38.5CVMar 20, 2023
Text2Tex: Text-driven Texture Synthesis via Diffusion ModelsDave Zhenyu Chen, Yawar Siddiqui, Hsin-Ying Lee et al.
We present Text2Tex, a novel method for generating high-quality textures for 3D meshes from the given text prompts. Our method incorporates inpainting into a pre-trained depth-aware image diffusion model to progressively synthesize high resolution partial textures from multiple viewpoints. To avoid accumulating inconsistent and stretched artifacts across views, we dynamically segment the rendered view into a generation mask, which represents the generation status of each visible texel. This partitioned view representation guides the depth-aware inpainting model to generate and update partial textures for the corresponding regions. Furthermore, we propose an automatic view sequence generation scheme to determine the next best view for updating the partial texture. Extensive experiments demonstrate that our method significantly outperforms the existing text-driven approaches and GAN-based methods.
26.7CVDec 1, 2022
UniT3D: A Unified Transformer for 3D Dense Captioning and Visual GroundingDave Zhenyu Chen, Ronghang Hu, Xinlei Chen et al.
Performing 3D dense captioning and visual grounding requires a common and shared understanding of the underlying multimodal relationships. However, despite some previous attempts on connecting these two related tasks with highly task-specific neural modules, it remains understudied how to explicitly depict their shared nature to learn them simultaneously. In this work, we propose UniT3D, a simple yet effective fully unified transformer-based architecture for jointly solving 3D visual grounding and dense captioning. UniT3D enables learning a strong multimodal representation across the two tasks through a supervised joint pre-training scheme with bidirectional and seq-to-seq objectives. With a generic architecture design, UniT3D allows expanding the pre-training scope to more various training sources such as the synthesized data from 2D prior knowledge to benefit 3D vision-language tasks. Extensive experiments and analysis demonstrate that UniT3D obtains significant gains for 3D dense captioning and visual grounding.
Federated Learning via Decentralized Dataset Distillation in Resource-Constrained Edge EnvironmentsRui Song, Dai Liu, Dave Zhenyu Chen et al.
In federated learning, all networked clients contribute to the model training cooperatively. However, with model sizes increasing, even sharing the trained partial models often leads to severe communication bottlenecks in underlying networks, especially when communicated iteratively. In this paper, we introduce a federated learning framework FedD3 requiring only one-shot communication by integrating dataset distillation instances. Instead of sharing model updates in other federated learning approaches, FedD3 allows the connected clients to distill the local datasets independently, and then aggregates those decentralized distilled datasets (e.g. a few unrecognizable images) from networks for model training. Our experimental results show that FedD3 significantly outperforms other federated learning frameworks in terms of needed communication volumes, while it provides the additional benefit to be able to balance the trade-off between accuracy and communication cost, depending on usage scenario or target dataset. For instance, for training an AlexNet model on CIFAR-10 with 10 clients under non-independent and identically distributed (Non-IID) setting, FedD3 can either increase the accuracy by over 71% with a similar communication volume, or save 98% of communication volume, while reaching the same accuracy, compared to other one-shot federated learning approaches.
21.1CVNov 28, 2023
SceneTex: High-Quality Texture Synthesis for Indoor Scenes via Diffusion PriorsDave Zhenyu Chen, Haoxuan Li, Hsin-Ying Lee et al.
We propose SceneTex, a novel method for effectively generating high-quality and style-consistent textures for indoor scenes using depth-to-image diffusion priors. Unlike previous methods that either iteratively warp 2D views onto a mesh surface or distillate diffusion latent features without accurate geometric and style cues, SceneTex formulates the texture synthesis task as an optimization problem in the RGB space where style and geometry consistency are properly reflected. At its core, SceneTex proposes a multiresolution texture field to implicitly encode the mesh appearance. We optimize the target texture via a score-distillation-based objective function in respective RGB renderings. To further secure the style consistency across views, we introduce a cross-attention decoder to predict the RGB values by cross-attending to the pre-sampled reference locations in each instance. SceneTex enables various and accurate texture synthesis for 3D-FRONT scenes, demonstrating significant improvements in visual quality and prompt fidelity over the prior texture generation methods.
9.2CVAug 1
Breaking the Horizontal Prior: From Long-Tailed Orientation Bias to Roll-Robust Monocular Depth EstimationKaihua Tang, Ziqing Xia, Xiaoxu Zheng et al.
Despite recent advances in Monocular Depth Estimation, state-of-the-art depth foundation models remain vulnerable to robustness issues. Particularly, even slight camera rolls can result in substantial degradation in depth estimations. We attribute this problem to a previously overlooked phenomenon, termed the Horizontal Prior, which is a manifestation of long-tailed distribution bias: most training images are captured in approximately horizontal orientations due to human visual preferences and photographic habits. While intuitive remedies such as re-balanced data augmentation and horizon leveling provide partial improvements, they fail to fully address the issue. In this paper, we introduce Invariant Depth Constraint (ID-Constraint), a training-time supervision strategy that improves roll robustness by fine-tuning and jointly regularizing the depth backbone with a series of geometric and spatial reasoning tasks. These auxiliary objectives encourage the backbone to learn rotation-stable, depth-relevant representations, while the auxiliary prediction heads are discarded after training, leaving the original inference architecture unchanged. Extensive experiments on five benchmark datasets across four roll settings demonstrate the effectiveness of the proposed method.
27.3CVMay 2, 2024Code
EchoScene: Indoor Scene Generation via Information Echo over Scene Graph DiffusionGuangyao Zhai, Evin Pınar Örnek, Dave Zhenyu Chen et al.
We present EchoScene, an interactive and controllable generative model that generates 3D indoor scenes on scene graphs. EchoScene leverages a dual-branch diffusion model that dynamically adapts to scene graphs. Existing methods struggle to handle scene graphs due to varying numbers of nodes, multiple edge combinations, and manipulator-induced node-edge operations. EchoScene overcomes this by associating each node with a denoising process and enables collaborative information exchange, enhancing controllable and consistent generation aware of global constraints. This is achieved through an information echo scheme in both shape and layout branches. At every denoising step, all processes share their denoising data with an information exchange unit that combines these updates using graph convolution. The scheme ensures that the denoising processes are influenced by a holistic understanding of the scene graph, facilitating the generation of globally coherent scenes. The resulting scenes can be manipulated during inference by editing the input scene graph and sampling the noise in the diffusion model. Extensive experiments validate our approach, which maintains scene controllability and surpasses previous methods in generation fidelity. Moreover, the generated scenes are of high quality and thus directly compatible with off-the-shelf texture generation. Code and trained models are open-sourced.
Generating Context-Aware Natural Answers for Questions in 3D ScenesMohammed Munzer Dwedari, Matthias Niessner, Dave Zhenyu Chen
3D question answering is a young field in 3D vision-language that is yet to be explored. Previous methods are limited to a pre-defined answer space and cannot generate answers naturally. In this work, we pivot the question answering task to a sequence generation task to generate free-form natural answers for questions in 3D scenes (Gen3DQA). To this end, we optimize our model directly on the language rewards to secure the global sentence semantics. Here, we also adapt a pragmatic language understanding reward to further improve the sentence quality. Our method sets a new SOTA on the ScanQA benchmark (CIDEr score 72.22/66.57 on the test sets).
When LLMs step into the 3D World: A Survey and Meta-Analysis of 3D Tasks via Multi-modal Large Language ModelsXianzheng Ma, Brandon Smart, Yash Bhalgat et al. · bytedance, oxford
As large language models (LLMs) evolve, their integration with 3D spatial data (3D-LLMs) has seen rapid progress, offering unprecedented capabilities for understanding and interacting with physical spaces. This survey provides a comprehensive overview of the methodologies enabling LLMs to process, understand, and generate 3D data. Highlighting the unique advantages of LLMs, such as in-context learning, step-by-step reasoning, open-vocabulary capabilities, and extensive world knowledge, we underscore their potential to significantly advance spatial comprehension and interaction within embodied Artificial Intelligence (AI) systems. Our investigation spans various 3D data representations, from point clouds to Neural Radiance Fields (NeRFs). It examines their integration with LLMs for tasks such as 3D scene understanding, captioning, question-answering, and dialogue, as well as LLM-based agents for spatial reasoning, planning, and navigation. The paper also includes a brief review of other methods that integrate 3D and language. The meta-analysis presented in this paper reveals significant progress yet underscores the necessity for novel approaches to harness the full potential of 3D-LLMs. Hence, with this paper, we aim to chart a course for future research that explores and expands the capabilities of 3D-LLMs in understanding and interacting with the complex 3D world. To support this survey, we have established a project page where papers related to our topic are organized and listed: https://github.com/ActiveVisionLab/Awesome-LLM-3D.
14.1CVApr 8
AnchorSplat: Feed-Forward 3D Gaussian SplattingWith 3D Geometric PriorsXiaoxue Zhang, Xiaoxu Zheng, Yixuan Yin et al.
Recent feed-forward Gaussian reconstruction models adopt a pixel-aligned formulation that maps each 2D pixel to a 3D Gaussian, entangling Gaussian representations tightly with the input images. In this paper, we propose AnchorSplat, a novel feed-forward 3DGS framework for scene-level reconstruction that represents the scene directly in 3D space. AnchorSplat introduces an anchor-aligned Gaussian representation guided by 3D geometric priors (e.g., sparse point clouds, voxels, or RGB-D point clouds), enabling a more geometry-aware renderable 3D Gaussians that is independent of image resolution and number of views. This design substantially reduces the number of required Gaussians, improving computational efficiency while enhancing reconstruction fidelity. Beyond the anchor-aligned design, we utilize a Gaussian Refiner to adjust the intermediate Gaussiansy via merely a few forward passes. Experiments on the ScanNet++ v2 NVS benchmark demonstrate the SOTA performance, outperforming previous methods with more view-consistent and substantially fewer Gaussian primitives.
4.0CVMar 1
VGGT-Det: Mining VGGT Internal Priors for Sensor-Geometry-Free Multi-View Indoor 3D Object DetectionYang Cao, Feize Wu, Dave Zhenyu Chen et al.
Current multi-view indoor 3D object detectors rely on sensor geometry that is costly to obtain (i.e., precisely calibrated multi-view camera poses) to fuse multi-view information into a global scene representation, limiting deployment in real-world scenes. We target a more practical setting: Sensor-Geometry-Free (SG-Free) multi-view indoor 3D object detection, where there are no sensor-provided geometric inputs (multi-view poses or depth). Recent Visual Geometry Grounded Transformer (VGGT) shows that strong 3D cues can be inferred directly from images. Building on this insight, we present VGGT-Det, the first framework tailored for SG-Free multi-view indoor 3D object detection. Rather than merely consuming VGGT predictions, our method integrates VGGT encoder into a transformer-based pipeline. To effectively leverage both the semantic and geometric priors from inside VGGT, we introduce two novel key components: (i) Attention-Guided Query Generation (AG): exploits VGGT attention maps as semantic priors to initialize object queries, improving localization by focusing on object regions while preserving global spatial structure; (ii) Query-Driven Feature Aggregation (QD): a learnable See-Query interacts with object queries to 'see' what they need, and then dynamically aggregates multi-level geometric features across VGGT layers that progressively lift 2D features into 3D. Experiments show that VGGT-Det significantly surpasses the best-performing method in the SG-Free setting by 4.4 and 8.6 mAP@0.25 on ScanNet and ARKitScenes, respectively. Ablation study shows that VGGT's internally learned semantic and geometric priors can be effectively leveraged by our AG and QD.
4.0CVJan 16
Map2Thought: Explicit 3D Spatial Reasoning via Metric Cognitive MapsXiangjun Gao, Zhensong Zhang, Dave Zhenyu Chen et al.
We propose Map2Thought, a framework that enables explicit and interpretable spatial reasoning for 3D VLMs. The framework is grounded in two key components: Metric Cognitive Map (Metric-CogMap) and Cognitive Chain-of-Thought (Cog-CoT). Metric-CogMap provides a unified spatial representation by integrating a discrete grid for relational reasoning with a continuous, metric-scale representation for precise geometric understanding. Building upon the Metric-CogMap, Cog-CoT performs explicit geometric reasoning through deterministic operations, including vector operations, bounding-box distances, and occlusion-aware appearance order cues, producing interpretable inference traces grounded in 3D structure. Experimental results show that Map2Thought enables explainable 3D understanding, achieving 59.9% accuracy using only half the supervision, closely matching the 60.9% baseline trained with the full dataset. It consistently outperforms state-of-the-art methods by 5.3%, 4.8%, and 4.0% under 10%, 25%, and 50% training subsets, respectively, on the VSI-Bench.
8.4CVMar 17
GAP-MLLM: Geometry-Aligned Pre-training for Activating 3D Spatial Perception in Multimodal Large Language ModelsJiaxin Zhang, Junjun Jiang, Haijie Li et al.
Multimodal Large Language Models (MLLMs) demonstrate exceptional semantic reasoning but struggle with 3D spatial perception when restricted to pure RGB inputs. Despite leveraging implicit geometric priors from 3D reconstruction models, image-based methods still exhibit a notable performance gap compared to methods using explicit 3D data. We argue that this gap does not arise from insufficient geometric priors, but from a misalignment in the training paradigm: text-dominated fine-tuning fails to activate geometric representations within MLLMs. Existing approaches typically resort to naive feature concatenation and optimize directly for downstream tasks without geometry-specific supervision, leading to suboptimal structural utilization. To address this limitation, we propose GAP-MLLM, a Geometry-Aligned Pre-training paradigm that explicitly activates structural perception before downstream adaptation. Specifically, we introduce a visual-prompted joint task that compels the MLLMs to predict sparse pointmaps alongside semantic labels, thereby enforcing geometric awareness. Furthermore, we design a multi-level progressive fusion module with a token-level gating mechanism, enabling adaptive integration of geometric priors without suppressing semantic reasoning. Extensive experiments demonstrate that GAP-MLLM significantly enhances geometric feature fusion and consistently enhances performance across 3D visual grounding, 3D dense captioning, and 3D video object detection tasks.
10.1CVApr 1
Reliev3R: Relieving Feed-forward Reconstruction from Multi-View Geometric AnnotationsYouyu Chen, Junjun Jiang, Yueru Luo et al.
With recent advances, Feed-forward Reconstruction Models (FFRMs) have demonstrated great potential in reconstruction quality and adaptiveness to multiple downstream tasks. However, the excessive reliance on multi-view geometric annotations, e.g. 3D point maps and camera poses, makes the fully-supervised training scheme of FFRMs difficult to scale up. In this paper, we propose Reliev3R, a weakly-supervised paradigm for training FFRMs from scratch without cost-prohibitive multi-view geometric annotations. Relieving the reliance on geometric sensory data and compute-exhaustive structure-from-motion preprocessing, our method draws 3D knowledge directly from monocular relative depths and image sparse correspondences given by zero-shot predictions of pretrained models. At the core of Reliev3R, we design an ambiguity-aware relative depth loss and a trigonometry-based reprojection loss to facilitate supervision for multi-view geometric consistency. Training from scratch with the less data, Reliev3R catches up with its fully-supervised sibling models, taking a step towards low-cost 3D reconstruction supervisions and scalable FFRMs.
17.3CVAug 6
CoordRefer: Coordinate-Aware 3D Visual Grounding from Multiview ImagesHaijie Li, Jiaxin Zhang, Dave Zhenyu Chen et al.
Multiview image-based 3D visual grounding predicts a coordinate frame to define a coordinate system and then regresses a 3D bounding box for localization. However, existing methods jointly optimize coordinate frame selection and box regression, leading to coordinate-relative box ambiguity and degraded grounding performance. This ambiguity arises because the same box admits different numerical representations across coordinate frames, creating multiple optimization targets and yielding invalid compromise predictions. To tackle this challenge, we propose CoordRefer, a coordinate-aware framework that decouples coordinate frame selection from coordinate-conditioned grounding. CoordRefer first selects a reference frame to define the coordinate system and then conditions 3D box prediction on the coordinate system. We perform coordinate-aware supervised fine-tuning to establish coordinate frame selection and coordinate-conditioned box regression, followed by Group Relative Policy Optimization with 3D IoU-based rewards to align both stages with downstream grounding quality. On ScanRefer with Qwen3-VL-2B, CoordRefer achieves gains of 11% in Acc@0.25 and 7% in Acc@0.5 over the coordinate-agnostic baseline, while its geometrically refined variant surpasses methods using explicit 3D inputs.
15.5CVJun 5, 2025
Does Your 3D Encoder Really Work? When Pretrain-SFT from 2D VLMs Meets 3D VLMsHaoyuan Li, Yanpeng Zhou, Yufei Gao et al.
Remarkable progress in 2D Vision-Language Models (VLMs) has spurred interest in extending them to 3D settings for tasks like 3D Question Answering, Dense Captioning, and Visual Grounding. Unlike 2D VLMs that typically process images through an image encoder, 3D scenes, with their intricate spatial structures, allow for diverse model architectures. Based on their encoder design, this paper categorizes recent 3D VLMs into 3D object-centric, 2D image-based, and 3D scene-centric approaches. Despite the architectural similarity of 3D scene-centric VLMs to their 2D counterparts, they have exhibited comparatively lower performance compared with the latest 3D object-centric and 2D image-based approaches. To understand this gap, we conduct an in-depth analysis, revealing that 3D scene-centric VLMs show limited reliance on the 3D scene encoder, and the pre-train stage appears less effective than in 2D VLMs. Furthermore, we observe that data scaling benefits are less pronounced on larger datasets. Our investigation suggests that while these models possess cross-modal alignment capabilities, they tend to over-rely on linguistic cues and overfit to frequent answer distributions, thereby diminishing the effective utilization of the 3D encoder. To address these limitations and encourage genuine 3D scene understanding, we introduce a novel 3D Relevance Discrimination QA dataset designed to disrupt shortcut learning and improve 3D understanding. Our findings highlight the need for advanced evaluation and improved strategies for better 3D understanding in 3D VLMs.
18.4CVJun 17
OneCanvas: 3D Scene Understanding via Panoramic ReprojectionBartłomiej Baranowski, Dave Zhenyu Chen, Matthias Nießner
Existing approaches to 3D scene understanding in Vision-Language Models (VLMs) either rely on complex, model-specific geometry encoders or large training budgets in pursuit of spatial reasoning. Instead, OneCanvas aggregates patch features from all views onto a single equirectangular panoramic canvas. Namely, each patch is unprojected to a 3D world coordinate using its depth and camera pose, then placed on the canvas at the continuous longitude and latitude of that point as seen from the canvas origin, with no rasterization or aggregation across overlapping views. A 3D position embedding of the patch's metric coordinates is added to its feature, restoring the depth lost when collapsing the world position to an angular canvas coordinate. Patches from all frames thus share one spatial coordinate system with no fusion or major architectural modifications of the backbone. The pretrained VLM consumes this representation as if it were an ordinary image. Because the canvas can be centered on any pose of interest, the same representation directly supports situated reasoning from a specific viewpoint, a common requirement in robotics and embodied AI. Thanks to this representation, we can also introduce a spatial pretraining curriculum: by procedurally placing patch features of objects, drawn from real images, at chosen 3D world positions on an otherwise empty canvas, we generate on-the-fly supervision spanning a broad range of spatial reasoning tasks, with answer distributions controlled to reduce spatial reasoning shortcuts. OneCanvas achieves state-of-the-art accuracy on SQA3D and VSI-Bench, and generalizes to out-of-distribution data on SPBench, using an order of magnitude less training compute than the strongest competing methods.
6.2CVNov 25, 2025
WPT: World-to-Policy Transfer via Online World Model DistillationGuangfeng Jiang, Yueru Luo, Jun Liu et al.
Recent years have witnessed remarkable progress in world models, which primarily aim to capture the spatio-temporal correlations between an agent's actions and the evolving environment. However, existing approaches often suffer from tight runtime coupling or depend on offline reward signals, resulting in substantial inference overhead or hindering end-to-end optimization. To overcome these limitations, we introduce WPT, a World-to-Policy Transfer training paradigm that enables online distillation under the guidance of an end-to-end world model. Specifically, we develop a trainable reward model that infuses world knowledge into a teacher policy by aligning candidate trajectories with the future dynamics predicted by the world model. Subsequently, we propose policy distillation and world reward distillation to transfer the teacher's reasoning ability into a lightweight student policy, enhancing planning performance while preserving real-time deployability. Extensive experiments on both open-loop and closed-loop benchmarks show that our WPT achieves state-of-the-art performance with a simple policy architecture: it attains a 0.11 collision rate (open-loop) and achieves a 79.23 driving score (closed-loop) surpassing both world-model-based and imitation-learning methods in accuracy and safety. Moreover, the student sustains up to 4.9x faster inference, while retaining most of the gains.
20.2CVDec 2, 2021
D3Net: A Unified Speaker-Listener Architecture for 3D Dense Captioning and Visual GroundingDave Zhenyu Chen, Qirui Wu, Matthias Nießner et al.
Recent studies on dense captioning and visual grounding in 3D have achieved impressive results. Despite developments in both areas, the limited amount of available 3D vision-language data causes overfitting issues for 3D visual grounding and 3D dense captioning methods. Also, how to discriminatively describe objects in complex 3D environments is not fully studied yet. To address these challenges, we present D3Net, an end-to-end neural speaker-listener architecture that can detect, describe and discriminate. Our D3Net unifies dense captioning and visual grounding in 3D in a self-critical manner. This self-critical property of D3Net also introduces discriminability during object caption generation and enables semi-supervised training on ScanNet data with partially annotated descriptions. Our method outperforms SOTA methods in both tasks on the ScanRefer dataset, surpassing the SOTA 3D dense captioning method by a significant margin.
32.6CVDec 3, 2020
Scan2Cap: Context-aware Dense Captioning in RGB-D ScansDave Zhenyu Chen, Ali Gholami, Matthias Nießner et al.
We introduce the task of dense captioning in 3D scans from commodity RGB-D sensors. As input, we assume a point cloud of a 3D scene; the expected output is the bounding boxes along with the descriptions for the underlying objects. To address the 3D object detection and description problems, we propose Scan2Cap, an end-to-end trained method, to detect objects in the input scene and describe them in natural language. We use an attention mechanism that generates descriptive tokens while referring to the related components in the local context. To reflect object relations (i.e. relative spatial relations) in the generated captions, we use a message passing graph module to facilitate learning object relation features. Our method can effectively localize and describe 3D objects in scenes from the ScanRefer dataset, outperforming 2D baseline methods by a significant margin (27.61% CiDEr@0.5IoUimprovement).
37.4CVDec 18, 2019
ScanRefer: 3D Object Localization in RGB-D Scans using Natural LanguageDave Zhenyu Chen, Angel X. Chang, Matthias Nießner
We introduce the task of 3D object localization in RGB-D scans using natural language descriptions. As input, we assume a point cloud of a scanned 3D scene along with a free-form description of a specified target object. To address this task, we propose ScanRefer, learning a fused descriptor from 3D object proposals and encoded sentence embeddings. This fused descriptor correlates language expressions with geometric features, enabling regression of the 3D bounding box of a target object. We also introduce the ScanRefer dataset, containing 51,583 descriptions of 11,046 objects from 800 ScanNet scenes. ScanRefer is the first large-scale effort to perform object localization via natural language expression directly in 3D.