Jonathan Tremblay

CV
h-index4
3papers
164citations
Novelty32%
AI Score39

3 Papers

35.7CVNov 25, 2024
RoboSpatial: Teaching Spatial Understanding to 2D and 3D Vision-Language Models for Robotics

Chan Hee Song, Valts Blukis, Jonathan Tremblay et al. · microsoft-research

Spatial understanding is a crucial capability that enables robots to perceive their surroundings, reason about their environment, and interact with it meaningfully. In modern robotics, these capabilities are increasingly provided by vision-language models. However, these models face significant challenges in spatial reasoning tasks, as their training data are based on general-purpose image datasets that often lack sophisticated spatial understanding. For example, datasets frequently do not capture reference frame comprehension, yet effective spatial reasoning requires understanding whether to reason from ego-, world-, or object-centric perspectives. To address this issue, we introduce RoboSpatial, a large-scale dataset for spatial understanding in robotics. It consists of real indoor and tabletop scenes, captured as 3D scans and egocentric images, and annotated with rich spatial information relevant to robotics. The dataset includes 1M images, 5k 3D scans, and 3M annotated spatial relationships, and the pairing of 2D egocentric images with 3D scans makes it both 2D- and 3D- ready. Our experiments show that models trained with RoboSpatial outperform baselines on downstream tasks such as spatial affordance prediction, spatial relationship prediction, and robot manipulation.

19.3ROOct 26, 2024Code
Neural Fields in Robotics: A Survey

Muhammad Zubair Irshad, Mauro Comi, Yen-Chen Lin et al. · gatech

Neural Fields have emerged as a transformative approach for 3D scene representation in computer vision and robotics, enabling accurate inference of geometry, 3D semantics, and dynamics from posed 2D data. Leveraging differentiable rendering, Neural Fields encompass both continuous implicit and explicit neural representations enabling high-fidelity 3D reconstruction, integration of multi-modal sensor data, and generation of novel viewpoints. This survey explores their applications in robotics, emphasizing their potential to enhance perception, planning, and control. Their compactness, memory efficiency, and differentiability, along with seamless integration with foundation and generative models, make them ideal for real-time applications, improving robot adaptability and decision-making. This paper provides a thorough review of Neural Fields in robotics, categorizing applications across various domains and evaluating their strengths and limitations, based on over 200 papers. First, we present four key Neural Fields frameworks: Occupancy Networks, Signed Distance Fields, Neural Radiance Fields, and Gaussian Splatting. Second, we detail Neural Fields' applications in five major robotics domains: pose estimation, manipulation, navigation, physics, and autonomous driving, highlighting key works and discussing takeaways and open challenges. Finally, we outline the current limitations of Neural Fields in robotics and propose promising directions for future research. Project page: https://robonerf.github.io

3.3GRJul 9, 2025
3D-Generalist: Self-Improving Vision-Language-Action Models for Crafting 3D Worlds

Fan-Yun Sun, Shengguang Wu, Christian Jacobsen et al. · nvidia

Despite large-scale pretraining endowing models with language and vision reasoning capabilities, improving their spatial reasoning capability remains challenging due to the lack of data grounded in the 3D world. While it is possible for humans to manually create immersive and interactive worlds through 3D graphics, as seen in applications such as VR, gaming, and robotics, this process remains highly labor-intensive. In this paper, we propose a scalable method for generating high-quality 3D environments that can serve as training data for foundation models. We recast 3D environment building as a sequential decision-making problem, employing Vision-Language-Models (VLMs) as policies that output actions to jointly craft a 3D environment's layout, materials, lighting, and assets. Our proposed framework, 3D-Generalist, trains VLMs to generate more prompt-aligned 3D environments via self-improvement fine-tuning. We demonstrate the effectiveness of 3D-Generalist and the proposed training strategy in generating simulation-ready 3D environments. Furthermore, we demonstrate its quality and scalability in synthetic data generation by pretraining a vision foundation model on the generated data. After fine-tuning the pre-trained model on downstream tasks, we show that it surpasses models pre-trained on meticulously human-crafted synthetic data and approaches results achieved with real data orders of magnitude larger.