2.0CVSep 12, 2024
CollaMamba: Efficient Collaborative Perception with Cross-Agent Spatial-Temporal State Space ModelYang Li, Quan Yuan, Guiyang Luo et al.
By sharing complementary perceptual information, multi-agent collaborative perception fosters a deeper understanding of the environment. Recent studies on collaborative perception mostly utilize CNNs or Transformers to learn feature representation and fusion in the spatial dimension, which struggle to handle long-range spatial-temporal features under limited computing and communication resources. Holistically modeling the dependencies over extensive spatial areas and extended temporal frames is crucial to enhancing feature quality. To this end, we propose a resource efficient cross-agent spatial-temporal collaborative state space model (SSM), named CollaMamba. Initially, we construct a foundational backbone network based on spatial SSM. This backbone adeptly captures positional causal dependencies from both single-agent and cross-agent views, yielding compact and comprehensive intermediate features while maintaining linear complexity. Furthermore, we devise a history-aware feature boosting module based on temporal SSM, extracting contextual cues from extended historical frames to refine vague features while preserving low overhead. Extensive experiments across several datasets demonstrate that CollaMamba outperforms state-of-the-art methods, achieving higher model accuracy while reducing computational and communication overhead by up to 71.9% and 1/64, respectively. This work pioneers the exploration of the Mamba's potential in collaborative perception. The source code will be made available.
10.2CVOct 31, 2025
NegoCollab: A Common Representation Negotiation Approach for Heterogeneous Collaborative PerceptionCongzhang Shao, Quan Yuan, Guiyang Luo et al.
Collaborative perception improves task performance by expanding the perception range through information sharing among agents. . Immutable heterogeneity poses a significant challenge in collaborative perception, as participating agents may employ different and fixed perception models. This leads to domain gaps in the intermediate features shared among agents, consequently degrading collaborative performance. Aligning the features of all agents to a common representation can eliminate domain gaps with low training cost. However, in existing methods, the common representation is designated as the representation of a specific agent, making it difficult for agents with significant domain discrepancies from this specific agent to achieve proper alignment. This paper proposes NegoCollab, a heterogeneous collaboration method based on the negotiated common representation. It introduces a negotiator during training to derive the common representation from the local representations of each modality's agent, effectively reducing the inherent domain gap with the various local representations. In NegoCollab, the mutual transformation of features between the local representation space and the common representation space is achieved by a pair of sender and receiver. To better align local representations to the common representation containing multimodal information, we introduce structural alignment loss and pragmatic alignment loss in addition to the distribution alignment loss to supervise the training. This enables the knowledge in the common representation to be fully distilled into the sender.
One is Plenty: A Polymorphic Feature Interpreter for Immutable Heterogeneous Collaborative PerceptionYuchen Xia, Quan Yuan, Guiyang Luo et al.
Collaborative perception in autonomous driving significantly enhances the perception capabilities of individual agents. Immutable heterogeneity, where agents have different and fixed perception networks, presents a major challenge due to the semantic gap in exchanged intermediate features without modifying the perception networks. Most existing methods bridge the semantic gap through interpreters. However, they either require training a new interpreter for each new agent type, limiting extensibility, or rely on a two-stage interpretation via an intermediate standardized semantic space, causing cumulative semantic loss. To achieve both extensibility in immutable heterogeneous scenarios and low-loss feature interpretation, we propose PolyInter, a polymorphic feature interpreter. It provides an extension point where new agents integrate by overriding only their specific prompts, which are learnable parameters that guide interpretation, while reusing PolyInter's remaining parameters. By leveraging polymorphism, our design enables a single interpreter to accommodate diverse agents and interpret their features into the ego agent's semantic space. Experiments on the OPV2V dataset demonstrate that PolyInter improves collaborative perception precision by up to 11.1% compared to SOTA interpreters, while comparable results can be achieved by training only 1.4% of PolyInter's parameters when adapting to new agents. Code is available at https://github.com/yuchen-xia/PolyInter.
Probing In-Context Learning: Impact of Task Complexity and Model Architecture on Generalization and EfficiencyBinwen Liu, Peiyu Xu, Quan Yuan et al.
We investigate in-context learning (ICL) through a meticulous experimental framework that systematically varies task complexity and model architecture. Extending beyond the linear regression baseline, we introduce Gaussian kernel regression and nonlinear dynamical system tasks, which emphasize temporal and recursive reasoning. We evaluate four distinct models: a GPT2-style Transformer, a Transformer with FlashAttention mechanism, a convolutional Hyena-based model, and the Mamba state-space model. Each model is trained from scratch on synthetic datasets and assessed for generalization during testing. Our findings highlight that model architecture significantly shapes ICL performance. The standard Transformer demonstrates robust performance across diverse tasks, while Mamba excels in temporally structured dynamics. Hyena effectively captures long-range dependencies but shows higher variance early in training, and FlashAttention offers computational efficiency but is more sensitive in low-data regimes. Further analysis uncovers locality-induced shortcuts in Gaussian kernel tasks, enhanced nonlinear separability through input range scaling, and the critical role of curriculum learning in mastering high-dimensional tasks.
13.2LGDec 24, 2020
SCC: an efficient deep reinforcement learning agent mastering the game of StarCraft IIXiangjun Wang, Junxiao Song, Penghui Qi et al.
AlphaStar, the AI that reaches GrandMaster level in StarCraft II, is a remarkable milestone demonstrating what deep reinforcement learning can achieve in complex Real-Time Strategy (RTS) games. However, the complexities of the game, algorithms and systems, and especially the tremendous amount of computation needed are big obstacles for the community to conduct further research in this direction. We propose a deep reinforcement learning agent, StarCraft Commander (SCC). With order of magnitude less computation, it demonstrates top human performance defeating GrandMaster players in test matches and top professional players in a live event. Moreover, it shows strong robustness to various human strategies and discovers novel strategies unseen from human plays. In this paper, we will share the key insights and optimizations on efficient imitation learning and reinforcement learning for StarCraft II full game.
2.6CVJan 7, 2019
Blind Motion Deblurring with Cycle Generative Adversarial NetworksQuan Yuan, Junxia Li, Lingwei Zhang et al.
Blind motion deblurring is one of the most basic and challenging problems in image processing and computer vision. It aims to recover a sharp image from its blurred version knowing nothing about the blur process. Many existing methods use Maximum A Posteriori (MAP) or Expectation Maximization (EM) frameworks to deal with this kind of problems, but they cannot handle well the figh frequency features of natural images. Most recently, deep neural networks have been emerging as a powerful tool for image deblurring. In this paper, we prove that encoder-decoder architecture gives better results for image deblurring tasks. In addition, we propose a novel end-to-end learning model which refines generative adversarial network by many novel training strategies so as to tackle the problem of deblurring. Experimental results show that our model can capture high frequency features well, and the results on benchmark dataset show that proposed model achieves the competitive performance.
37.5AIMar 29, 2017
Multiagent Bidirectionally-Coordinated Nets: Emergence of Human-level Coordination in Learning to Play StarCraft Combat GamesPeng Peng, Ying Wen, Yaodong Yang et al.
Many artificial intelligence (AI) applications often require multiple intelligent agents to work in a collaborative effort. Efficient learning for intra-agent communication and coordination is an indispensable step towards general AI. In this paper, we take StarCraft combat game as a case study, where the task is to coordinate multiple agents as a team to defeat their enemies. To maintain a scalable yet effective communication protocol, we introduce a Multiagent Bidirectionally-Coordinated Network (BiCNet ['bIknet]) with a vectorised extension of actor-critic formulation. We show that BiCNet can handle different types of combats with arbitrary numbers of AI agents for both sides. Our analysis demonstrates that without any supervisions such as human demonstrations or labelled data, BiCNet could learn various types of advanced coordination strategies that have been commonly used by experienced game players. In our experiments, we evaluate our approach against multiple baselines under different scenarios; it shows state-of-the-art performance, and possesses potential values for large-scale real-world applications.