Tuo Liang

h-index2
2papers
10citations

2 Papers

11.9LGJul 2
Post-Generation Curation of Synthetic Images via Homogeneous-Heterogeneous Splitting

Disheng Liu, Tuo Liang, Chaoda Song et al.

Recent generative models can produce high-quality synthetic images, offering scalable training training data for data-hungry models. Existing approaches to exploiting this potential typically involve 1) training or fine-tuning generators, or 2) using lightweight post-hoc adaptation like prompt engineering or inference-time guidance, making them generator-specific and expertise-intensive. We study a complementary question: given a fixed pool of generated images, can downstream utility be improved purely by selecting an informative subset? The answer is yes. We show that effective selection must counter a structural bias of modern generators: they tend to over-produce canonical modes of each class while underrepresenting intra-class variation. Building on this insight, we split each real class into a canonical Homogeneous (HO) subset and a non-redundant Heterogeneous (HE) subset, then score synthetic images by a fidelity-diversity criterion that rewards semantic alignment while penalizing canonical redundancy. The method is generator-agnostic and requires no retraining. Across multiple benchmarks, it consistently outperforms state-of-the-art data selection baselines and matches the real-data performance with up to 40% fewer synthetic samples. The same criterion remains effective when applied on top of stronger task-tuned generators, with gains on both classification and segmentation tasks. Post-generation selection is therefore not a substitute for better generators, but a complementary mechanism for improving the utility of synthetic data.

21.1CVMar 20, 2025
BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splatting

Yiren Lu, Yunlai Zhou, Disheng Liu et al.

3D Gaussian Splatting (3DGS) has shown remarkable potential for static scene reconstruction, and recent advancements have extended its application to dynamic scenes. However, the quality of reconstructions depends heavily on high-quality input images and precise camera poses, which are not that trivial to fulfill in real-world scenarios. Capturing dynamic scenes with handheld monocular cameras, for instance, typically involves simultaneous movement of both the camera and objects within a single exposure. This combined motion frequently results in image blur that existing methods cannot adequately handle. To address these challenges, we introduce BARD-GS, a novel approach for robust dynamic scene reconstruction that effectively handles blurry inputs and imprecise camera poses. Our method comprises two main components: 1) camera motion deblurring and 2) object motion deblurring. By explicitly decomposing motion blur into camera motion blur and object motion blur and modeling them separately, we achieve significantly improved rendering results in dynamic regions. In addition, we collect a real-world motion blur dataset of dynamic scenes to evaluate our approach. Extensive experiments demonstrate that BARD-GS effectively reconstructs high-quality dynamic scenes under realistic conditions, significantly outperforming existing methods.