Jinzheng He

CL
h-index6
10papers
790citations
Novelty51%
AI Score39

10 Papers

16.4ASSep 20, 2024Code
GTSinger: A Global Multi-Technique Singing Corpus with Realistic Music Scores for All Singing Tasks

Yu Zhang, Changhao Pan, Wenxiang Guo et al.

The scarcity of high-quality and multi-task singing datasets significantly hinders the development of diverse controllable and personalized singing tasks, as existing singing datasets suffer from low quality, limited diversity of languages and singers, absence of multi-technique information and realistic music scores, and poor task suitability. To tackle these problems, we present GTSinger, a large global, multi-technique, free-to-use, high-quality singing corpus with realistic music scores, designed for all singing tasks, along with its benchmarks. Particularly, (1) we collect 80.59 hours of high-quality singing voices, forming the largest recorded singing dataset; (2) 20 professional singers across nine widely spoken languages offer diverse timbres and styles; (3) we provide controlled comparison and phoneme-level annotations of six commonly used singing techniques, helping technique modeling and control; (4) GTSinger offers realistic music scores, assisting real-world musical composition; (5) singing voices are accompanied by manual phoneme-to-audio alignments, global style labels, and 16.16 hours of paired speech for various singing tasks. Moreover, to facilitate the use of GTSinger, we conduct four benchmark experiments: technique-controllable singing voice synthesis, technique recognition, style transfer, and speech-to-singing conversion. The demos can be found at http://aaronz345.github.io/GTSingerDemo/. We provide the dataset and the code for processing data and conducting benchmarks at https://huggingface.co/datasets/AaronZ345/GTSinger and https://github.com/AaronZ345/GTSinger.

7.9CLMay 25, 2022
TranSpeech: Speech-to-Speech Translation With Bilateral Perturbation

Rongjie Huang, Jinglin Liu, Huadai Liu et al.

Direct speech-to-speech translation (S2ST) with discrete units leverages recent progress in speech representation learning. Specifically, a sequence of discrete representations derived in a self-supervised manner are predicted from the model and passed to a vocoder for speech reconstruction, while still facing the following challenges: 1) Acoustic multimodality: the discrete units derived from speech with same content could be indeterministic due to the acoustic property (e.g., rhythm, pitch, and energy), which causes deterioration of translation accuracy; 2) high latency: current S2ST systems utilize autoregressive models which predict each unit conditioned on the sequence previously generated, failing to take full advantage of parallelism. In this work, we propose TranSpeech, a speech-to-speech translation model with bilateral perturbation. To alleviate the acoustic multimodal problem, we propose bilateral perturbation (BiP), which consists of the style normalization and information enhancement stages, to learn only the linguistic information from speech samples and generate more deterministic representations. With reduced multimodality, we step forward and become the first to establish a non-autoregressive S2ST technique, which repeatedly masks and predicts unit choices and produces high-accuracy results in just a few cycles. Experimental results on three language pairs demonstrate that BiP yields an improvement of 2.9 BLEU on average compared with a baseline textless S2ST model. Moreover, our parallel decoding shows a significant reduction of inference latency, enabling speedup up to 21.4x than autoregressive technique. Audio samples are available at \url{https://TranSpeech.github.io/}

6.7SDAug 8, 2024
MulliVC: Multi-lingual Voice Conversion With Cycle Consistency

Jiawei Huang, Chen Zhang, Yi Ren et al.

Voice conversion aims to modify the source speaker's voice to resemble the target speaker while preserving the original speech content. Despite notable advancements in voice conversion these days, multi-lingual voice conversion (including both monolingual and cross-lingual scenarios) has yet to be extensively studied. It faces two main challenges: 1) the considerable variability in prosody and articulation habits across languages; and 2) the rarity of paired multi-lingual datasets from the same speaker. In this paper, we propose MulliVC, a novel voice conversion system that only converts timbre and keeps original content and source language prosody without multi-lingual paired data. Specifically, each training step of MulliVC contains three substeps: In step one the model is trained with monolingual speech data; then, steps two and three take inspiration from back translation, construct a cyclical process to disentangle the timbre and other information (content, prosody, and other language-related information) in the absence of multi-lingual data from the same speaker. Both objective and subjective results indicate that MulliVC significantly surpasses other methods in both monolingual and cross-lingual contexts, demonstrating the system's efficacy and the viability of the three-step approach with cycle consistency. Audio samples can be found on our demo page (mullivc.github.io).

9.7ASMay 14, 2025Code
WavReward: Spoken Dialogue Models With Generalist Reward Evaluators

Shengpeng Ji, Tianle Liang, Yangzhuo Li et al.

End-to-end spoken dialogue models such as GPT-4o-audio have recently garnered significant attention in the speech domain. However, the evaluation of spoken dialogue models' conversational performance has largely been overlooked. This is primarily due to the intelligent chatbots convey a wealth of non-textual information which cannot be easily measured using text-based language models like ChatGPT. To address this gap, we propose WavReward, a reward feedback model based on audio language models that can evaluate both the IQ and EQ of spoken dialogue systems with speech input. Specifically, 1) based on audio language models, WavReward incorporates the deep reasoning process and the nonlinear reward mechanism for post-training. By utilizing multi-sample feedback via the reinforcement learning algorithm, we construct a specialized evaluator tailored to spoken dialogue models. 2) We introduce ChatReward-30K, a preference dataset used to train WavReward. ChatReward-30K includes both comprehension and generation aspects of spoken dialogue models. These scenarios span various tasks, such as text-based chats, nine acoustic attributes of instruction chats, and implicit chats. WavReward outperforms previous state-of-the-art evaluation models across multiple spoken dialogue scenarios, achieving a substantial improvement about Qwen2.5-Omni in objective accuracy from 53.4$\%$ to 91.5$\%$. In subjective A/B testing, WavReward also leads by a margin of 83$\%$. Comprehensive ablation studies confirm the necessity of each component of WavReward. All data and code will be publicly at https://github.com/jishengpeng/WavReward after the paper is accepted.

23.7SDFeb 20, 2025
WavRAG: Audio-Integrated Retrieval Augmented Generation for Spoken Dialogue Models

Yifu Chen, Shengpeng Ji, Haoxiao Wang et al.

Retrieval Augmented Generation (RAG) has gained widespread adoption owing to its capacity to empower large language models (LLMs) to integrate external knowledge. However, existing RAG frameworks are primarily designed for text-based LLMs and rely on Automatic Speech Recognition to process speech input, which discards crucial audio information, risks transcription errors, and increases computational overhead. Therefore, we introduce WavRAG, the first retrieval augmented generation framework with native, end-to-end audio support. WavRAG offers two key features: 1) Bypassing ASR, WavRAG directly processes raw audio for both embedding and retrieval. 2) WavRAG integrates audio and text into a unified knowledge representation. Specifically, we propose the WavRetriever to facilitate the retrieval from a text-audio hybrid knowledge base, and further enhance the in-context capabilities of spoken dialogue models through the integration of chain-of-thought reasoning. In comparison to state-of-the-art ASR-Text RAG pipelines, WavRAG achieves comparable retrieval performance while delivering a 10x acceleration. Furthermore, WavRAG's unique text-audio hybrid retrieval capability extends the boundaries of RAG to the audio modality.

31.6CVJan 16, 2024Code
Real3D-Portrait: One-shot Realistic 3D Talking Portrait Synthesis

Zhenhui Ye, Tianyun Zhong, Yi Ren et al.

One-shot 3D talking portrait generation aims to reconstruct a 3D avatar from an unseen image, and then animate it with a reference video or audio to generate a talking portrait video. The existing methods fail to simultaneously achieve the goals of accurate 3D avatar reconstruction and stable talking face animation. Besides, while the existing works mainly focus on synthesizing the head part, it is also vital to generate natural torso and background segments to obtain a realistic talking portrait video. To address these limitations, we present Real3D-Potrait, a framework that (1) improves the one-shot 3D reconstruction power with a large image-to-plane model that distills 3D prior knowledge from a 3D face generative model; (2) facilitates accurate motion-conditioned animation with an efficient motion adapter; (3) synthesizes realistic video with natural torso movement and switchable background using a head-torso-background super-resolution model; and (4) supports one-shot audio-driven talking face generation with a generalizable audio-to-motion model. Extensive experiments show that Real3D-Portrait generalizes well to unseen identities and generates more realistic talking portrait videos compared to previous methods. Video samples and source code are available at https://real3dportrait.github.io .

26.5CLMay 24, 2023
AV-TranSpeech: Audio-Visual Robust Speech-to-Speech Translation

Rongjie Huang, Huadai Liu, Xize Cheng et al.

Direct speech-to-speech translation (S2ST) aims to convert speech from one language into another, and has demonstrated significant progress to date. Despite the recent success, current S2ST models still suffer from distinct degradation in noisy environments and fail to translate visual speech (i.e., the movement of lips and teeth). In this work, we present AV-TranSpeech, the first audio-visual speech-to-speech (AV-S2ST) translation model without relying on intermediate text. AV-TranSpeech complements the audio stream with visual information to promote system robustness and opens up a host of practical applications: dictation or dubbing archival films. To mitigate the data scarcity with limited parallel AV-S2ST data, we 1) explore self-supervised pre-training with unlabeled audio-visual data to learn contextual representation, and 2) introduce cross-modal distillation with S2ST models trained on the audio-only corpus to further reduce the requirements of visual data. Experimental results on two language pairs demonstrate that AV-TranSpeech outperforms audio-only models under all settings regardless of the type of noise. With low-resource audio-visual data (10h, 30h), cross-modal distillation yields an improvement of 7.6 BLEU on average compared with baselines. Audio samples are available at https://AV-TranSpeech.github.io

9.1CLMay 21, 2023
Wav2SQL: Direct Generalizable Speech-To-SQL Parsing

Huadai Liu, Rongjie Huang, Jinzheng He et al.

Speech-to-SQL (S2SQL) aims to convert spoken questions into SQL queries given relational databases, which has been traditionally implemented in a cascaded manner while facing the following challenges: 1) model training is faced with the major issue of data scarcity, where limited parallel data is available; and 2) the systems should be robust enough to handle diverse out-of-domain speech samples that differ from the source data. In this work, we propose the first direct speech-to-SQL parsing model Wav2SQL which avoids error compounding across cascaded systems. Specifically, 1) to accelerate speech-driven SQL parsing research in the community, we release a large-scale and multi-speaker dataset MASpider; 2) leveraging the recent progress in the large-scale pre-training, we show that it alleviates the data scarcity issue and allow for direct speech-to-SQL parsing; and 3) we include the speech re-programming and gradient reversal classifier techniques to reduce acoustic variance and learned style-agnostic representation, improving generalization to unseen out-of-domain custom data. Experimental results demonstrate that Wav2SQL avoids error compounding and achieves state-of-the-art results by up to 2.5\% accuracy improvement over the baseline.

44.3SDMay 18, 2023
RMSSinger: Realistic-Music-Score based Singing Voice Synthesis

Jinzheng He, Jinglin Liu, Zhenhui Ye et al.

We are interested in a challenging task, Realistic-Music-Score based Singing Voice Synthesis (RMS-SVS). RMS-SVS aims to generate high-quality singing voices given realistic music scores with different note types (grace, slur, rest, etc.). Though significant progress has been achieved, recent singing voice synthesis (SVS) methods are limited to fine-grained music scores, which require a complicated data collection pipeline with time-consuming manual annotation to align music notes with phonemes. Furthermore, these manual annotation destroys the regularity of note durations in music scores, making fine-grained music scores inconvenient for composing. To tackle these challenges, we propose RMSSinger, the first RMS-SVS method, which takes realistic music scores as input, eliminating most of the tedious manual annotation and avoiding the aforementioned inconvenience. Note that music scores are based on words rather than phonemes, in RMSSinger, we introduce word-level modeling to avoid the time-consuming phoneme duration annotation and the complicated phoneme-level mel-note alignment. Furthermore, we propose the first diffusion-based pitch modeling method, which ameliorates the naturalness of existing pitch-modeling methods. To achieve these, we collect a new dataset containing realistic music scores and singing voices according to these realistic music scores from professional singers. Extensive experiments on the dataset demonstrate the effectiveness of our methods. Audio samples are available at https://rmssinger.github.io/.

21.3CVMay 1, 2023
GeneFace++: Generalized and Stable Real-Time Audio-Driven 3D Talking Face Generation

Zhenhui Ye, Jinzheng He, Ziyue Jiang et al.

Generating talking person portraits with arbitrary speech audio is a crucial problem in the field of digital human and metaverse. A modern talking face generation method is expected to achieve the goals of generalized audio-lip synchronization, good video quality, and high system efficiency. Recently, neural radiance field (NeRF) has become a popular rendering technique in this field since it could achieve high-fidelity and 3D-consistent talking face generation with a few-minute-long training video. However, there still exist several challenges for NeRF-based methods: 1) as for the lip synchronization, it is hard to generate a long facial motion sequence of high temporal consistency and audio-lip accuracy; 2) as for the video quality, due to the limited data used to train the renderer, it is vulnerable to out-of-domain input condition and produce bad rendering results occasionally; 3) as for the system efficiency, the slow training and inference speed of the vanilla NeRF severely obstruct its usage in real-world applications. In this paper, we propose GeneFace++ to handle these challenges by 1) utilizing the pitch contour as an auxiliary feature and introducing a temporal loss in the facial motion prediction process; 2) proposing a landmark locally linear embedding method to regulate the outliers in the predicted motion sequence to avoid robustness issues; 3) designing a computationally efficient NeRF-based motion-to-video renderer to achieves fast training and real-time inference. With these settings, GeneFace++ becomes the first NeRF-based method that achieves stable and real-time talking face generation with generalized audio-lip synchronization. Extensive experiments show that our method outperforms state-of-the-art baselines in terms of subjective and objective evaluation. Video samples are available at https://genefaceplusplus.github.io .