Vitaly Kurin

LG
h-index11
15papers
1,074citations
Novelty43%
AI Score47

15 Papers

27.4LGSep 22, 2022
A Generalist Neural Algorithmic Learner

Borja Ibarz, Vitaly Kurin, George Papamakarios et al. · deepmind

The cornerstone of neural algorithmic reasoning is the ability to solve algorithmic tasks, especially in a way that generalises out of distribution. While recent years have seen a surge in methodological improvements in this area, they mostly focused on building specialist models. Specialist models are capable of learning to neurally execute either only one algorithm or a collection of algorithms with identical control-flow backbone. Here, instead, we focus on constructing a generalist neural algorithmic learner -- a single graph neural network processor capable of learning to execute a wide range of algorithms, such as sorting, searching, dynamic programming, path-finding and geometry. We leverage the CLRS benchmark to empirically show that, much like recent successes in the domain of perception, generalist algorithmic learners can be built by "incorporating" knowledge. That is, it is possible to effectively learn algorithms in a multi-task manner, so long as we can learn to execute them well in a single-task regime. Motivated by this, we present a series of improvements to the input representation, training regime and processor architecture over CLRS, improving average single-task performance by over 20% from prior art. We then conduct a thorough ablation of multi-task learners leveraging these improvements. Our results demonstrate a generalist learner that effectively incorporates knowledge captured by specialist models.

16.5LGMar 22, 2022
Insights From the NeurIPS 2021 NetHack Challenge

Eric Hambro, Sharada Mohanty, Dmitrii Babaev et al. · deepmind, oxford

In this report, we summarize the takeaways from the first NeurIPS 2021 NetHack Challenge. Participants were tasked with developing a program or agent that can win (i.e., 'ascend' in) the popular dungeon-crawler game of NetHack by interacting with the NetHack Learning Environment (NLE), a scalable, procedurally generated, and challenging Gym environment for reinforcement learning (RL). The challenge showcased community-driven progress in AI with many diverse approaches significantly beating the previously best results on NetHack. Furthermore, it served as a direct comparison between neural (e.g., deep RL) and symbolic AI, as well as hybrid systems, demonstrating that on NetHack symbolic bots currently outperform deep RL by a large margin. Lastly, no agent got close to winning the game, illustrating NetHack's suitability as a long-term benchmark for AI research.

9.6SEApr 17
Certified Program Synthesis with a Multi-Modal Verifier

Yueyang Feng, Dipesh Kafle, Vladimir Gladshtein et al.

Certified program synthesis (aka vericoding) is the process of automatically generating a program, its formal specification, and a machine-checkable proof of their alignment from a natural-language description. Two challenges make vericoding difficult. First, specifications synthesised from natural language are often either too weak to be meaningful or too strong to be implementable, yet existing approaches lack systematic means to detect such defects. Second, the landscape of program verifiers is fragmented: each tool supports a particular reasoning mode -- auto-active (e.g., Dafny, Verus) or interactive (e.g., Coq, Lean) -- with its own trade-off between automation and expressivity. This forces every synthesis methodology to be tailored to a single verification paradigm, limiting the class of tasks it can handle effectively. We overcome both challenges by structuring the certified synthesis workflow around a multi-modal verifier -- a single tool combining dynamic validation, automated proofs, and interactive proof scripting in one foundational framework. We realise this idea in LeetProof, an agentic pipeline built on Velvet, a multi-modal verifier embedded in Lean. Multi-modality enables LeetProof to validate generated specifications via randomised property-based testing before any code is synthesised, decompose the synthesis task into sub-problems guided by verification conditions, and delegate residual proof obligations to frontier AI provers specialised for Lean. We evaluate LeetProof on benchmarks derived from prior work on certified synthesis. Our specification validation uncovers defects in existing reference benchmarks, and LeetProof's staged pipeline achieves a significantly higher rate of fully certified solutions than a single-mode baseline at the same budget -- consistently across two frontier LLM backends.

13.6LGJan 31, 2022
You May Not Need Ratio Clipping in PPO

Mingfei Sun, Vitaly Kurin, Guoqing Liu et al.

Proximal Policy Optimization (PPO) methods learn a policy by iteratively performing multiple mini-batch optimization epochs of a surrogate objective with one set of sampled data. Ratio clipping PPO is a popular variant that clips the probability ratios between the target policy and the policy used to collect samples. Ratio clipping yields a pessimistic estimate of the original surrogate objective, and has been shown to be crucial for strong performance. We show in this paper that such ratio clipping may not be a good option as it can fail to effectively bound the ratios. Instead, one can directly optimize the original surrogate objective for multiple epochs; the key is to find a proper condition to early stop the optimization epoch in each iteration. Our theoretical analysis sheds light on how to determine when to stop the optimization epoch, and call the resulting algorithm Early Stopping Policy Optimization (ESPO). We compare ESPO with PPO across many continuous control tasks and show that ESPO significantly outperforms PPO. Furthermore, we show that ESPO can be easily scaled up to distributed training with many workers, delivering strong performance as well.

25.1LGJan 11, 2022Code
In Defense of the Unitary Scalarization for Deep Multi-Task Learning

Vitaly Kurin, Alessandro De Palma, Ilya Kostrikov et al.

Recent multi-task learning research argues against unitary scalarization, where training simply minimizes the sum of the task losses. Several ad-hoc multi-task optimization algorithms have instead been proposed, inspired by various hypotheses about what makes multi-task settings difficult. The majority of these optimizers require per-task gradients, and introduce significant memory, runtime, and implementation overhead. We show that unitary scalarization, coupled with standard regularization and stabilization techniques from single-task learning, matches or improves upon the performance of complex multi-task optimizers in popular supervised and reinforcement learning settings. We then present an analysis suggesting that many specialized multi-task optimizers can be partly interpreted as forms of regularization, potentially explaining our surprising results. We believe our results call for a critical reevaluation of recent research in the area.

27.4LGSep 27, 2021Code
MiniHack the Planet: A Sandbox for Open-Ended Reinforcement Learning Research

Mikayel Samvelyan, Robert Kirk, Vitaly Kurin et al.

Progress in deep reinforcement learning (RL) is heavily driven by the availability of challenging benchmarks used for training agents. However, benchmarks that are widely adopted by the community are not explicitly designed for evaluating specific capabilities of RL methods. While there exist environments for assessing particular open problems in RL (such as exploration, transfer learning, unsupervised environment design, or even language-assisted RL), it is generally difficult to extend these to richer, more complex environments once research goes beyond proof-of-concept results. We present MiniHack, a powerful sandbox framework for easily designing novel RL environments. MiniHack is a one-stop shop for RL experiments with environments ranging from small rooms to complex, procedurally generated worlds. By leveraging the full set of entities and environment dynamics from NetHack, one of the richest grid-based video games, MiniHack allows designing custom RL testbeds that are fast and convenient to use. With this sandbox framework, novel environments can be designed easily, either using a human-readable description language or a simple Python interface. In addition to a variety of RL tasks and baselines, MiniHack can wrap existing RL benchmarks and provide ways to seamlessly add additional complexity.

9.9LGMar 1, 2021Code
Snowflake: Scaling GNNs to High-Dimensional Continuous Control via Parameter Freezing

Charlie Blake, Vitaly Kurin, Maximilian Igl et al.

Recent research has shown that graph neural networks (GNNs) can learn policies for locomotion control that are as effective as a typical multi-layer perceptron (MLP), with superior transfer and multi-task performance (Wang et al., 2018; Huang et al., 2020). Results have so far been limited to training on small agents, with the performance of GNNs deteriorating rapidly as the number of sensors and actuators grows. A key motivation for the use of GNNs in the supervised learning setting is their applicability to large graphs, but this benefit has not yet been realised for locomotion control. We identify the weakness with a common GNN architecture that causes this poor scaling: overfitting in the MLPs within the network that encode, decode, and propagate messages. To combat this, we introduce Snowflake, a GNN training method for high-dimensional continuous control that freezes parameters in parts of the network that suffer from overfitting. Snowflake significantly boosts the performance of GNNs for locomotion control on large agents, now matching the performance of MLPs, and with superior transfer properties.

21.9LGOct 5, 2020Code
My Body is a Cage: the Role of Morphology in Graph-Based Incompatible Control

Vitaly Kurin, Maximilian Igl, Tim Rocktäschel et al.

Multitask Reinforcement Learning is a promising way to obtain models with better performance, generalisation, data efficiency, and robustness. Most existing work is limited to compatible settings, where the state and action space dimensions are the same across tasks. Graph Neural Networks (GNN) are one way to address incompatible environments, because they can process graphs of arbitrary size. They also allow practitioners to inject biases encoded in the structure of the input graph. Existing work in graph-based continuous control uses the physical morphology of the agent to construct the input graph, i.e., encoding limb features as node labels and using edges to connect the nodes if their corresponded limbs are physically connected. In this work, we present a series of ablations on existing methods that show that morphological information encoded in the graph does not improve their performance. Motivated by the hypothesis that any benefits GNNs extract from the graph structure are outweighed by difficulties they create for message passing, we also propose Amorpheus, a transformer-based approach. Further results show that, while Amorpheus ignores the morphological information that GNNs encode, it nonetheless substantially outperforms GNN-based methods that use the morphological information to define the message-passing scheme.

26.5LGSep 27, 2019Code
Deep Coordination Graphs

Wendelin Böhmer, Vitaly Kurin, Shimon Whiteson

This paper introduces the deep coordination graph (DCG) for collaborative multi-agent reinforcement learning. DCG strikes a flexible trade-off between representational capacity and generalization by factoring the joint value function of all agents according to a coordination graph into payoffs between pairs of agents. The value can be maximized by local message passing along the graph, which allows training of the value function end-to-end with Q-learning. Payoff functions are approximated with deep neural networks that employ parameter sharing and low-rank approximations to significantly improve sample efficiency. We show that DCG can solve predator-prey tasks that highlight the relative overgeneralization pathology, as well as challenging StarCraft II micromanagement tasks.

16.5LGSep 26, 2019Code
Can $Q$-Learning with Graph Networks Learn a Generalizable Branching Heuristic for a SAT Solver?

Vitaly Kurin, Saad Godil, Shimon Whiteson et al.

We present Graph-$Q$-SAT, a branching heuristic for a Boolean SAT solver trained with value-based reinforcement learning (RL) using Graph Neural Networks for function approximation. Solvers using Graph-$Q$-SAT are complete SAT solvers that either provide a satisfying assignment or proof of unsatisfiability, which is required for many SAT applications. The branching heuristics commonly used in SAT solvers make poor decisions during their warm-up period, whereas Graph-$Q$-SAT is trained to examine the structure of the particular problem instance to make better decisions early in the search. Training Graph-$Q$-SAT is data efficient and does not require elaborate dataset preparation or feature engineering. We train Graph-$Q$-SAT using RL interfacing with MiniSat solver and show that Graph-$Q$-SAT can reduce the number of iterations required to solve SAT problems by 2-3X. Furthermore, it generalizes to unsatisfiable SAT instances, as well as to problems with 5X more variables than it was trained on. We show that for larger problems, reductions in the number of iterations lead to wall clock time reductions, the ultimate goal when designing heuristics. We also show positive zero-shot transfer behavior when testing Graph-$Q$-SAT on a task family different from that used for training. While more work is needed to apply Graph-$Q$-SAT to reduce wall clock time in modern SAT solving settings, it is a compelling proof-of-concept showing that RL equipped with Graph Neural Networks can learn a generalizable branching heuristic for SAT search.

13.7LGFeb 18, 2019
Fast Efficient Hyperparameter Tuning for Policy Gradients

Supratik Paul, Vitaly Kurin, Shimon Whiteson

The performance of policy gradient methods is sensitive to hyperparameter settings that must be tuned for any new application. Widely used grid search methods for tuning hyperparameters are sample inefficient and computationally expensive. More advanced methods like Population Based Training that learn optimal schedules for hyperparameters instead of fixed settings can yield better results, but are also sample inefficient and computationally expensive. In this paper, we propose Hyperparameter Optimisation on the Fly (HOOF), a gradient-free algorithm that requires no more than one training run to automatically adapt the hyperparameter that affect the policy update directly through the gradient. The main idea is to use existing trajectories sampled by the policy gradient method to optimise a one-step improvement objective, yielding a sample and computationally efficient algorithm that is easy to implement. Our experimental results across multiple domains and algorithms show that using HOOF to learn these hyperparameter schedules leads to faster learning with improved performance.

16.1LGNov 8, 2018
Learning from Demonstration in the Wild

Feryal Behbahani, Kyriacos Shiarlis, Xi Chen et al.

Learning from demonstration (LfD) is useful in settings where hand-coding behaviour or a reward function is impractical. It has succeeded in a wide range of problems but typically relies on manually generated demonstrations or specially deployed sensors and has not generally been able to leverage the copious demonstrations available in the wild: those that capture behaviours that were occurring anyway using sensors that were already deployed for another purpose, e.g., traffic camera footage capturing demonstrations of natural behaviour of vehicles, cyclists, and pedestrians. We propose Video to Behaviour (ViBe), a new approach to learn models of behaviour from unlabelled raw video data of a traffic scene collected from a single, monocular, initially uncalibrated camera with ordinary resolution. Our approach calibrates the camera, detects relevant objects, tracks them through time, and uses the resulting trajectories to perform LfD, yielding models of naturalistic behaviour. We apply ViBe to raw videos of a traffic intersection and show that it can learn purely from videos, without additional expert knowledge.

35.4LGOct 8, 2018Code
Fast Context Adaptation via Meta-Learning

Luisa M Zintgraf, Kyriacos Shiarlis, Vitaly Kurin et al.

We propose CAVIA for meta-learning, a simple extension to MAML that is less prone to meta-overfitting, easier to parallelise, and more interpretable. CAVIA partitions the model parameters into two parts: context parameters that serve as additional input to the model and are adapted on individual tasks, and shared parameters that are meta-trained and shared across tasks. At test time, only the context parameters are updated, leading to a low-dimensional task representation. We show empirically that CAVIA outperforms MAML for regression, classification, and reinforcement learning. Our experiments also highlight weaknesses in current benchmarks, in that the amount of adaptation needed in some cases is small.

16.9AIMay 31, 2017Code
The Atari Grand Challenge Dataset

Vitaly Kurin, Sebastian Nowozin, Katja Hofmann et al.

Recent progress in Reinforcement Learning (RL), fueled by its combination, with Deep Learning has enabled impressive results in learning to interact with complex virtual environments, yet real-world applications of RL are still scarce. A key limitation is data efficiency, with current state-of-the-art approaches requiring millions of training samples. A promising way to tackle this problem is to augment RL with learning from human demonstrations. However, human demonstration data is not yet readily available. This hinders progress in this direction. The present work addresses this problem as follows. We (i) collect and describe a large dataset of human Atari 2600 replays -- the largest and most diverse such data set publicly released to date, (ii) illustrate an example use of this dataset by analyzing the relation between demonstration quality and imitation learning performance, and (iii) outline possible research directions that are opened up by our work.

4.4CVMay 12, 2017Code
Towards a Principled Integration of Multi-Camera Re-Identification and Tracking through Optimal Bayes Filters

Lucas Beyer, Stefan Breuers, Vitaly Kurin et al.

With the rise of end-to-end learning through deep learning, person detectors and re-identification (ReID) models have recently become very strong. Multi-camera multi-target (MCMT) tracking has not fully gone through this transformation yet. We intend to take another step in this direction by presenting a theoretically principled way of integrating ReID with tracking formulated as an optimal Bayes filter. This conveniently side-steps the need for data-association and opens up a direct path from full images to the core of the tracker. While the results are still sub-par, we believe that this new, tight integration opens many interesting research opportunities and leads the way towards full end-to-end tracking from raw pixels.