29.5LGOct 9, 2022
The Role of Coverage in Online Reinforcement LearningTengyang Xie, Dylan J. Foster, Yu Bai et al. · mit
Coverage conditions -- which assert that the data logging distribution adequately covers the state space -- play a fundamental role in determining the sample complexity of offline reinforcement learning. While such conditions might seem irrelevant to online reinforcement learning at first glance, we establish a new connection by showing -- somewhat surprisingly -- that the mere existence of a data distribution with good coverage can enable sample-efficient online RL. Concretely, we show that coverability -- that is, existence of a data distribution that satisfies a ubiquitous coverage condition called concentrability -- can be viewed as a structural property of the underlying MDP, and can be exploited by standard algorithms for sample-efficient exploration, even when the agent does not know said distribution. We complement this result by proving that several weaker notions of coverage, despite being sufficient for offline RL, are insufficient for online RL. We also show that existing complexity measures for online RL, including Bellman rank and Bellman-Eluder dimension, fail to optimally capture coverability, and propose a new complexity measure, the sequential extrapolation coefficient, to provide a unification.
7.8LGJun 16, 2022
Interaction-Grounded Learning with Action-inclusive FeedbackTengyang Xie, Akanksha Saran, Dylan J. Foster et al. · mit
Consider the problem setting of Interaction-Grounded Learning (IGL), in which a learner's goal is to optimally interact with the environment with no explicit reward to ground its policies. The agent observes a context vector, takes an action, and receives a feedback vector, using this information to effectively optimize a policy with respect to a latent reward function. Prior analyzed approaches fail when the feedback vector contains the action, which significantly limits IGL's success in many potential scenarios such as Brain-computer interface (BCI) or Human-computer interface (HCI) applications. We address this by creating an algorithm and analysis which allows IGL to work even when the feedback vector contains the action, encoded in any fashion. We provide theoretical guarantees and large-scale experiments based on supervised datasets to demonstrate the effectiveness of the new approach.
Future-Dependent Value-Based Off-Policy Evaluation in POMDPsMasatoshi Uehara, Haruka Kiyohara, Andrew Bennett et al. · harvard
We study off-policy evaluation (OPE) for partially observable MDPs (POMDPs) with general function approximation. Existing methods such as sequential importance sampling estimators and fitted-Q evaluation suffer from the curse of horizon in POMDPs. To circumvent this problem, we develop a novel model-free OPE method by introducing future-dependent value functions that take future proxies as inputs. Future-dependent value functions play similar roles as classical value functions in fully-observable MDPs. We derive a new Bellman equation for future-dependent value functions as conditional moment equations that use history proxies as instrumental variables. We further propose a minimax learning method to learn future-dependent value functions using the new Bellman equation. We obtain the PAC result, which implies our OPE estimator is consistent as long as futures and histories contain sufficient information about latent states, and the Bellman completeness. Finally, we extend our methods to learning of dynamics and establish the connection between our approach and the well-known spectral learning methods in POMDPs.
Full-Body Articulated Human-Object InteractionNan Jiang, Tengyu Liu, Zhexuan Cao et al. · pku
Fine-grained capturing of 3D HOI boosts human activity understanding and facilitates downstream visual tasks, including action recognition, holistic scene reconstruction, and human motion synthesis. Despite its significance, existing works mostly assume that humans interact with rigid objects using only a few body parts, limiting their scope. In this paper, we address the challenging problem of f-AHOI, wherein the whole human bodies interact with articulated objects, whose parts are connected by movable joints. We present CHAIRS, a large-scale motion-captured f-AHOI dataset, consisting of 16.2 hours of versatile interactions between 46 participants and 81 articulated and rigid sittable objects. CHAIRS provides 3D meshes of both humans and articulated objects during the entire interactive process, as well as realistic and physically plausible full-body interactions. We show the value of CHAIRS with object pose estimation. By learning the geometrical relationships in HOI, we devise the very first model that leverage human pose estimation to tackle the estimation of articulated object poses and shapes during whole-body interactions. Given an image and an estimated human pose, our model first reconstructs the pose and shape of the object, then optimizes the reconstruction according to a learned interaction prior. Under both evaluation settings (e.g., with or without the knowledge of objects' geometries/structures), our model significantly outperforms baselines. We hope CHAIRS will promote the community towards finer-grained interaction understanding. We will make the data/code publicly available.
KNOD: Domain Knowledge Distilled Tree Decoder for Automated Program RepairNan Jiang, Thibaud Lutellier, Yiling Lou et al.
Automated Program Repair (APR) improves software reliability by generating patches for a buggy program automatically. Recent APR techniques leverage deep learning (DL) to build models to learn to generate patches from existing patches and code corpora. While promising, DL-based APR techniques suffer from the abundant syntactically or semantically incorrect patches in the patch space. These patches often disobey the syntactic and semantic domain knowledge of source code and thus cannot be the correct patches to fix a bug. We propose a DL-based APR approach KNOD, which incorporates domain knowledge to guide patch generation in a direct and comprehensive way. KNOD has two major novelties, including (1) a novel three-stage tree decoder, which directly generates Abstract Syntax Trees of patched code according to the inherent tree structure, and (2) a novel domain-rule distillation, which leverages syntactic and semantic rules and teacher-student distributions to explicitly inject the domain knowledge into the decoding procedure during both the training and inference phases. We evaluate KNOD on three widely-used benchmarks. KNOD fixes 72 bugs on the Defects4J v1.2, 25 bugs on the QuixBugs, and 50 bugs on the additional Defects4J v2.0 benchmarks, outperforming all existing APR tools.
1.2NANov 15, 2016
An Ensemble-Proper Orthogonal Decomposition Method for the Nonstationary Navier-Stokes EquationsMax Gunzburger, Nan Jiang, Michael Schneier
The definition of partial differential equation (PDE) models usually involves a set of parameters whose values may vary over a wide range. The solution of even a single set of parameter values may be quite expensive. In many cases, e.g., optimization, control, uncertainty quantification, and other settings, solutions are needed for many sets of parameter values. We consider the case of the time-dependent Navier-Stokes equations for which a recently developed ensemble-based method allows for the efficient determination of the multiple solutions corresponding to many parameter sets. The method uses the average of the multiple solutions at any time step to define a linear set of equations that determines the solutions at the next time step. To significantly further reduce the costs of determining multiple solutions of the Navier-Stokes equations, we incorporate a proper orthogonal decomposition (POD) reduced-order model into the ensemble-based method. The stability and convergence results for the ensemble-based method are extended to the ensemble-POD approach. Numerical experiments are provided that illustrate the accuracy and efficiency of computations determined using the new approach.
5.1NASep 27, 2017
A higher-order ensemble/proper orthogonal decomposition method for the nonstationary Navier-Stokes equationsMax Gunzburger, Nan Jiang, Michael Schneier
Partial differential equations (PDE) often involve parameters, such as viscosity or density. An analysis of the PDE may involve considering a large range of parameter values, as occurs in uncertainty quantification, control and optimization, inference, and several statistical techniques. The solution for even a single case may be quite expensive; whereas parallel computing may be applied, this reduces the total elapsed time but not the total computational effort. In the case of flows governed by the Navier-Stokes equations, a method has been devised for computing an ensemble of solutions. Recently, a reduced-order model derived from a proper orthogonal decomposition (POD) approach was incorporated into a first-order accurate in time version of the ensemble algorithm. In this work, we expand on that work by incorporating the POD reduced order model into a second-order accurate ensemble algorithm. Stability and convergence results for this method are updated to account for the POD/ROM approach. Numerical experiments illustrate the accuracy and efficiency of the new approach.
23.5LGFeb 21, 2023
Adversarial Model for Offline Reinforcement LearningMohak Bhardwaj, Tengyang Xie, Byron Boots et al.
We propose a novel model-based offline Reinforcement Learning (RL) framework, called Adversarial Model for Offline Reinforcement Learning (ARMOR), which can robustly learn policies to improve upon an arbitrary reference policy regardless of data coverage. ARMOR is designed to optimize policies for the worst-case performance relative to the reference policy through adversarially training a Markov decision process model. In theory, we prove that ARMOR, with a well-tuned hyperparameter, can compete with the best policy within data coverage when the reference policy is supported by the data. At the same time, ARMOR is robust to hyperparameter choices: the policy learned by ARMOR, with "any" admissible hyperparameter, would never degrade the performance of the reference policy, even when the reference policy is not covered by the dataset. To validate these properties in practice, we design a scalable implementation of ARMOR, which by adversarial training, can optimize policies without using model ensembles in contrast to typical model-based methods. We show that ARMOR achieves competent performance with both state-of-the-art offline model-free and model-based RL algorithms and can robustly improve the reference policy over various hyperparameter choices.
Tiered Reinforcement Learning: Pessimism in the Face of Uncertainty and Constant RegretJiawei Huang, Li Zhao, Tao Qin et al.
We propose a new learning framework that captures the tiered structure of many real-world user-interaction applications, where the users can be divided into two groups based on their different tolerance on exploration risks and should be treated separately. In this setting, we simultaneously maintain two policies $π^{\text{O}}$ and $π^{\text{E}}$: $π^{\text{O}}$ ("O" for "online") interacts with more risk-tolerant users from the first tier and minimizes regret by balancing exploration and exploitation as usual, while $π^{\text{E}}$ ("E" for "exploit") exclusively focuses on exploitation for risk-averse users from the second tier utilizing the data collected so far. An important question is whether such a separation yields advantages over the standard online setting (i.e., $π^{\text{E}}=π^{\text{O}}$) for the risk-averse users. We individually consider the gap-independent vs.~gap-dependent settings. For the former, we prove that the separation is indeed not beneficial from a minimax perspective. For the latter, we show that if choosing Pessimistic Value Iteration as the exploitation algorithm to produce $π^{\text{E}}$, we can achieve a constant regret for risk-averse users independent of the number of episodes $K$, which is in sharp contrast to the $Ω(\log K)$ regret for any online RL algorithms in the same setting, while the regret of $π^{\text{O}}$ (almost) maintains its online regret optimality and does not need to compromise for the success of $π^{\text{E}}$.
22.4LGMar 25, 2022
Offline Reinforcement Learning Under Value and Density-Ratio Realizability: The Power of GapsJinglin Chen, Nan Jiang
We consider a challenging theoretical problem in offline reinforcement learning (RL): obtaining sample-efficiency guarantees with a dataset lacking sufficient coverage, under only realizability-type assumptions for the function approximators. While the existing theory has addressed learning under realizability and under non-exploratory data separately, no work has been able to address both simultaneously (except for a concurrent work which we compare in detail). Under an additional gap assumption, we provide guarantees to a simple pessimistic algorithm based on a version space formed by marginalized importance sampling (MIS), and the guarantee only requires the data to cover the optimal policy and the function classes to realize the optimal value and density-ratio functions. While similar gap assumptions have been used in other areas of RL theory, our work is the first to identify the utility and the novel mechanism of gap assumptions in offline RL with weak function approximation.
15.5LGFeb 4, 2023
Reinforcement Learning in Low-Rank MDPs with Density FeaturesAudrey Huang, Jinglin Chen, Nan Jiang
MDPs with low-rank transitions -- that is, the transition matrix can be factored into the product of two matrices, left and right -- is a highly representative structure that enables tractable learning. The left matrix enables expressive function approximation for value-based learning and has been studied extensively. In this work, we instead investigate sample-efficient learning with density features, i.e., the right matrix, which induce powerful models for state-occupancy distributions. This setting not only sheds light on leveraging unsupervised learning in RL, but also enables plug-in solutions for convex RL. In the offline setting, we propose an algorithm for off-policy estimation of occupancies that can handle non-exploratory data. Using this as a subroutine, we further devise an online algorithm that constructs exploratory data distributions in a level-by-level manner. As a central technical challenge, the additive error of occupancy estimation is incompatible with the multiplicative definition of data coverage. In the absence of strong assumptions like reachability, this incompatibility easily leads to exponential error blow-up, which we overcome via novel technical tools. Our results also readily extend to the representation learning setting, when the density features are unknown and must be learned from an exponentially large candidate set.
16.0LGFeb 6, 2023
Offline Learning in Markov Games with General Function ApproximationYuheng Zhang, Yu Bai, Nan Jiang
We study offline multi-agent reinforcement learning (RL) in Markov games, where the goal is to learn an approximate equilibrium -- such as Nash equilibrium and (Coarse) Correlated Equilibrium -- from an offline dataset pre-collected from the game. Existing works consider relatively restricted tabular or linear models and handle each equilibria separately. In this work, we provide the first framework for sample-efficient offline learning in Markov games under general function approximation, handling all 3 equilibria in a unified manner. By using Bellman-consistent pessimism, we obtain interval estimation for policies' returns, and use both the upper and the lower bounds to obtain a relaxation on the gap of a candidate policy, which becomes our optimization objective. Our results generalize prior works and provide several additional insights. Importantly, we require a data coverage condition that improves over the recently proposed "unilateral concentrability". Our condition allows selective coverage of deviation policies that optimally trade-off between their greediness (as approximate best responses) and coverage, and we show scenarios where this leads to significantly better guarantees. As a new connection, we also show how our algorithmic framework can subsume seemingly different solution concepts designed for the special case of two-player zero-sum games.
Optimizing Chain-of-Thought Reasoners via Gradient Variance Minimization in Rejection Sampling and RLJiarui Yao, Yifan Hao, Hanning Zhang et al.
Chain-of-thought (CoT) reasoning in large language models (LLMs) can be formalized as a latent variable problem, where the model needs to generate intermediate reasoning steps. While prior approaches such as iterative reward-ranked fine-tuning (RAFT) have relied on such formulations, they typically apply uniform inference budgets across prompts, which fails to account for variability in difficulty and convergence behavior. This work identifies the main bottleneck in CoT training as inefficient stochastic gradient estimation due to static sampling strategies. We propose GVM-RAFT, a prompt-specific Dynamic Sample Allocation Strategy designed to minimize stochastic gradient variance under a computational budget constraint. The method dynamically allocates computational resources by monitoring prompt acceptance rates and stochastic gradient norms, ensuring that the resulting gradient variance is minimized. Our theoretical analysis shows that the proposed dynamic sampling strategy leads to accelerated convergence guarantees under suitable conditions. Experiments on mathematical reasoning show that GVM-RAFT achieves a 2-4x speedup and considerable accuracy improvements over vanilla RAFT. The proposed dynamic sampling strategy is general and can be incorporated into other reinforcement learning algorithms, such as GRPO, leading to similar improvements in convergence and test accuracy. Our code is available at https://github.com/RLHFlow/GVM.
36.5AIMar 27, 2025
Is Best-of-N the Best of Them? Coverage, Scaling, and Optimality in Inference-Time AlignmentAudrey Huang, Adam Block, Qinghua Liu et al.
Inference-time computation offers a powerful axis for scaling the performance of language models. However, naively increasing computation in techniques like Best-of-N sampling can lead to performance degradation due to reward hacking. Toward a theoretical understanding of how to best leverage additional computation, we focus on inference-time alignment, which we formalize as the problem of improving the quality of responses drawn from a pre-trained policy, given a prompt of interest and access to an imperfect reward model. We analyze the performance of inference-time alignment algorithms in terms of (i) response quality, and (ii) compute, and provide new results that highlight the importance of the pre-trained policy's coverage over high-quality responses for performance and compute scaling: 1. We show that Best-of-$N$ alignment with an ideal choice for $N$ can achieve optimal performance under stringent notions of coverage, but provably suffers from reward hacking when $N$ is large, and fails to achieve tight guarantees under more realistic coverage conditions. 2. We introduce $\texttt{InferenceTimePessimism}$, a new algorithm which mitigates reward hacking through deliberate use of inference-time compute, implementing the principle of pessimism in the face of uncertainty via rejection sampling; we prove that its performance is optimal and does not degrade with $N$, meaning it is scaling-monotonic. We complement our theoretical results with an experimental evaluation that demonstrate the benefits of $\texttt{InferenceTimePessimism}$ across a variety of tasks and models.
24.5CVApr 25, 2024
PhyRecon: Physically Plausible Neural Scene ReconstructionJunfeng Ni, Yixin Chen, Bohan Jing et al.
We address the issue of physical implausibility in multi-view neural reconstruction. While implicit representations have gained popularity in multi-view 3D reconstruction, previous work struggles to yield physically plausible results, limiting their utility in domains requiring rigorous physical accuracy. This lack of plausibility stems from the absence of physics modeling in existing methods and their inability to recover intricate geometrical structures. In this paper, we introduce PHYRECON, the first approach to leverage both differentiable rendering and differentiable physics simulation to learn implicit surface representations. PHYRECON features a novel differentiable particle-based physical simulator built on neural implicit representations. Central to this design is an efficient transformation between SDF-based implicit representations and explicit surface points via our proposed Surface Points Marching Cubes (SP-MC), enabling differentiable learning with both rendering and physical losses. Additionally, PHYRECON models both rendering and physical uncertainty to identify and compensate for inconsistent and inaccurate monocular geometric priors. The physical uncertainty further facilitates physics-guided pixel sampling to enhance the learning of slender structures. By integrating these techniques, our model supports differentiable joint modeling of appearance, geometry, and physics. Extensive experiments demonstrate that PHYRECON significantly improves the reconstruction quality. Our results also exhibit superior physical stability in physical simulators, with at least a 40% improvement across all datasets, paving the way for future physics-based applications.
13.1CVJan 17, 2025
3rd Workshop on Maritime Computer Vision (MaCVi) 2025: Challenge ResultsBenjamin Kiefer, Lojze Žust, Jon Muhovič et al.
The 3rd Workshop on Maritime Computer Vision (MaCVi) 2025 addresses maritime computer vision for Unmanned Surface Vehicles (USV) and underwater. This report offers a comprehensive overview of the findings from the challenges. We provide both statistical and qualitative analyses, evaluating trends from over 700 submissions. All datasets, evaluation code, and the leaderboard are available to the public at https://macvi.org/workshop/macvi25.
17.4CVMar 26, 2025
Dynamic Motion Blending for Versatile Motion EditingNan Jiang, Hongjie Li, Ziye Yuan et al. · pku
Text-guided motion editing enables high-level semantic control and iterative modifications beyond traditional keyframe animation. Existing methods rely on limited pre-collected training triplets, which severely hinders their versatility in diverse editing scenarios. We introduce MotionCutMix, an online data augmentation technique that dynamically generates training triplets by blending body part motions based on input text. While MotionCutMix effectively expands the training distribution, the compositional nature introduces increased randomness and potential body part incoordination. To model such a rich distribution, we present MotionReFit, an auto-regressive diffusion model with a motion coordinator. The auto-regressive architecture facilitates learning by decomposing long sequences, while the motion coordinator mitigates the artifacts of motion composition. Our method handles both spatial and temporal motion edits directly from high-level human instructions, without relying on additional specifications or Large Language Models. Through extensive experiments, we show that MotionReFit achieves state-of-the-art performance in text-guided motion editing.
14.4LGMar 3, 2025
Statistical Tractability of Off-policy Evaluation of History-dependent Policies in POMDPsYuheng Zhang, Nan Jiang
We investigate off-policy evaluation (OPE), a central and fundamental problem in reinforcement learning (RL), in the challenging setting of Partially Observable Markov Decision Processes (POMDPs) with large observation spaces. Recent works of Uehara et al. (2023a); Zhang & Jiang (2024) developed a model-free framework and identified important coverage assumptions (called belief and outcome coverage) that enable accurate OPE of memoryless policies with polynomial sample complexities, but handling more general target policies that depend on the entire observable history remained an open problem. In this work, we prove information-theoretic hardness for model-free OPE of history-dependent policies in several settings, characterized by additional assumptions imposed on the behavior policy (memoryless vs. history-dependent) and/or the state-revealing property of the POMDP (single-step vs. multi-step revealing). We further show that some hardness can be circumvented by a natural model-based algorithm -- whose analysis has surprisingly eluded the literature despite the algorithm's simplicity -- demonstrating provable separation between model-free and model-based OPE in POMDPs.
15.7LGFeb 11, 2025
Model Selection for Off-policy Evaluation: New Algorithms and Experimental ProtocolPai Liu, Lingfeng Zhao, Shivangi Agarwal et al.
Holdout validation and hyperparameter tuning from data is a long-standing problem in offline reinforcement learning (RL). A standard framework is to use off-policy evaluation (OPE) methods to evaluate and select the policies, but OPE either incurs exponential variance (e.g., importance sampling) or has hyperparameters on their own (e.g., FQE and model-based). We focus on hyperparameter tuning for OPE itself, which is even more under-investigated. Concretely, we select among candidate value functions ("model-free") or dynamics ("model-based") to best assess the performance of a target policy. Concretely, we select among candidate value functions (``model-free'') or dynamics models (``model-based'') to best assess the performance of a target policy. We develop: (1) new model-free and model-based selectors with theoretical guarantees, and (2) a new experimental protocol for empirically evaluating them. Compared to the model-free protocol in prior works, our new protocol allows for more stable generation and better control of candidate value functions in an optimization-free manner, and evaluation of model-free and model-based methods alike. We exemplify the protocol on Gym-Hopper, and find that our new model-free selector, LSTD-Tournament, demonstrates promising empirical performance.
28.7LGJun 30, 2024
Iterative Nash Policy Optimization: Aligning LLMs with General Preferences via No-Regret LearningYuheng Zhang, Dian Yu, Baolin Peng et al.
Reinforcement Learning with Human Feedback (RLHF) has achieved great success in aligning large language models (LLMs) with human preferences. Prevalent RLHF approaches are reward-based, following the Bradley-Terry (BT) model assumption, which may not fully capture the complexity of human preferences. In this paper, we explore RLHF under a general preference framework and approach it from a game-theoretic perspective. Specifically, we formulate the problem as a two-player game and propose a novel online algorithm, iterative Nash policy optimization (INPO). The key idea is to let the policy play against itself via no-regret learning, thereby approximating the Nash policy. Unlike previous methods, INPO bypasses the need for estimating the expected win rate for individual responses, which typically incurs high computational or annotation costs. Instead, we introduce a new loss objective that is directly minimized over a preference dataset. We provide theoretical analysis for our approach and demonstrate its effectiveness through experiments on various representative benchmarks. With an LLaMA-3-8B-based SFT model, INPO achieves a 42.6% length-controlled win rate on AlpacaEval 2.0 and a 37.8% win rate on Arena-Hard, showing substantial improvement over the state-of-the-art online RLHF algorithms.
3.7IRFeb 16, 2022
VRConvMF: Visual Recurrent Convolutional Matrix Factorization for Movie RecommendationZhu Wang, Honglong Chen, Zhe Li et al.
Sparsity of user-to-item rating data becomes one of challenging issues in the recommender systems, which severely deteriorates the recommendation performance. Fortunately, context-aware recommender systems can alleviate the sparsity problem by making use of some auxiliary information, such as the information of both the users and items. In particular, the visual information of items, such as the movie poster, can be considered as the supplement for item description documents, which helps to obtain more item features. In this paper, we focus on movie recommender system and propose a probabilistic matrix factorization based recommendation scheme called visual recurrent convolutional matrix factorization (VRConvMF), which utilizes the textual and multi-level visual features extracted from the descriptive texts and posters respectively. We implement the proposed VRConvMF and conduct extensive experiments on three commonly used real world datasets to validate its effectiveness. The experimental results illustrate that the proposed VRConvMF outperforms the existing schemes.
Adversarially Trained Actor Critic for Offline Reinforcement LearningChing-An Cheng, Tengyang Xie, Nan Jiang et al.
We propose Adversarially Trained Actor Critic (ATAC), a new model-free algorithm for offline reinforcement learning (RL) under insufficient data coverage, based on the concept of relative pessimism. ATAC is designed as a two-player Stackelberg game: A policy actor competes against an adversarially trained value critic, who finds data-consistent scenarios where the actor is inferior to the data-collection behavior policy. We prove that, when the actor attains no regret in the two-player game, running ATAC produces a policy that provably 1) outperforms the behavior policy over a wide range of hyperparameters that control the degree of pessimism, and 2) competes with the best policy covered by data with appropriately chosen hyperparameters. Compared with existing works, notably our framework offers both theoretical guarantees for general function approximation and a deep RL implementation scalable to complex environments and large datasets. In the D4RL benchmark, ATAC consistently outperforms state-of-the-art offline RL algorithms on a range of continuous control tasks.
A Minimax Learning Approach to Off-Policy Evaluation in Confounded Partially Observable Markov Decision ProcessesChengchun Shi, Masatoshi Uehara, Jiawei Huang et al.
We consider off-policy evaluation (OPE) in Partially Observable Markov Decision Processes (POMDPs), where the evaluation policy depends only on observable variables and the behavior policy depends on unobservable latent variables. Existing works either assume no unmeasured confounders, or focus on settings where both the observation and the state spaces are tabular. In this work, we first propose novel identification methods for OPE in POMDPs with latent confounders, by introducing bridge functions that link the target policy's value and the observed data distribution. We next propose minimax estimation methods for learning these bridge functions, and construct three estimators based on these estimated bridge functions, corresponding to a value function-based estimator, a marginalized importance sampling estimator, and a doubly-robust estimator. Our proposal permits general function approximation and is thus applicable to settings with continuous or large observation/state spaces. The nonasymptotic and asymptotic properties of the proposed estimators are investigated in detail.
Quantifying Spatial Homogeneity of Urban Road Networks via Graph Neural NetworksJiawei Xue, Nan Jiang, Senwei Liang et al.
Quantifying the topological similarities of different parts of urban road networks (URNs) enables us to understand the urban growth patterns. While conventional statistics provide useful information about characteristics of either a single node's direct neighbors or the entire network, such metrics fail to measure the similarities of subnetworks considering local indirect neighborhood relationships. In this study, we propose a graph-based machine-learning method to quantify the spatial homogeneity of subnetworks. We apply the method to 11,790 urban road networks across 30 cities worldwide to measure the spatial homogeneity of road networks within each city and across different cities. We find that intra-city spatial homogeneity is highly associated with socioeconomic statuses such as GDP and population growth. Moreover, inter-city spatial homogeneity obtained by transferring the model across different cities, reveals the inter-city similarity of urban network structures originating in Europe, passed on to cities in the US and Asia. Socioeconomic development and inter-city similarity revealed using our method can be leveraged to understand and transfer insights across cities. It also enables us to address urban policy challenges including network planning in rapidly urbanizing areas and combating regional inequality.