D Xu

h-index5
25papers
636citations

25 Papers

14.8SDJul 8Code
MADB: A Large-Scale Music Aesthetics Dataset with Professional and Multi-Dimensional Annotations

Sirui Zhang, Tianle Wang, Xinyi Tong et al.

Music aesthetic assessment is a challenging yet underexplored problem, requiring models to capture fine-grained, multi-dimensional human perceptual judgments. Progress in this area has been limited by the lack of large-scale datasets with structured aesthetic annotations. We introduce MADB, a large-scale dataset and benchmark comprising 9,999 tracks annotated by 30 trained annotators. Each track is rated by around 10 annotators across 10 perceptual dimensions and one overall score, with additional textual comments for multimodal analysis. We establish a unified evaluation framework over multiple pretrained models. Results reveal substantial gaps between model predictions and human judgments, exposing key limitations of current approaches. MADB provides a new benchmark for human-aligned music understanding. Project page: https://github.com/knownree/madb

11.0ROJul 15
Reverse to Advance: Teleoperation-Cost Effective Hard Policy Learning from Reversed Easy Tasks

Qiyuan Qiao, Ge Yuan, Can Wang et al.

High-quality teleoperation datasets are costly to collect, particularly for hard tasks. We observe that many tasks exhibit directional asymmetry: completing the forward hard task is difficult, whereas reversing it by relaxing or disrupting the environment is comparatively easy. This suggests that reversed easy-task trajectories can serve as a scalable supervision signal for the hard task, reducing the cost of manual demonstration collection. However, reversed data can be noisy, and directly training on it may yield suboptimal policies. To enable largely automated acquisition and effective use of reversed data, we propose a teleoperation-cost effective framework for hard policy learning via temporal reversal of easy tasks, consisting of three key components: a closed-loop data collection pipeline that alternates between hard-task and easy-task policies to autonomously reset the environment and generate diverse trajectories; a hierarchical data refinement pipeline that temporally inverts easy-task rollouts and filters low-quality motion using kinematic priors and a critic-guided advantage filter; and an iterative policy learning method that trains the hard-task policy using both initial reversed easy-task demonstrations and the filtered reversed data in a continuous online learning loop. By combining automated collection, hierarchical refinement, and iterative learning, our method enables scalable, reliable training of complex, high-precision manipulation tasks. Across two simulated benchmarks and real-robot experiments, we demonstrate that our method improves hard-task success rates with higher data efficiency and more stable training compared to reversal-based and reinforcement-learning baselines, without requiring extensive hard-task teleoperation.

24.8CVJul 9
Understanding and Mitigating the Video-Action Generalization Gap via Temporal Ratio

Utkarsh A. Mishra, Yongxin Chen, Danfei Xu et al.

Generative video foundation models exhibit strong compositional priors, yet world-action models (WAMs) and video-action models (VAMs) often lose these priors after finetuning on robotic action data. We refer to this discrepancy as the video-action generalization gap. In this paper, we systematically investigate this gap by evaluating a comprehensive design space of VAMs, demonstrating that standard design choices yield no emergent explanation pattern. To explain this behavior, we introduce the Temporal Ratio (TR), an attention-based measure of how strongly the action head relies on future latent rollouts relative to the anchored current frame. TR has two key properties: first, a model's structural reliance on future-predictive latents, measured via TR, acts as a predictor of its compositional generalization capacity; second, it natively fluctuates based on task phase, shifting attention to future frames during planning and reverting to the present frame for precise manipulation. Finally, based on these findings, we propose an inference-time adaptive guidance method, which exploits this intrinsic feature attention pattern to dynamically amplify compositional video conditioning signals precisely when the policy relies on future rollouts. Evaluated on the LIBERO benchmark and real-world tasks, our approach mitigates the OOD-ID compositional generalization gap. More details: https://umishra.me/temporal-ratio/

14.9CVJun 28Code
Dynamic Parsing and Updating Natural Language Specification using VLMs for Robust Vision-Language Tracking

Xiao Wang, Liye Jin, Dan Xu et al.

Vision-language tracking guided by natural language specifications leverages high-level semantic cues of target objects to substantially boost tracking accuracy and robustness. Existing studies have verified that adaptively optimizing textual descriptions throughout the tracking process can effectively mitigate the semantic-visual mismatch induced by dynamic variations in target appearance, position, and other inherent attributes. Nevertheless, mainstream methods that directly generate textual information via sequence models or large language models inevitably suffer from inherent defects, including erroneous target updating, excessive background distraction, and pervasive hallucination artifacts. To address the aforementioned limitations, this paper proposes a novel language dependency parsing mechanism to precisely distill core tracking principal components, encompassing target objects, semantic concepts, and background contextual information. On this basis, we perform component-aware adaptive textual description updates by exploiting the powerful cross-modal understanding capability of the pre-trained vision-language model Qwen-VL. By integrating the proposed elaborately designed modules into the baseline framework, our method achieves consistent and superior tracking performance on multiple large-scale vision-language tracking benchmarks, including TNL2K, LaSOT, TNLLT, and OTB-LANG. The source code and pre-trained models will be released at https://github.com/Event-AHU/Open_VLTrack.

15.9ROJun 19Code
Energy-based Compositional Diffusion Planning

Tao Sun, Utkarsh Aashu Mishra, Jiaxin Lu et al.

Compositional diffusion planners aim to solve long-horizon robotic tasks using short training trajectories. Yet, current approaches often rely on the heuristic stitching of local predictions. We show that the resulting stitched update is generally a non-conservative field} that does not mathematically correspond to any valid global trajectory log-density function. We propose Energy-based Compositional Diffuser (ECD), a framework that formulates the global trajectory as the minimizer of the sum of local bridge potentials. This energy-based perspective defines a conservative correction field and contains a boundary reaction term that heuristic stitching omits. To enable efficient inference, we further introduce a Markov-based score approximation that computes the reaction term via a single block-tridiagonal solve, maintaining time complexity linear in the planning horizon. Empirically, ECD achieves state-of-the-art success rates on a range of OGBench stitching tasks, while nearly matching the inference speed of heuristic stitching methods. Code is available at https://github.com/GradientSpaces/ECD.

7.4LGJun 13Code
Hybrid NARX-LLM for Greenland Iceberg Discharge: Prompt-Driven Residual Correction

Yiquan Gao, Duohui Xu

Greenland iceberg discharge exhibits complex nonlinear dynamics with limited observability, challenging traditional predictive models. We present a Hybrid NARX-LLM framework that combines a nonlinear autoregressive model with exogenous inputs (NARX) and a large language model (LLM) for residual correction. We further propose a Physics-Informed Prompt (PIP) method that transforms unstructured physical knowledge into structured prompts for zero-shot in-context reasoning. The primary objective is to explore the corrective potential of this framework for modeling Greenland iceberg discharge, rather than merely optimizing predictive accuracy. The NARX component captures intrinsic temporal dependencies, while the LLM, guided by PIP, encodes glacier dynamics and environmental drivers and perceives key trend patterns to correct systematic prediction errors. This integration allows the model to reason about unmodeled factors and produce interpretable residuals, enhancing overall predictive accuracy. Applied to Greenland iceberg discharge time series, our approach addresses extreme events that are difficult to predict due to rare variations and nonstationary trends, a limitation often overlooked by traditional methods. By fusing structured time-series modeling with knowledge-driven foundation AI, the framework offers a scalable and interpretable pathway to bridge data-limited climate forecasting with physics-informed LLM reasoning. The code is available.

23.5ROJul 8
EgoWAM: World Action Models Beyond Pixels with In-the-Wild Egocentric Human Data

Baoyu Li, Xinchen Yin, Mengying Lin et al.

Egocentric human data offers scalable supervision for robot manipulation. However, behavior cloning entangles transferable content like objects, scenes, and task semantics, with non-transferable factors like human morphology, head motion, and behavioral style. We study whether World Action Models (WAMs) provide a better training signal by requiring policies to predict not only actions, but also how the scene evolves. The central question is what world representation best enables human-to-robot transfer. We hypothesize that an effective world target should abstract appearance, capture agent-invariant physical effects, and separate camera motion from environment change. We introduce EgoWAM, a controlled human-robot co-training framework that fixes the policy backbone, action head, and data mixture while varying only the world prediction target, comparing Pixel, DINO, and 3D motion flow. Across three real-world bimanual tasks, WAM co-training scales more effectively with in-the-wild egocentric human data than behavior cloning. Pixel-based prediction transfers weakly, while DINO and 3D flow yield substantial gains: DINO improves out-of-distribution object and scene generalization by up to 4x, and 3D flow improves in-domain performance by 20-30%. More details: https://gatech-rl2.github.io/egowam.github.io

10.6CVJul 7
PVCap: Towards Accurate 3D Dense Captioning via PseudoCap and VoxelCapNet

Xiaopei Wu, Chenshu Hou, Liang Peng et al.

3D dense captioning, an emerging vision-language task, aims to generate descriptive sentences for each object in the 3D scene. Despite the impressive results achieved by previous methods, they suffer from two limitations. First, current research often employs global rigid transformations, such as rotation, to augment scenes without changing their spatial layouts. However, diverse spatial layouts are crucial for training a 3D dense captioning model to describe spatial relations between objects. Second, previous works mainly focus on the design of the caption generation pipeline while utilizing a simple network architecture for other components, i.e., backbone and detection head, which is crucial for extracting rich semantic information for captioning. In this paper, we propose PVCap to alleviate the aforementioned problems. Our PVCap consists of PseudoCap and VoxelCapNet. Specifically, PseudoCap employs a random mixing technique on instances within the dataset, generating numerous pseudo frames with diverse spatial layouts at the instance level. By utilizing a teacher-student framework, PseudoCap obtains pseudo caption labels for these pseudo frames. This data augmentation approach significantly increases the number of training samples and enhances the model's ability to describe the environment effectively. Regarding VoxelCapNet, we introduce a robust caption network that utilizes voxel features and adapts the caption head to the voxel-based network architecture. Our VoxelCapNet can serve as a competitive baseline for future research on 3D dense captioning. Extensive experiments are conducted on two prevalent benchmarks, i.e., ScanRefer and Nr3D. Notably, our method surpasses current state-of-the-art by 11.41% and 13.99% in CIDEr@0.5IoU, respectively. Codes will be made publicly available.

14.4LGJul 6
MARLIN: De Novo Molecular Structure Elucidation from Tandem Mass Spectra without a Ground-Truth Formula

Xujun Che, Xiuxia Du, Depeng Xu

Untargeted tandem mass spectrometry (MS/MS) detects thousands of small molecules per biological sample, yet most go unidentified because they are absent from spectral libraries. These uncharacterized metabolites and natural products are precisely the compounds that matter for drug discovery, biomarker research, and exposomics. Computational de novo structure elucidation could close this gap, but almost all state-of-the-art methods assume the ground-truth molecular formula is known, an oracle that does not exist for genuinely novel compounds and is itself predicted with substantial error. We present MARLIN, a de novo method that elucidates structures directly from a spectrum with no molecular formula at any stage. A self-supervised encoder predicts a molecular fingerprint from the raw peaks, and a block-diffusion language model generates candidate structures conditioned only on the fingerprint and the instrument-measured precursor mass. A provably safe mass-shell constraint keeps every candidate consistent with the measured mass without fixing the atom inventory, and candidates are accepted by exact parts-per-million mass agreement. A symmetric noise objective absorbs encoder error, and a candidate-diversity mechanism keeps the candidates from collapsing to a single structure. On the NPLIB1 benchmark, MARLIN is the strongest method evaluated without a ground-truth formula across exact-match accuracy, structural distance, and fingerprint similarity, and it recovers the correct molecular formula as a byproduct about as often as a dedicated predictor without ever using one. MARLIN enables reliable de novo structure elucidation in the realistic discovery regime where the molecular formula is unavailable.

13.6CVJul 6
Solve the Missing First Step: Can VLMs Standardize Raw Heterogeneous Medical Data?

Xin Chen, Dongliang Xu, Cunhao Zhu et al.

As vision-language models (VLMs) are increasingly applied to medical AI, existing benchmarks mainly focus on evaluating their diagnosis ability over given medical images and texts, implicitly assuming that standardized medical images, texts or question-answer pairs are already prepared. However, this assumption does not hold when we apply VLMs in real clinical practice, where medical data is often raw, heterogeneous, and fragmented across different sources. In this paper, we study this missing step, i.e., raw medical data standardization. Specifically, models are given raw dataset folders and evaluated on their ability to identify source formats, convert raw medical images into VLM-compatible visual inputs, extract relevant textual information, and organize the results into structured image-text pairs. To construct this Medical Data Standardization Benchmark (MDS-Bench), we manually annotate 1,939 raw medical data standardization tasks covering diverse clinical practice, radiology modalities, annotation formats, and directory layouts. Extensive experiments show that even the best performing VLMs, i.e., Gemini 3 Flash, achieve only 48.6% end-to-end success rate. Our research highlights raw medical data standardization as a critical bottleneck for medical AI diagnosis in real practice.

4.8CVJul 6
Learning Structured Visual Compositional Representations for Weakly Supervised Referring Expression Comprehension

Lian Xu, Mohammed Bennamoun, Farid Boussaid et al.

Referring expression comprehension (REC) aims to localize the object in an image described by natural language. In Weakly supervised REC (WREC), existing approaches primarily operate on anchor-level visual representations. Even when enriched with auxiliary cues, relational interactions remain implicitly encoded within individual anchor features. The resulting visual representation remains flat and unary-only, limiting its ability to align with the structured nature of language. In this work, we propose a Structured Visual Compositional Representation (SVCR) learning framework for WREC. Rather than implicitly encoding relations within unary anchors, the proposed SVCR explicitly models both unary object embeddings and pairwise relational embeddings, forming a structured visual representation space. We further introduce a compositional alignment mechanism that matches unary and pairwise visual representations with their corresponding textual embeddings in a unified manner, enabling compositional visual-textual matching under weak supervision. Extensive experiments on RefCOCO, RefCOCO+, and RefCOCOg show that the proposed SVCR achieves state-of-the-art performance. These results demonstrate the effectiveness of explicit structured visual representations and visual-textual alignment for WREC.

8.9CVJul 3
Token-Based Affordance Grounding with Large Vision-Language Models

Seung Il Lee, Qinqian Lei, Daguang Xu et al.

Affordance grounding aims to localize image regions that support a specific action, serving as a core capability for physical intelligence and embodied perception. Previous studies have primarily relied on weakly supervised learning with action labels from exocentric images. However, these methods often struggle with visually ambiguous exocentric images containing co-occurring actions; moreover, they fail to distinguish semantically similar actions because existing methods typically rely on brief action phrases that lack rich semantic details for action-specific localization. Although large vision-language models (LVLMs) encode rich action semantics and their action-conditioned textual outputs implicitly contain spatial cues, they do not directly provide action-specific spatial localization. To address these problems, we propose TokAG, a zero-shot affordance grounding framework that exploits the token-level semantic-spatial signals in LVLMs to localize action-relevant regions without external supervision. We observe that attention maps associated with different LVLM output tokens vary significantly, with many attending to irrelevant regions such as the background. Thus, we introduce a spatial-aware token-selection mechanism to systematically evaluate each output token and select the one whose attention maps exhibit dominant activation over the target object, instead of relying on arbitrary attention maps. By extracting these object-focused attention maps, we transform the LVLM's implicit semantic signals into zero-shot affordance heatmaps. Our zero-shot framework consistently outperforms prior weakly supervised approaches across multiple benchmarks, improving NSS by 10.7% on the unseen split of AGD20K and by 29.7% on HICO-IIF. The code and models will be made publicly available.

6.6AIJul 1
Auto-FL-Research: Agentic Search for Federated Learning Algorithms

Holger R. Roth, Ziyue Xu, Chester Chen et al.

Federated learning (FL) research often depends on many small but consequential algorithmic choices: optimizer variants, server aggregation rules, local training schedules, normalization, regularization, and model architecture. These choices are expensive to explore manually and difficult to compare fairly when candidate changes can also alter the FL training or evaluation path. In this work, we present Auto-FL-Research (AFR), a constrained coding-agent workflow for FL algorithmic recipe search. Agents may propose and implement candidate training algorithms, including server aggregation rules, client update schedules, local objectives, and registered model variants, while task profiles fix the mutation surface, compute budget, communication contract, and final model evaluation. Each campaign records candidate scores, runtime, edited files, artifacts, and failure status. We evaluate AFR on five healthcare cross-silo FLamby tasks and on grouped-client profiles for the five fixed LEAF datasets plus the LEAF synthetic task. Five-seed repeat evaluations support gains on four FLamby tasks and five of six LEAF profiles, while also exposing seed-sensitive and search-selected failure cases. Same-budget controls show that several gains correspond to FL-recipe changes, whereas other improvements are recovered by fixed-surface scalar controls or fail under repeat or held-out evaluation. These mixed outcomes are part of the contribution: they show how agent-generated candidates can be separated into repeated FL mechanisms, fixed-surface tuning effects, and selected single-run artifacts.

10.7ROJun 29
WARP: Whole-Body Retargeting for Learning from Offline Human Demonstrations

Zhenyang Chen, Chuizheng Kong, Chuye Zhang et al.

Direct transfer from human demonstration to learnable robot action is a crucial step towards scalable whole-body mobile manipulation. While human data scales better than mobile teleoperation, it requires overcoming significant embodiment gaps. Existing retargeting methods yield imprecise or inconsistent solutions, causing action multi-modality that prevents supervised policies from reliably converging. We present Whole-body-Aware Retargeting from human Pose (WARP), an offline pipeline that explicitly models embodiment differences to extract precise, unique whole-body actions. WARP leverages a closed-form Shoulder-Elbow-Wrist (SEW) geometric solver for exact end-effector tracking while preserving whole-body structural intent. Paired with lazy mobile-base control, it extracts accurate, consistent robot trajectories. Evaluations show WARP provides highly reliable data for open-loop real-world replay. To our knowledge, WARP is the first framework to achieve zero-shot whole-body mobile manipulation directly from offline human demonstrations, eliminating the need for human-in-the-loop teleoperation action data. More details on https://warp-retarget.github.io/

11.6CVJun 29
UniGP: Taming Diffusion Transformer for Prior-Preserved Unified Generation and Perception

Qin Guo, Hao Luo, Dongxu Yue et al.

Recent advances in diffusion models have shown impressive performance in controllable image generation and dense prediction tasks. However, existing approaches typically treat diffusion-based controllable generation and dense prediction as separate tasks, overlooking the potential benefits of jointly modeling the heterogeneous distributions. In this work, we introduce UniGP, a framework built upon MMDiT, which unifies controllable generation and dense prediction through simple joint training, without the need for complex task-specific designs or losses, while preserving the backbone's versatile priors. By learning controllable generation and prediction under different conditions, our model effectively captures the joint distribution of image-geometry pairs. UniGP is capable of versatile controllable generation, dense prediction, and joint generation. Specifically, the proposed UniGP consists of DUGP and a unified dataset training strategy. The former, following the principle of Occam's razor, uses only a copied image branch of MMDiT to model dense distributions beyond RGB, while the latter integrates heterogeneous datasets into a unified training framework to jointly model generation and perception tasks. Extensive experiments demonstrate that our unified model surpasses prior unified approaches and performs on par with specialized methods. Furthermore, we demonstrate that multi-task joint training provides complementary benefits: generative priors enrich perceptual details, while perceptual learning improves structural alignment in generation.

36.2ROJun 15
T-Rex: Tactile-Reactive Dexterous Manipulation

Dantong Niu, Zhuoyang Liu, Zekai Wang et al.

The ability to react dynamically to tactile signals has long been considered crucial to agile human-level dexterity. Yet contemporary learning-based Vision-Language-Action (VLA) models for robotic manipulation generally either overlook the tactile modality or are limited to encoders with static cues, due in part to the scarcity of diverse training data and standardized evaluation, architectural constraints in current VLA models, and limitations of static tactile encoders. In this paper, we push the frontier of tactile-reactive manipulation by addressing all of these limitations. We propose a large-scale, 100-hour tactile-rich dataset collected via a novel, data-efficient recipe that prioritizes elementary motor primitives. To effectively exploit naturally high-frequency touch signals without sacrificing the existing capabilities of existing VLAs, we introduce a variable-rate Mixture-of-Transformers (MoT) architecture equipped with a novel temporal tactile VQ-VAE encoder. We demonstrate the effectiveness of tactile-reactive policies on 12 manipulation tasks requiring delicate force control and deformable object manipulation, achieving over 30% higher average success rate than the strongest baseline.

8.9ROJun 27
Human2Any: Human-to-Robot Transfer via Constraint-Aware Compositional Planning

Shuo Cheng, Chuye Zhang, Alfred Cueva et al.

Human videos are a scalable source of supervision for robot manipulation, as they are abundant and naturally capture rich object interactions. However, transferring human demonstrations to robots remains challenging due to embodiment mismatch, scene variation, and robot-specific feasibility constraints. We present Human2Any, a framework for learning reusable object-centric interaction priors from human videos without requiring real-world robot demonstrations in the target task contexts. Human2Any represents manipulation through object-object interaction motion, capturing task-relevant scene changes while abstracting away embodiment-specific details. It composes learned interaction priors with robot-side feasibility reasoning and motion planning, allowing the same human-derived knowledge to adapt to different embodiments, scene geometries, and task contexts. We validate Human2Any across diverse manipulation settings, including real-world experiments on a Franka tabletop setup and an RBY-1 humanoid mobile robot, demonstrating robust interaction-centric manipulation without real-world robot training data. Project website: https://human2any.github.io/.

CVJun 26
Meshtryoshka: Differentiable Rendering of Real-World Scenes via Mesh Rasterization

David Charatan, Daniel Xu, Richard Szeliski et al.

Differentiable rendering has emerged as a powerful approach for 3D reconstruction and novel view synthesis. State-of-the-art differentiable rendering methods combine a variety of custom representations of 3D geometry and appearance with specialized renderers. However, most downstream tasks in computer graphics rely on 3D meshes. While prior work has attempted differentiable rendering with mesh representations, these approaches are limited to object-centric scenes and fail to reconstruct large-scale, unbounded scenes. In this work, we introduce Meshtryoshka, a novel mesh differentiable rendering framework that combines an off-the-shelf triangle rasterizer with a 3D representation that consists of nested mesh shells which resemble a matryoshka doll. In every forward pass, the mesh shells are extracted anew from a 3D signed distance function via iso-surface extraction, and the opacities for each vertex are computed as a function of signed distance. Each mesh shell is then rasterized independently, and the final image is created via alpha compositing. Crucially, mesh vertex positions are updated only indirectly via gradients that flow through the opacity values into the signed distance function, and hence, our method is compatible with off-the-shelf mesh renderers that need not be differentiable with respect to vertex positions. On object-centric scenes, our method performs competitively with surface-based differentiable rendering techniques. Our differentiable mesh rendering method scales to unbounded, real-world 3D scenes, where it yields high-quality novel view synthesis results approaching those of state-of-the-art, non-mesh methods. Our method suggests that it may be possible to solve the differentiable rendering problem without relying on specialized renderers, only using conventional tools from the computer graphics toolbox.

CVJun 26
Temporal-Emerged Prompting for Segment Anything in Multiframe Infrared Small Target Detection

Yinghui Xing, Donghao Chu, Shizhou Zhang et al.

Accurately localizing and segmenting small targets in low signal-to-noise ratio (SNR) infrared sequences remains a challenging task. Since targets are often indistinguishable from the background in individual frames, existing methods, even when equipped with advanced foundation model and powerful inter-frame association mechanisms, still fail to detect them. Motivated by the observation that targets tend to emerge gradually from the background over time and become distinguishable, we propose Temporal-Emerged Prompting for Segment Anything Model (TEP-SAM), a principled framework designed to explicitly exploit such temporal-emerged cues to modulate and prompt SAM. TEP-SAM operates by jointly modeling global motion patterns and local motion deviations to locate potential targets. It further enhances target region features by leveraging motion discrepancy, thereby generating temporal-emerged cues for SAM and enabling non-interactive segmentation. By bridging large-scale semantic pretraining with task-specific temporal modeling, TEP-SAM effectively adapts SAM to the challenging multiframe infrared small target detection task. Extensive experiments demonstrate the effectiveness of our approach, particularly under severely low-SNR conditions and in complex dynamic background.

7.8LGJun 25
Designing Reward Signals for Portable Query Generation: A Case Study in Industrial Semantic Job Search

Ping Liu, Qianqi Shen, Jianqiang Shen et al.

Job-search platforms rely on low-bandwidth query interfaces that often fail to capture the high-dimensional complexity of candidate profiles. We present an end-to-end RLAIF (Reinforcement Learning from AI Feedback) framework to generate \emph{portable} job search queries, terms that abstract away seeker-specific identifiers while preserving generalizable qualifications. This task introduces a highly adversarial reward surface where policy optimization frequently exploits flaws in LLM-as-judge rubrics, resulting in degenerate verbatim-copying behaviors. We conducted comprehensive empirical experiments to isolate the impact of optimization mechanics against structured reward engineering. Our results demonstrate that for critic-free optimizers, performance is overwhelmingly dictated by robust reward shaping, rendering the specific choice of algorithm largely immaterial. While critic-free per-rollout baseline methods (RLOO and REINFORCE++) natively resist reward-hacking, the group-relative advantage normalization in GRPO appears uniquely sensitive to spurious reward signals, making it disproportionately susceptible to exploitation. We show that introducing a deterministic, rule-based reward floor to correct for rewards assigned to verbatim copying mitigates this failure mode, resulting in a substantial $+0.147$ quality improvement on a cross-family evaluation judge. Ultimately, we show that the training-time reward model inflates performance gains by $2.4\times$, confirming that the training success is fundamentally dependent on enforcing reward-shaping disciplines rather than selecting alternative optimizers.

11.8ROJun 10
EgoEngine: From Egocentric Human Videos to High-Fidelity Dexterous Robot Demonstrations

Yangcen Liu, Shuo Cheng, Xinchen Yin et al.

Dexterous manipulation is limited by the cost of collecting large-scale robot demonstrations. Egocentric human videos offer a scalable source of diverse manipulation behaviors, but directly using them for robot learning requires bridging two gaps: the visual gap between human and robot observations, and the action gap between human motion and robot-executable action. We propose EgoEngine, a scalable framework for transforming egocentric human manipulation videos into high-fidelity robot data. Given an egocentric RGB video, EgoEngine produces: (i) a high-fidelity robot observation video replacing human with robot while preserving scene context and temporal alignment, and (ii) a task-aligned, executable robot action trajectory under feasibility constraints. Experiments in simulation and on real robots show that EgoEngine enables scalable conversion of human videos into robot data and, to our knowledge, demonstrates the first zero-shot visuomotor dexterous policy learning from egocentric human videos without real-robot demonstrations. Project website: https://egoengine.github.io.

ROJun 22
Learning Dexterous Manipulation Using Contact Wrench Guidance From Human Demonstration

Xinghao Zhu, Zixi Liu, Shalin Jain et al.

Dexterous robot manipulation can benefit from the abundance of human demonstrations, but transferring such demonstrations to robot policies remains challenging. We present Contact Wrench Guidance from Human Demonstration in Robotic Dexterous Manipulation (CHORD), a framework for long-horizon manipulation of rigid and articulated objects with reinforcement learning. The key idea is object-centric contact wrench space guidance: we represent human and robot motions by the forces and torques they can induce on the object, enabling similarity to be measured by the induced instantaneous motions. This guidance makes reinforcement learning more scalable for contact-rich dexterous manipulation. We further introduce a large-scale simulation benchmark with 4,739 bimanual dexterous manipulation tasks, constructed from motion-capture datasets and reconstructed in-house videos. Evaluated on 1,831 benchmark tasks, CHORD achieves an average success rate of 82.12%, demonstrating strong scalability. CHORD also generalizes to whole-body manipulation from hand-only and third-person demonstrations, achieving a 90.77% success rate, and the learned policies transfer to the real world in both open-loop and closed-loop settings.

6.9ROJun 23
GRAFT: Graph-Based Affordance Transfer via Part Correspondence

Mengying Lin, Utkarsh Mishra, Ajay Mandlekar et al.

Generalizing robotic manipulation to unseen objects remains challenging, as learning-based approaches require many demonstrations and fail in few-shot settings. Prior work transfers affordances through semantic retrieval, but semantics alone neglect geometric similarity, which is critical for manipulation. We propose GRAFT, a geometry-aware correspondence framework for zero-shot manipulation transfer using only one demonstration per object. Objects are represented as part-based graphs, where part-level descriptors support global instance retrieval and part correspondence, and vertex-level descriptors enable fine-grained contact point matching. For an unseen object, our method first retrieves the most functionally and geometrically similar instance from the demonstration buffer with aligned functional parts, and finally propagates the contact points through point-wise correspondence.

7.6ROJun 22
Learning to See While Learning to Act: Diffusion Models for Active Perception in Robot Imitation

Kuancheng Wang, Vaibhav Saxena, Shuo Cheng et al.

Most imitation learning methods assume full observability in table-top settings. In practice, objects are often occluded, requiring robots to both search and act, and learning this coupled behavior from limited demonstrations remains challenging. We propose See2Act, an imitation learning approach that conditions action prediction on a sequence of actively-inferred viewpoints at test time, by coupling action denoising with viewpoint refinement. The policy is trained using camera poses anchored to keyframe actions from offline demonstrations, enabling implicit learning of where to see, while learning how to act. We empirically demonstrate that in Ravens the policy recovers informative viewpoints under severe occlusions, and on RLBench tasks it improves performance by up to 34% over prior methods. In the real world, we collect 50 demonstrations in a digital twin and achieve zero-shot sim-to-real transfer on pick-and-place tasks using depth observations. The policy handles significant occlusions, showing that learned viewpoint reasoning enables robust manipulation under partial observability.

19.1ROJun 15
Contrastive Action-Image Pre-training for Visuomotor Control

Yuvan Sharma, Dantong Niu, Anirudh Pai et al.

Existing vision encoders for robotics face a fundamental bottleneck: robotic datasets lack the scale necessary for large-scale pre-training. Prior work circumvents this data scarcity by turning to internet-scale image and language data or egocentric human video. While these models show promise, neither paradigm learns from paired vision and action data, which downstream visuomotor control policies require. However, robot trajectories, the most direct source of this paired signal, are not available at pre-training scale, motivating us to extract action signals from abundant human video instead. To this end, we introduce CAIP (Contrastive Action-Image Pre-training), a vision encoder that treats human hand poses from large-scale egocentric video as a proxy for end-effector actions. By extracting 3D hand keypoints, a representation that aligns naturally with downstream robot action spaces, CAIP learns a unified action-image representation through a contrastive objective. Leveraging 32,041 hours of egocentric human video and only 88 hours of robotic manipulation data, CAIP outperforms state-of-the-art vision encoders including DINOv2, SigLIP, MVP, and R3M. Evaluated on a challenging real-world dexterous manipulation setup using Dexmate Vega and Sharpa Wave hands, CAIP yields performance gains of more than 30% on tasks involving folding, pouring, and fine-grained manipulation. Our results show that our method of contrastive action-centric pre-training yields a scalable path to achieving robust visual representations better suited for physical interaction.