Stefan Wermter

RO
h-index43
147papers
10,803citations
Novelty44%
AI Score60

147 Papers

20.4CLSep 23, 2023Code
Enhancing Zero-Shot Chain-of-Thought Reasoning in Large Language Models through Logic

Xufeng Zhao, Mengdi Li, Wenhao Lu et al.

Recent advancements in large language models have showcased their remarkable generalizability across various domains. However, their reasoning abilities still have significant room for improvement, especially when confronted with scenarios requiring multi-step reasoning. Although large language models possess extensive knowledge, their reasoning often fails to effectively utilize this knowledge to establish a coherent thinking paradigm. These models sometimes show hallucinations as their reasoning procedures are unconstrained by logical principles. Aiming at improving the zero-shot chain-of-thought reasoning ability of large language models, we propose LoT (Logical Thoughts), a self-improvement prompting framework that leverages principles rooted in symbolic logic, particularly Reductio ad Absurdum, to systematically verify and rectify the reasoning processes step by step. Experimental evaluations conducted on language tasks in diverse domains, including arithmetic, commonsense, symbolic, causal inference, and social problems, demonstrate the efficacy of enhanced reasoning by logic. The implementation code for LoT can be accessed at: https://github.com/xf-zhao/LoT.

3.7CVNov 22, 2022Code
Visually Grounded Commonsense Knowledge Acquisition

Yuan Yao, Tianyu Yu, Ao Zhang et al.

Large-scale commonsense knowledge bases empower a broad range of AI applications, where the automatic extraction of commonsense knowledge (CKE) is a fundamental and challenging problem. CKE from text is known for suffering from the inherent sparsity and reporting bias of commonsense in text. Visual perception, on the other hand, contains rich commonsense knowledge about real-world entities, e.g., (person, can_hold, bottle), which can serve as promising sources for acquiring grounded commonsense knowledge. In this work, we present CLEVER, which formulates CKE as a distantly supervised multi-instance learning problem, where models learn to summarize commonsense relations from a bag of images about an entity pair without any human annotation on image instances. To address the problem, CLEVER leverages vision-language pre-training models for deep understanding of each image in the bag, and selects informative instances from the bag to summarize commonsense entity relations via a novel contrastive attention mechanism. Comprehensive experimental results in held-out and human evaluation show that CLEVER can extract commonsense knowledge in promising quality, outperforming pre-trained language model-based methods by 3.9 AUC and 6.4 mAUC points. The predicted commonsense scores show strong correlation with human judgment with a 0.78 Spearman coefficient. Moreover, the extracted commonsense can also be grounded into images with reasonable interpretability. The data and codes can be obtained at https://github.com/thunlp/CLEVER.

4.3ASNov 23, 2022Code
Whose Emotion Matters? Speaking Activity Localisation without Prior Knowledge

Hugo Carneiro, Cornelius Weber, Stefan Wermter

The task of emotion recognition in conversations (ERC) benefits from the availability of multiple modalities, as provided, for example, in the video-based Multimodal EmotionLines Dataset (MELD). However, only a few research approaches use both acoustic and visual information from the MELD videos. There are two reasons for this: First, label-to-video alignments in MELD are noisy, making those videos an unreliable source of emotional speech data. Second, conversations can involve several people in the same scene, which requires the localisation of the utterance source. In this paper, we introduce MELD with Fixed Audiovisual Information via Realignment (MELD-FAIR) by using recent active speaker detection and automatic speech recognition models, we are able to realign the videos of MELD and capture the facial expressions from speakers in 96.92% of the utterances provided in MELD. Experiments with a self-supervised voice recognition model indicate that the realigned MELD-FAIR videos more closely match the transcribed utterances given in the MELD dataset. Finally, we devise a model for emotion recognition in conversations trained on the realigned MELD-FAIR videos, which outperforms state-of-the-art models for ERC based on vision alone. This indicates that localising the source of speaking activities is indeed effective for extracting facial expressions from the uttering speakers and that faces provide more informative visual cues than the visual features state-of-the-art models have been using so far. The MELD-FAIR realignment data, and the code of the realignment procedure and of the emotional recognition, are available at https://github.com/knowledgetechnologyuhh/MELD-FAIR.

22.0AIAug 18, 2022
Intelligent problem-solving as integrated hierarchical reinforcement learning

Manfred Eppe, Christian Gumbsch, Matthias Kerzel et al.

According to cognitive psychology and related disciplines, the development of complex problem-solving behaviour in biological agents depends on hierarchical cognitive mechanisms. Hierarchical reinforcement learning is a promising computational approach that may eventually yield comparable problem-solving behaviour in artificial agents and robots. However, to date the problem-solving abilities of many human and non-human animals are clearly superior to those of artificial systems. Here, we propose steps to integrate biologically inspired hierarchical mechanisms to enable advanced problem-solving skills in artificial agents. Therefore, we first review the literature in cognitive psychology to highlight the importance of compositional abstraction and predictive processing. Then we relate the gained insights with contemporary hierarchical reinforcement learning methods. Interestingly, our results suggest that all identified cognitive mechanisms have been implemented individually in isolated computational architectures, raising the question of why there exists no single unifying architecture that integrates them. As our final contribution, we address this question by providing an integrative perspective on the computational challenges to develop such a unifying architecture. We expect our results to guide the development of more sophisticated cognitively inspired hierarchical machine learning architectures.

24.2ROMar 14, 2023Code
Chat with the Environment: Interactive Multimodal Perception Using Large Language Models

Xufeng Zhao, Mengdi Li, Cornelius Weber et al.

Programming robot behavior in a complex world faces challenges on multiple levels, from dextrous low-level skills to high-level planning and reasoning. Recent pre-trained Large Language Models (LLMs) have shown remarkable reasoning ability in few-shot robotic planning. However, it remains challenging to ground LLMs in multimodal sensory input and continuous action output, while enabling a robot to interact with its environment and acquire novel information as its policies unfold. We develop a robot interaction scenario with a partially observable state, which necessitates a robot to decide on a range of epistemic actions in order to sample sensory information among multiple modalities, before being able to execute the task correctly. Matcha (Multimodal environment chatting) agent, an interactive perception framework, is therefore proposed with an LLM as its backbone, whose ability is exploited to instruct epistemic actions and to reason over the resulting multimodal sensations (vision, sound, haptics, proprioception), as well as to plan an entire task execution based on the interactively acquired information. Our study demonstrates that LLMs can provide high-level planning and reasoning skills and control interactive robot behavior in a multimodal environment, while multimodal modules with the context of the environmental state help ground the LLMs and extend their processing ability. The project website can be found at https://matcha-agent.github.io.

17.6AIApr 18
Curriculum-RLAIF: Curriculum Alignment with Reinforcement Learning from AI Feedback

Jiaye Lin, Mengdi Li, Xufeng Zhao et al.

Reward models trained through Reinforcement Learning from AI Feedback (RLAIF) methods frequently suffer from limited generalizability, which hinders the alignment performance of policy models. This challenge stems from various issues, including distribution shift, preference label noise, and mismatch of overly challenging samples with model capacity. In this paper, we aim to enhance the generalizability of reward models through a data-centric approach, driven by the insight that these issues are inherently intertwined from a uniform perspective of data difficulty. Accordingly, we propose a novel framework, Curriculum-RLAIF, which constructs preference pairs with varying difficulty levels and then produces a specific curriculum for reward model training. Comprehensive experimental results suggest that reward models trained with Curriculum-RLAIF achieve improved generalizability, boosting the alignment performance of policy models by a significant margin without incurring additional inference costs compared to various existing non-curriculum baselines. Further analysis and comparison with alternative strategies highlight the superiority of Curriculum-RLAIF in simplicity, efficiency, and effectiveness.

16.0LGFeb 1, 2023Code
Internally Rewarded Reinforcement Learning

Mengdi Li, Xufeng Zhao, Jae Hee Lee et al.

We study a class of reinforcement learning problems where the reward signals for policy learning are generated by an internal reward model that is dependent on and jointly optimized with the policy. This interdependence between the policy and the reward model leads to an unstable learning process because reward signals from an immature reward model are noisy and impede policy learning, and conversely, an under-optimized policy impedes reward estimation learning. We call this learning setting $\textit{Internally Rewarded Reinforcement Learning}$ (IRRL) as the reward is not provided directly by the environment but $\textit{internally}$ by a reward model. In this paper, we formally formulate IRRL and present a class of problems that belong to IRRL. We theoretically derive and empirically analyze the effect of the reward function in IRRL and based on these analyses propose the clipped linear reward function. Experimental results show that the proposed reward function can consistently stabilize the training process by reducing the impact of reward noise, which leads to faster convergence and higher performance compared with baselines in diverse tasks.

12.2SDDec 14, 2022
Disentangling Prosody Representations with Unsupervised Speech Reconstruction

Leyuan Qu, Taihao Li, Cornelius Weber et al.

Human speech can be characterized by different components, including semantic content, speaker identity and prosodic information. Significant progress has been made in disentangling representations for semantic content and speaker identity in Automatic Speech Recognition (ASR) and speaker verification tasks respectively. However, it is still an open challenging research question to extract prosodic information because of the intrinsic association of different attributes, such as timbre and rhythm, and because of the need for supervised training schemes to achieve robust large-scale and speaker-independent ASR. The aim of this paper is to address the disentanglement of emotional prosody from speech based on unsupervised reconstruction. Specifically, we identify, design, implement and integrate three crucial components in our proposed speech reconstruction model Prosody2Vec: (1) a unit encoder that transforms speech signals into discrete units for semantic content, (2) a pretrained speaker verification model to generate speaker identity embeddings, and (3) a trainable prosody encoder to learn prosody representations. We first pretrain the Prosody2Vec representations on unlabelled emotional speech corpora, then fine-tune the model on specific datasets to perform Speech Emotion Recognition (SER) and Emotional Voice Conversion (EVC) tasks. Both objective (weighted and unweighted accuracies) and subjective (mean opinion score) evaluations on the EVC task suggest that Prosody2Vec effectively captures general prosodic features that can be smoothly transferred to other emotional speech. In addition, our SER experiments on the IEMOCAP dataset reveal that the prosody features learned by Prosody2Vec are complementary and beneficial for the performance of widely used speech pretraining models and surpass the state-of-the-art methods when combining Prosody2Vec with HuBERT representations.

7.1SDNov 16, 2022
Improving Speech Emotion Recognition with Unsupervised Speaking Style Transfer

Leyuan Qu, Wei Wang, Cornelius Weber et al.

Humans can effortlessly modify various prosodic attributes, such as the placement of stress and the intensity of sentiment, to convey a specific emotion while maintaining consistent linguistic content. Motivated by this capability, we propose EmoAug, a novel style transfer model designed to enhance emotional expression and tackle the data scarcity issue in speech emotion recognition tasks. EmoAug consists of a semantic encoder and a paralinguistic encoder that represent verbal and non-verbal information respectively. Additionally, a decoder reconstructs speech signals by conditioning on the aforementioned two information flows in an unsupervised fashion. Once training is completed, EmoAug enriches expressions of emotional speech with different prosodic attributes, such as stress, rhythm and intensity, by feeding different styles into the paralinguistic encoder. EmoAug enables us to generate similar numbers of samples for each class to tackle the data imbalance issue as well. Experimental results on the IEMOCAP dataset demonstrate that EmoAug can successfully transfer different speaking styles while retaining the speaker identity and semantic content. Furthermore, we train a SER model with data augmented by EmoAug and show that the augmented model not only surpasses the state-of-the-art supervised and self-supervised methods but also overcomes overfitting problems caused by data imbalance. Some audio samples can be found on our demo website.

0.9CLFeb 20, 2023
Emphasizing Unseen Words: New Vocabulary Acquisition for End-to-End Speech Recognition

Leyuan Qu, Cornelius Weber, Stefan Wermter

Due to the dynamic nature of human language, automatic speech recognition (ASR) systems need to continuously acquire new vocabulary. Out-Of-Vocabulary (OOV) words, such as trending words and new named entities, pose problems to modern ASR systems that require long training times to adapt their large numbers of parameters. Different from most previous research focusing on language model post-processing, we tackle this problem on an earlier processing level and eliminate the bias in acoustic modeling to recognize OOV words acoustically. We propose to generate OOV words using text-to-speech systems and to rescale losses to encourage neural networks to pay more attention to OOV words. Specifically, we enlarge the classification loss used for training neural networks' parameters of utterances containing OOV words (sentence-level), or rescale the gradient used for back-propagation for OOV words (word-level), when fine-tuning a previously trained model on synthetic audio. To overcome catastrophic forgetting, we also explore the combination of loss rescaling and model regularization, i.e. L2 regularization and elastic weight consolidation (EWC). Compared with previous methods that just fine-tune synthetic audio with EWC, the experimental results on the LibriSpeech benchmark reveal that our proposed loss rescaling approach can achieve significant improvement on the recall rate with only a slight decrease on word error rate. Moreover, word-level rescaling is more stable than utterance-level rescaling and leads to higher recall rates and precision on OOV word recognition. Furthermore, our proposed combined loss rescaling and weight consolidation methods can support continual learning of an ASR system.

3.7CVMay 28, 2022Code
Snapture -- A Novel Neural Architecture for Combined Static and Dynamic Hand Gesture Recognition

Hassan Ali, Doreen Jirak, Stefan Wermter

As robots are expected to get more involved in people's everyday lives, frameworks that enable intuitive user interfaces are in demand. Hand gesture recognition systems provide a natural way of communication and, thus, are an integral part of seamless Human-Robot Interaction (HRI). Recent years have witnessed an immense evolution of computational models powered by deep learning. However, state-of-the-art models fall short in expanding across different gesture domains, such as emblems and co-speech. In this paper, we propose a novel hybrid hand gesture recognition system. Our architecture enables learning both static and dynamic gestures: by capturing a so-called "snapshot" of the gesture performance at its peak, we integrate the hand pose along with the dynamic movement. Moreover, we present a method for analyzing the motion profile of a gesture to uncover its dynamic characteristics and which allows regulating a static channel based on the amount of motion. Our evaluation demonstrates the superiority of our approach on two gesture benchmarks compared to a CNNLSTM baseline. We also provide an analysis on a gesture class basis that unveils the potential of our Snapture architecture for performance improvements. Thanks to its modular implementation, our framework allows the integration of other multimodal data like facial expressions and head tracking, which are important cues in HRI scenarios, into one architecture. Thus, our work contributes both to gesture recognition research and machine learning applications for non-verbal communication with robots.

8.8CVMay 5, 2022Code
What is Right for Me is Not Yet Right for You: A Dataset for Grounding Relative Directions via Multi-Task Learning

Jae Hee Lee, Matthias Kerzel, Kyra Ahrens et al.

Understanding spatial relations is essential for intelligent agents to act and communicate in the physical world. Relative directions are spatial relations that describe the relative positions of target objects with regard to the intrinsic orientation of reference objects. Grounding relative directions is more difficult than grounding absolute directions because it not only requires a model to detect objects in the image and to identify spatial relation based on this information, but it also needs to recognize the orientation of objects and integrate this information into the reasoning process. We investigate the challenging problem of grounding relative directions with end-to-end neural networks. To this end, we provide GRiD-3D, a novel dataset that features relative directions and complements existing visual question answering (VQA) datasets, such as CLEVR, that involve only absolute directions. We also provide baselines for the dataset with two established end-to-end VQA models. Experimental evaluations show that answering questions on relative directions is feasible when questions in the dataset simulate the necessary subtasks for grounding relative directions. We discover that those subtasks are learned in an order that reflects the steps of an intuitive pipeline for processing relative directions.

5.5ROApr 9, 2022
Explain yourself! Effects of Explanations in Human-Robot Interaction

Jakob Ambsdorf, Alina Munir, Yiyao Wei et al.

Recent developments in explainable artificial intelligence promise the potential to transform human-robot interaction: Explanations of robot decisions could affect user perceptions, justify their reliability, and increase trust. However, the effects on human perceptions of robots that explain their decisions have not been studied thoroughly. To analyze the effect of explainable robots, we conduct a study in which two simulated robots play a competitive board game. While one robot explains its moves, the other robot only announces them. Providing explanations for its actions was not sufficient to change the perceived competence, intelligence, likeability or safety ratings of the robot. However, the results show that the robot that explains its moves is perceived as more lively and human-like. This study demonstrates the need for and potential of explainable human-robot interaction and the wider assessment of its effects as a novel research direction.

10.7LGApr 25, 2023
A Closer Look at Reward Decomposition for High-Level Robotic Explanations

Wenhao Lu, Xufeng Zhao, Sven Magg et al.

Explaining the behaviour of intelligent agents learned by reinforcement learning (RL) to humans is challenging yet crucial due to their incomprehensible proprioceptive states, variational intermediate goals, and resultant unpredictability. Moreover, one-step explanations for RL agents can be ambiguous as they fail to account for the agent's future behaviour at each transition, adding to the complexity of explaining robot actions. By leveraging abstracted actions that map to task-specific primitives, we avoid explanations on the movement level. To further improve the transparency and explainability of robotic systems, we propose an explainable Q-Map learning framework that combines reward decomposition (RD) with abstracted action spaces, allowing for non-ambiguous and high-level explanations based on object properties in the task. We demonstrate the effectiveness of our framework through quantitative and qualitative analysis of two robotic scenarios, showcasing visual and textual explanations, from output artefacts of RD explanations, that are easy for humans to comprehend. Additionally, we demonstrate the versatility of integrating these artefacts with large language models (LLMs) for reasoning and interactive querying.

6.9ROAug 4, 2022Code
Impact Makes a Sound and Sound Makes an Impact: Sound Guides Representations and Explorations

Xufeng Zhao, Cornelius Weber, Muhammad Burhan Hafez et al.

Sound is one of the most informative and abundant modalities in the real world while being robust to sense without contacts by small and cheap sensors that can be placed on mobile devices. Although deep learning is capable of extracting information from multiple sensory inputs, there has been little use of sound for the control and learning of robotic actions. For unsupervised reinforcement learning, an agent is expected to actively collect experiences and jointly learn representations and policies in a self-supervised way. We build realistic robotic manipulation scenarios with physics-based sound simulation and propose the Intrinsic Sound Curiosity Module (ISCM). The ISCM provides feedback to a reinforcement learner to learn robust representations and to reward a more efficient exploration behavior. We perform experiments with sound enabled during pre-training and disabled during adaptation, and show that representations learned by ISCM outperform the ones by vision-only baselines and pre-trained policies can accelerate the learning process when applied to downstream tasks.

9.4ROJul 21, 2023Code
CycleIK: Neuro-inspired Inverse Kinematics

Jan-Gerrit Habekost, Erik Strahl, Philipp Allgeuer et al.

The paper introduces CycleIK, a neuro-robotic approach that wraps two novel neuro-inspired methods for the inverse kinematics (IK) task, a Generative Adversarial Network (GAN), and a Multi-Layer Perceptron architecture. These methods can be used in a standalone fashion, but we also show how embedding these into a hybrid neuro-genetic IK pipeline allows for further optimization via sequential least-squares programming (SLSQP) or a genetic algorithm (GA). The models are trained and tested on dense datasets that were collected from random robot configurations of the new Neuro-Inspired COLlaborator (NICOL), a semi-humanoid robot with two redundant 8-DoF manipulators. We utilize the weighted multi-objective function from the state-of-the-art BioIK method to support the training process and our hybrid neuro-genetic architecture. We show that the neural models can compete with state-of-the-art IK approaches, which allows for deployment directly to robotic hardware. Additionally, it is shown that the incorporation of the genetic algorithm improves the precision while simultaneously reducing the overall runtime.

3.7CVJun 9, 2022Code
GASP: Gated Attention For Saliency Prediction

Fares Abawi, Tom Weber, Stefan Wermter

Saliency prediction refers to the computational task of modeling overt attention. Social cues greatly influence our attention, consequently altering our eye movements and behavior. To emphasize the efficacy of such features, we present a neural model for integrating social cues and weighting their influences. Our model consists of two stages. During the first stage, we detect two social cues by following gaze, estimating gaze direction, and recognizing affect. These features are then transformed into spatiotemporal maps through image processing operations. The transformed representations are propagated to the second stage (GASP) where we explore various techniques of late fusion for integrating social cues and introduce two sub-networks for directing attention to relevant stimuli. Our experiments indicate that fusion approaches achieve better results for static integration methods, whereas non-fusion approaches for which the influence of each modality is unknown, result in better outcomes when coupled with recurrent models for dynamic saliency prediction. We show that gaze direction and affective representations contribute a prediction to ground-truth correspondence improvement of at least 5% compared to dynamic saliency models without social cues. Furthermore, affective representations improve GASP, supporting the necessity of considering affect-biased attention in predicting saliency.

5.8LGApr 8, 2022Code
Grounding Hindsight Instructions in Multi-Goal Reinforcement Learning for Robotics

Frank Röder, Manfred Eppe, Stefan Wermter

This paper focuses on robotic reinforcement learning with sparse rewards for natural language goal representations. An open problem is the sample-inefficiency that stems from the compositionality of natural language, and from the grounding of language in sensory data and actions. We address these issues with three contributions. We first present a mechanism for hindsight instruction replay utilizing expert feedback. Second, we propose a seq2seq model to generate linguistic hindsight instructions. Finally, we present a novel class of language-focused learning tasks. We show that hindsight instructions improve the learning performance, as expected. In addition, we also provide an unexpected result: We show that the learning performance of our agent can be improved by one third if, in a sense, the agent learns to talk to itself in a self-supervised manner. We achieve this by learning to generate linguistic instructions that would have been appropriate as a natural language goal for an originally unintended behavior. Our results indicate that the performance gain increases with the task-complexity.

7.3CVDec 8, 2022Code
Harnessing the Power of Multi-Task Pretraining for Ground-Truth Level Natural Language Explanations

Björn Plüster, Jakob Ambsdorf, Lukas Braach et al.

Natural language explanations promise to offer intuitively understandable explanations of a neural network's decision process in complex vision-language tasks, as pursued in recent VL-NLE models. While current models offer impressive performance on task accuracy and explanation plausibility, they suffer from a range of issues: Some models feature a modular design where the explanation generation module is poorly integrated with a separate module for task-answer prediction, employ backbone models trained on limited sets of tasks, or incorporate ad hoc solutions to increase performance on single datasets. We propose to evade these limitations by applying recent advances in large-scale multi-task pretraining of generative Transformer models to the problem of VL-NLE tasks. Our approach outperforms recent models by a large margin, with human annotators preferring the generated explanations over the ground truth in two out of three evaluated datasets. As a novel challenge in VL-NLE research, we propose the problem of multi-task VL-NLE and show that jointly training on multiple tasks can increase the explanation quality. We discuss the ethical implications of high-quality NLE generation and other issues in recent VL-NLE research.

4.3ASMar 4, 2022
Integrating Statistical Uncertainty into Neural Network-Based Speech Enhancement

Huajian Fang, Tal Peer, Stefan Wermter et al.

Speech enhancement in the time-frequency domain is often performed by estimating a multiplicative mask to extract clean speech. However, most neural network-based methods perform point estimation, i.e., their output consists of a single mask. In this paper, we study the benefits of modeling uncertainty in neural network-based speech enhancement. For this, our neural network is trained to map a noisy spectrogram to the Wiener filter and its associated variance, which quantifies uncertainty, based on the maximum a posteriori (MAP) inference of spectral coefficients. By estimating the distribution instead of the point estimate, one can model the uncertainty associated with each estimate. We further propose to use the estimated Wiener filter and its uncertainty to build an approximate MAP (A-MAP) estimator of spectral magnitudes, which in turn is combined with the MAP inference of spectral coefficients to form a hybrid loss function to jointly reinforce the estimation. Experimental results on different datasets show that the proposed method can not only capture the uncertainty associated with the estimated filters, but also yield a higher enhancement performance over comparable models that do not take uncertainty into account.

17.4RONov 4, 2023
Accelerating Reinforcement Learning of Robotic Manipulations via Feedback from Large Language Models

Kun Chu, Xufeng Zhao, Cornelius Weber et al.

Reinforcement Learning (RL) plays an important role in the robotic manipulation domain since it allows self-learning from trial-and-error interactions with the environment. Still, sample efficiency and reward specification seriously limit its potential. One possible solution involves learning from expert guidance. However, obtaining a human expert is impractical due to the high cost of supervising an RL agent, and developing an automatic supervisor is a challenging endeavor. Large Language Models (LLMs) demonstrate remarkable abilities to provide human-like feedback on user inputs in natural language. Nevertheless, they are not designed to directly control low-level robotic motions, as their pretraining is based on vast internet data rather than specific robotics data. In this paper, we introduce the Lafite-RL (Language agent feedback interactive Reinforcement Learning) framework, which enables RL agents to learn robotic tasks efficiently by taking advantage of LLMs' timely feedback. Our experiments conducted on RLBench tasks illustrate that, with simple prompt design in natural language, the Lafite-RL agent exhibits improved learning capabilities when guided by an LLM. It outperforms the baseline in terms of both learning efficiency and success rate, underscoring the efficacy of the rewards provided by an LLM.

31.0CLMay 5, 2022
Conversational Analysis of Daily Dialog Data using Polite Emotional Dialogue Acts

Chandrakant Bothe, Stefan Wermter

Many socio-linguistic cues are used in conversational analysis, such as emotion, sentiment, and dialogue acts. One of the fundamental cues is politeness, which linguistically possesses properties such as social manners useful in conversational analysis. This article presents findings of polite emotional dialogue act associations, where we can correlate the relationships between the socio-linguistic cues. We confirm our hypothesis that the utterances with the emotion classes Anger and Disgust are more likely to be impolite. At the same time, Happiness and Sadness are more likely to be polite. A less expectable phenomenon occurs with dialogue acts Inform and Commissive which contain more polite utterances than Question and Directive. Finally, we conclude on the future work of these findings to extend the learning of social behaviours using politeness.

1.7CLJul 14, 2023
Replay to Remember: Continual Layer-Specific Fine-tuning for German Speech Recognition

Theresa Pekarek Rosin, Stefan Wermter

While Automatic Speech Recognition (ASR) models have shown significant advances with the introduction of unsupervised or self-supervised training techniques, these improvements are still only limited to a subsection of languages and speakers. Transfer learning enables the adaptation of large-scale multilingual models to not only low-resource languages but also to more specific speaker groups. However, fine-tuning on data from new domains is usually accompanied by a decrease in performance on the original domain. Therefore, in our experiments, we examine how well the performance of large-scale ASR models can be approximated for smaller domains, with our own dataset of German Senior Voice Commands (SVC-de), and how much of the general speech recognition performance can be preserved by selectively freezing parts of the model during training. To further increase the robustness of the ASR model to vocabulary and speakers outside of the fine-tuned domain, we apply Experience Replay for continual learning. By adding only a fraction of data from the original domain, we are able to reach Word-Error-Rates (WERs) below 5\% on the new domain, while stabilizing performance for general speech recognition at acceptable WERs.

6.6LGMar 7, 2023Code
Sample-efficient Real-time Planning with Curiosity Cross-Entropy Method and Contrastive Learning

Mostafa Kotb, Cornelius Weber, Stefan Wermter

Model-based reinforcement learning (MBRL) with real-time planning has shown great potential in locomotion and manipulation control tasks. However, the existing planning methods, such as the Cross-Entropy Method (CEM), do not scale well to complex high-dimensional environments. One of the key reasons for underperformance is the lack of exploration, as these planning methods only aim to maximize the cumulative extrinsic reward over the planning horizon. Furthermore, planning inside the compact latent space in the absence of observations makes it challenging to use curiosity-based intrinsic motivation. We propose Curiosity CEM (CCEM), an improved version of the CEM algorithm for encouraging exploration via curiosity. Our proposed method maximizes the sum of state-action Q values over the planning horizon, in which these Q values estimate the future extrinsic and intrinsic reward, hence encouraging reaching novel observations. In addition, our model uses contrastive representation learning to efficiently learn latent representations. Experiments on image-based continuous control tasks from the DeepMind Control suite show that CCEM is by a large margin more sample-efficient than previous MBRL algorithms and compares favorably with the best model-free RL methods.

2.3ASMar 27, 2023
Partially Adaptive Multichannel Joint Reduction of Ego-noise and Environmental Noise

Huajian Fang, Niklas Wittmer, Johannes Twiefel et al.

Human-robot interaction relies on a noise-robust audio processing module capable of estimating target speech from audio recordings impacted by environmental noise, as well as self-induced noise, so-called ego-noise. While external ambient noise sources vary from environment to environment, ego-noise is mainly caused by the internal motors and joints of a robot. Ego-noise and environmental noise reduction are often decoupled, i.e., ego-noise reduction is performed without considering environmental noise. Recently, a variational autoencoder (VAE)-based speech model has been combined with a fully adaptive non-negative matrix factorization (NMF) noise model to recover clean speech under different environmental noise disturbances. However, its enhancement performance is limited in adverse acoustic scenarios involving, e.g. ego-noise. In this paper, we propose a multichannel partially adaptive scheme to jointly model ego-noise and environmental noise utilizing the VAE-NMF framework, where we take advantage of spatially and spectrally structured characteristics of ego-noise by pre-training the ego-noise model, while retaining the ability to adapt to unknown environmental noise. Experimental results show that our proposed approach outperforms the methods based on a completely fixed scheme and a fully adaptive scheme when ego-noise and environmental noise are present simultaneously.

3.9CVApr 12, 2023
Neural Field Conditioning Strategies for 2D Semantic Segmentation

Martin Gromniak, Sven Magg, Stefan Wermter

Neural fields are neural networks which map coordinates to a desired signal. When a neural field should jointly model multiple signals, and not memorize only one, it needs to be conditioned on a latent code which describes the signal at hand. Despite being an important aspect, there has been little research on conditioning strategies for neural fields. In this work, we explore the use of neural fields as decoders for 2D semantic segmentation. For this task, we compare three conditioning methods, simple concatenation of the latent code, Feature Wise Linear Modulation (FiLM), and Cross-Attention, in conjunction with latent codes which either describe the full image or only a local region of the image. Our results show a considerable difference in performance between the examined conditioning strategies. Furthermore, we show that conditioning via Cross-Attention achieves the best results and is competitive with a CNN-based decoder for semantic segmentation.

2.2RONov 23, 2022
Introspection-based Explainable Reinforcement Learning in Episodic and Non-episodic Scenarios

Niclas Schroeter, Francisco Cruz, Stefan Wermter

With the increasing presence of robotic systems and human-robot environments in today's society, understanding the reasoning behind actions taken by a robot is becoming more important. To increase this understanding, users are provided with explanations as to why a specific action was taken. Among other effects, these explanations improve the trust of users in their robotic partners. One option for creating these explanations is an introspection-based approach which can be used in conjunction with reinforcement learning agents to provide probabilities of success. These can in turn be used to reason about the actions taken by the agent in a human-understandable fashion. In this work, this introspection-based approach is developed and evaluated further on the basis of an episodic and a non-episodic robotics simulation task. Furthermore, an additional normalization step to the Q-values is proposed, which enables the usage of the introspection-based approach on negative and comparatively small Q-values. Results obtained show the viability of introspection for episodic robotics tasks and, additionally, that the introspection-based approach can be used to generate explanations for the actions taken in a non-episodic robotics environment as well.

5.5ROOct 14, 2022
Learning to Autonomously Reach Objects with NICO and Grow-When-Required Networks

Nima Rahrakhshan, Matthias Kerzel, Philipp Allgeuer et al.

The act of reaching for an object is a fundamental yet complex skill for a robotic agent, requiring a high degree of visuomotor control and coordination. In consideration of dynamic environments, a robot capable of autonomously adapting to novel situations is desired. In this paper, a developmental robotics approach is used to autonomously learn visuomotor coordination on the NICO (Neuro-Inspired COmpanion) platform, for the task of object reaching. The robot interacts with its environment and learns associations between motor commands and temporally correlated sensory perceptions based on Hebbian learning. Multiple Grow-When-Required (GWR) networks are used to learn increasingly more complex motoric behaviors, by first learning how to direct the gaze towards a visual stimulus, followed by learning motor control of the arm, and finally learning how to reach for an object using eye-hand coordination. We demonstrate that the model is able to deal with an unforeseen mechanical change in the NICO's body, showing the adaptability of the proposed approach. In evaluations of our approach, we show that the humanoid robot NICO is able to reach objects with a 76% success rate.

4.0ROJul 15, 2022
Learning Flexible Translation between Robot Actions and Language Descriptions

Ozan Özdemir, Matthias Kerzel, Cornelius Weber et al.

Handling various robot action-language translation tasks flexibly is an essential requirement for natural interaction between a robot and a human. Previous approaches require change in the configuration of the model architecture per task during inference, which undermines the premise of multi-task learning. In this work, we propose the paired gated autoencoders (PGAE) for flexible translation between robot actions and language descriptions in a tabletop object manipulation scenario. We train our model in an end-to-end fashion by pairing each action with appropriate descriptions that contain a signal informing about the translation direction. During inference, our model can flexibly translate from action to language and vice versa according to the given language signal. Moreover, with the option to use a pretrained language model as the language encoder, our model has the potential to recognise unseen natural language input. Another capability of our model is that it can recognise and imitate actions of another agent by utilising robot demonstrations. The experiment results highlight the flexible bidirectional translation capabilities of our approach alongside with the ability to generalise to the actions of the opposite-sitting agent.

9.2LGJul 26, 2024
QT-TDM: Planning With Transformer Dynamics Model and Autoregressive Q-Learning

Mostafa Kotb, Cornelius Weber, Muhammad Burhan Hafez et al.

Inspired by the success of the Transformer architecture in natural language processing and computer vision, we investigate the use of Transformers in Reinforcement Learning (RL), specifically in modeling the environment's dynamics using Transformer Dynamics Models (TDMs). We evaluate the capabilities of TDMs for continuous control in real-time planning scenarios with Model Predictive Control (MPC). While Transformers excel in long-horizon prediction, their tokenization mechanism and autoregressive nature lead to costly planning over long horizons, especially as the environment's dimensionality increases. To alleviate this issue, we use a TDM for short-term planning, and learn an autoregressive discrete Q-function using a separate Q-Transformer (QT) model to estimate a long-term return beyond the short-horizon planning. Our proposed method, QT-TDM, integrates the robust predictive capabilities of Transformers as dynamics models with the efficacy of a model-free Q-Transformer to mitigate the computational burden associated with real-time planning. Experiments in diverse state-based continuous control tasks show that QT-TDM is superior in performance and sample efficiency compared to existing Transformer-based RL models while achieving fast and computationally efficient inference.

3.8LGJun 23, 2023
Explainable Lifelong Stream Learning Based on "Glocal" Pairwise Fusion

Chu Kiong Loo, Wei Shiung Liew, Stefan Wermter

Real-time on-device continual learning applications are used on mobile phones, consumer robots, and smart appliances. Such devices have limited processing and memory storage capabilities, whereas continual learning acquires data over a long period of time. By necessity, lifelong learning algorithms have to be able to operate under such constraints while delivering good performance. This study presents the Explainable Lifelong Learning (ExLL) model, which incorporates several important traits: 1) learning to learn, in a single pass, from streaming data with scarce examples and resources; 2) a self-organizing prototype-based architecture that expands as needed and clusters streaming data into separable groups by similarity and preserves data against catastrophic forgetting; 3) an interpretable architecture to convert the clusters into explainable IF-THEN rules as well as to justify model predictions in terms of what is similar and dissimilar to the inference; and 4) inferences at the global and local level using a pairwise decision fusion process to enhance the accuracy of the inference, hence ``Glocal Pairwise Fusion.'' We compare ExLL against contemporary online learning algorithms for image recognition, using OpenLoris, F-SIOL-310, and Places datasets to evaluate several continual learning scenarios for video streams, low-sample learning, ability to scale, and imbalanced data streams. The algorithms are evaluated for their performance in accuracy, number of parameters, and experiment runtime requirements. ExLL outperforms all algorithms for accuracy in the majority of the tested scenarios.

0.5CLJan 9, 2023
Learning Bidirectional Action-Language Translation with Limited Supervision and Incongruent Input

Ozan Özdemir, Matthias Kerzel, Cornelius Weber et al.

Human infant learning happens during exploration of the environment, by interaction with objects, and by listening to and repeating utterances casually, which is analogous to unsupervised learning. Only occasionally, a learning infant would receive a matching verbal description of an action it is committing, which is similar to supervised learning. Such a learning mechanism can be mimicked with deep learning. We model this weakly supervised learning paradigm using our Paired Gated Autoencoders (PGAE) model, which combines an action and a language autoencoder. After observing a performance drop when reducing the proportion of supervised training, we introduce the Paired Transformed Autoencoders (PTAE) model, using Transformer-based crossmodal attention. PTAE achieves significantly higher accuracy in language-to-action and action-to-language translations, particularly in realistic but difficult cases when only few supervised training samples are available. We also test whether the trained model behaves realistically with conflicting multimodal input. In accordance with the concept of incongruence in psychology, conflict deteriorates the model output. Conflicting action input has a more severe impact than conflicting language input, and more conflicting features lead to larger interference. PTAE can be trained on mostly unlabelled data where labeled data is scarce, and it behaves plausibly when tested with incongruent input.

2.5AINov 28, 2022
Neuro-Symbolic Spatio-Temporal Reasoning

Jae Hee Lee, Michael Sioutis, Kyra Ahrens et al.

Knowledge about space and time is necessary to solve problems in the physical world: An AI agent situated in the physical world and interacting with objects often needs to reason about positions of and relations between objects; and as soon as the agent plans its actions to solve a task, it needs to consider the temporal aspect (e.g., what actions to perform over time). Spatio-temporal knowledge, however, is required beyond interacting with the physical world, and is also often transferred to the abstract world of concepts through analogies and metaphors (e.g., "a threat that is hanging over our heads"). As spatial and temporal reasoning is ubiquitous, different attempts have been made to integrate this into AI systems. In the area of knowledge representation, spatial and temporal reasoning has been largely limited to modeling objects and relations and developing reasoning methods to verify statements about objects and relations. On the other hand, neural network researchers have tried to teach models to learn spatial relations from data with limited reasoning capabilities. Bridging the gap between these two approaches in a mutually beneficial way could allow us to tackle many complex real-world problems, such as natural language processing, visual question answering, and semantic image segmentation. In this chapter, we view this integration problem from the perspective of Neuro-Symbolic AI. Specifically, we propose a synergy between logical reasoning and machine learning that will be grounded on spatial and temporal knowledge. Describing some successful applications, remaining challenges, and evaluation datasets pertaining to this direction is the main topic of this contribution.

3.6ROJul 17, 2023
Clarifying the Half Full or Half Empty Question: Multimodal Container Classification

Josua Spisak, Matthias Kerzel, Stefan Wermter

Multimodal integration is a key component of allowing robots to perceive the world. Multimodality comes with multiple challenges that have to be considered, such as how to integrate and fuse the data. In this paper, we compare different possibilities of fusing visual, tactile and proprioceptive data. The data is directly recorded on the NICOL robot in an experimental setup in which the robot has to classify containers and their content. Due to the different nature of the containers, the use of the modalities can wildly differ between the classes. We demonstrate the superiority of multimodal solutions in this use case and evaluate three fusion strategies that integrate the data at different time steps. We find that the accuracy of the best fusion strategy is 15% higher than the best strategy using only one singular sense.

2.0LGApr 14, 2023Code
Model Predictive Control with Self-supervised Representation Learning

Jonas Matthies, Muhammad Burhan Hafez, Mostafa Kotb et al.

Over the last few years, we have not seen any major developments in model-free or model-based learning methods that would make one obsolete relative to the other. In most cases, the used technique is heavily dependent on the use case scenario or other attributes, e.g. the environment. Both approaches have their own advantages, for example, sample efficiency or computational efficiency. However, when combining the two, the advantages of each can be combined and hence achieve better performance. The TD-MPC framework is an example of this approach. On the one hand, a world model in combination with model predictive control is used to get a good initial estimate of the value function. On the other hand, a Q function is used to provide a good long-term estimate. Similar to algorithms like MuZero a latent state representation is used, where only task-relevant information is encoded to reduce the complexity. In this paper, we propose the use of a reconstruction function within the TD-MPC framework, so that the agent can reconstruct the original observation given the internal state representation. This allows our agent to have a more stable learning signal during training and also improves sample efficiency. Our proposed addition of another loss term leads to improved performance on both state- and image-based tasks from the DeepMind-Control suite.

1.4CVJul 6, 2022Code
Knowing Earlier what Right Means to You: A Comprehensive VQA Dataset for Grounding Relative Directions via Multi-Task Learning

Kyra Ahrens, Matthias Kerzel, Jae Hee Lee et al.

Spatial reasoning poses a particular challenge for intelligent agents and is at the same time a prerequisite for their successful interaction and communication in the physical world. One such reasoning task is to describe the position of a target object with respect to the intrinsic orientation of some reference object via relative directions. In this paper, we introduce GRiD-A-3D, a novel diagnostic visual question-answering (VQA) dataset based on abstract objects. Our dataset allows for a fine-grained analysis of end-to-end VQA models' capabilities to ground relative directions. At the same time, model training requires considerably fewer computational resources compared with existing datasets, yet yields a comparable or even higher performance. Along with the new dataset, we provide a thorough evaluation based on two widely known end-to-end VQA architectures trained on GRiD-A-3D. We demonstrate that within a few epochs, the subtasks required to reason over relative directions, such as recognizing and locating objects in a scene and estimating their intrinsic orientations, are learned in the order in which relative directions are intuitively processed.

9.4ROSep 10, 2023
Continual Robot Learning using Self-Supervised Task Inference

Muhammad Burhan Hafez, Stefan Wermter

Endowing robots with the human ability to learn a growing set of skills over the course of a lifetime as opposed to mastering single tasks is an open problem in robot learning. While multi-task learning approaches have been proposed to address this problem, they pay little attention to task inference. In order to continually learn new tasks, the robot first needs to infer the task at hand without requiring predefined task representations. In this paper, we propose a self-supervised task inference approach. Our approach learns action and intention embeddings from self-organization of the observed movement and effect parts of unlabeled demonstrations and a higher-level behavior embedding from self-organization of the joint action-intention embeddings. We construct a behavior-matching self-supervised learning objective to train a novel Task Inference Network (TINet) to map an unlabeled demonstration to its nearest behavior embedding, which we use as the task representation. A multi-task policy is built on top of the TINet and trained with reinforcement learning to optimize performance over tasks. We evaluate our approach in the fixed-set and continual multi-task learning settings with a humanoid robot and compare it to different multi-task learning baselines. The results show that our approach outperforms the other baselines, with the difference being more pronounced in the challenging continual learning setting, and can infer tasks from incomplete demonstrations. Our approach is also shown to generalize to unseen tasks based on a single demonstration in one-shot task generalization experiments.

8.7CVJul 15, 2024Code
Unconstrained Open Vocabulary Image Classification: Zero-Shot Transfer from Text to Image via CLIP Inversion

Philipp Allgeuer, Kyra Ahrens, Stefan Wermter

We introduce NOVIC, an innovative real-time uNconstrained Open Vocabulary Image Classifier that uses an autoregressive transformer to generatively output classification labels as language. Leveraging the extensive knowledge of CLIP models, NOVIC harnesses the embedding space to enable zero-shot transfer from pure text to images. Traditional CLIP models, despite their ability for open vocabulary classification, require an exhaustive prompt of potential class labels, restricting their application to images of known content or context. To address this, we propose an "object decoder" model that is trained on a large-scale 92M-target dataset of templated object noun sets and LLM-generated captions to always output the object noun in question. This effectively inverts the CLIP text encoder and allows textual object labels from essentially the entire English language to be generated directly from image-derived embedding vectors, without requiring any a priori knowledge of the potential content of an image, and without any label biases. The trained decoders are tested on a mix of manually and web-curated datasets, as well as standard image classification benchmarks, and achieve fine-grained prompt-free prediction scores of up to 87.5%, a strong result considering the model must work for any conceivable image and without any contextual clues.

16.3AIOct 18, 2023
From Neural Activations to Concepts: A Survey on Explaining Concepts in Neural Networks

Jae Hee Lee, Sergio Lanza, Stefan Wermter

In this paper, we review recent approaches for explaining concepts in neural networks. Concepts can act as a natural link between learning and reasoning: once the concepts are identified that a neural learning system uses, one can integrate those concepts with a reasoning system for inference or use a reasoning system to act upon them to improve or enhance the learning system. On the other hand, knowledge can not only be extracted from neural networks but concept knowledge can also be inserted into neural network architectures. Since integrating learning and reasoning is at the core of neuro-symbolic AI, the insights gained from this survey can serve as an important step towards realizing neuro-symbolic AI based on explainable concepts.

1.7CLSep 5, 2023
Bring the Noise: Introducing Noise Robustness to Pretrained Automatic Speech Recognition

Patrick Eickhoff, Matthias Möller, Theresa Pekarek Rosin et al.

In recent research, in the domain of speech processing, large End-to-End (E2E) systems for Automatic Speech Recognition (ASR) have reported state-of-the-art performance on various benchmarks. These systems intrinsically learn how to handle and remove noise conditions from speech. Previous research has shown, that it is possible to extract the denoising capabilities of these models into a preprocessor network, which can be used as a frontend for downstream ASR models. However, the proposed methods were limited to specific fully convolutional architectures. In this work, we propose a novel method to extract the denoising capabilities, that can be applied to any encoder-decoder architecture. We propose the Cleancoder preprocessor architecture that extracts hidden activations from the Conformer ASR model and feeds them to a decoder to predict denoised spectrograms. We train our pre-processor on the Noisy Speech Database (NSD) to reconstruct denoised spectrograms from noisy inputs. Then, we evaluate our model as a frontend to a pretrained Conformer ASR model as well as a frontend to train smaller Conformer ASR models from scratch. We show that the Cleancoder is able to filter noise from speech and that it improves the total Word Error Rate (WER) of the downstream model in noisy conditions for both applications.

16.4ROMar 21, 2025Code
LLM+MAP: Bimanual Robot Task Planning using Large Language Models and Planning Domain Definition Language

Kun Chu, Xufeng Zhao, Cornelius Weber et al.

Bimanual robotic manipulation provides significant versatility, but also presents an inherent challenge due to the complexity involved in the spatial and temporal coordination between two hands. Existing works predominantly focus on attaining human-level manipulation skills for robotic hands, yet little attention has been paid to task planning on long-horizon timescales. With their outstanding in-context learning and zero-shot generation abilities, Large Language Models (LLMs) have been applied and grounded in diverse robotic embodiments to facilitate task planning. However, LLMs still suffer from errors in long-horizon reasoning and from hallucinations in complex robotic tasks, lacking a guarantee of logical correctness when generating the plan. Previous works, such as LLM+P, extended LLMs with symbolic planners. However, none have been successfully applied to bimanual robots. New challenges inevitably arise in bimanual manipulation, necessitating not only effective task decomposition but also efficient task allocation. To address these challenges, this paper introduces LLM+MAP, a bimanual planning framework that integrates LLM reasoning and multi-agent planning, automating effective and efficient bimanual task planning. We conduct simulated experiments on various long-horizon manipulation tasks of differing complexity. Our method is built using GPT-4o as the backend, and we compare its performance against plans generated directly by LLMs, including GPT-4o, V3 and also recent strong reasoning models o1 and R1. By analyzing metrics such as planning time, success rate, group debits, and planning-step reduction rate, we demonstrate the superior performance of LLM+MAP, while also providing insights into robotic reasoning. Code is available at https://github.com/Kchu/LLM-MAP.

4.1ROOct 15, 2024Code
A Framework for Adapting Human-Robot Interaction to Diverse User Groups

Theresa Pekarek Rosin, Vanessa Hassouna, Xiaowen Sun et al.

To facilitate natural and intuitive interactions with diverse user groups in real-world settings, social robots must be capable of addressing the varying requirements and expectations of these groups while adapting their behavior based on user feedback. While previous research often focuses on specific demographics, we present a novel framework for adaptive Human-Robot Interaction (HRI) that tailors interactions to different user groups and enables individual users to modulate interactions through both minor and major interruptions. Our primary contributions include the development of an adaptive, ROS-based HRI framework with an open-source code base. This framework supports natural interactions through advanced speech recognition and voice activity detection, and leverages a large language model (LLM) as a dialogue bridge. We validate the efficiency of our framework through module tests and system trials, demonstrating its high accuracy in age recognition and its robustness to repeated user inputs and plan changes.

21.2CLOct 24, 2023Code
Visually Grounded Continual Language Learning with Selective Specialization

Kyra Ahrens, Lennart Bengtson, Jae Hee Lee et al.

A desirable trait of an artificial agent acting in the visual world is to continually learn a sequence of language-informed tasks while striking a balance between sufficiently specializing in each task and building a generalized knowledge for transfer. Selective specialization, i.e., a careful selection of model components to specialize in each task, is a strategy to provide control over this trade-off. However, the design of selection strategies requires insights on the role of each model component in learning rather specialized or generalizable representations, which poses a gap in current research. Thus, our aim with this work is to provide an extensive analysis of selection strategies for visually grounded continual language learning. Due to the lack of suitable benchmarks for this purpose, we introduce two novel diagnostic datasets that provide enough control and flexibility for a thorough model analysis. We assess various heuristics for module specialization strategies as well as quantifiable measures for two different types of model architectures. Finally, we design conceptually simple approaches based on our analysis that outperform common continual learning baselines. Our results demonstrate the need for further efforts towards better aligning continual learning algorithms with the learning behaviors of individual model parts.

7.8ROSep 5, 2025Code
Pointing-Guided Target Estimation via Transformer-Based Attention

Luca Müller, Hassan Ali, Philipp Allgeuer et al.

Deictic gestures, like pointing, are a fundamental form of non-verbal communication, enabling humans to direct attention to specific objects or locations. This capability is essential in Human-Robot Interaction (HRI), where robots should be able to predict human intent and anticipate appropriate responses. In this work, we propose the Multi-Modality Inter-TransFormer (MM-ITF), a modular architecture to predict objects in a controlled tabletop scenario with the NICOL robot, where humans indicate targets through natural pointing gestures. Leveraging inter-modality attention, MM-ITF maps 2D pointing gestures to object locations, assigns a likelihood score to each, and identifies the most likely target. Our results demonstrate that the method can accurately predict the intended object using monocular RGB data, thus enabling intuitive and accessible human-robot collaboration. To evaluate the performance, we introduce a patch confusion matrix, providing insights into the model's predictions across candidate object locations. Code available at: https://github.com/lucamuellercode/MMITF.

10.7AIJun 14, 2024Code
Details Make a Difference: Object State-Sensitive Neurorobotic Task Planning

Xiaowen Sun, Xufeng Zhao, Jae Hee Lee et al.

The state of an object reflects its current status or condition and is important for a robot's task planning and manipulation. However, detecting an object's state and generating a state-sensitive plan for robots is challenging. Recently, pre-trained Large Language Models (LLMs) and Vision-Language Models (VLMs) have shown impressive capabilities in generating plans. However, to the best of our knowledge, there is hardly any investigation on whether LLMs or VLMs can also generate object state-sensitive plans. To study this, we introduce an Object State-Sensitive Agent (OSSA), a task-planning agent empowered by pre-trained neural networks. We propose two methods for OSSA: (i) a modular model consisting of a pre-trained vision processing module (dense captioning model, DCM) and a natural language processing model (LLM), and (ii) a monolithic model consisting only of a VLM. To quantitatively evaluate the performances of the two methods, we use tabletop scenarios where the task is to clear the table. We contribute a multimodal benchmark dataset that takes object states into consideration. Our results show that both methods can be used for object state-sensitive tasks, but the monolithic approach outperforms the modular approach. The code for OSSA is available at https://github.com/Xiao-wen-Sun/OSSA

2.0CVNov 20, 2024Code
FabuLight-ASD: Unveiling Speech Activity via Body Language

Hugo Carneiro, Stefan Wermter

Active speaker detection (ASD) in multimodal environments is crucial for various applications, from video conferencing to human-robot interaction. This paper introduces FabuLight-ASD, an advanced ASD model that integrates facial, audio, and body pose information to enhance detection accuracy and robustness. Our model builds upon the existing Light-ASD framework by incorporating human pose data, represented through skeleton graphs, which minimises computational overhead. Using the Wilder Active Speaker Detection (WASD) dataset, renowned for reliable face and body bounding box annotations, we demonstrate FabuLight-ASD's effectiveness in real-world scenarios. Achieving an overall mean average precision (mAP) of 94.3%, FabuLight-ASD outperforms Light-ASD, which has an overall mAP of 93.7% across various challenging scenarios. The incorporation of body pose information shows a particularly advantageous impact, with notable improvements in mAP observed in scenarios with speech impairment, face occlusion, and human voice background noise. Furthermore, efficiency analysis indicates only a modest increase in parameter count (27.3%) and multiply-accumulate operations (up to 2.4%), underscoring the model's efficiency and feasibility. These findings validate the efficacy of FabuLight-ASD in enhancing ASD performance through the integration of body pose data. FabuLight-ASD's code and model weights are available at https://github.com/knowledgetechnologyuhh/FabuLight-ASD.

8.3NEMay 1, 2023Code
A Parameter-free Adaptive Resonance Theory-based Topological Clustering Algorithm Capable of Continual Learning

Naoki Masuyama, Takanori Takebayashi, Yusuke Nojima et al.

In general, a similarity threshold (i.e., a vigilance parameter) for a node learning process in Adaptive Resonance Theory (ART)-based algorithms has a significant impact on clustering performance. In addition, an edge deletion threshold in a topological clustering algorithm plays an important role in adaptively generating well-separated clusters during a self-organizing process. In this paper, we propose an ART-based topological clustering algorithm that integrates parameter estimation methods for both the similarity threshold and the edge deletion threshold. The similarity threshold is estimated using a determinantal point process-based criterion, while the edge deletion threshold is defined based on the age of edges. Experimental results with synthetic and real-world datasets show that the proposed algorithm has superior clustering performance to state-of-the-art clustering algorithms without requiring parameter specifications specific to the datasets. Source code is available at https://github.com/Masuyama-lab/CAE

15.5CVMar 29, 2021Code
Visual Distant Supervision for Scene Graph Generation

Yuan Yao, Ao Zhang, Xu Han et al.

Scene graph generation aims to identify objects and their relations in images, providing structured image representations that can facilitate numerous applications in computer vision. However, scene graph models usually require supervised learning on large quantities of labeled data with intensive human annotation. In this work, we propose visual distant supervision, a novel paradigm of visual relation learning, which can train scene graph models without any human-labeled data. The intuition is that by aligning commonsense knowledge bases and images, we can automatically create large-scale labeled data to provide distant supervision for visual relation learning. To alleviate the noise in distantly labeled data, we further propose a framework that iteratively estimates the probabilistic relation labels and eliminates the noisy ones. Comprehensive experimental results show that our distantly supervised model outperforms strong weakly supervised and semi-supervised baselines. By further incorporating human-labeled data in a semi-supervised fashion, our model outperforms state-of-the-art fully supervised models by a large margin (e.g., 8.3 micro- and 7.8 macro-recall@50 improvements for predicate classification in Visual Genome evaluation). We make the data and code for this paper publicly available at https://github.com/thunlp/VisualDS.

2.2ROOct 9, 2020Code
Integrating Intrinsic and Extrinsic Explainability: The Relevance of Understanding Neural Networks for Human-Robot Interaction

Tom Weber, Stefan Wermter

Explainable artificial intelligence (XAI) can help foster trust in and acceptance of intelligent and autonomous systems. Moreover, understanding the motivation for an agent's behavior results in better and more successful collaborations between robots and humans. However, not only can humans benefit from a robot's explanation but the robot itself can also benefit from explanations given to him. Currently, most attention is paid to explaining deep neural networks and black-box models. However, a lot of these approaches are not applicable to humanoid robots. Therefore, in this position paper, current problems with adapting XAI methods to explainable neurorobotics are described. Furthermore, NICO, an open-source humanoid robot platform, is introduced and how the interaction of intrinsic explanations by the robot itself and extrinsic explanations provided by the environment enable efficient robotic behavior.

31.0CLMar 1, 2019Code
KT-Speech-Crawler: Automatic Dataset Construction for Speech Recognition from YouTube Videos

Egor Lakomkin, Sven Magg, Cornelius Weber et al.

In this paper, we describe KT-Speech-Crawler: an approach for automatic dataset construction for speech recognition by crawling YouTube videos. We outline several filtering and post-processing steps, which extract samples that can be used for training end-to-end neural speech recognition systems. In our experiments, we demonstrate that a single-core version of the crawler can obtain around 150 hours of transcribed speech within a day, containing an estimated 3.5% word error rate in the transcriptions. Automatically collected samples contain reading and spontaneous speech recorded in various conditions including background noise and music, distant microphone recordings, and a variety of accents and reverberation. When training a deep neural network on speech recognition, we observed around 40\% word error rate reduction on the Wall Street Journal dataset by integrating 200 hours of the collected samples into the training set. The demo (http://emnlp-demo.lakomkin.me/) and the crawler code (https://github.com/EgorLakomkin/KTSpeechCrawler) are publicly available.