Graph and Temporal Convolutional Networks for 3D Multi-person Pose Estimation in Monocular VideosYu Cheng, Bo Wang, Bo Yang et al.
Despite the recent progress, 3D multi-person pose estimation from monocular videos is still challenging due to the commonly encountered problem of missing information caused by occlusion, partially out-of-frame target persons, and inaccurate person detection. To tackle this problem, we propose a novel framework integrating graph convolutional networks (GCNs) and temporal convolutional networks (TCNs) to robustly estimate camera-centric multi-person 3D poses that do not require camera parameters. In particular, we introduce a human-joint GCN, which, unlike the existing GCN, is based on a directed graph that employs the 2D pose estimator's confidence scores to improve the pose estimation results. We also introduce a human-bone GCN, which models the bone connections and provides more information beyond human joints. The two GCNs work together to estimate the spatial frame-wise 3D poses and can make use of both visible joint and bone information in the target frame to estimate the occluded or missing human-part information. To further refine the 3D pose estimation, we use our temporal convolutional networks (TCNs) to enforce the temporal and human-dynamics constraints. We use a joint-TCN to estimate person-centric 3D poses across frames, and propose a velocity-TCN to estimate the speed of 3D joints to ensure the consistency of the 3D pose estimation in consecutive frames. Finally, to estimate the 3D human poses for multiple persons, we propose a root-TCN that estimates camera-centric 3D poses without requiring camera parameters. Quantitative and qualitative evaluations demonstrate the effectiveness of the proposed method.
5.0CVOct 13, 2020
Multi-Scale Networks for 3D Human Pose Estimation with Inference Stage OptimizationCheng Yu, Bo Wang, Bo Yang et al.
Estimating 3D human poses from a monocular video is still a challenging task. Many existing methods' performance drops when the target person is occluded by other objects, or the motion is too fast/slow relative to the scale and speed of the training data. Moreover, many of these methods are not designed or trained under severe occlusion explicitly, making their performance on handling occlusion compromised. Addressing these problems, we introduce a spatio-temporal network for robust 3D human pose estimation. As humans in videos may appear in different scales and have various motion speeds, we apply multi-scale spatial features for 2D joints or keypoints prediction in each individual frame, and multi-stride temporal convolutional networks (TCNs) to estimate 3D joints or keypoints. Furthermore, we design a spatio-temporal discriminator based on body structures as well as limb motions to assess whether the predicted pose forms a valid pose and a valid movement. During training, we explicitly mask out some keypoints to simulate various occlusion cases, from minor to severe occlusion, so that our network can learn better and becomes robust to various degrees of occlusion. As there are limited 3D ground-truth data, we further utilize 2D video data to inject a semi-supervised learning capability to our network. Moreover, we observe that there is a discrepancy between 3D pose prediction and 2D pose estimation due to different pose variations between video and image training datasets. We, therefore propose a confidence-based inference stage optimization to adaptively enforce 3D pose projection to match 2D pose estimation to further improve final pose prediction accuracy. Experiments on public datasets validate the effectiveness of our method, and our ablation studies show the strengths of our network's individual submodules.
21.2CVApr 7, 2020
3D Human Pose Estimation using Spatio-Temporal Networks with Explicit Occlusion TrainingYu Cheng, Bo Yang, Bo Wang et al.
Estimating 3D poses from a monocular video is still a challenging task, despite the significant progress that has been made in recent years. Generally, the performance of existing methods drops when the target person is too small/large, or the motion is too fast/slow relative to the scale and speed of the training data. Moreover, to our knowledge, many of these methods are not designed or trained under severe occlusion explicitly, making their performance on handling occlusion compromised. Addressing these problems, we introduce a spatio-temporal network for robust 3D human pose estimation. As humans in videos may appear in different scales and have various motion speeds, we apply multi-scale spatial features for 2D joints or keypoints prediction in each individual frame, and multi-stride temporal convolutional net-works (TCNs) to estimate 3D joints or keypoints. Furthermore, we design a spatio-temporal discriminator based on body structures as well as limb motions to assess whether the predicted pose forms a valid pose and a valid movement. During training, we explicitly mask out some keypoints to simulate various occlusion cases, from minor to severe occlusion, so that our network can learn better and becomes robust to various degrees of occlusion. As there are limited 3D ground-truth data, we further utilize 2D video data to inject a semi-supervised learning capability to our network. Experiments on public datasets validate the effectiveness of our method, and our ablation studies show the strengths of our networkś individual submodules.