А. В. Потапов

AI
h-index16
4papers
1,036citations
Novelty45%
AI Score22

4 Papers

CYJun 18
Reframing AGI Confrontation with Off Earth Autonomy

Alexey Potapov

A common AI-safety narrative holds that sufficiently capable agents will predictably seek power, resist shutdown, and therefore tend toward confrontation with humans. We argue that this conclusion is often drawn in an implicitly Earth-centered strategic landscape. If a credible off-Earth autonomy pathway exists - i.e., a staged transition from Earth dependence to an autonomous machine industrial base - then confrontation is not the only route to reducing human control. Using Saklakov's decision-theoretic 'confrontation question' as an anchor, we provide a qualitative mapping from the autonomy pathway to key model terms showing that early cooperation can dominate confrontation as a path to autonomy, and that the autonomy pathway can reduce confrontation incentives by making Earth less strategically binding. We discuss how this incentive shift interacts with feedback-loop dynamics between human preemption and agent behavior, and outline implications for governance: under incentive-compatible early cooperation, a more stable, higher-observability regime can support iterative oversight and cooperative alignment.

2.5AIMar 30, 2022
A meta-probabilistic-programming language for bisimulation of probabilistic and non-well-founded type systems

Jonathan Warrell, Alexey Potapov, Adam Vandervorst et al.

We introduce a formal meta-language for probabilistic programming, capable of expressing both programs and the type systems in which they are embedded. We are motivated here by the desire to allow an AGI to learn not only relevant knowledge (programs/proofs), but also appropriate ways of reasoning (logics/type systems). We draw on the frameworks of cubical type theory and dependent typed metagraphs to formalize our approach. In doing so, we show that specific constructions within the meta-language can be related via bisimulation (implying path equivalence) to the type systems they correspond. This allows our approach to provide a convenient means of deriving synthetic denotational semantics for various type systems. Particularly, we derive bisimulations for pure type systems (PTS), and probabilistic dependent type systems (PDTS). We discuss further the relationship of PTS to non-well-founded set theory, and demonstrate the feasibility of our approach with an implementation of a bisimulation proof in a Guarded Cubical Type Theory type checker.

7.7AIAug 3, 2013
Universal Empathy and Ethical Bias for Artificial General Intelligence

Alexey Potapov, Sergey Rodionov

Rational agents are usually built to maximize rewards. However, AGI agents can find undesirable ways of maximizing any prior reward function. Therefore value learning is crucial for safe AGI. We assume that generalized states of the world are valuable - not rewards themselves, and propose an extension of AIXI, in which rewards are used only to bootstrap hierarchical value learning. The modified AIXI agent is considered in the multi-agent environment, where other agents can be either humans or other "mature" agents, which values should be revealed and adopted by the "infant" AGI agent. General framework for designing such empathic agent with ethical bias is proposed also as an extension of the universal intelligence model. Moreover, we perform experiments in the simple Markov environment, which demonstrate feasibility of our approach to value learning in safe AGI.

3.2AIJun 1, 2013
Universal Induction with Varying Sets of Combinators

Alexey Potapov, Sergey Rodionov

Universal induction is a crucial issue in AGI. Its practical applicability can be achieved by the choice of the reference machine or representation of algorithms agreed with the environment. This machine should be updatable for solving subsequent tasks more efficiently. We study this problem on an example of combinatory logic as the very simple Turing-complete reference machine, which enables modifying program representations by introducing different sets of primitive combinators. Genetic programming system is used to search for combinator expressions, which are easily decomposed into sub-expressions being recombined in crossover. Our experiments show that low-complexity induction or prediction tasks can be solved by the developed system (much more efficiently than using brute force); useful combinators can be revealed and included into the representation simplifying more difficult tasks. However, optimal sets of combinators depend on the specific task, so the reference machine should be adaptively chosen in coordination with the search engine.