due to light attenuation, scattering, and the absence of large-scale, high-quality 3D annotations. Pioneering methods rely on massive dense annotations that are impractical in underwater settings. In this paper, we propose Wat3R, a cross-domain semi-supervised learning framework designed to adapt feed-forward 3D reconstruction models from air to underwater scenes. Uniquely, our method eliminates the need for any annotated underwater data following a teacher-student architecture, that learns robust geometry representations merely on abundant unlabeled real underwater video footage. We also design a cross-view consistency loss that leverages geometric cues from other views to compensate for the information degradation in the current view caused by water attenuation and scattering. Furthermore, considering the lack of comprehensive evaluation benchmarks, we construct Water3D, a diverse dataset covering various water bodies and underwater scenarios, designed for geometric task evaluation. Experimental results demonstrate that Wat3R outperforms current state-of-the-art methods in underwater multi-view depth estimation and point cloud reconstruction. The dataset and code are available at https://github.com/LSXI7/Wat3R .

8.2CVJul 1Code
High-dimensional Embedding Prior for Noisy K-space Domain MRIReconstruction

Yu Guan, Tianjia Huang, Qinrong Cai et al.

Magnetic resonance imaging (MRI) reconstruction under realistic acquisition conditions can be fundamentally viewed as estimating the underlying k-space distribution from incomplete and noise-corrupted measurements. While diffusion models have recently shown strong potential as generative prior for inverse problems,existingapproachesstruggletohandlenoisyreconstruction settings, especially when operating directly in k-space domain. In this work, we propose a unified high-dimensional k-space reconstruction framework tailored for noisy inverse problems, whichenhancesdiffusion-based solversthroughrepresentation lifting.Ratherthanmodifyingthe underlying optimization procedures, the proposed framework augments the data representation space, enabling existing diffusion-based solvers to operate on enriched k-space embeddings with improved expressiveness. Extensive experiments on both in-house and public datasets across varying noise levels and undersampled factors demonstrate that the proposed frame work consistently improves reconstruction quality for multiple diffusion-based inverse solvers. Notably, the largest gains are observed in high-noise regimes, which is consistent with our theoretical analysis of error propagation under high-dimensional representation. These results suggest that high-dimensional representation provides a general and model-agnostic mechanism for improving diffusion-based MRI reconstruction in noisy settings, offering a new perspective on robust k-space generative modeling for practical inverse problems. The code will be available at https://github.com/yqx7150/HEP-MRIRec.

7.8CVJun 16
EgoCS-400K: An Egocentric Gameplay Dataset for World Models

Rongjin Guo, Dong Liang, Yuhao Liu et al.

The shift from video generation to interactive world modeling places new demands on data: beyond captioned videos, world models require temporally aligned video-action-language trajectories grounded in the actions, camera motion, states, and events that drive future scene changes. However, such data is difficult to obtain at scale. Web video datasets offer broad visual coverage but lack executable actions and reliable states; robotic datasets provide action and state supervision but are costly and limited in scene diversity; and existing simulators often lack large-scale human-driven interaction trajectories. In this paper, we introduce EgoCS-400K, a large-scale replay-grounded egocentric Counter-Strike dataset for world models, built from public professional CS and CS2 match demos that preserve human gameplay trajectories and enable parsing, replaying, rendering, and temporal alignment. We extract player states, view directions, movements, keyboard/button inputs, view-angle changes, weapon usage, game events, and round-level context, and render clean first-person videos from the same trajectories. EgoCS-400K contains over 400,000 first-person videos and 10,000 hours of gameplay from more than 1,000 matches and 40,000 rounds, covering 13 maps and 10 player viewpoints per round. It supports a range of interactive visual modeling tasks, including action-conditioned future prediction, state- and event-aware scene rollout, replay-grounded captioning, and agent egocentric action understanding. By connecting visual observations with human actions, camera motion, game states, and events at scale, EgoCS-400K serves as a practical bridge between passive web videos, controllable game simulation, and costly real-world embodied data.

16.0AIJun 17
SciRisk-Bench: A Risk-Dimension-Aware Benchmark for AI4Science Safety

Linghao Feng, Yinqian Sun, Dongqi Liang et al.

Large language models (LLMs) are increasingly embedded in AI for Science (AI4Science) workflows, from scientific question answering and literature analysis to laboratory planning and autonomous discovery. This progress creates an urgent need for safety benchmarks that evaluate not only scientific competence, but also whether models recognize and avoid risks in high-stakes scientific contexts. Existing AI4Science safety datasets cover several disciplines and task formats, leaving the underlying risk dimensions underspecified. We introduce \textbf{SciRisk-Bench}, a benchmark designed to evaluate AI4Science safety from two complementary perspectives: explicit risk dimensions and scientific disciplines. SciRisk-Bench covers 7 disciplines, 31 subdisciplines and 10 risk dimensions. In the experimental section, we evaluate both mainstream LLMs and science-oriented LLMs across risk dimensions, disciplines, and sub-disciplines, enabling fine-grained diagnosis of where scientific models remain unsafe.