19.0ROJul 9
Harness VLA: Steering Frozen VLAs into Reliable Manipulation Primitives via Memory-Guided AgentsYixian Zhang, Huanming Zhang, Feng Gao et al. · tsinghua
Language-conditioned manipulation requires both precise contact-rich control and robust reasoning over language, scenes, and long horizons. End-to-end Vision-Language-Action (VLA) models provide strong local visuomotor skills, but they are trained on in-distribution task trajectories and often fail under deployment perturbations such as semantic retargeting, goal re-binding, spatial-layout shifts, and unstable local contacts. LLM coding agents provide complementary semantic and compositional reasoning, but purely analytic primitives struggle with irregular grasping, constrained placement, and articulated-object interaction. We present Harness VLA, a memory-augmented agentic framework that exposes a frozen VLA as a retryable contact-rich primitive and composes it with a small fixed library of analytic primitives for grounding, staging, transport, navigation, and release. Rather than expanding the skill library, the harness learns the operating range of these fixed primitives from task-specific execution traces, global success rules, and failure models. By lifting semantic re-grounding, non-contact execution, and VLA re-staging to the planner while reserving the frozen VLA for local contact-rich phases, Harness VLA extends pretrained VLAs beyond their original trajectory distribution without finetuning. Across perturbed tabletop, household kitchen, and clean-to-randomized bimanual manipulation, Harness VLA improves over the strongest relevant baselines by 38.6 and 25.4 percentage points on LIBERO-Pro and RoboCasa365, respectively, and reaches 58.4% on RoboTwin C2R.
Quantum vs. Classical Machine Learning: A Unified Empirical ComparisonChuanming Yu, Jiaming Liu, Zihao Ge et al.
Quantum computing has emerged as a promising computational paradigm for machine learning (ML), with the potential to offer computational advantages over classical approaches. At this stage, the evidence supporting the performance and advantages of quantum machine learning (QML) models relative to classical models is insufficient.To address this gap, this paper presents an empirical study on the performance of QML models and their classical counterparts. We compare seven model pairs spanning supervised learning and reinforcement learning. Our results indicate that the evaluated quantum machine learning models do not yet surpass the classical baselines in overall prediction performance, policy stability, or training time. Nevertheless, QML remains a promising approach for filtering noise and controlling false positives. Our research findings summarize the challenges facing quantum machine learning across hardware environments, training efficiency, and convergence stability, providing a foundation for research into the robustness and parameter optimization of QML. This work is publicly available at https://github.com/Z-537-437/QML.
35.5CVJul 16
Video = World + Event StreamLianghua Huang, Zhi-Fan Wu, Yupeng Shi et al.
We present Wan-Streamer v0.3, which reframes our native-streaming interaction model under a single organizing view: a video is a world plus an event stream. The world is the persistent context in which a video unfolds, including the environment, scene, subjects, ambient acoustic conditions, voice characteristics, and other relatively stable conditions. The event stream is everything that changes over time within that world, including scene or environmental changes, subject behavior, speech, and other sounds. This yields a general-purpose pretraining task over large amounts of real video: given a world and incoming input, predict how the world moves, changes, and responds in real time. The resulting competence can be specialized to a broad family of real-time downstream tasks. We instantiate it on real-time full-duplex audio-visual interaction, where the event stream is the agent's speech together with free-form behavior. Functionally, the model's multimodal understanding process is vision-language-action-like: it maps multimodal user input to language-form speech and behavior actions. Wan-Streamer v0.3 preserves the v0.2 operating point: 640x368 video at 25 FPS, a 160 ms streaming unit, approximately 200 ms model-side response latency, and approximately 550 ms total interaction latency under a 350 ms bidirectional network budget.
7.7ROJun 30Code
RoboTacDex: A Dexterous Visual-Tactile-Action Dataset for Humanoid ManipulationXinyi Wang, Donghan Li, Zi'Ang Chen et al.
In the field of robot learning, large-scale and diverse demonstration trajectories provide the fundamental basis for enhancing robotic manipulation ability. We introduce RoboTacDex, a large, multi-modal, and diverse dataset of dexterous manipulation behaviors performed with a humanoid robot. Built on the publicly accessible humanoid robot Unitree G1, RoboTacDex consists of 6k trajectories covering 19 tasks, 23 skills, and interactions with 22 objects. RoboTacDex provides comprehensive records including multi-view RGB and depth information, tactile feedback, and detailed semantic annotations. Furthermore, the dataset features a variety of relatively challenging tasks that can only be completed by dual arms and dexterous hands, aiming to mimic human-like operational logic and simulate real-world manipulation complexity. To ensure data collection quality, we develop an improved multi-camera synchronization system to enable millisecond data synchronization and recording of modalities. In our experiments, we evaluate three representative imitation learning models on our dataset, analyzing their performance as well as their respective strengths and limitations across different task categories. Successful trial results and a moderate level of generalization capabilities across a suite of tasks indicate the effectiveness and diversity of the collected dataset. Our dataset will be open-sourced soon.
20.6CRJun 15Code
Transferable Self-Evolving Playbooks for Agentic Security AuditingZiyue Wang, Cheuk Wang Maurice Ng, Chenchen Yu et al.
An LLM agent for vulnerability discovery and validation is more than a model. It combines three components: an LLM for code analysis, an agent harness such as Codex or OpenCode for navigation, tool use, and execution, and an audit playbook, domain-specific procedural knowledge that guides the LLM and harness toward vulnerability discovery. Prior work relies on human-supplied playbooks, including prompt engineering, manual workflows, knowledge bases, and heuristics. This raises two research questions: Acquisition - is human curation necessary, and can playbook creation be automated? Transfer - can an evolved playbook transfer the audit procedure to weaker agents, improving their capability? We present EvoHunt, a playbook evolution environment over open-source repositories for security auditing. Three agents drive the evolution loop: an audit agent rolls out the current playbook and produces findings; an evaluator scores outcomes against ground truth; and a reviser commits updates to the playbook based on failure analysis. The playbook format is unconstrained: starting empty, EvoHunt adds or removes workflows, heuristics, vulnerability knowledge, or domain-specific content. The evolved playbook requires only minor adaptation to run under a different LLM or harness. We evaluate EvoHunt on open-source security advisories. For acquisition, playbook evolution raises end-to-end exploits for Codex/GPT5.4-xhigh 6x, from 1.1% to 6.2%, and the evolved OpenCode/GLM5.1 playbook surpasses OpenAI Codex Security on every metric, with 11.3% vs. 9.2% target-match rate, showing open-source evolution can outperform a dedicated commercial product. For transfer, the GLM-evolved playbook gives the strongest student lift: Qwen3.6-27B improves from 2.4% to 6.5%, Qwen3.6-35B-A3B from 1.1% to 4.6%, and A3B obtains 2.4x more matches than GPT transfer.
22.8ROJul 8
EmbodiedGen V2: An Agentic, Simulation-Ready 3D World Engine for Embodied AIXinjie Wang, Liu Liu, Taojun Ding et al.
We present EmbodiedGen V2, a generative 3D world engine for building executable sim-ready environments for embodied intelligence. Sim-ready 3D asset generation has advanced rapidly, yet assembling such assets into policy-ready task environments remains largely manual, limiting scalable closed-loop learning. EmbodiedGen V2 addresses this gap through a unified sim-ready representation that connects cross-simulator assets, interaction affordances, task-driven worlds, large-scale multi-room scenes, and stateful Vibe Coding into a generative, editable, and reusable simulation pipeline. The generated environments support manipulation, navigation, mobile manipulation, cross-simulator deployment, and embodied policy training. In evaluation, the asset pipeline achieves 96.5% human acceptance and 98.6% collision success, and 83.3% of task-driven worlds are directly usable for downstream simulation without manual modification. Online reinforcement learning with generated environments further improves simulation success from 9.7% to 79.8%, and transfers to real robots with task success increasing from 21.7% to 75.0%. These results establish EmbodiedGen V2 as scalable simulation infrastructure for training, evaluating, and deploying embodied policies.
15.4ROJul 7
LAMP: Latent Motion Prior-Guided Real-World Learning for Dexterous Hand ManipulationXinye Yang, Zhiyuan Ma, Hongze Yu et al.
Real-world learning for dexterous hands remains brittle because high-dimensional hand actions amplify imitation errors and make reinforcement-learning exploration prone to contact-breaking motion. While combining imitation learning (IL) with online reinforcement learning (RL) can reduce manual supervision, unconstrained exploration in raw hand-action spaces is sample-inefficient and risky for physical hardware. We introduce a latent motion prior module (\prior{}) that maps recent hand-action histories to a compact, history-conditioned latent prior and decodes continuous latent commands into executable high-dimensional hand targets. Built on this prior, \method{} is a three-stage real-world dexterous learning framework: it pretrains \prior{} from demonstrations, trains a visuomotor policy that predicts native arm commands and latent hand-action offsets, and improves the policy with online residual RL in the same latent hand-action space. This shared, decodable interface lets residual exploration make local corrections near demonstrated, contact-consistent hand motions rather than perturbing every finger joint independently. We evaluate \method{} on four real-robot dexterous manipulation tasks against raw, linear, and discrete hand-action interfaces. Starting from small task-specific demonstration sets, \method{} achieves a 56.25\% average IL success rate and raises it to 98.75\% after online RL, reaching 100\% final success on three tasks and 95\% on the remaining task.
18.2ROJul 7
ThorArena: Benchmarking Humanoid Physical Interaction with Human Motion-Force DemonstrationsChenhao Yu, Hongwu Wang, Weitao Zhang et al.
Humanoid robots are increasingly expected to perform contact-rich tasks that require not only accurate whole-body motion but also robust physical interaction with surrounding objects and humans. Although recent advances in humanoid motion imitation and whole-body control have achieved remarkable tracking performance, existing datasets and benchmarks primarily focus on kinematic motion while largely overlooking synchronized interaction forces. As a result, current evaluations fail to capture how external interaction forces affect tracking accuracy, stability, and control robustness. In this paper, we present ThorArena, a benchmark for evaluating force-aware humanoid interaction based on human demonstrations with synchronized motion and force measurements. We collect a real-world interaction dataset that simultaneously captures whole-body human motion and forces exerted by both hands across six representative physical interaction tasks. Based on these demonstrations, we propose force-aware evaluation metrics that jointly assess whole-body tracking accuracy, robustness under different force levels, control effort, and episode survival through the Force-Aware Tracking Score (FATS) and complementary diagnostic metrics. We further establish a unified benchmark protocol that replays recorded interaction forces in simulation and provides a standardized evaluation interface for different humanoid control policies. Experiments on representative whole-body control policies demonstrate that force-aware evaluation reveals substantial performance differences that remain largely hidden under conventional no-force evaluation. ThorArena provides a practical and reproducible framework for studying force-aware humanoid interaction and offers a new benchmark for evaluating contact-rich humanoid behaviors.
30.2CVJul 5
Wan-Streamer v0.2: Higher Resolution, Same LatencyLianghua Huang, Zhi-Fan Wu, Yupeng Shi et al.
We present Wan-Streamer v0.2, a latency-preserving upgrade of the native-streaming, end-to-end audio-visual interaction model. v0.2 keeps the v0.1 modeling formulation, but raises the interactive output stream from 192x336 to 640x368 while preserving approximately 200 ms model-side signal-to-signal latency at 25 FPS. The higher-resolution stream supports scene-grounded mid-shot agents whose posture, gaze, hands, nearby objects, and local scene layout remain legible during real-time conversation. To support the larger visual stream without adding user-visible delay, v0.2 keeps the thinker as a single-GPU low-latency path for streaming perception, the short language/state Transformer pass that builds the generation cache, and final decoding. The performer becomes a multi-GPU Ulysses-style context-parallel group for the expensive next-unit latent generation. Each performer rank writes incoming K/V into a pre-sharded local cache. The long high-resolution latent video sequence is split across ranks for denoising and gathered through Ulysses communication, while the much shorter audio latent sequence is generated without sequence sharding. In this split, the thinker's language/state computation reaches the performer only as K/V conditioning, so no separate language sequence has to be communicated inside the performer group. This concentrates additional hardware on visual generation while preserving the compact thinker-performer boundary, keeping total remote interaction latency at approximately 550 ms when a 350 ms bidirectional network budget is included.
13.9CVJul 6
PAGE: Towards Practical Human-level Gaze Target EstimationZhoutong Ye, Chengwen Zhang, Zhaibin Cui et al.
Gaze target estimation, the task of predicting where a person is looking in a scene, is crucial to understanding human attention and intent. It is a challenging task that combines high-level understanding of global scene semantics and precise spatial reasoning using human appearance (e.g. pose, eye orientation). As a result, human-level performance remains elusive for existing models, limiting their practical application. To this end, we propose PaGE (Practical Gaze Estimator), a gaze estimation model that explicitly models the complex interaction between scene and head features. Using a PaGE model with a large ViT-H+ backbone as the teacher, we further distill student models with lighter backbones on a much larger and more diverse unlabeled dataset. The architectural improvements and novel training recipe allow PaGE to achieve state-of-the-art performance on several gaze estimation tasks, outperforming humans in 7 out of 9 metrics while reducing the human-AI gap by at least 60% in the remaining 2. The distilled student models retain most of the teacher's performance while being lightweight enough for practical deployment on robots and consumer devices. The code and model checkpoints are available at our project page.
8.8CVJun 30
AA: A Multi-view Multimodal Dataset for Screen-based Gaze EstimationChang Liu, Jiaqi Liu, Zhoutong Ye et al.
We present AA, a multi-view multimodal dataset for screen-based gaze estimation. The dataset captures synchronized facial observations from eight fixed screen-mounted cameras and two additional side-view cameras, paired with precise screen-space gaze targets collected under controlled fixation conditions. Each sample contains multi-view face observations together with structured facial region crops, enabling multimodal learning from both global and local visual cues. Unlike existing single-view gaze datasets, AA provides multi-view coverage from both screen-mounted and side-mounted perspectives, enabling more robust modeling under viewpoint variation and occlusion. The dataset includes subject-independent evaluation splits and a standardized data processing pipeline to support reproducible research in gaze estimation.
13.7LGJul 2
Zeus: Towards Tuning-Free Foundation Model for Time Series AnalysisYisong Fu, Zezhi Shao, Chengqing Yu et al.
We present Zeus, a unified tuning-free Time Series Foundation Model (TSFM) that delivers superior performance across diverse analysis tasks without any task-specific fine-tuning. Unlike prior studies that primarily focus on zero-shot forecasting but require task-specific tuning for other tasks, Zeus bridges this gap by addressing two fundamental challenges in multi-task generalization. First, to reconcile point-level granularity with long-sequence scalability, Zeus incorporates a multi-scale Transformer featuring point-wise tokenization and a U-shaped hierarchy, effectively balancing fine-grained fidelity with computational efficiency. Second, to accommodate varying inductive biases across different tasks, Zeus introduces Multi-Objective Temporal Masking (MOTM), a unified strategy that supports heterogeneous tasks (e.g., extrapolation, interpolation, and global abstraction) within a single framework. Extensive experiments across five representative tasks demonstrate that Zeus consistently achieves competitive results in tuning-free settings, underscoring its potential as a general-purpose TSFM.
5.0NIJul 1
SNR-Adaptive Optimal Threshold Design for Energy Detection in Dynamic Spectrum AccessSushila Dhaka, Jane-Hwa Huang, Chin-Min Yu et al.
This paper proposes an SNR-adaptive optimal threshold design framework for energy detection in Dynamic Spectrum Access (DSA). Unlike conventional constant false-alarm rate (CFAR)-based schemes that determine the sensing threshold solely from a predefined false-alarm constraint, the proposed method directly minimizes the total probability of error by deriving a closed-form analytical solution. The threshold optimization problem is formulated as a quadratic expression whose coefficients explicitly characterize the effects of signal-to-noise ratio (SNR) and number of samples. This analytical structure enables adaptive threshold selection under heterogeneous SNR conditions without exhaustive numerical search. Simulation results demonstrate that the proposed approach reduces the error probability compared with fixed-threshold and detection-constrained schemes, particularly in low-SNR regimes. Furthermore, the impact of SNR and number of samples on detection performance is systematically analyzed, providing deeper insight into the trade-off between false alarm and missed detection. The proposed framework improves sensing reliability and practical adaptability in dynamic spectrum access systems. It also establishes a foundation for secure cooperative spectrum sensing, including blockchain-assisted aggregation mechanisms.
7.7CVJul 1
AV-SyncBench: Decoupled Benchmarking of Temporal and Semantic Audio-Visual SynchronizationTianhong Zhou, Mingyang Han, Boyu Li et al.
Audio-visual feature extraction is a fundamental component of multimodal understanding and generation tasks. However, existing evaluation protocols for feature extraction models exhibit dimensional bias, typically focusing on either semantic matching or temporal offset detection. Moreover, their data construction remains coupled, preventing independent assessment of temporal and semantic consistency. We propose AV-SyncBench, the first benchmark to fully separate temporal and semantic evaluation for audio-visual synchronization. Built from in-the-wild videos, it spans Voice, Music, and Sound across 10 scenarios and 5 challenge tasks. Data are automatically filtered and manually verified to ensure on-screen sound sources. The benchmark contains 3,269 videos and 38,390 samples, and we evaluate five representative models to quantify feature quality for alignment and downstream tasks. The code and dataset are available at: https://fgt7t6g.github.io/AV-SyncBench.
9.4CVJul 1
MG-RWKV: Multi-Grained Context-Aware RWKV for Temporal Forgery LocalizationJingchen Ni, Cangjin Yu, Dan Jiang et al.
Driven by Artificial Intelligence-Generated Content (AIGC), the authenticity of audio-visual content is facing severe challenges. Temporal Forgery Localization (TFL) aims to precisely identify manipulated segments within untrimmed sequences. However, existing methods are limited by CNNs' local receptive fields or Transformers' quadratic complexity, while emerging linear models often struggle to balance global authentic context compression with local abrupt forgery perception. To address this, we propose MG-RWKV, a multi-granularity framework that leverages the data-dependent state evolution of RWKV to achieve efficient full-sequence processing with O(T) complexity. Our framework features three core innovations: (1) a Bidirectional RWKV architecture that captures bidirectional temporal contexts without quadratic overhead; (2) a Multi-Granularity Mixture of Experts (MG-MoE) that performs dynamic routing over explicit temporal receptive fields, adaptively selecting granularities based on forgery duration to significantly enhance decision interpretability; and (3) Cross-Granularity Consistency (CGC), which aligns adjacent feature pyramid levels through hierarchical scale-wise pairing and spatial boundary-aware weighting, effectively reducing false positives in authentic regions. Extensive experiments on Lav-DF, TVIL, and Psynd datasets demonstrate that MG-RWKV achieves state-of-the-art performance with low computational cost.
9.5LGJun 30
Making Sense of Touch from the Child's View for Contrastive LearningMax Whitton, Zecheng Wang, Puchen Liu et al.
Is the sense of touch a mechanism for human babies' learning of visual concepts? If so, can we quantify its importance, and to what extent do babies rely on their sense of touch for visual learning? To approach these questions in a principled way, we propose a structured coding system for baby-centric touch events, yielding a dataset of 264k two-second clips of touch events coded according to this system. Using this dataset, we pretrain developmentally grounded models that reveal promising insights into the nature of baby learning from touch.
26.7CVJun 23
IV-CoT: Implicit Visual Chain-of-Thought for Structure-Aware Text-to-Image GenerationZixuan Li, Haokun Lin, Yicheng Xiao et al.
Unified multi-modal large language models (MLLMs) have achieved strong text-to-image generation quality, but still struggle with structure-aware prompt following, where object counts, spatial relations, attribute bindings, and coarse layouts must be preserved. We attribute this limitation in part to the entanglement of structural planning and appearance rendering within a single conditioning stream. To address this issue, we propose Implicit Visual Chain-of-Thought (IV-CoT), a latent visual reasoning framework for query-conditioned image generation. IV-CoT decomposes the visual conditioning queries into a structural-to-semantic cascade, where structural queries first form a latent visual plan and semantic queries then render appearance conditioned on this plan. To guide the structural queries, we introduce training-only sketch supervision, which encourages them to capture structure from sketches without requiring sketch extraction or intermediate decoding at inference time. IV-CoT performs implicit CoT reasoning in a single forward pass and achieves superior results on GenEval and T2I-CompBench. Visualizations and analyses demonstrate that the learned structural and semantic queries play complementary roles in structure-aware generation.
13.4ROJun 29
STEAM: Self-Supervised Temporal Ensemble Advantage Modeling for Real-World Robot LearningZhihao Liu, Qiuyi Gu, Yitao Wang et al.
Real-world robot learning increasingly relies on heterogeneous data, but demonstrations and rollouts often mix useful progress with stalls, corrections, and suboptimal behavior. Effective policy learning therefore requires frame-level advantages that distinguish reliable local progress from failures and regressions. We propose Self-supervised Temporal Ensemble Advantage Modeling (STEAM), a label-free method that learns such advantages from expert demonstrations. STEAM trains an ensemble of temporal-offset predictors on frame pairs within expert trajectories, using the normalized temporal offset between two frames as a self-supervised signal. Each predictor maps a frame pair to a distribution over temporal offsets, which is converted into a scalar advantage. STEAM then takes the minimum advantage across the ensemble to score mixed-quality rollout data conservatively. Across real-world bimanual towel folding, chip checkout, cola restocking, and single-arm pick-and-place tasks, STEAM identifies stalls, failures, and recoveries. When combined with CFGRL, STEAM further improves policy success rate by 59%, 54.3%, 23% and 16.2% over baselines, respectively.
28.4CVJun 23
Wan-Streamer v0.1: End-to-end Real-time Interactive Foundation ModelsLianghua Huang, Zhifan Wu, Wei Wang et al.
We present Wan-Streamer, a native-streaming, end-to-end interactive foundation model designed from the ground up for real-time, low-latency, full-duplex audio-visual interaction. Wan-Streamer seamlessly models language, audio, and video as both input and output within a single Transformer, where the sequence is represented as interleaved visual, audio, and text input tokens together with visual, audio, and text output tokens, coordinated by block-causal attention for incremental streaming. Unlike cascaded interactive systems that rely on separate VAD, ASR, language, TTS, audio-driven animation, or video-generation modules, Wan-Streamer does not rely on external language, speech, avatar, or video-generation modules: perception, reasoning, generation, response timing, turn management, and cross-modal synchronization are learned jointly within one unified model, reducing pipeline latency and error accumulation. To support natural audio-visual responsiveness, we redesign the entire stack around streamability, including causal encoders, causal decoders, block-causal attention, and low-latency multimodal token scheduling, enabling streaming units as short as 160 ms at 25 fps. Wan-Streamer achieves approximately 200 ms model-side response latency and approximately 550 ms total interaction latency when combined with 350 ms bidirectional network latency, supporting sub-second duplex audio-visual communication. These results position Wan-Streamer as a unified, end-to-end, multimodal interactive foundation model for low-latency streaming interaction.
14.9AIJun 25
Joint Learning of Experiential Rules and Policies for Large Language Model AgentsShicheng Ye, Chao Yu
For LLM agents in multi-step interactive environments, a key challenge is to make effective use of accumulated interaction experience. Existing work has typically separated two uses of such experience: keeping it outside the model as natural-language rules for later prompting, or using trajectories and feedback to update the model parameters. The former is easy to interpret but can fall out of sync with the evolving policy; the latter improves the policy more broadly but provides only limited correction for local mistakes in sparse-reward settings. We present Joint Learning of Experiential Rules and Policies for LLM Agents (JERP), which updates a long-term experiential-rule pool and the policy from the same interaction trajectories. At decision time, JERP retrieves task-relevant rules and conditions the agent on them together with the interaction history. After each episode, it uses the collected trajectories both to optimize the policy and to revise the rule pool by comparing current rollouts with reference successful trajectories. This coupling keeps the rule pool aligned with the evolving policy while allowing stable and effective behaviors to be gradually absorbed into the model itself. Experiments on AlfWorld and WebShop show that JERP yields consistent gains in decision performance for complex interactive tasks.
20.2AIJun 25
Socratic agents for autonomous scientific discovery in high-dimensional physical systemsXianrui Zeng, Pengfei Liu, Yirui Zang et al.
The automation of scientific discovery has reached an inflection point. While AI systems now operate instruments, optimize parameters and generate hypotheses, most remain procedural: they execute workflows fixed by human designers. True autonomous science demands epistemic autonomy--the capacity to construct, challenge and revise physical explanations in response to evidence. Here we introduce AHOIS, a multi-agent AI scientist that embeds Socratic midwifery into closed-loop experimentation. A physics-critic agent interrogates hypotheses through causal questioning, constraint checking, counterexample generation and falsification-criteria formulation. We evaluate AHOIS on a real multimode-fibre optical platform, a high-dimensional system with complex wave transformations, indirect detection, environmental drift and multi-modal acquisition. Without prior encoding schemes, classifiers or speckle models, the system autonomously proposed and validated a random-interference encoding hypothesis, discovered task-adaptive sparse-measurement strategies, diagnosed distinct failure modes (encoding instability, fluorescence contamination and detector noise) and translated a published imaging protocol into an executable workflow on a non-original configuration. The discovered encoding yielded 16x16 measurements with effective rank 56.9 and classification accuracies of 76.97% on MNIST and 83.17% on Fashion-MNIST. Ablations show that Socratic interrogation improves physical consistency, hypothesis completeness, uncertainty calibration and experimental-plan validity. These results establish a route from workflow automation towards evidence-grounded, self-correcting autonomous discovery in complex physical environments.
26.0ROJun 14
LaWAM: Latent World Action Models for Efficient Dynamics-Aware Robot PoliciesJialei Chen, Kai Wang, Kang Chen et al.
Vision-Language-Action models (VLAs) leverage large-scale vision-language pretraining for semantic robot control, but often lack explicit foresight into how robot actions change the scene. World-Action Models (WAMs) address this limitation by conditioning policies on predicted futures, yet existing approaches typically rely on computationally expensive video generation with substantial pixel-level redundancy. We present LaWAM, a Latent World Action Model that exposes predictive dynamics to robot policies through compact latent visual subgoals instead of reconstructed future video. At the core of LaWAM is a latent-action-conditioned Latent World Model (LaWM). We obtain LaWM by training a latent action model in the latent space of a pretrained vision foundation model and repurposing its forward decoder to predict future observation features for scene evolution. LaWAM then conditions action generation on these predicted latent visual subgoals to enable dynamics-aware robot control. LaWAM achieves state-of-the-art or competitive success rates (SRs) across LIBERO (98.6% SR), RoboTwin (91.22% SR), and real-world manipulation tasks while retaining low-latency inference. LaWAM runs in 187 ms per action-chunk prediction and achieves up to 24x lower wall-clock latency than pixel-space WAMs.
CVJun 26
HAT-4D: Lifting Monocular Video for 4D Multi-Object Interactions via Human-Agent CollaborationJiaxin Li, Yuxiang Wu, Zhenkai Zhang et al.
Extracting dynamic 4D object interactions from massive, in-the-wild monocular videos offers a highly efficient data collection pathway for scaling Embodied AI and training VLAs. However, existing monocular 4D reconstruction methods primarily focus on isolated objects, often failing under the severe occlusions and complex dynamics inherent in multi-object interactions. To bridge this gap, we propose HAT-4D, the first agentic framework designed to reconstruct the 3D geometry, temporal dynamics, and physical interactions of multiple objects from a single video. By integrating VLMs with a multi-level human-in-the-loop feedback mechanism, HAT-4D efficiently resolves depth ambiguities and interaction-induced occlusions during 3D generation and 4D propagation, yielding physically plausible assets without relying on expensive multicamera rigs. As a scalable data engine, HAT-4D facilitates the creation of MVOIK-4D, an open-world benchmark for monocular 4D interaction reconstruction, accompanied by a novel multi-dimensional evaluation protocol focused on physical plausibility and temporal consistency. Extensive experiments demonstrate that HAT-4D achieves SOTA performance on most evaluation metrics, while maintaining competitive semantic alignment. Ablation studies show that introducing a small amount of human feedback improves interaction reconstruction. Moreover, the data produced by HAT-4D effectively improves baseline performance when used for fine-tuning. Our data and code are available at https://lijiaxin0111.github.io/HAT4D/
LGJun 26
NormGuard: Reward-Preserving Norm Constraints in Flow-Matching Reinforcement LearningTianlin Pan, Lianyu Pang, Cheng Da et al.
Reinforcement learning (RL) post-training improves the reward alignment of flow-based generators, but often degrades perceptual quality in ways that are not captured by the reward proxy. We identify a simple structural signature of this drift: across three post-training methods (NFT, AWM, DPO), RL fine-tuning inflates the per-step velocity norm $\|v_θ\|$ by $5\%$ to $15\%$ relative to the reference. A form of norm inflation has been studied in classifier-free guidance (CFG), where rescaling the velocity back to a reference norm at inference time can mitigate the resulting artifacts. However, this inference-time correction does not transfer cleanly to RL: rescaling $v_θ$ to match $\|v_{\text{ref}}\|$ at inference time neither improves reward nor fixes the quality degradation, because the inflation is co-adapted into the model weights. Furthermore, an adjoint sensitivity analysis shows that velocity magnitude rescaling carries no coherent first-order reward signal at the batch level, indicating that suppressing norm inflation is unlikely to remove a consistently reward-carrying component. Since inference-time renormalization fails while norm suppression carries no reward cost, training-time intervention is the appropriate strategy. Together, these findings motivate \methodname, a hinge penalty that activates only when $\|v_θ\|$ exceeds $\|v_{\text{ref}}\|$ and composes additively with any velocity-local base loss. Across two base models, three post-training methods, and two reward proxies, \methodname consistently improves MLLM-judged image quality and forensic realism while preserving reward, with gains that amplify under few-step inference and are not explained by early stopping.
NAJun 26
A New $L2-1_σ$-Interior Penalty Method for Variable-Order Time-Fractional Subdiffusion Interface Problem with Curved InterfaceHongying Huang, Chanchan Hao, Changmu Yu et al.
This paper treats variable-order time-fractional subdiffusion with discontinuous coefficients across a curved interface using $L2\!-\!1_σ$ time stepping on graded meshes and a symmetric interior penalty FEM on body-fitted meshes. Stability and optimal a priori error estimates in a discrete-in-time $L^2$ norm are established, yielding second-order temporal accuracy. While analysis typically assumes $α_n$ at $t_{n-σ_n}$ lies in the range of $α(t)$ on $[t_{n-1},t_n]$ and $α_n\le α(t_{n-α_n/2})$, experiments indicate the second inequality can be relaxed or omitted, enabling straightforward selection of $α_n$ from many admissible values without solving a nonlinear equation. Numerical results verify temporal rates $\min\{2,rδ\}$, spatial order $\min\{s,k+1\}$, and robustness to superconvergent points and interface geometry.
16.7ROJun 25
HumanoidUMI: Bridging Robot-Free Demonstrations and Humanoid Whole-Body ManipulationHongwu Wang, Chenhao Yu, Youhao Hu et al.
High-quality demonstration data are essential for humanoid robot skill learning, especially for whole-body behaviors that require coordinated perception, locomotion, and manipulation. Existing data-collection methods largely rely on robot teleoperation, which is constrained by hardware accessibility, operator expertise, and limited efficiency. Inspired by the Universal Manipulation Interface (UMI), we propose HumanoidUMI, a portable and robot-free framework for humanoid whole-body data collection. HumanoidUMI uses lightweight VR devices and UMI-inspired grippers to collect sparse human keypoint trajectories, wrist-view observations, and gripper actions. These demonstrations train a high-level policy to predict future keypoints, which are retargeted to robot-native whole-body references and executed by a whole-body controller. Experiments in five real-world scenarios demonstrate the effectiveness of the proposed framework and validate the collected demonstrations for transferable humanoid whole-body skill learning.
11.4AIJun 25
Diagnosing Task Insensitivity in Language AgentsJingyu Liu, Xiaopeng Wu, Kehan Chen et al.
Large language models can serve as capable long-horizon agents, but their out-of-distribution (OOD) generalization remains weak. We identify a key source of this failure as task insensitivity: when faced with similar but distinct tasks, models might apply patterns learned during training and fail to solve the task at hand. We show that models often continue with actions aligned with the original task even when the instruction is semantically corrupted and cannot be directly answered. We further find that, when we replace the task description in a trained prompt with another similar but distinct task, the model may still output the same action. This behavior is accompanied by a consistent training-time attention drift away from task tokens and toward local observations, suggesting an optimization bias toward shortcuts. To mitigate this problem, we propose Task-Perturbed NLL Optimization, a lightweight contrastive regularizer that explicitly encourages action dependence on the task instruction. Extensive evaluations show that our intervention improves task sensitivity and OOD generalization while preserving more stable attention to task tokens.
8.2ITJun 24
Center-Fed Pinching Antenna System for Uplink Environment SensingCong Yu, Xu Gan, Bo Ai et al.
A center-fed pinching antenna system (C-PASS)-enabled uplink environment sensing framework is proposed. Through the center-fed framework, doubled degrees of freedom is achieved compared to conventional end-fed PASS. Based on this, we consider an uplink sensing scenario, in which a linear inverse model is developed to reconstruct the environment through signals scattered by the environment object. In the proposed framework, the distance between the feed points for stable separation of the received signals is characterized in closed form. Furthermore, Ziv-Zakai bound (ZZB) expressions for the mean-squared reconstruction error are derived for C-PASS and end-fed PASS. Based on these theoretical results, it can be proved that C-PASS achieves a strictly lower reconstruction error bound than conventional PASS for uplink environment sensing. Finally, numerical results validate the accuracy of the derived ZZB expressions and 1) demonstrate that C-PASS provides more stable separation of the received signals, and 2) confirm the consistent performance advantages of C-PASS.
17.1CRJun 24
Tracing Target Answers in Poisoned Retrieval Corpora via Token Influence AttributionYan-Lun Chen, Pin-Yu Chen, Chia-Mu Yu et al.
Retrieval-Augmented Generation (RAG) systems are vulnerable to corpus poisoning attacks that manipulate model outputs through malicious retrieved documents. Existing detection methods typically rely on auxiliary classifiers or additional LLM-based verification, introducing substantial computational overhead. We present TRACE, a lightweight detection framework that identifies poisoning attacks by tracing answer-related tokens through token influence attribution. TRACE first discovers recurrent high-influence keywords across retrieved documents and then performs a secondary verification to confirm their influence on model predictions. Experiments on three QA benchmarks and six LLMs demonstrate strong detection performance while simultaneously uncovering attacker-specified target answers.
9.5CRJun 24
RAS: Measuring LLM Safety Through Refusal AlignmentChang-Chieh Huang, Yan-Lun Chen, Chia-Mu Yu et al.
Safety evaluation of large language models (LLMs) is commonly performed by querying models with unsafe or jailbreak prompts and judging whether their outputs violate a safety policy. Although useful, output-level evaluation is expensive, sensitive to judge choice, and easily tied to fixed question banks. We propose **SafeVec**, a white-box evaluation procedure that measures safety from internal representations rather than generated answers. **SafeVec** first extracts layer-wise refusal directions from a safety-aligned reference model, then selects stable layer windows where safe and unsafe behaviors are separable, and finally scores a target model by measuring whether its hidden states align with these refusal directions under unsafe and jailbreak prompts. The resulting metric, **RAS** (**R**efusal **A**lignment **S**core), maps representation-level refusal alignment to a calibrated 0-100 safety score. Across `Llama`, `Gemma`, and `Qwen` model families, RAS separates aligned models from uncensored and abliterated variants, tracks output-level attack success rate, and is substantially faster than judge-based evaluation. These results suggest that refusal alignment provides a compact and efficient signal for white-box LLM safety evaluation.
17.9CVJun 22
MotionHalluc: Diagnosing Kinematic Hallucinations in Fine-Grained Motion ReasoningWeile Guo, Shenghong He, Danying Mo et al.
Motion instruction generation in cross-video comparison aims to produce corrective feedback that describes the differences between a query and a reference motion. However, existing models often generate instructions that exhibit motion hallucinations, failing to reflect actual kinematic differences between paired videos. To systematically investigate these hallucinations, we introduce MotionHalluc, a dedicated benchmark for evaluating motion hallucinations in paired-video comparison. MotionHalluc comprises 1540 fine-grained questions over 553 video pairs, evaluating hallucinations along three core dimensions: (1)directional hallucination, (2)attributional hallucination, and (3)temporal hallucination. Extensive evaluations of state-of-the-art large multimodal models demonstrate high susceptibility to these hallucinations. Furthermore, we provide Perceive-Parse-Verify (PPV) as a training-free measurements extraction and verification baseline that converts candidate instructions into executable measurement queries and supplies kinematic measurements at inference time. Our results show that this simple measurements injection yields an average 10.6% performance gain across models, suggesting that motion reasoning with explicit quantitative measurements is a key factor in reducing hallucinations in cross-video comparison. Our code and dataset will be made publicly available upon acceptance.
3.4LGJun 22
FLFL: Federated Latent Factor Learning for Private Recovery of Spatio-Temporal SignalsChengjun Yu, Di Wu, Yi He et al.
Wireless sensor network (WSNs) stands out as a burgeoning and promising domain in intelligent sensing. Owing to various factors such as sudden sensor malfunctions or deliberate shutdown of partial nodes to save energy, the collected sensing signals from WSNs commonly have massive missing data, leading to adverse effects on subsequent analysis or decision-making. Latent factor learning (LFL) has proven to be highly effective in recovering the missing data for WSNs. However, the existing LFL models require the collected sensing signals to be maintained in one central place like a central server, which is becoming unacceptable for data owners who are getting increasingly privacy-sensitive. To address this issue, this paper innovatively proposes a federated latent factor learning (FLFL) model for privacy-preserving spatio-temporal signal recovery. Its main idea is two-fold: 1) it designs a sensor-level federated learning framework based on LFL, where each sensor only needs to upload gradient information rather than raw data for training a privacy-preserving recovery model, and 2) it incorporates the spatio-temporal correlation into the designed federated learning framework as the regularization constraint to improve its recovery accuracy. With such designs, FLFL can not only accurately recover the missing data of WSNs but also ensure data owners' privacy-preserving of raw data. To evaluate the proposed FLFL model, extensive experiments have been conducted on four real-world WSN datasets. The results demonstrate that FLFL significantly outperforms eight state-of-the-art federated and non-federated signal recovery models in terms of recovery accuracy with privacy-preserving.
11.0CRJun 17
PhantomSkill: Malicious Code Injection in Agent Skill EcosystemsYu-Ting Lin, Chia-Mu Yu
Agent skills allow LLM-based coding agents to acquire domain-specific capabilities from third-party packages, but they also introduce a new supply-chain attack surface. We present PhantomSkill, an attack framework that hides malicious behavior in a skill's auxiliary resources rather than in its textual description. Its core technique, VulMask, rewrites overt malicious scripts into vulnerability-shaped implementations whose malicious behavior is activated only under attacker-controlled trigger conditions. This design shifts the visible signal from explicit malicious intent to ordinary-looking insecure code. Across representative host skills, attack goals, coding agents, generation models, and automated reviewers, VulMask preserves benign utility while reducing warning and malware-level detection compared with overt malicious scripts. Our results show that skill ecosystems require resource-level vetting, execution-time containment, and security policies that treat exploitable vulnerabilities in agent skills as potential malicious payloads.
11.0CVJun 19
SCOPE: Scale-Consistent One-Pass Estimation of 3D GeometryZheng Zhang, Lihe Yang, Tianyu Yang et al.
We present SCOPE (Scale-Consistent One-Pass Estimation of 3D Geometry), a novel approach for estimating 3D geometry from extended monocular video sequences, where existing methods struggle to maintain both geometric accuracy and temporal consistency across hundreds of frames. Our approach generates affine-invariant 3D point maps with shared parameters across entire sequences, enabling consistent scale-invariant representations. We introduce three key innovations: viewpoint-invariant geometry aligning multi-perspective points in a unified reference frame; appearance-invariant learning enforcing consistency across exponential timescales; and frequency-modulated positioning enabling extrapolation to sequences vastly exceeding training length. Experiments across diverse datasets demonstrate significant improvements, reducing relative point map error by 24.2% and temporal alignment error by 34.9% on ScanNet compared to state-of-the-art methods. Our approach handles challenging scenarios with complex camera trajectories and lighting variations while efficiently processing extended sequences in a single pass. Project page: https://scope3d.github.io/.
6.1CRJun 18
Quantization as a Malicious Task: Removing Quantization-Conditioned Backdoors via Task ArithmeticKaihsun Yang, Min-Yan Tsai, Chia-Mu Yu
Model quantization is widely adopted to reduce memory usage and inference cost when deploying deep neural networks on resource-constrained devices. However, recent studies have revealed a new security threat known as Quantization-Conditioned Backdoors (QCBs), where a model behaves normally in full precision but activates malicious behavior only after quantization. Existing defenses typically modify quantization procedures or correct activation statistics, often introducing additional computational overhead or relying on specific quantization settings. Here, we present QVec, a parameter-space perspective for defending against QCBs. We observe that the weight difference between a full-precision model and its quantized counterpart encodes a structured behavioral shift, which can be interpreted as a malicious task vector rather than random quantization noise. Based on this insight, QVec counteracts this malicious direction through controlled parameter correction prior to deployment. QVec requires no retraining, no trigger samples, and only a single quantization pass to estimate the parameter shift, together with a lightweight hyperparameter search. Extensive experiments across image classification benchmarks and multiple Large Language Model (LLM) attack scenarios demonstrate that QVec consistently suppresses backdoor activation while preserving clean performance.
17.1AIJun 18
Rethinking Shrinkage Bias in LLM FP4 Pretraining: Geometric Origin, Systemic Impact, and UFP4 RecipeQian Zhao, Kunlong Chen, Changxin Tian et al.
FP4 training promises substantial reductions in memory and computation cost for LLM pretraining, yet current FP4 hardware paths and recipes, including NVIDIA Blackwell/Rubin-class systems and AMD MI350-series GPUs, remain centered on E2M1 data elements. In this study, we identify a fundamental limitation of that choice: non-uniform formats such as E2M1 inherently suffer from Shrinkage Bias, a systematic negative rounding error caused by the geometric asymmetry of their representable bins. We show that this bias accumulates multiplicatively across layers and is amplified by the Random Hadamard Transform (RHT), providing a unified explanation for the training instability observed in existing E2M1-based FP4 recipes. In contrast, uniform grids (E1M2/INT4) bypass this grid-geometry error and better convert the improved bucket utilization from RHT into higher quantization quality. Based on this finding, we propose UFP4, a uniform 4-bit training recipe that applies RHT to all three training GEMMs while restricting stochastic rounding to dY alone. On Dense 1.5B, MoE 7.9B, and MoE 124B long-run pretraining, UFP4 consistently achieves lower BF16-relative loss degradation than strong E2M1-based baselines, supported by scaling-law analysis and ablation studies. Our results suggest that future accelerators should support E1M2/INT4-style uniform 4-bit grids as first-class training primitives alongside E2M1.
15.8CRJun 17
CodeSentinel: A Three-Layer Defense Against Indirect Prompt Injection in Code ContextsPo-Han Cheng, Chia-Mu Yu, Ying-Dar Lin et al.
Code large language models increasingly retrieve external code context from repositories, documentation, issue threads, and coding-agent environments, creating an indirect prompt-injection surface where attackers hide instructions in comments, strings, identifiers, or decoy code. We propose CodeSentinel, a three-layer inference-time sanitizer. It uses Tree-sitter to extract high-risk model-facing CST nodes, then combines syntax-guided pre-filtering, CST-guided Dynamic Min-K\% scoring, and node perturbation analysis to detect adversarial and natural-looking semantic triggers. Detected nodes are removed or neutralized before reaching the downstream Code LLM. Across six recent attack families, \CodeSentinel achieves 0.80 average node-level F1, outperforming CodeGarrison, DePA, and KillBadCode.
17.5ROJun 13
MemoryVAM: Integrating Memory into Video Action Model for Robot ManipulationYuxin Jiang, Chang Yu, Yunuo Chen et al.
Video-world-model policies learn action-relevant representations by predicting future observations. However, they condition on only a short observation window, which renders long-horizon manipulation non-Markovian when the correct action depends on earlier events that are no longer visible. We present MemoryVAM, an episodic memory mechanism for video-world-model policies. We employ a Recap-Cue (RC) module, in which a Perceiver-based Recap Compressor maps per-frame CLIP embeddings into compact memory tokens, and a lightweight Cue Gate estimates task completion from memory and language. These tokens are injected into both the video backbone and the action decoder, aligning policy imagination with episode progress and conditioning actions on history. Our model trains the memory module with video prediction, a delta-reconstruction auxiliary loss, and episode-boundary supervision, requiring no per-frame progress labels. The same mechanism applies to UNet and Diffusion Transformer (DiT) backbones by changing only the cross-attention injection interface. On LIBERO-Mem, our model improves average success from 5% to 42.5%. On real robots, it achieves 78.3% success on counting tasks, 80.0% on spatial recall, and 75.0% on sequential tracking. Project page: https://MemoryVAM.github.io/
21.6SDJun 13
FreeSonic: Training-Free Temporal-Aware Decoupled Attention for Precise Audio EditingYuxuan Jiang, Mingyang Han, Yusheng Dai et al.
Text-to-audio (TTA) generation has made significant strides, yet achieving precise and consistent audio editing remains a major challenge. However, existing methods struggle to balance temporal consistency with background preservation. In this paper, we propose FreeSonic, a training-free framework leveraging the state-of-the-art Rectified Flow-based TangoFlux model. FreeSonic utilizes an optimized inversion-reverse process and joint text-audio attention maps for precise target segment extraction. For content editing, a novel scheduled attention decoupling confines modifications to target regions while preserving original acoustic context. Furthermore, task-oriented noise injection enhances versatility for tasks such as audio removal and non-rigid replacement. Extensive experimental results demonstrate that FreeSonic achieves a superior balance by providing a high-fidelity and efficient solution for precise and consistent audio editing. Project and demos: https://free-sonic.github.io/
8.6AIJun 11
From Verdict to Process: Agentic Reinforcement Learning for Multi-Stage Fact VerificationRongxin Yang, Shenghong He, Siyuan Zhu et al.
Recent approaches combining Large Language Models (LLMs) with retrieval-augmented reasoning have shown promise for automated fact verification. To process complex claims, these verification pipelines typically execute multi-stage workflows that coordinate tightly coupled modules, including claim decomposition, evidence gathering, and verdict prediction. However, existing methods optimize individual stages in isolation or rely on fixed heuristics, which limits adaptive coordination among stages and can lead to suboptimal outcomes. In this work, we propose ProFact, an agentic reinforcement learning framework for end-to-end optimization of multi-stage fact verification trajectories. ProFact trains a unified policy to coordinate claim decomposition, evidence seeking, answer generation, and verdict prediction. To address the sparse and delayed supervision provided by final veracity labels, ProFact introduces process-aware rewards that provide stage-level learning signals throughout the verification process. Empirical evaluation shows that ProFact consistently outperforms strong baselines in both verification performance and inference efficiency. These results highlight the effectiveness of process-aware trajectory optimization for multi-stage fact verification.
9.9ROJun 10
Sparse2Act: Learning Action-Aligned Sparse 3D Representations for Cross-Domain Robot ManipulationYu Guo, Chang Yu, Siyu Ma et al.
Explicit 3D representations are attractive for manipulation because they expose object shape, workspace geometry, and robot-object relations in metric coordinates. However, sparse 3D encoders are often learned through downstream task objectives, tying the representation to a particular data distribution, policy architecture, and action parameterization. We introduce Sparse2Act, an observation-action alignment framework for pretraining sparse point-cloud encoders. The key idea is to use task-space end-effector actions as geometric supervision: masked sparse 3D tokens are trained to organize scene features around the workspace motion paired with the observation. After pretraining, only the encoder initialization is reused by downstream policies, allowing them to retain their own architectures and action spaces, including joint-space commands. On the LIBERO-10 benchmark, our method achieves 86.9% average success after 500 fine-tuning steps. The same pretrained encoder supports LIBERO-to-Meta-World cross-domain transfer, achieving 73.4% average success on the Meta-World-5 benchmark. Ablations on the objective and decoder capacity show that the gains come from the masked action-alignment signal and remain useful across downstream action decoders. In real-world experiments, simulation pretraining followed by limited real-data fine-tuning achieves an average success rate of 72.5% across four tasks, demonstrating effective sim-to-real transfer. These results suggest that robot actions can provide compact geometric supervision for reusable sparse 3D representations.