5.8LGApr 21, 2022
Learning how to Interact with a Complex Interface using Hierarchical Reinforcement LearningGheorghe Comanici, Amelia Glaese, Anita Gergely et al.
Hierarchical Reinforcement Learning (HRL) allows interactive agents to decompose complex problems into a hierarchy of sub-tasks. Higher-level tasks can invoke the solutions of lower-level tasks as if they were primitive actions. In this work, we study the utility of hierarchical decompositions for learning an appropriate way to interact with a complex interface. Specifically, we train HRL agents that can interface with applications in a simulated Android device. We introduce a Hierarchical Distributed Deep Reinforcement Learning architecture that learns (1) subtasks corresponding to simple finger gestures, and (2) how to combine these gestures to solve several Android tasks. Our approach relies on goal conditioning and can be used more generally to convert any base RL agent into an HRL agent. We use the AndroidEnv environment to evaluate our approach. For the experiments, the HRL agent uses a distributed version of the popular DQN algorithm to train different components of the hierarchy. While the native action space is completely intractable for simple DQN agents, our architecture can be used to establish an effective way to interact with different tasks, significantly improving the performance of the same DQN agent over different levels of abstraction.
50.1CLMar 13, 2024
Gemma: Open Models Based on Gemini Research and TechnologyGemma Team, Thomas Mesnard, Cassidy Hardin et al. · deepmind
This work introduces Gemma, a family of lightweight, state-of-the art open models built from the research and technology used to create Gemini models. Gemma models demonstrate strong performance across academic benchmarks for language understanding, reasoning, and safety. We release two sizes of models (2 billion and 7 billion parameters), and provide both pretrained and fine-tuned checkpoints. Gemma outperforms similarly sized open models on 11 out of 18 text-based tasks, and we present comprehensive evaluations of safety and responsibility aspects of the models, alongside a detailed description of model development. We believe the responsible release of LLMs is critical for improving the safety of frontier models, and for enabling the next wave of LLM innovations.
AndroidEnv: A Reinforcement Learning Platform for AndroidDaniel Toyama, Philippe Hamel, Anita Gergely et al.
We introduce AndroidEnv, an open-source platform for Reinforcement Learning (RL) research built on top of the Android ecosystem. AndroidEnv allows RL agents to interact with a wide variety of apps and services commonly used by humans through a universal touchscreen interface. Since agents train on a realistic simulation of an Android device, they have the potential to be deployed on real devices. In this report, we give an overview of the environment, highlighting the significant features it provides for research, and we present an empirical evaluation of some popular reinforcement learning agents on a set of tasks built on this platform.
12.5LGAug 6, 2021
Temporally Abstract Partial ModelsKhimya Khetarpal, Zafarali Ahmed, Gheorghe Comanici et al.
Humans and animals have the ability to reason and make predictions about different courses of action at many time scales. In reinforcement learning, option models (Sutton, Precup \& Singh, 1999; Precup, 2000) provide the framework for this kind of temporally abstract prediction and reasoning. Natural intelligent agents are also able to focus their attention on courses of action that are relevant or feasible in a given situation, sometimes termed affordable actions. In this paper, we define a notion of affordances for options, and develop temporally abstract partial option models, that take into account the fact that an option might be affordable only in certain situations. We analyze the trade-offs between estimation and approximation error in planning and learning when using such models, and identify some interesting special cases. Additionally, we demonstrate empirically the potential impact of partial option models on the efficiency of planning.
13.8AIMar 5, 2021
Training a First-Order Theorem Prover from Synthetic DataVlad Firoiu, Eser Aygun, Ankit Anand et al.
A major challenge in applying machine learning to automated theorem proving is the scarcity of training data, which is a key ingredient in training successful deep learning models. To tackle this problem, we propose an approach that relies on training purely with synthetically generated theorems, without any human data aside from axioms. We use these theorems to train a neurally-guided saturation-based prover. Our neural prover outperforms the state-of-the-art E-prover on this synthetic data in both time and search steps, and shows significant transfer to the unseen human-written theorems from the TPTP library, where it solves 72\% of first-order problems without equality.
What can I do here? A Theory of Affordances in Reinforcement LearningKhimya Khetarpal, Zafarali Ahmed, Gheorghe Comanici et al.
Reinforcement learning algorithms usually assume that all actions are always available to an agent. However, both people and animals understand the general link between the features of their environment and the actions that are feasible. Gibson (1977) coined the term "affordances" to describe the fact that certain states enable an agent to do certain actions, in the context of embodied agents. In this paper, we develop a theory of affordances for agents who learn and plan in Markov Decision Processes. Affordances play a dual role in this case. On one hand, they allow faster planning, by reducing the number of actions available in any given situation. On the other hand, they facilitate more efficient and precise learning of transition models from data, especially when such models require function approximation. We establish these properties through theoretical results as well as illustrative examples. We also propose an approach to learn affordances and use it to estimate transition models that are simpler and generalize better.
11.7LOJun 19, 2020
Learning to Prove from Synthetic TheoremsEser Aygün, Zafarali Ahmed, Ankit Anand et al.
A major challenge in applying machine learning to automated theorem proving is the scarcity of training data, which is a key ingredient in training successful deep learning models. To tackle this problem, we propose an approach that relies on training with synthetic theorems, generated from a set of axioms. We show that such theorems can be used to train an automated prover and that the learned prover transfers successfully to human-generated theorems. We demonstrate that a prover trained exclusively on synthetic theorems can solve a substantial fraction of problems in TPTP, a benchmark dataset that is used to compare state-of-the-art heuristic provers. Our approach outperforms a model trained on human-generated problems in most axiom sets, thereby showing the promise of using synthetic data for this task.
12.5LGDec 11, 2019
Marginalized State Distribution Entropy Regularization in Policy OptimizationRiashat Islam, Zafarali Ahmed, Doina Precup
Entropy regularization is used to get improved optimization performance in reinforcement learning tasks. A common form of regularization is to maximize policy entropy to avoid premature convergence and lead to more stochastic policies for exploration through action space. However, this does not ensure exploration in the state space. In this work, we instead consider the distribution of discounted weighting of states, and propose to maximize the entropy of a lower bound approximation to the weighting of a state, based on latent space state representation. We propose entropy regularization based on the marginal state distribution, to encourage the policy to have a more uniform distribution over the state space for exploration. Our approach based on marginal state distribution achieves superior state space coverage on complex gridworld domains, that translate into empirical gains in sparse reward 3D maze navigation and continuous control domains compared to entropy regularization with stochastic policies.
31.6MLJan 30, 2019
InfoBot: Transfer and Exploration via the Information BottleneckAnirudh Goyal, Riashat Islam, Daniel Strouse et al.
A central challenge in reinforcement learning is discovering effective policies for tasks where rewards are sparsely distributed. We postulate that in the absence of useful reward signals, an effective exploration strategy should seek out {\it decision states}. These states lie at critical junctions in the state space from where the agent can transition to new, potentially unexplored regions. We propose to learn about decision states from prior experience. By training a goal-conditioned policy with an information bottleneck, we can identify decision states by examining where the model actually leverages the goal state. We find that this simple mechanism effectively identifies decision states, even in partially observed settings. In effect, the model learns the sensory cues that correlate with potential subgoals. In new environments, this model can then identify novel subgoals for further exploration, guiding the agent through a sequence of potential decision states and through new regions of the state space.
Understanding the impact of entropy on policy optimizationZafarali Ahmed, Nicolas Le Roux, Mohammad Norouzi et al.
Entropy regularization is commonly used to improve policy optimization in reinforcement learning. It is believed to help with \emph{exploration} by encouraging the selection of more stochastic policies. In this work, we analyze this claim using new visualizations of the optimization landscape based on randomly perturbing the loss function. We first show that even with access to the exact gradient, policy optimization is difficult due to the geometry of the objective function. Then, we qualitatively show that in some environments, a policy with higher entropy can make the optimization landscape smoother, thereby connecting local optima and enabling the use of larger learning rates. This paper presents new tools for understanding the optimization landscape, shows that policy entropy serves as a regularizer, and highlights the challenge of designing general-purpose policy optimization algorithms.
VFunc: a Deep Generative Model for FunctionsPhilip Bachman, Riashat Islam, Alessandro Sordoni et al.
We introduce a deep generative model for functions. Our model provides a joint distribution p(f, z) over functions f and latent variables z which lets us efficiently sample from the marginal p(f) and maximize a variational lower bound on the entropy H(f). We can thus maximize objectives of the form E_{f~p(f)}[R(f)] + c*H(f), where R(f) denotes, e.g., a data log-likelihood term or an expected reward. Such objectives encompass Bayesian deep learning in function space, rather than parameter space, and Bayesian deep RL with representations of uncertainty that offer benefits over bootstrapping and parameter noise. In this short paper we describe our model, situate it in the context of prior work, and present proof-of-concept experiments for regression and RL.