A Mixture of Surprises for Unsupervised Reinforcement LearningAndrew Zhao, Matthieu Gaetan Lin, Yangguang Li et al. · tsinghua
Unsupervised reinforcement learning aims at learning a generalist policy in a reward-free manner for fast adaptation to downstream tasks. Most of the existing methods propose to provide an intrinsic reward based on surprise. Maximizing or minimizing surprise drives the agent to either explore or gain control over its environment. However, both strategies rely on a strong assumption: the entropy of the environment's dynamics is either high or low. This assumption may not always hold in real-world scenarios, where the entropy of the environment's dynamics may be unknown. Hence, choosing between the two objectives is a dilemma. We propose a novel yet simple mixture of policies to address this concern, allowing us to optimize an objective that simultaneously maximizes and minimizes the surprise. Concretely, we train one mixture component whose objective is to maximize the surprise and another whose objective is to minimize the surprise. Hence, our method does not make assumptions about the entropy of the environment's dynamics. We call our method a $\textbf{M}\text{ixture }\textbf{O}\text{f }\textbf{S}\text{urprise}\textbf{S}$ (MOSS) for unsupervised reinforcement learning. Experimental results show that our simple method achieves state-of-the-art performance on the URLB benchmark, outperforming previous pure surprise maximization-based objectives. Our code is available at: https://github.com/LeapLabTHU/MOSS.
Fast-BEV: A Fast and Strong Bird's-Eye View Perception BaselineYangguang Li, Bin Huang, Zeren Chen et al.
Recently, perception task based on Bird's-Eye View (BEV) representation has drawn more and more attention, and BEV representation is promising as the foundation for next-generation Autonomous Vehicle (AV) perception. However, most existing BEV solutions either require considerable resources to execute on-vehicle inference or suffer from modest performance. This paper proposes a simple yet effective framework, termed Fast-BEV , which is capable of performing faster BEV perception on the on-vehicle chips. Towards this goal, we first empirically find that the BEV representation can be sufficiently powerful without expensive transformer based transformation nor depth representation. Our Fast-BEV consists of five parts, We novelly propose (1) a lightweight deployment-friendly view transformation which fast transfers 2D image feature to 3D voxel space, (2) an multi-scale image encoder which leverages multi-scale information for better performance, (3) an efficient BEV encoder which is particularly designed to speed up on-vehicle inference. We further introduce (4) a strong data augmentation strategy for both image and BEV space to avoid over-fitting, (5) a multi-frame feature fusion mechanism to leverage the temporal information. Through experiments, on 2080Ti platform, our R50 model can run 52.6 FPS with 47.3% NDS on the nuScenes validation set, exceeding the 41.3 FPS and 47.5% NDS of the BEVDepth-R50 model and 30.2 FPS and 45.7% NDS of the BEVDet4D-R50 model. Our largest model (R101@900x1600) establishes a competitive 53.5% NDS on the nuScenes validation set. We further develop a benchmark with considerable accuracy and efficiency on current popular on-vehicle chips. The code is released at: https://github.com/Sense-GVT/Fast-BEV.
Democratizing Contrastive Language-Image Pre-training: A CLIP Benchmark of Data, Model, and SupervisionYufeng Cui, Lichen Zhao, Feng Liang et al.
Contrastive Language-Image Pretraining (CLIP) has emerged as a novel paradigm to learn visual models from language supervision. While researchers continue to push the frontier of CLIP, reproducing these works remains challenging. This is because researchers do not choose consistent training recipes and even use different data, hampering the fair comparison between different methods. In this work, we propose CLIP-benchmark, a first attempt to evaluate, analyze, and benchmark CLIP and its variants. We conduct a comprehensive analysis of three key factors: data, supervision, and model architecture. We find considerable intuitive or counter-intuitive insights: (1). Data quality has a significant impact on performance. (2). Certain supervision has different effects for Convolutional Networks (ConvNets) and Vision Transformers (ViT). Applying more proper supervision can effectively improve the performance of CLIP. (3). Curtailing the text encoder reduces the training cost but not much affect the final performance. Moreover, we further combine DeCLIP with FILIP, bringing us the strongest variant DeFILIP. The CLIP-benchmark would be released at: https://github.com/Sense-GVT/DeCLIP for future CLIP research.
Fast-BEV: Towards Real-time On-vehicle Bird's-Eye View PerceptionBin Huang, Yangguang Li, Enze Xie et al.
Recently, the pure camera-based Bird's-Eye-View (BEV) perception removes expensive Lidar sensors, making it a feasible solution for economical autonomous driving. However, most existing BEV solutions either suffer from modest performance or require considerable resources to execute on-vehicle inference. This paper proposes a simple yet effective framework, termed Fast-BEV, which is capable of performing real-time BEV perception on the on-vehicle chips. Towards this goal, we first empirically find that the BEV representation can be sufficiently powerful without expensive view transformation or depth representation. Starting from M2BEV baseline, we further introduce (1) a strong data augmentation strategy for both image and BEV space to avoid over-fitting (2) a multi-frame feature fusion mechanism to leverage the temporal information (3) an optimized deployment-friendly view transformation to speed up the inference. Through experiments, we show Fast-BEV model family achieves considerable accuracy and efficiency on edge. In particular, our M1 model (R18@256x704) can run over 50FPS on the Tesla T4 platform, with 47.0% NDS on the nuScenes validation set. Our largest model (R101@900x1600) establishes a new state-of-the-art 53.5% NDS on the nuScenes validation set. The code is released at: https://github.com/Sense-GVT/Fast-BEV.
Towards Accurate Binary Neural Networks via Modeling Contextual DependenciesXingrun Xing, Yangguang Li, Wei Li et al.
Existing Binary Neural Networks (BNNs) mainly operate on local convolutions with binarization function. However, such simple bit operations lack the ability of modeling contextual dependencies, which is critical for learning discriminative deep representations in vision models. In this work, we tackle this issue by presenting new designs of binary neural modules, which enables BNNs to learn effective contextual dependencies. First, we propose a binary multi-layer perceptron (MLP) block as an alternative to binary convolution blocks to directly model contextual dependencies. Both short-range and long-range feature dependencies are modeled by binary MLPs, where the former provides local inductive bias and the latter breaks limited receptive field in binary convolutions. Second, to improve the robustness of binary models with contextual dependencies, we compute the contextual dynamic embeddings to determine the binarization thresholds in general binary convolutional blocks. Armed with our binary MLP blocks and improved binary convolution, we build the BNNs with explicit Contextual Dependency modeling, termed as BCDNet. On the standard ImageNet-1K classification benchmark, the BCDNet achieves 72.3% Top-1 accuracy and outperforms leading binary methods by a large margin. In particular, the proposed BCDNet exceeds the state-of-the-art ReActNet-A by 2.9% Top-1 accuracy with similar operations. Our code is available at https://github.com/Sense-GVT/BCDN
BEVBert: Multimodal Map Pre-training for Language-guided NavigationDong An, Yuankai Qi, Yangguang Li et al.
Large-scale pre-training has shown promising results on the vision-and-language navigation (VLN) task. However, most existing pre-training methods employ discrete panoramas to learn visual-textual associations. This requires the model to implicitly correlate incomplete, duplicate observations within the panoramas, which may impair an agent's spatial understanding. Thus, we propose a new map-based pre-training paradigm that is spatial-aware for use in VLN. Concretely, we build a local metric map to explicitly aggregate incomplete observations and remove duplicates, while modeling navigation dependency in a global topological map. This hybrid design can balance the demand of VLN for both short-term reasoning and long-term planning. Then, based on the hybrid map, we devise a pre-training framework to learn a multimodal map representation, which enhances spatial-aware cross-modal reasoning thereby facilitating the language-guided navigation goal. Extensive experiments demonstrate the effectiveness of the map-based pre-training route for VLN, and the proposed method achieves state-of-the-art on four VLN benchmarks.
SupMAE: Supervised Masked Autoencoders Are Efficient Vision LearnersFeng Liang, Yangguang Li, Diana Marculescu
Recently, self-supervised Masked Autoencoders (MAE) have attracted unprecedented attention for their impressive representation learning ability. However, the pretext task, Masked Image Modeling (MIM), reconstructs the missing local patches, lacking the global understanding of the image. This paper extends MAE to a fully supervised setting by adding a supervised classification branch, thereby enabling MAE to learn global features from golden labels effectively. The proposed Supervised MAE (SupMAE) only exploits a visible subset of image patches for classification, unlike the standard supervised pre-training where all image patches are used. Through experiments, we demonstrate that SupMAE is not only more training efficient but it also learns more robust and transferable features. Specifically, SupMAE achieves comparable performance with MAE using only 30% of compute when evaluated on ImageNet with the ViT-B/16 model. SupMAE's robustness on ImageNet variants and transfer learning performance outperforms MAE and standard supervised pre-training counterparts. Codes are available at https://github.com/enyac-group/supmae.
5.0CVJun 19, 2023
UniG3D: A Unified 3D Object Generation DatasetQinghong Sun, Yangguang Li, ZeXiang Liu et al.
The field of generative AI has a transformative impact on various areas, including virtual reality, autonomous driving, the metaverse, gaming, and robotics. Among these applications, 3D object generation techniques are of utmost importance. This technique has unlocked fresh avenues in the realm of creating, customizing, and exploring 3D objects. However, the quality and diversity of existing 3D object generation methods are constrained by the inadequacies of existing 3D object datasets, including issues related to text quality, the incompleteness of multi-modal data representation encompassing 2D rendered images and 3D assets, as well as the size of the dataset. In order to resolve these issues, we present UniG3D, a unified 3D object generation dataset constructed by employing a universal data transformation pipeline on Objaverse and ShapeNet datasets. This pipeline converts each raw 3D model into comprehensive multi-modal data representation <text, image, point cloud, mesh> by employing rendering engines and multi-modal models. These modules ensure the richness of textual information and the comprehensiveness of data representation. Remarkably, the universality of our pipeline refers to its ability to be applied to any 3D dataset, as it only requires raw 3D data. The selection of data sources for our dataset is based on their scale and quality. Subsequently, we assess the effectiveness of our dataset by employing Point-E and SDFusion, two widely recognized methods for object generation, tailored to the prevalent 3D representations of point clouds and signed distance functions. Our dataset is available at: https://unig3d.github.io.
R$^2$F: A General Retrieval, Reading and Fusion Framework for Document-level Natural Language InferenceHao Wang, Yixin Cao, Yangguang Li et al.
Document-level natural language inference (DOCNLI) is a new challenging task in natural language processing, aiming at judging the entailment relationship between a pair of hypothesis and premise documents. Current datasets and baselines largely follow sentence-level settings, but fail to address the issues raised by longer documents. In this paper, we establish a general solution, named Retrieval, Reading and Fusion (R2F) framework, and a new setting, by analyzing the main challenges of DOCNLI: interpretability, long-range dependency, and cross-sentence inference. The basic idea of the framework is to simplify document-level task into a set of sentence-level tasks, and improve both performance and interpretability with the power of evidence. For each hypothesis sentence, the framework retrieves evidence sentences from the premise, and reads to estimate its credibility. Then the sentence-level results are fused to judge the relationship between the documents. For the setting, we contribute complementary evidence and entailment label annotation on hypothesis sentences, for interpretability study. Our experimental results show that R2F framework can obtain state-of-the-art performance and is robust for diverse evidence retrieval methods. Moreover, it can give more interpretable prediction results. Our model and code are released at https://github.com/phoenixsecularbird/R2F.
17.9CVJun 23, 2022
1st Place Solutions for RxR-Habitat Vision-and-Language Navigation Competition (CVPR 2022)Dong An, Zun Wang, Yangguang Li et al.
This report presents the methods of the winning entry of the RxR-Habitat Competition in CVPR 2022. The competition addresses the problem of Vision-and-Language Navigation in Continuous Environments (VLN-CE), which requires an agent to follow step-by-step natural language instructions to reach a target. We present a modular plan-and-control approach for the task. Our model consists of three modules: the candidate waypoints predictor (CWP), the history enhanced planner and the tryout controller. In each decision loop, CWP first predicts a set of candidate waypoints based on depth observations from multiple views. It can reduce the complexity of the action space and facilitate planning. Then, a history-enhanced planner is adopted to select one of the candidate waypoints as the subgoal. The planner additionally encodes historical memory to track the navigation progress, which is especially effective for long-horizon navigation. Finally, we propose a non-parametric heuristic controller named tryout to execute low-level actions to reach the planned subgoal. It is based on the trial-and-error mechanism which can help the agent to avoid obstacles and escape from getting stuck. All three modules work hierarchically until the agent stops. We further take several recent advances of Vision-and-Language Navigation (VLN) to improve the performance such as pretraining based on large-scale synthetic in-domain dataset, environment-level data augmentation and snapshot model ensemble. Our model won the RxR-Habitat Competition 2022, with 48% and 90% relative improvements over existing methods on NDTW and SR metrics respectively.
5.7CVAug 5, 2022
Task-Balanced Distillation for Object DetectionRuining Tang, Zhenyu Liu, Yangguang Li et al.
Mainstream object detectors are commonly constituted of two sub-tasks, including classification and regression tasks, implemented by two parallel heads. This classic design paradigm inevitably leads to inconsistent spatial distributions between classification score and localization quality (IOU). Therefore, this paper alleviates this misalignment in the view of knowledge distillation. First, we observe that the massive teacher achieves a higher proportion of harmonious predictions than the lightweight student. Based on this intriguing observation, a novel Harmony Score (HS) is devised to estimate the alignment of classification and regression qualities. HS models the relationship between two sub-tasks and is seen as prior knowledge to promote harmonious predictions for the student. Second, this spatial misalignment will result in inharmonious region selection when distilling features. To alleviate this problem, a novel Task-decoupled Feature Distillation (TFD) is proposed by flexibly balancing the contributions of classification and regression tasks. Eventually, HD and TFD constitute the proposed method, named Task-Balanced Distillation (TBD). Extensive experiments demonstrate the considerable potential and generalization of the proposed method. Specifically, when equipped with TBD, RetinaNet with ResNet-50 achieves 41.0 mAP under the COCO benchmark, outperforming the recent FGD and FRS.
32.3CVOct 30, 2023
Text-to-3D with Classifier Score DistillationXin Yu, Yuan-Chen Guo, Yangguang Li et al.
Text-to-3D generation has made remarkable progress recently, particularly with methods based on Score Distillation Sampling (SDS) that leverages pre-trained 2D diffusion models. While the usage of classifier-free guidance is well acknowledged to be crucial for successful optimization, it is considered an auxiliary trick rather than the most essential component. In this paper, we re-evaluate the role of classifier-free guidance in score distillation and discover a surprising finding: the guidance alone is enough for effective text-to-3D generation tasks. We name this method Classifier Score Distillation (CSD), which can be interpreted as using an implicit classification model for generation. This new perspective reveals new insights for understanding existing techniques. We validate the effectiveness of CSD across a variety of text-to-3D tasks including shape generation, texture synthesis, and shape editing, achieving results superior to those of state-of-the-art methods. Our project page is https://xinyu-andy.github.io/Classifier-Score-Distillation
3.9CVJan 9, 2023
Parallel Reasoning Network for Human-Object Interaction DetectionHuan Peng, Fenggang Liu, Yangguang Li et al.
Human-Object Interaction (HOI) detection aims to learn how human interacts with surrounding objects. Previous HOI detection frameworks simultaneously detect human, objects and their corresponding interactions by using a predictor. Using only one shared predictor cannot differentiate the attentive field of instance-level prediction and relation-level prediction. To solve this problem, we propose a new transformer-based method named Parallel Reasoning Network(PR-Net), which constructs two independent predictors for instance-level localization and relation-level understanding. The former predictor concentrates on instance-level localization by perceiving instances' extremity regions. The latter broadens the scope of relation region to reach a better relation-level semantic understanding. Extensive experiments and analysis on HICO-DET benchmark exhibit that our PR-Net effectively alleviated this problem. Our PR-Net has achieved competitive results on HICO-DET and V-COCO benchmarks.
18.6CVSep 16, 2024
PSHuman: Photorealistic Single-image 3D Human Reconstruction using Cross-Scale Multiview Diffusion and Explicit RemeshingPeng Li, Wangguandong Zheng, Yuan Liu et al.
Detailed and photorealistic 3D human modeling is essential for various applications and has seen tremendous progress. However, full-body reconstruction from a monocular RGB image remains challenging due to the ill-posed nature of the problem and sophisticated clothing topology with self-occlusions. In this paper, we propose PSHuman, a novel framework that explicitly reconstructs human meshes utilizing priors from the multiview diffusion model. It is found that directly applying multiview diffusion on single-view human images leads to severe geometric distortions, especially on generated faces. To address it, we propose a cross-scale diffusion that models the joint probability distribution of global full-body shape and local facial characteristics, enabling detailed and identity-preserved novel-view generation without any geometric distortion. Moreover, to enhance cross-view body shape consistency of varied human poses, we condition the generative model on parametric models like SMPL-X, which provide body priors and prevent unnatural views inconsistent with human anatomy. Leveraging the generated multi-view normal and color images, we present SMPLX-initialized explicit human carving to recover realistic textured human meshes efficiently. Extensive experimental results and quantitative evaluations on CAPE and THuman2.1 datasets demonstrate PSHumans superiority in geometry details, texture fidelity, and generalization capability.
TripoSR: Fast 3D Object Reconstruction from a Single ImageDmitry Tochilkin, David Pankratz, Zexiang Liu et al.
This technical report introduces TripoSR, a 3D reconstruction model leveraging transformer architecture for fast feed-forward 3D generation, producing 3D mesh from a single image in under 0.5 seconds. Building upon the LRM network architecture, TripoSR integrates substantial improvements in data processing, model design, and training techniques. Evaluations on public datasets show that TripoSR exhibits superior performance, both quantitatively and qualitatively, compared to other open-source alternatives. Released under the MIT license, TripoSR is intended to empower researchers, developers, and creatives with the latest advancements in 3D generative AI.
3.7CVJul 5, 2022
MVP: Robust Multi-View Practice for Driving Action LocalizationJingjie Shang, Kunchang Li, Kaibin Tian et al.
Distracted driving causes thousands of deaths per year, and how to apply deep-learning methods to prevent these tragedies has become a crucial problem. In Track3 of the 6th AI City Challenge, researchers provide a high-quality video dataset with densely action annotations. Due to the small data scale and unclear action boundary, the dataset presents a unique challenge to precisely localize all the different actions and classify their categories. In this paper, we make good use of the multi-view synchronization among videos, and conduct robust Multi-View Practice (MVP) for driving action localization. To avoid overfitting, we fine-tune SlowFast with Kinetics-700 pre-training as the feature extractor. Then the features of different views are passed to ActionFormer to generate candidate action proposals. For precisely localizing all the actions, we design elaborate post-processing, including model voting, threshold filtering and duplication removal. The results show that our MVP is robust for driving action localization, which achieves 28.49% F1-score in the Track3 test set.
Exploring Text-to-Motion Generation with Human PreferenceJenny Sheng, Matthieu Lin, Andrew Zhao et al. · tsinghua
This paper presents an exploration of preference learning in text-to-motion generation. We find that current improvements in text-to-motion generation still rely on datasets requiring expert labelers with motion capture systems. Instead, learning from human preference data does not require motion capture systems; a labeler with no expertise simply compares two generated motions. This is particularly efficient because evaluating the model's output is easier than gathering the motion that performs a desired task (e.g. backflip). To pioneer the exploration of this paradigm, we annotate 3,528 preference pairs generated by MotionGPT, marking the first effort to investigate various algorithms for learning from preference data. In particular, our exploration highlights important design choices when using preference data. Additionally, our experimental results show that preference learning has the potential to greatly improve current text-to-motion generative models. Our code and dataset are publicly available at https://github.com/THU-LYJ-Lab/InstructMotion}{https://github.com/THU-LYJ-Lab/InstructMotion to further facilitate research in this area.
1.5CVApr 1, 2023
Mask Hierarchical Features For Self-Supervised LearningFenggang Liu, Yangguang Li, Feng Liang et al.
This paper shows that Masking the Deep hierarchical features is an efficient self-supervised method, denoted as MaskDeep. MaskDeep treats each patch in the representation space as an independent instance. We mask part of patches in the representation space and then utilize sparse visible patches to reconstruct high semantic image representation. The intuition of MaskDeep lies in the fact that models can reason from sparse visible patches semantic to the global semantic of the image. We further propose three designs in our framework: 1) a Hierarchical Deep-Masking module to concern the hierarchical property of patch representations, 2) a multi-group strategy to improve the efficiency without any extra computing consumption of the encoder and 3) a multi-target strategy to provide more description of the global semantic. Our MaskDeep brings decent improvements. Trained on ResNet50 with 200 epochs, MaskDeep achieves state-of-the-art results of 71.2% Top1 accuracy linear classification on ImageNet. On COCO object detection tasks, MaskDeep outperforms the self-supervised method SoCo, which specifically designed for object detection. When trained with 100 epochs, MaskDeep achieves 69.6% Top1 accuracy, which surpasses current methods trained with 200 epochs, such as HCSC, by 0.4% .
1.4CVOct 7, 2022
Neighbor Regularized Bayesian Optimization for Hyperparameter OptimizationLei Cui, Yangguang Li, Xin Lu et al.
Bayesian Optimization (BO) is a common solution to search optimal hyperparameters based on sample observations of a machine learning model. Existing BO algorithms could converge slowly even collapse when the potential observation noise misdirects the optimization. In this paper, we propose a novel BO algorithm called Neighbor Regularized Bayesian Optimization (NRBO) to solve the problem. We first propose a neighbor-based regularization to smooth each sample observation, which could reduce the observation noise efficiently without any extra training cost. Since the neighbor regularization highly depends on the sample density of a neighbor area, we further design a density-based acquisition function to adjust the acquisition reward and obtain more stable statistics. In addition, we design a adjustment mechanism to ensure the framework maintains a reasonable regularization strength and density reward conditioned on remaining computation resources. We conduct experiments on the bayesmark benchmark and important computer vision benchmarks such as ImageNet and COCO. Extensive experiments demonstrate the effectiveness of NRBO and it consistently outperforms other state-of-the-art methods.
11.3CVOct 16, 2024Code
DreamCraft3D++: Efficient Hierarchical 3D Generation with Multi-Plane Reconstruction ModelJingxiang Sun, Cheng Peng, Ruizhi Shao et al.
We introduce DreamCraft3D++, an extension of DreamCraft3D that enables efficient high-quality generation of complex 3D assets. DreamCraft3D++ inherits the multi-stage generation process of DreamCraft3D, but replaces the time-consuming geometry sculpting optimization with a feed-forward multi-plane based reconstruction model, speeding up the process by 1000x. For texture refinement, we propose a training-free IP-Adapter module that is conditioned on the enhanced multi-view images to enhance texture and geometry consistency, providing a 4x faster alternative to DreamCraft3D's DreamBooth fine-tuning. Experiments on diverse datasets demonstrate DreamCraft3D++'s ability to generate creative 3D assets with intricate geometry and realistic 360° textures, outperforming state-of-the-art image-to-3D methods in quality and speed. The full implementation will be open-sourced to enable new possibilities in 3D content creation.
21.7CVJun 26, 2025Code
ShotBench: Expert-Level Cinematic Understanding in Vision-Language ModelsHongbo Liu, Jingwen He, Yi Jin et al.
Cinematography, the fundamental visual language of film, is essential for conveying narrative, emotion, and aesthetic quality. While recent Vision-Language Models (VLMs) demonstrate strong general visual understanding, their proficiency in comprehending the nuanced cinematic grammar embedded within individual shots remains largely unexplored and lacks robust evaluation. This critical gap limits both fine-grained visual comprehension and the precision of AI-assisted video generation. To address this, we introduce ShotBench, a comprehensive benchmark specifically designed for cinematic language understanding. It features over 3.5k expert-annotated QA pairs from images and video clips, meticulously curated from over 200 acclaimed (predominantly Oscar-nominated) films and spanning eight key cinematography dimensions. Our evaluation of 24 leading VLMs on ShotBench reveals their substantial limitations: even the top-performing model achieves less than 60% average accuracy, particularly struggling with fine-grained visual cues and complex spatial reasoning. To catalyze advancement in this domain, we construct ShotQA, a large-scale multimodal dataset comprising approximately 70k cinematic QA pairs. Leveraging ShotQA, we develop ShotVL through supervised fine-tuning and Group Relative Policy Optimization. ShotVL significantly outperforms all existing open-source and proprietary models on ShotBench, establishing new state-of-the-art performance. We open-source our models, data, and code to foster rapid progress in this crucial area of AI-driven cinematic understanding and generation.
DREAM: Disentangling Risks to Enhance Safety Alignment in Multimodal Large Language ModelsJianyu Liu, Hangyu Guo, Ranjie Duan et al.
Multimodal Large Language Models (MLLMs) pose unique safety challenges due to their integration of visual and textual data, thereby introducing new dimensions of potential attacks and complex risk combinations. In this paper, we begin with a detailed analysis aimed at disentangling risks through step-by-step reasoning within multimodal inputs. We find that systematic multimodal risk disentanglement substantially enhances the risk awareness of MLLMs. Via leveraging the strong discriminative abilities of multimodal risk disentanglement, we further introduce \textbf{DREAM} (\textit{\textbf{D}isentangling \textbf{R}isks to \textbf{E}nhance Safety \textbf{A}lignment in \textbf{M}LLMs}), a novel approach that enhances safety alignment in MLLMs through supervised fine-tuning and iterative Reinforcement Learning from AI Feedback (RLAIF). Experimental results show that DREAM significantly boosts safety during both inference and training phases without compromising performance on normal tasks (namely oversafety), achieving a 16.17\% improvement in the SIUO safe\&effective score compared to GPT-4V. The data and code are available at https://github.com/Kizna1ver/DREAM.
40.3CVDec 14, 2023
Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with TransformersZi-Xin Zou, Zhipeng Yu, Yuan-Chen Guo et al.
Recent advancements in 3D reconstruction from single images have been driven by the evolution of generative models. Prominent among these are methods based on Score Distillation Sampling (SDS) and the adaptation of diffusion models in the 3D domain. Despite their progress, these techniques often face limitations due to slow optimization or rendering processes, leading to extensive training and optimization times. In this paper, we introduce a novel approach for single-view reconstruction that efficiently generates a 3D model from a single image via feed-forward inference. Our method utilizes two transformer-based networks, namely a point decoder and a triplane decoder, to reconstruct 3D objects using a hybrid Triplane-Gaussian intermediate representation. This hybrid representation strikes a balance, achieving a faster rendering speed compared to implicit representations while simultaneously delivering superior rendering quality than explicit representations. The point decoder is designed for generating point clouds from single images, offering an explicit representation which is then utilized by the triplane decoder to query Gaussian features for each point. This design choice addresses the challenges associated with directly regressing explicit 3D Gaussian attributes characterized by their non-structural nature. Subsequently, the 3D Gaussians are decoded by an MLP to enable rapid rendering through splatting. Both decoders are built upon a scalable, transformer-based architecture and have been efficiently trained on large-scale 3D datasets. The evaluations conducted on both synthetic datasets and real-world images demonstrate that our method not only achieves higher quality but also ensures a faster runtime in comparison to previous state-of-the-art techniques. Please see our project page at https://zouzx.github.io/TriplaneGaussian/.
3.6CVNov 6, 2025
Faithful Contouring: Near-Lossless 3D Voxel Representation Free from Iso-surfaceYihao Luo, Xianglong He, Chuanyu Pan et al.
Accurate and efficient voxelized representations of 3D meshes are the foundation of 3D reconstruction and generation. However, existing representations based on iso-surface heavily rely on water-tightening or rendering optimization, which inevitably compromise geometric fidelity. We propose Faithful Contouring, a sparse voxelized representation that supports 2048+ resolutions for arbitrary meshes, requiring neither converting meshes to field functions nor extracting the isosurface during remeshing. It achieves near-lossless fidelity by preserving sharpness and internal structures, even for challenging cases with complex geometry and topology. The proposed method also shows flexibility for texturing, manipulation, and editing. Beyond representation, we design a dual-mode autoencoder for Faithful Contouring, enabling scalable and detail-preserving shape reconstruction. Extensive experiments show that Faithful Contouring surpasses existing methods in accuracy and efficiency for both representation and reconstruction. For direct representation, it achieves distance errors at the $10^{-5}$ level; for mesh reconstruction, it yields a 93\% reduction in Chamfer Distance and a 35\% improvement in F-score over strong baselines, confirming superior fidelity as a representation for 3D learning tasks.
Supervision Exists Everywhere: A Data Efficient Contrastive Language-Image Pre-training ParadigmYangguang Li, Feng Liang, Lichen Zhao et al.
Recently, large-scale Contrastive Language-Image Pre-training (CLIP) has attracted unprecedented attention for its impressive zero-shot recognition ability and excellent transferability to downstream tasks. However, CLIP is quite data-hungry and requires 400M image-text pairs for pre-training, thereby restricting its adoption. This work proposes a novel training paradigm, Data efficient CLIP (DeCLIP), to alleviate this limitation. We demonstrate that by carefully utilizing the widespread supervision among the image-text pairs, our De-CLIP can learn generic visual features more efficiently. Instead of using the single image-text contrastive supervision, we fully exploit data potential through the use of (1) self-supervision within each modality; (2) multi-view supervision across modalities; (3) nearest-neighbor supervision from other similar pairs. Benefiting from intrinsic supervision, our DeCLIP-ResNet50 can achieve 60.4% zero-shot top1 accuracy on ImageNet, which is 0.8% above the CLIP-ResNet50 while using 7.1 x fewer data. Our DeCLIP-ResNet50 outperforms its counterpart in 8 out of 11 visual datasets when transferred to downstream tasks. Moreover, Scaling up the model and computing also works well in our framework.Our code, dataset and models are released at: https://github.com/Sense-GVT/DeCLIP
EpiDiff: Enhancing Multi-View Synthesis via Localized Epipolar-Constrained DiffusionZehuan Huang, Hao Wen, Junting Dong et al.
Generating multiview images from a single view facilitates the rapid generation of a 3D mesh conditioned on a single image. Recent methods that introduce 3D global representation into diffusion models have shown the potential to generate consistent multiviews, but they have reduced generation speed and face challenges in maintaining generalizability and quality. To address this issue, we propose EpiDiff, a localized interactive multiview diffusion model. At the core of the proposed approach is to insert a lightweight epipolar attention block into the frozen diffusion model, leveraging epipolar constraints to enable cross-view interaction among feature maps of neighboring views. The newly initialized 3D modeling module preserves the original feature distribution of the diffusion model, exhibiting compatibility with a variety of base diffusion models. Experiments show that EpiDiff generates 16 multiview images in just 12 seconds, and it surpasses previous methods in quality evaluation metrics, including PSNR, SSIM and LPIPS. Additionally, EpiDiff can generate a more diverse distribution of views, improving the reconstruction quality from generated multiviews. Please see our project page at https://huanngzh.github.io/EpiDiff/.
23.6CVDec 14, 2023
UniDream: Unifying Diffusion Priors for Relightable Text-to-3D GenerationZexiang Liu, Yangguang Li, Youtian Lin et al.
Recent advancements in text-to-3D generation technology have significantly advanced the conversion of textual descriptions into imaginative well-geometrical and finely textured 3D objects. Despite these developments, a prevalent limitation arises from the use of RGB data in diffusion or reconstruction models, which often results in models with inherent lighting and shadows effects that detract from their realism, thereby limiting their usability in applications that demand accurate relighting capabilities. To bridge this gap, we present UniDream, a text-to-3D generation framework by incorporating unified diffusion priors. Our approach consists of three main components: (1) a dual-phase training process to get albedo-normal aligned multi-view diffusion and reconstruction models, (2) a progressive generation procedure for geometry and albedo-textures based on Score Distillation Sample (SDS) using the trained reconstruction and diffusion models, and (3) an innovative application of SDS for finalizing PBR generation while keeping a fixed albedo based on Stable Diffusion model. Extensive evaluations demonstrate that UniDream surpasses existing methods in generating 3D objects with clearer albedo textures, smoother surfaces, enhanced realism, and superior relighting capabilities.
17.4CVMar 29, 2025
MeshCraft: Exploring Efficient and Controllable Mesh Generation with Flow-based DiTsXianglong He, Junyi Chen, Di Huang et al.
In the domain of 3D content creation, achieving optimal mesh topology through AI models has long been a pursuit for 3D artists. Previous methods, such as MeshGPT, have explored the generation of ready-to-use 3D objects via mesh auto-regressive techniques. While these methods produce visually impressive results, their reliance on token-by-token predictions in the auto-regressive process leads to several significant limitations. These include extremely slow generation speeds and an uncontrollable number of mesh faces. In this paper, we introduce MeshCraft, a novel framework for efficient and controllable mesh generation, which leverages continuous spatial diffusion to generate discrete triangle faces. Specifically, MeshCraft consists of two core components: 1) a transformer-based VAE that encodes raw meshes into continuous face-level tokens and decodes them back to the original meshes, and 2) a flow-based diffusion transformer conditioned on the number of faces, enabling the generation of high-quality 3D meshes with a predefined number of faces. By utilizing the diffusion model for the simultaneous generation of the entire mesh topology, MeshCraft achieves high-fidelity mesh generation at significantly faster speeds compared to auto-regressive methods. Specifically, MeshCraft can generate an 800-face mesh in just 3.2 seconds (35$\times$ faster than existing baselines). Extensive experiments demonstrate that MeshCraft outperforms state-of-the-art techniques in both qualitative and quantitative evaluations on ShapeNet dataset and demonstrates superior performance on Objaverse dataset. Moreover, it integrates seamlessly with existing conditional guidance strategies, showcasing its potential to relieve artists from the time-consuming manual work involved in mesh creation.
21.2CLJun 20, 2024
GraphReader: Building Graph-based Agent to Enhance Long-Context Abilities of Large Language ModelsShilong Li, Yancheng He, Hangyu Guo et al.
Long-context capabilities are essential for large language models (LLMs) to tackle complex and long-input tasks. Despite numerous efforts made to optimize LLMs for long contexts, challenges persist in robustly processing long inputs. In this paper, we introduce GraphReader, a graph-based agent system designed to handle long texts by structuring them into a graph and employing an agent to explore this graph autonomously. Upon receiving a question, the agent first undertakes a step-by-step analysis and devises a rational plan. It then invokes a set of predefined functions to read node content and neighbors, facilitating a coarse-to-fine exploration of the graph. Throughout the exploration, the agent continuously records new insights and reflects on current circumstances to optimize the process until it has gathered sufficient information to generate an answer. Experimental results on the LV-Eval dataset reveal that GraphReader, using a 4k context window, consistently outperforms GPT-4-128k across context lengths from 16k to 256k by a large margin. Additionally, our approach demonstrates superior performance on four challenging single-hop and multi-hop benchmarks.
Lumina-Next: Making Lumina-T2X Stronger and Faster with Next-DiTLe Zhuo, Ruoyi Du, Han Xiao et al.
Lumina-T2X is a nascent family of Flow-based Large Diffusion Transformers that establishes a unified framework for transforming noise into various modalities, such as images and videos, conditioned on text instructions. Despite its promising capabilities, Lumina-T2X still encounters challenges including training instability, slow inference, and extrapolation artifacts. In this paper, we present Lumina-Next, an improved version of Lumina-T2X, showcasing stronger generation performance with increased training and inference efficiency. We begin with a comprehensive analysis of the Flag-DiT architecture and identify several suboptimal components, which we address by introducing the Next-DiT architecture with 3D RoPE and sandwich normalizations. To enable better resolution extrapolation, we thoroughly compare different context extrapolation methods applied to text-to-image generation with 3D RoPE, and propose Frequency- and Time-Aware Scaled RoPE tailored for diffusion transformers. Additionally, we introduced a sigmoid time discretization schedule to reduce sampling steps in solving the Flow ODE and the Context Drop method to merge redundant visual tokens for faster network evaluation, effectively boosting the overall sampling speed. Thanks to these improvements, Lumina-Next not only improves the quality and efficiency of basic text-to-image generation but also demonstrates superior resolution extrapolation capabilities and multilingual generation using decoder-based LLMs as the text encoder, all in a zero-shot manner. To further validate Lumina-Next as a versatile generative framework, we instantiate it on diverse tasks including visual recognition, multi-view, audio, music, and point cloud generation, showcasing strong performance across these domains. By releasing all codes and model weights, we aim to advance the development of next-generation generative AI capable of universal modeling.
27.9CVMar 19, 2024
GVGEN: Text-to-3D Generation with Volumetric RepresentationXianglong He, Junyi Chen, Sida Peng et al.
In recent years, 3D Gaussian splatting has emerged as a powerful technique for 3D reconstruction and generation, known for its fast and high-quality rendering capabilities. To address these shortcomings, this paper introduces a novel diffusion-based framework, GVGEN, designed to efficiently generate 3D Gaussian representations from text input. We propose two innovative techniques:(1) Structured Volumetric Representation. We first arrange disorganized 3D Gaussian points as a structured form GaussianVolume. This transformation allows the capture of intricate texture details within a volume composed of a fixed number of Gaussians. To better optimize the representation of these details, we propose a unique pruning and densifying method named the Candidate Pool Strategy, enhancing detail fidelity through selective optimization. (2) Coarse-to-fine Generation Pipeline. To simplify the generation of GaussianVolume and empower the model to generate instances with detailed 3D geometry, we propose a coarse-to-fine pipeline. It initially constructs a basic geometric structure, followed by the prediction of complete Gaussian attributes. Our framework, GVGEN, demonstrates superior performance in qualitative and quantitative assessments compared to existing 3D generation methods. Simultaneously, it maintains a fast generation speed ($\sim$7 seconds), effectively striking a balance between quality and efficiency. Our project page is: https://gvgen.github.io/
13.2CVJan 18, 2022
RePre: Improving Self-Supervised Vision Transformer with Reconstructive Pre-trainingLuya Wang, Feng Liang, Yangguang Li et al.
Recently, self-supervised vision transformers have attracted unprecedented attention for their impressive representation learning ability. However, the dominant method, contrastive learning, mainly relies on an instance discrimination pretext task, which learns a global understanding of the image. This paper incorporates local feature learning into self-supervised vision transformers via Reconstructive Pre-training (RePre). Our RePre extends contrastive frameworks by adding a branch for reconstructing raw image pixels in parallel with the existing contrastive objective. RePre is equipped with a lightweight convolution-based decoder that fuses the multi-hierarchy features from the transformer encoder. The multi-hierarchy features provide rich supervisions from low to high semantic information, which are crucial for our RePre. Our RePre brings decent improvements on various contrastive frameworks with different vision transformer architectures. Transfer performance in downstream tasks outperforms supervised pre-training and state-of-the-art (SOTA) self-supervised counterparts.
SNCSE: Contrastive Learning for Unsupervised Sentence Embedding with Soft Negative SamplesHao Wang, Yangguang Li, Zhen Huang et al.
Unsupervised sentence embedding aims to obtain the most appropriate embedding for a sentence to reflect its semantic. Contrastive learning has been attracting developing attention. For a sentence, current models utilize diverse data augmentation methods to generate positive samples, while consider other independent sentences as negative samples. Then they adopt InfoNCE loss to pull the embeddings of positive pairs gathered, and push those of negative pairs scattered. Although these models have made great progress on sentence embedding, we argue that they may suffer from feature suppression. The models fail to distinguish and decouple textual similarity and semantic similarity. And they may overestimate the semantic similarity of any pairs with similar textual regardless of the actual semantic difference between them. This is because positive pairs in unsupervised contrastive learning come with similar and even the same textual through data augmentation. To alleviate feature suppression, we propose contrastive learning for unsupervised sentence embedding with soft negative samples (SNCSE). Soft negative samples share highly similar textual but have surely and apparently different semantic with the original samples. Specifically, we take the negation of original sentences as soft negative samples, and propose Bidirectional Margin Loss (BML) to introduce them into traditional contrastive learning framework, which merely involves positive and negative samples. Our experimental results show that SNCSE can obtain state-of-the-art performance on semantic textual similarity (STS) task with average Spearman's correlation coefficient of 78.97% on BERTbase and 79.23% on RoBERTabase. Besides, we adopt rank-based error analysis method to detect the weakness of SNCSE for future study.
16.6CVNov 16, 2021
INTERN: A New Learning Paradigm Towards General VisionJing Shao, Siyu Chen, Yangguang Li et al.
Enormous waves of technological innovations over the past several years, marked by the advances in AI technologies, are profoundly reshaping the industry and the society. However, down the road, a key challenge awaits us, that is, our capability of meeting rapidly-growing scenario-specific demands is severely limited by the cost of acquiring a commensurate amount of training data. This difficult situation is in essence due to limitations of the mainstream learning paradigm: we need to train a new model for each new scenario, based on a large quantity of well-annotated data and commonly from scratch. In tackling this fundamental problem, we move beyond and develop a new learning paradigm named INTERN. By learning with supervisory signals from multiple sources in multiple stages, the model being trained will develop strong generalizability. We evaluate our model on 26 well-known datasets that cover four categories of tasks in computer vision. In most cases, our models, adapted with only 10% of the training data in the target domain, outperform the counterparts trained with the full set of data, often by a significant margin. This is an important step towards a promising prospect where such a model with general vision capability can dramatically reduce our reliance on data, thus expediting the adoption of AI technologies. Furthermore, revolving around our new paradigm, we also introduce a new data system, a new architecture, and a new benchmark, which, together, form a general vision ecosystem to support its future development in an open and inclusive manner. See project website at https://opengvlab.shlab.org.cn .