Temporal Aggregation and Propagation Graph Neural Networks for Dynamic RepresentationTongya Zheng, Xinchao Wang, Zunlei Feng et al.
Temporal graphs exhibit dynamic interactions between nodes over continuous time, whose topologies evolve with time elapsing. The whole temporal neighborhood of nodes reveals the varying preferences of nodes. However, previous works usually generate dynamic representation with limited neighbors for simplicity, which results in both inferior performance and high latency of online inference. Therefore, in this paper, we propose a novel method of temporal graph convolution with the whole neighborhood, namely Temporal Aggregation and Propagation Graph Neural Networks (TAP-GNN). Specifically, we firstly analyze the computational complexity of the dynamic representation problem by unfolding the temporal graph in a message-passing paradigm. The expensive complexity motivates us to design the AP (aggregation and propagation) block, which significantly reduces the repeated computation of historical neighbors. The final TAP-GNN supports online inference in the graph stream scenario, which incorporates the temporal information into node embeddings with a temporal activation function and a projection layer besides several AP blocks. Experimental results on various real-life temporal networks show that our proposed TAP-GNN outperforms existing temporal graph methods by a large margin in terms of both predictive performance and online inference latency. Our code is available at \url{https://github.com/doujiang-zheng/TAP-GNN}.
Spot-adaptive Knowledge DistillationJie Song, Ying Chen, Jingwen Ye et al.
Knowledge distillation (KD) has become a well established paradigm for compressing deep neural networks. The typical way of conducting knowledge distillation is to train the student network under the supervision of the teacher network to harness the knowledge at one or multiple spots (i.e., layers) in the teacher network. The distillation spots, once specified, will not change for all the training samples, throughout the whole distillation process. In this work, we argue that distillation spots should be adaptive to training samples and distillation epochs. We thus propose a new distillation strategy, termed spot-adaptive KD (SAKD), to adaptively determine the distillation spots in the teacher network per sample, at every training iteration during the whole distillation period. As SAKD actually focuses on "where to distill" instead of "what to distill" that is widely investigated by most existing works, it can be seamlessly integrated into existing distillation methods to further improve their performance. Extensive experiments with 10 state-of-the-art distillers are conducted to demonstrate the effectiveness of SAKD for improving their distillation performance, under both homogeneous and heterogeneous distillation settings. Code is available at https://github.com/zju-vipa/spot-adaptive-pytorch
On the Evaluation Consistency of Attribution-based ExplanationsJiarui Duan, Haoling Li, Haofei Zhang et al.
Attribution-based explanations are garnering increasing attention recently and have emerged as the predominant approach towards \textit{eXplanable Artificial Intelligence}~(XAI). However, the absence of consistent configurations and systematic investigations in prior literature impedes comprehensive evaluations of existing methodologies. In this work, we introduce {Meta-Rank}, an open platform for benchmarking attribution methods in the image domain. Presently, Meta-Rank assesses eight exemplary attribution methods using six renowned model architectures on four diverse datasets, employing both the \textit{Most Relevant First} (MoRF) and \textit{Least Relevant First} (LeRF) evaluation protocols. Through extensive experimentation, our benchmark reveals three insights in attribution evaluation endeavors: 1) evaluating attribution methods under disparate settings can yield divergent performance rankings; 2) although inconsistent across numerous cases, the performance rankings exhibit remarkable consistency across distinct checkpoints along the same training trajectory; 3) prior attempts at consistent evaluation fare no better than baselines when extended to more heterogeneous models and datasets. Our findings underscore the necessity for future research in this domain to conduct rigorous evaluations encompassing a broader range of models and datasets, and to reassess the assumptions underlying the empirical success of different attribution methods. Our code is publicly available at \url{https://github.com/TreeThree-R/Meta-Rank}.
ModelGiF: Gradient Fields for Model Functional DistanceJie Song, Zhengqi Xu, Sai Wu et al.
The last decade has witnessed the success of deep learning and the surge of publicly released trained models, which necessitates the quantification of the model functional distance for various purposes. However, quantifying the model functional distance is always challenging due to the opacity in inner workings and the heterogeneity in architectures or tasks. Inspired by the concept of "field" in physics, in this work we introduce Model Gradient Field (abbr. ModelGiF) to extract homogeneous representations from the heterogeneous pre-trained models. Our main assumption underlying ModelGiF is that each pre-trained deep model uniquely determines a ModelGiF over the input space. The distance between models can thus be measured by the similarity between their ModelGiFs. We validate the effectiveness of the proposed ModelGiF with a suite of testbeds, including task relatedness estimation, intellectual property protection, and model unlearning verification. Experimental results demonstrate the versatility of the proposed ModelGiF on these tasks, with significantly superiority performance to state-of-the-art competitors. Codes are available at https://github.com/zju-vipa/modelgif.
SiTH: Single-view Textured Human Reconstruction with Image-Conditioned DiffusionHsuan-I Ho, Jie Song, Otmar Hilliges
A long-standing goal of 3D human reconstruction is to create lifelike and fully detailed 3D humans from single-view images. The main challenge lies in inferring unknown body shapes, appearances, and clothing details in areas not visible in the images. To address this, we propose SiTH, a novel pipeline that uniquely integrates an image-conditioned diffusion model into a 3D mesh reconstruction workflow. At the core of our method lies the decomposition of the challenging single-view reconstruction problem into generative hallucination and reconstruction subproblems. For the former, we employ a powerful generative diffusion model to hallucinate unseen back-view appearance based on the input images. For the latter, we leverage skinned body meshes as guidance to recover full-body texture meshes from the input and back-view images. SiTH requires as few as 500 3D human scans for training while maintaining its generality and robustness to diverse images. Extensive evaluations on two 3D human benchmarks, including our newly created one, highlighted our method's superior accuracy and perceptual quality in 3D textured human reconstruction. Our code and evaluation benchmark are available at https://ait.ethz.ch/sith
26.7ROSep 7, 2023
ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and ArticulationHui Zhang, Sammy Christen, Zicong Fan et al.
We present ArtiGrasp, a novel method to synthesize bi-manual hand-object interactions that include grasping and articulation. This task is challenging due to the diversity of the global wrist motions and the precise finger control that are necessary to articulate objects. ArtiGrasp leverages reinforcement learning and physics simulations to train a policy that controls the global and local hand pose. Our framework unifies grasping and articulation within a single policy guided by a single hand pose reference. Moreover, to facilitate the training of the precise finger control required for articulation, we present a learning curriculum with increasing difficulty. It starts with single-hand manipulation of stationary objects and continues with multi-agent training including both hands and non-stationary objects. To evaluate our method, we introduce Dynamic Object Grasping and Articulation, a task that involves bringing an object into a target articulated pose. This task requires grasping, relocation, and articulation. We show our method's efficacy towards this task. We further demonstrate that our method can generate motions with noisy hand-object pose estimates from an off-the-shelf image-based regressor.
15.0RONov 9, 2023
SynH2R: Synthesizing Hand-Object Motions for Learning Human-to-Robot HandoversSammy Christen, Lan Feng, Wei Yang et al.
Vision-based human-to-robot handover is an important and challenging task in human-robot interaction. Recent work has attempted to train robot policies by interacting with dynamic virtual humans in simulated environments, where the policies can later be transferred to the real world. However, a major bottleneck is the reliance on human motion capture data, which is expensive to acquire and difficult to scale to arbitrary objects and human grasping motions. In this paper, we introduce a framework that can generate plausible human grasping motions suitable for training the robot. To achieve this, we propose a hand-object synthesis method that is designed to generate handover-friendly motions similar to humans. This allows us to generate synthetic training and testing data with 100x more objects than previous work. In our experiments, we show that our method trained purely with synthetic data is competitive with state-of-the-art methods that rely on real human motion data both in simulation and on a real system. In addition, we can perform evaluations on a larger scale compared to prior work. With our newly introduced test set, we show that our model can better scale to a large variety of unseen objects and human motions compared to the baselines. Project page: https://eth-ait.github.io/synthetic-handovers/
Root-aligned SMILES: A Tight Representation for Chemical Reaction PredictionZipeng Zhong, Jie Song, Zunlei Feng et al.
Chemical reaction prediction, involving forward synthesis and retrosynthesis prediction, is a fundamental problem in organic synthesis. A popular computational paradigm formulates synthesis prediction as a sequence-to-sequence translation problem, where the typical SMILES is adopted for molecule representations. However, the general-purpose SMILES neglects the characteristics of chemical reactions, where the molecular graph topology is largely unaltered from reactants to products, resulting in the suboptimal performance of SMILES if straightforwardly applied. In this article, we propose the root-aligned SMILES (R-SMILES), which specifies a tightly aligned one-to-one mapping between the product and the reactant SMILES for more efficient synthesis prediction. Due to the strict one-to-one mapping and reduced edit distance, the computational model is largely relieved from learning the complex syntax and dedicated to learning the chemical knowledge for reactions. We compare the proposed R-SMILES with various state-of-the-art baselines and show that it significantly outperforms them all, demonstrating the superiority of the proposed method.
17.3CVSep 23, 2024
ReLoo: Reconstructing Humans Dressed in Loose Garments from Monocular Video in the WildChen Guo, Tianjian Jiang, Manuel Kaufmann et al.
While previous years have seen great progress in the 3D reconstruction of humans from monocular videos, few of the state-of-the-art methods are able to handle loose garments that exhibit large non-rigid surface deformations during articulation. This limits the application of such methods to humans that are dressed in standard pants or T-shirts. Our method, ReLoo, overcomes this limitation and reconstructs high-quality 3D models of humans dressed in loose garments from monocular in-the-wild videos. To tackle this problem, we first establish a layered neural human representation that decomposes clothed humans into a neural inner body and outer clothing. On top of the layered neural representation, we further introduce a non-hierarchical virtual bone deformation module for the clothing layer that can freely move, which allows the accurate recovery of non-rigidly deforming loose clothing. A global optimization jointly optimizes the shape, appearance, and deformations of the human body and clothing via multi-layer differentiable volume rendering. To evaluate ReLoo, we record subjects with dynamically deforming garments in a multi-view capture studio. This evaluation, both on existing and our novel dataset, demonstrates ReLoo's clear superiority over prior art on both indoor datasets and in-the-wild videos.
2.1AINov 28, 2023
Agent-Aware Training for Agent-Agnostic Action Advising in Deep Reinforcement LearningYaoquan Wei, Shunyu Liu, Jie Song et al.
Action advising endeavors to leverage supplementary guidance from expert teachers to alleviate the issue of sampling inefficiency in Deep Reinforcement Learning (DRL). Previous agent-specific action advising methods are hindered by imperfections in the agent itself, while agent-agnostic approaches exhibit limited adaptability to the learning agent. In this study, we propose a novel framework called Agent-Aware trAining yet Agent-Agnostic Action Advising (A7) to strike a balance between the two. The underlying concept of A7 revolves around utilizing the similarity of state features as an indicator for soliciting advice. However, unlike prior methodologies, the measurement of state feature similarity is performed by neither the error-prone learning agent nor the agent-agnostic advisor. Instead, we employ a proxy model to extract state features that are both discriminative (adaptive to the agent) and generally applicable (robust to agent noise). Furthermore, we utilize behavior cloning to train a model for reusing advice and introduce an intrinsic reward for the advised samples to incentivize the utilization of expert guidance. Experiments are conducted on the GridWorld, LunarLander, and six prominent scenarios from Atari games. The results demonstrate that A7 significantly accelerates the learning process and surpasses existing methods (both agent-specific and agent-agnostic) by a substantial margin. Our code will be made publicly available.
Training-Free Pretrained Model MergingZhengqi Xu, Ke Yuan, Huiqiong Wang et al.
Recently, model merging techniques have surfaced as a solution to combine multiple single-talent models into a single multi-talent model. However, previous endeavors in this field have either necessitated additional training or fine-tuning processes, or require that the models possess the same pre-trained initialization. In this work, we identify a common drawback in prior works w.r.t. the inconsistency of unit similarity in the weight space and the activation space. To address this inconsistency, we propose an innovative model merging framework, coined as merging under dual-space constraints (MuDSC). Specifically, instead of solely maximizing the objective of a single space, we advocate for the exploration of permutation matrices situated in a region with a unified high similarity in the dual space, achieved through the linear combination of activation and weight similarity matrices. In order to enhance usability, we have also incorporated adaptations for group structure, including Multi-Head Attention and Group Normalization. Comprehensive experimental comparisons demonstrate that MuDSC can significantly boost the performance of merged models with various task combinations and architectures. Furthermore, the visualization of the merged model within the multi-task loss landscape reveals that MuDSC enables the merged model to reside in the overlapping segment, featuring a unified lower loss for each task. Our code is publicly available at https://github.com/zju-vipa/training_free_model_merging.
Boosting MLLM Reasoning with Text-Debiased Hint-GRPOQihan Huang, Weilong Dai, Jinlong Liu et al.
MLLM reasoning has drawn widespread research for its excellent problem-solving capability. Current reasoning methods fall into two types: PRM, which supervises the intermediate reasoning steps, and ORM, which supervises the final results. Recently, DeepSeek-R1 has challenged the traditional view that PRM outperforms ORM, which demonstrates strong generalization performance using an ORM method (i.e., GRPO). However, current MLLM's GRPO algorithms still struggle to handle challenging and complex multimodal reasoning tasks (e.g., mathematical reasoning). In this work, we reveal two problems that impede the performance of GRPO on the MLLM: Low data utilization and Text-bias. Low data utilization refers to that GRPO cannot acquire positive rewards to update the MLLM on difficult samples, and text-bias is a phenomenon that the MLLM bypasses image condition and solely relies on text condition for generation after GRPO training. To tackle these problems, this work proposes Hint-GRPO that improves data utilization by adaptively providing hints for samples of varying difficulty, and text-bias calibration that mitigates text-bias by calibrating the token prediction logits with image condition in test-time. Experiment results on three base MLLMs across eleven datasets demonstrate that our proposed methods advance the reasoning capability of original MLLM by a large margin, exhibiting superior performance to existing MLLM reasoning methods. Our code is available at https://github.com/hqhQAQ/Hint-GRPO.
Training Data Provenance Verification: Did Your Model Use Synthetic Data from My Generative Model for Training?Yuechen Xie, Jie Song, Huiqiong Wang et al.
High-quality open-source text-to-image models have lowered the threshold for obtaining photorealistic images significantly, but also face potential risks of misuse. Specifically, suspects may use synthetic data generated by these generative models to train models for specific tasks without permission, when lacking real data resources especially. Protecting these generative models is crucial for the well-being of their owners. In this work, we propose the first method to this important yet unresolved issue, called Training data Provenance Verification (TrainProVe). The rationale behind TrainProVe is grounded in the principle of generalization error bound, which suggests that, for two models with the same task, if the distance between their training data distributions is smaller, their generalization ability will be closer. We validate the efficacy of TrainProVe across four text-to-image models (Stable Diffusion v1.4, latent consistency model, PixArt-$α$, and Stable Cascade). The results show that TrainProVe achieves a verification accuracy of over 99\% in determining the provenance of suspicious model training data, surpassing all previous methods. Code is available at https://github.com/xieyc99/TrainProVe.
FGP: Feature-Gradient-Prune for Efficient Convolutional Layer PruningQingsong Lv, Jiasheng Sun, Sheng Zhou et al.
To reduce computational overhead while maintaining model performance, model pruning techniques have been proposed. Among these, structured pruning, which removes entire convolutional channels or layers, significantly enhances computational efficiency and is compatible with hardware acceleration. However, existing pruning methods that rely solely on image features or gradients often result in the retention of redundant channels, negatively impacting inference efficiency. To address this issue, this paper introduces a novel pruning method called Feature-Gradient Pruning (FGP). This approach integrates both feature-based and gradient-based information to more effectively evaluate the importance of channels across various target classes, enabling a more accurate identification of channels that are critical to model performance. Experimental results demonstrate that the proposed method improves both model compactness and practicality while maintaining stable performance. Experiments conducted across multiple tasks and datasets show that FGP significantly reduces computational costs and minimizes accuracy loss compared to existing methods, highlighting its effectiveness in optimizing pruning outcomes. The source code is available at: https://github.com/FGP-code/FGP.
Dataset Ownership Verification for Pre-trained Masked ModelsYuechen Xie, Jie Song, Yicheng Shan et al.
High-quality open-source datasets have emerged as a pivotal catalyst driving the swift advancement of deep learning, while facing the looming threat of potential exploitation. Protecting these datasets is of paramount importance for the interests of their owners. The verification of dataset ownership has evolved into a crucial approach in this domain; however, existing verification techniques are predominantly tailored to supervised models and contrastive pre-trained models, rendering them ill-suited for direct application to the increasingly prevalent masked models. In this work, we introduce the inaugural methodology addressing this critical, yet unresolved challenge, termed Dataset Ownership Verification for Masked Modeling (DOV4MM). The central objective is to ascertain whether a suspicious black-box model has been pre-trained on a particular unlabeled dataset, thereby assisting dataset owners in safeguarding their rights. DOV4MM is grounded in our empirical observation that when a model is pre-trained on the target dataset, the difficulty of reconstructing masked information within the embedding space exhibits a marked contrast to models not pre-trained on that dataset. We validated the efficacy of DOV4MM through ten masked image models on ImageNet-1K and four masked language models on WikiText-103. The results demonstrate that DOV4MM rejects the null hypothesis, with a $p$-value considerably below 0.05, surpassing all prior approaches. Code is available at https://github.com/xieyc99/DOV4MM.
Mosaicking to Distill: Knowledge Distillation from Out-of-Domain DataGongfan Fang, Yifan Bao, Jie Song et al.
Knowledge distillation~(KD) aims to craft a compact student model that imitates the behavior of a pre-trained teacher in a target domain. Prior KD approaches, despite their gratifying results, have largely relied on the premise that \emph{in-domain} data is available to carry out the knowledge transfer. Such an assumption, unfortunately, in many cases violates the practical setting, since the original training data or even the data domain is often unreachable due to privacy or copyright reasons. In this paper, we attempt to tackle an ambitious task, termed as \emph{out-of-domain} knowledge distillation~(OOD-KD), which allows us to conduct KD using only OOD data that can be readily obtained at a very low cost. Admittedly, OOD-KD is by nature a highly challenging task due to the agnostic domain gap. To this end, we introduce a handy yet surprisingly efficacious approach, dubbed as~\textit{MosaicKD}. The key insight behind MosaicKD lies in that, samples from various domains share common local patterns, even though their global semantic may vary significantly; these shared local patterns, in turn, can be re-assembled analogous to mosaic tiling, to approximate the in-domain data and to further alleviating the domain discrepancy. In MosaicKD, this is achieved through a four-player min-max game, in which a generator, a discriminator, a student network, are collectively trained in an adversarial manner, partially under the guidance of a pre-trained teacher. We validate MosaicKD over {classification and semantic segmentation tasks} across various benchmarks, and demonstrate that it yields results much superior to the state-of-the-art counterparts on OOD data. Our code is available at \url{https://github.com/zju-vipa/MosaicKD}.
Contrastive Model Inversion for Data-Free Knowledge DistillationGongfan Fang, Jie Song, Xinchao Wang et al.
Model inversion, whose goal is to recover training data from a pre-trained model, has been recently proved feasible. However, existing inversion methods usually suffer from the mode collapse problem, where the synthesized instances are highly similar to each other and thus show limited effectiveness for downstream tasks, such as knowledge distillation. In this paper, we propose Contrastive Model Inversion~(CMI), where the data diversity is explicitly modeled as an optimizable objective, to alleviate the mode collapse issue. Our main observation is that, under the constraint of the same amount of data, higher data diversity usually indicates stronger instance discrimination. To this end, we introduce in CMI a contrastive learning objective that encourages the synthesizing instances to be distinguishable from the already synthesized ones in previous batches. Experiments of pre-trained models on CIFAR-10, CIFAR-100, and Tiny-ImageNet demonstrate that CMI not only generates more visually plausible instances than the state of the arts, but also achieves significantly superior performance when the generated data are used for knowledge distillation. Code is available at \url{https://github.com/zju-vipa/DataFree}.
KDExplainer: A Task-oriented Attention Model for Explaining Knowledge DistillationMengqi Xue, Jie Song, Xinchao Wang et al.
Knowledge distillation (KD) has recently emerged as an efficacious scheme for learning compact deep neural networks (DNNs). Despite the promising results achieved, the rationale that interprets the behavior of KD has yet remained largely understudied. In this paper, we introduce a novel task-oriented attention model, termed as KDExplainer, to shed light on the working mechanism underlying the vanilla KD. At the heart of KDExplainer is a Hierarchical Mixture of Experts (HME), in which a multi-class classification is reformulated as a multi-task binary one. Through distilling knowledge from a free-form pre-trained DNN to KDExplainer, we observe that KD implicitly modulates the knowledge conflicts between different subtasks, and in reality has much more to offer than label smoothing. Based on such findings, we further introduce a portable tool, dubbed as virtual attention module (VAM), that can be seamlessly integrated with various DNNs to enhance their performance under KD. Experimental results demonstrate that with a negligible additional cost, student models equipped with VAM consistently outperform their non-VAM counterparts across different benchmarks. Furthermore, when combined with other KD methods, VAM remains competent in promoting results, even though it is only motivated by vanilla KD. The code is available at https://github.com/zju-vipa/KDExplainer.
Training Generative Adversarial Networks in One StageChengchao Shen, Youtan Yin, Xinchao Wang et al.
Generative Adversarial Networks (GANs) have demonstrated unprecedented success in various image generation tasks. The encouraging results, however, come at the price of a cumbersome training process, during which the generator and discriminator are alternately updated in two stages. In this paper, we investigate a general training scheme that enables training GANs efficiently in only one stage. Based on the adversarial losses of the generator and discriminator, we categorize GANs into two classes, Symmetric GANs and Asymmetric GANs, and introduce a novel gradient decomposition method to unify the two, allowing us to train both classes in one stage and hence alleviate the training effort. We also computationally analyze the efficiency of the proposed method, and empirically demonstrate that, the proposed method yields a solid $1.5\times$ acceleration across various datasets and network architectures. Furthermore, we show that the proposed method is readily applicable to other adversarial-training scenarios, such as data-free knowledge distillation. The code is available at https://github.com/zju-vipa/OSGAN.
Progressive Network Grafting for Few-Shot Knowledge DistillationChengchao Shen, Xinchao Wang, Youtan Yin et al.
Knowledge distillation has demonstrated encouraging performances in deep model compression. Most existing approaches, however, require massive labeled data to accomplish the knowledge transfer, making the model compression a cumbersome and costly process. In this paper, we investigate the practical few-shot knowledge distillation scenario, where we assume only a few samples without human annotations are available for each category. To this end, we introduce a principled dual-stage distillation scheme tailored for few-shot data. In the first step, we graft the student blocks one by one onto the teacher, and learn the parameters of the grafted block intertwined with those of the other teacher blocks. In the second step, the trained student blocks are progressively connected and then together grafted onto the teacher network, allowing the learned student blocks to adapt themselves to each other and eventually replace the teacher network. Experiments demonstrate that our approach, with only a few unlabeled samples, achieves gratifying results on CIFAR10, CIFAR100, and ILSVRC-2012. On CIFAR10 and CIFAR100, our performances are even on par with those of knowledge distillation schemes that utilize the full datasets. The source code is available at https://github.com/zju-vipa/NetGraft.
Data-Free Adversarial DistillationGongfan Fang, Jie Song, Chengchao Shen et al.
Knowledge Distillation (KD) has made remarkable progress in the last few years and become a popular paradigm for model compression and knowledge transfer. However, almost all existing KD algorithms are data-driven, i.e., relying on a large amount of original training data or alternative data, which is usually unavailable in real-world scenarios. In this paper, we devote ourselves to this challenging problem and propose a novel adversarial distillation mechanism to craft a compact student model without any real-world data. We introduce a model discrepancy to quantificationally measure the difference between student and teacher models and construct an optimizable upper bound. In our work, the student and the teacher jointly act the role of the discriminator to reduce this discrepancy, when a generator adversarially produces some "hard samples" to enlarge it. Extensive experiments demonstrate that the proposed data-free method yields comparable performance to existing data-driven methods. More strikingly, our approach can be directly extended to semantic segmentation, which is more complicated than classification, and our approach achieves state-of-the-art results. Code and pretrained models are available at https://github.com/VainF/Data-Free-Adversarial-Distillation.
Deep Model Transferability from Attribution MapsJie Song, Yixin Chen, Xinchao Wang et al.
Exploring the transferability between heterogeneous tasks sheds light on their intrinsic interconnections, and consequently enables knowledge transfer from one task to another so as to reduce the training effort of the latter. In this paper, we propose an embarrassingly simple yet very efficacious approach to estimating the transferability of deep networks, especially those handling vision tasks. Unlike the seminal work of taskonomy that relies on a large number of annotations as supervision and is thus computationally cumbersome, the proposed approach requires no human annotations and imposes no constraints on the architectures of the networks. This is achieved, specifically, via projecting deep networks into a model space, wherein each network is treated as a point and the distances between two points are measured by deviations of their produced attribution maps. The proposed approach is several-magnitude times faster than taskonomy, and meanwhile preserves a task-wise topological structure highly similar to the one obtained by taskonomy. Code is available at https://github.com/zju-vipa/TransferbilityFromAttributionMaps.
5.9GRApr 2, 2025
3D Gaussian Inverse Rendering with Approximated Global IlluminationZirui Wu, Jianteng Chen, Laijian Li et al.
3D Gaussian Splatting shows great potential in reconstructing photo-realistic 3D scenes. However, these methods typically bake illumination into their representations, limiting their use for physically-based rendering and scene editing. Although recent inverse rendering approaches aim to decompose scenes into material and lighting components, they often rely on simplifying assumptions that fail when editing. We present a novel approach that enables efficient global illumination for 3D Gaussians Splatting through screen-space ray tracing. Our key insight is that a substantial amount of indirect light can be traced back to surfaces visible within the current view frustum. Leveraging this observation, we augment the direct shading computed by 3D Gaussians with Monte-Carlo screen-space ray-tracing to capture one-bounce indirect illumination. In this way, our method enables realistic global illumination without sacrificing the computational efficiency and editability benefits of 3D Gaussians. Through experiments, we show that the screen-space approximation we utilize allows for indirect illumination and supports real-time rendering and editing. Code, data, and models will be made available at our project page: https://wuzirui.github.io/gs-ssr.
2.0CVJun 15, 2024
Technique Report of CVPR 2024 PBDL ChallengesYing Fu, Yu Li, Shaodi You et al.
The intersection of physics-based vision and deep learning presents an exciting frontier for advancing computer vision technologies. By leveraging the principles of physics to inform and enhance deep learning models, we can develop more robust and accurate vision systems. Physics-based vision aims to invert the processes to recover scene properties such as shape, reflectance, light distribution, and medium properties from images. In recent years, deep learning has shown promising improvements for various vision tasks, and when combined with physics-based vision, these approaches can enhance the robustness and accuracy of vision systems. This technical report summarizes the outcomes of the Physics-Based Vision Meets Deep Learning (PBDL) 2024 challenge, held in CVPR 2024 workshop. The challenge consisted of eight tracks, focusing on Low-Light Enhancement and Detection as well as High Dynamic Range (HDR) Imaging. This report details the objectives, methodologies, and results of each track, highlighting the top-performing solutions and their innovative approaches.
14.1CVJun 3, 2024
MultiPly: Reconstruction of Multiple People from Monocular Video in the WildZeren Jiang, Chen Guo, Manuel Kaufmann et al.
We present MultiPly, a novel framework to reconstruct multiple people in 3D from monocular in-the-wild videos. Reconstructing multiple individuals moving and interacting naturally from monocular in-the-wild videos poses a challenging task. Addressing it necessitates precise pixel-level disentanglement of individuals without any prior knowledge about the subjects. Moreover, it requires recovering intricate and complete 3D human shapes from short video sequences, intensifying the level of difficulty. To tackle these challenges, we first define a layered neural representation for the entire scene, composited by individual human and background models. We learn the layered neural representation from videos via our layer-wise differentiable volume rendering. This learning process is further enhanced by our hybrid instance segmentation approach which combines the self-supervised 3D segmentation and the promptable 2D segmentation module, yielding reliable instance segmentation supervision even under close human interaction. A confidence-guided optimization formulation is introduced to optimize the human poses and shape/appearance alternately. We incorporate effective objectives to refine human poses via photometric information and impose physically plausible constraints on human dynamics, leading to temporally consistent 3D reconstructions with high fidelity. The evaluation of our method shows the superiority over prior art on publicly available datasets and in-the-wild videos.
D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object InteractionsSammy Christen, Muhammed Kocabas, Emre Aksan et al.
We introduce the dynamic grasp synthesis task: given an object with a known 6D pose and a grasp reference, our goal is to generate motions that move the object to a target 6D pose. This is challenging, because it requires reasoning about the complex articulation of the human hand and the intricate physical interaction with the object. We propose a novel method that frames this problem in the reinforcement learning framework and leverages a physics simulation, both to learn and to evaluate such dynamic interactions. A hierarchical approach decomposes the task into low-level grasping and high-level motion synthesis. It can be used to generate novel hand sequences that approach, grasp, and move an object to a desired location, while retaining human-likeness. We show that our approach leads to stable grasps and generates a wide range of motions. Furthermore, even imperfect labels can be corrected by our method to generate dynamic interaction sequences.
Human Performance Capture from Monocular Video in the WildChen Guo, Xu Chen, Jie Song et al.
Capturing the dynamically deforming 3D shape of clothed human is essential for numerous applications, including VR/AR, autonomous driving, and human-computer interaction. Existing methods either require a highly specialized capturing setup, such as expensive multi-view imaging systems, or they lack robustness to challenging body poses. In this work, we propose a method capable of capturing the dynamic 3D human shape from a monocular video featuring challenging body poses, without any additional input. We first build a 3D template human model of the subject based on a learned regression model. We then track this template model's deformation under challenging body articulations based on 2D image observations. Our method outperforms state-of-the-art methods on an in-the-wild human video dataset 3DPW. Moreover, we demonstrate its efficacy in robustness and generalizability on videos from iPER datasets.
Render In-between: Motion Guided Video Synthesis for Action InterpolationHsuan-I Ho, Xu Chen, Jie Song et al.
Upsampling videos of human activity is an interesting yet challenging task with many potential applications ranging from gaming to entertainment and sports broadcasting. The main difficulty in synthesizing video frames in this setting stems from the highly complex and non-linear nature of human motion and the complex appearance and texture of the body. We propose to address these issues in a motion-guided frame-upsampling framework that is capable of producing realistic human motion and appearance. A novel motion model is trained to inference the non-linear skeletal motion between frames by leveraging a large-scale motion-capture dataset (AMASS). The high-frame-rate pose predictions are then used by a neural rendering pipeline to produce the full-frame output, taking the pose and background consistency into consideration. Our pipeline only requires low-frame-rate videos and unpaired human motion data but does not require high-frame-rate videos for training. Furthermore, we contribute the first evaluation dataset that consists of high-quality and high-frame-rate videos of human activities for this task. Compared with state-of-the-art video interpolation techniques, our method produces in-between frames with better quality and accuracy, which is evident by state-of-the-art results on pixel-level, distributional metrics and comparative user evaluations. Our code and the collected dataset are available at https://git.io/Render-In-Between.
14.0CVOct 5, 2021
Shape-aware Multi-Person Pose Estimation from Multi-View ImagesZijian Dong, Jie Song, Xu Chen et al.
In this paper we contribute a simple yet effective approach for estimating 3D poses of multiple people from multi-view images. Our proposed coarse-to-fine pipeline first aggregates noisy 2D observations from multiple camera views into 3D space and then associates them into individual instances based on a confidence-aware majority voting technique. The final pose estimates are attained from a novel optimization scheme which links high-confidence multi-view 2D observations and 3D joint candidates. Moreover, a statistical parametric body model such as SMPL is leveraged as a regularizing prior for these 3D joint candidates. Specifically, both 3D poses and SMPL parameters are optimized jointly in an alternating fashion. Here the parametric models help in correcting implausible 3D pose estimates and filling in missing joint detections while updated 3D poses in turn guide obtaining better SMPL estimations. By linking 2D and 3D observations, our method is both accurate and generalizes to different data sources because it better decouples the final 3D pose from the inter-person constellation and is more robust to noisy 2D detections. We systematically evaluate our method on public datasets and achieve state-of-the-art performance. The code and video will be available on the project page: https://ait.ethz.ch/projects/2021/multi-human-pose/.
9.2LGMar 5, 2021
Data-Driven Short-Term Voltage Stability Assessment Based on Spatial-Temporal Graph Convolutional NetworkYonghong Luo, Chao Lu, Lipeng Zhu et al.
Post-fault dynamics of short-term voltage stability (SVS) present spatial-temporal characteristics, but the existing data-driven methods for online SVS assessment fail to incorporate such characteristics into their models effectively. Confronted with this dilemma, this paper develops a novel spatial-temporal graph convolutional network (STGCN) to address this problem. The proposed STGCN utilizes graph convolution to integrate network topology information into the learning model to exploit spatial information. Then, it adopts one-dimensional convolution to exploit temporal information. In this way, it models the spatial-temporal characteristics of SVS with complete convolutional structures. After that, a node layer and a system layer are strategically designed in the STGCN for SVS assessment. The proposed STGCN incorporates the characteristics of SVS into the data-driven classification model. It can result in higher assessment accuracy, better robustness and adaptability than conventional methods. Besides, parameters in the system layer can provide valuable information about the influences of individual buses on SVS. Test results on the real-world Guangdong Power Grid in South China verify the effectiveness of the proposed network.
Convolutional Autoencoders for Human Motion InfillingManuel Kaufmann, Emre Aksan, Jie Song et al.
In this paper we propose a convolutional autoencoder to address the problem of motion infilling for 3D human motion data. Given a start and end sequence, motion infilling aims to complete the missing gap in between, such that the filled in poses plausibly forecast the start sequence and naturally transition into the end sequence. To this end, we propose a single, end-to-end trainable convolutional autoencoder. We show that a single model can be used to create natural transitions between different types of activities. Furthermore, our method is not only able to fill in entire missing frames, but it can also be used to complete gaps where partial poses are available (e.g. from end effectors), or to clean up other forms of noise (e.g. Gaussian). Also, the model can fill in an arbitrary number of gaps that potentially vary in length. In addition, no further post-processing on the model's outputs is necessary such as smoothing or closing discontinuities at the end of the gap. At the heart of our approach lies the idea to cast motion infilling as an inpainting problem and to train a convolutional de-noising autoencoder on image-like representations of motion sequences. At training time, blocks of columns are removed from such images and we ask the model to fill in the gaps. We demonstrate the versatility of the approach via a number of complex motion sequences and report on thorough evaluations performed to better understand the capabilities and limitations of the proposed approach.
23.4CVAug 19, 2020
Human Body Model Fitting by Learned Gradient DescentJie Song, Xu Chen, Otmar Hilliges
We propose a novel algorithm for the fitting of 3D human shape to images. Combining the accuracy and refinement capabilities of iterative gradient-based optimization techniques with the robustness of deep neural networks, we propose a gradient descent algorithm that leverages a neural network to predict the parameter update rule for each iteration. This per-parameter and state-aware update guides the optimizer towards a good solution in very few steps, converging in typically few steps. During training our approach only requires MoCap data of human poses, parametrized via SMPL. From this data the network learns a subspace of valid poses and shapes in which optimization is performed much more efficiently. The approach does not require any hard to acquire image-to-3D correspondences. At test time we only optimize the 2D joint re-projection error without the need for any further priors or regularization terms. We show empirically that this algorithm is fast (avg. 120ms convergence), robust to initialization and dataset, and achieves state-of-the-art results on public evaluation datasets including the challenging 3DPW in-the-wild benchmark (improvement over SMPLify 45%) and also approaches using image-to-3D correspondences
25.3CVAug 18, 2020
Category Level Object Pose Estimation via Neural Analysis-by-SynthesisXu Chen, Zijian Dong, Jie Song et al.
Many object pose estimation algorithms rely on the analysis-by-synthesis framework which requires explicit representations of individual object instances. In this paper we combine a gradient-based fitting procedure with a parametric neural image synthesis module that is capable of implicitly representing the appearance, shape and pose of entire object categories, thus rendering the need for explicit CAD models per object instance unnecessary. The image synthesis network is designed to efficiently span the pose configuration space so that model capacity can be used to capture the shape and local appearance (i.e., texture) variations jointly. At inference time the synthesized images are compared to the target via an appearance based loss and the error signal is backpropagated through the network to the input parameters. Keeping the network parameters fixed, this allows for iterative optimization of the object pose, shape and appearance in a joint manner and we experimentally show that the method can recover orientation of objects with high accuracy from 2D images alone. When provided with depth measurements, to overcome scale ambiguities, the method can accurately recover the full 6DOF pose successfully.
1.2CVJul 10, 2020
Impression Space from Deep Template NetworkGongfan Fang, Xinchao Wang, Haofei Zhang et al.
It is an innate ability for humans to imagine something only according to their impression, without having to memorize all the details of what they have seen. In this work, we would like to demonstrate that a trained convolutional neural network also has the capability to "remember" its input images. To achieve this, we propose a simple but powerful framework to establish an {\emph{Impression Space}} upon an off-the-shelf pretrained network. This network is referred to as the {\emph{Template Network}} because its filters will be used as templates to reconstruct images from the impression. In our framework, the impression space and image space are bridged by a layer-wise encoding and iterative decoding process. It turns out that the impression space indeed captures the salient features from images, and it can be directly applied to tasks such as unpaired image translation and image synthesis through impression matching without further network training. Furthermore, the impression naturally constructs a high-level common space for different data. Based on this, we propose a mechanism to model the data relations inside the impression space, which is able to reveal the feature similarity between images. Our code will be released.
Customizing Student Networks From Heterogeneous Teachers via Adaptive Knowledge AmalgamationChengchao Shen, Mengqi Xue, Xinchao Wang et al.
A massive number of well-trained deep networks have been released by developers online. These networks may focus on different tasks and in many cases are optimized for different datasets. In this paper, we study how to exploit such heterogeneous pre-trained networks, known as teachers, so as to train a customized student network that tackles a set of selective tasks defined by the user. We assume no human annotations are available, and each teacher may be either single- or multi-task. To this end, we introduce a dual-step strategy that first extracts the task-specific knowledge from the heterogeneous teachers sharing the same sub-task, and then amalgamates the extracted knowledge to build the student network. To facilitate the training, we employ a selective learning scheme where, for each unlabelled sample, the student learns adaptively from only the teacher with the least prediction ambiguity. We evaluate the proposed approach on several datasets and experimental results demonstrate that the student, learned by such adaptive knowledge amalgamation, achieves performances even better than those of the teachers.
Unpaired Pose Guided Human Image GenerationXu Chen, Jie Song, Otmar Hilliges
This paper studies the task of full generative modelling of realistic images of humans, guided only by coarse sketch of the pose, while providing control over the specific instance or type of outfit worn by the user. This is a difficult problem because input and output domain are very different and direct image-to-image translation becomes infeasible. We propose an end-to-end trainable network under the generative adversarial framework, that provides detailed control over the final appearance while not requiring paired training data and hence allows us to forgo the challenging problem of fitting 3D poses to 2D images. The model allows to generate novel samples conditioned on either an image taken from the target domain or a class label indicating the style of clothing (e.g., t-shirt). We thoroughly evaluate the architecture and the contributions of the individual components experimentally. Finally, we show in a large scale perceptual study that our approach can generate realistic looking images and that participants struggle in detecting fake images versus real samples, especially if faces are blurred.
21.8CVJan 7, 2019
Monocular Neural Image Based Rendering with Continuous View ControlXu Chen, Jie Song, Otmar Hilliges
We present an approach that learns to synthesize high-quality, novel views of 3D objects or scenes, while providing fine-grained and precise control over the 6-DOF viewpoint. The approach is self-supervised and only requires 2D images and associated view transforms for training. Our main contribution is a network architecture that leverages a transforming auto-encoder in combination with a depth-guided warping procedure to predict geometrically accurate unseen views. Leveraging geometric constraints renders direct supervision via depth or flow maps unnecessary. If large parts of the object are occluded in the source view, a purely learning based prior is used to predict the values for dis-occluded pixels. Our network furthermore predicts a per-pixel mask, used to fuse depth-guided and pixel-based predictions. The resulting images reflect the desired 6-DOF transformation and details are preserved. We thoroughly evaluate our architecture on synthetic and real scenes and under fine-grained and fixed-view settings. Finally, we demonstrate that the approach generalizes to entirely unseen images such as product images downloaded from the internet.
9.1CVDec 23, 2018
End-to-end Learning for Graph DecompositionJie Song, Bjoern Andres, Michael Black et al.
We propose a novel end-to-end trainable framework for the graph decomposition problem. The minimum cost multicut problem is first converted to an unconstrained binary cubic formulation where cycle consistency constraints are incorporated into the objective function. The new optimization problem can be viewed as a Conditional Random Field (CRF) in which the random variables are associated with the binary edge labels of the initial graph and the hard constraints are introduced in the CRF as high-order potentials. The parameters of a standard Neural Network and the fully differentiable CRF are optimized in an end-to-end manner. Furthermore, our method utilizes the cycle constraints as meta-supervisory signals during the learning of the deep feature representations by taking the dependencies between the output random variables into account. We present analyses of the end-to-end learned representations, showing the impact of the joint training, on the task of clustering images of MNIST. We also validate the effectiveness of our approach both for the feature learning and the final clustering on the challenging task of real-world multi-person pose estimation.
Amalgamating Knowledge towards Comprehensive ClassificationChengchao Shen, Xinchao Wang, Jie Song et al.
With the rapid development of deep learning, there have been an unprecedentedly large number of trained deep network models available online. Reusing such trained models can significantly reduce the cost of training the new models from scratch, if not infeasible at all as the annotations used for the training original networks are often unavailable to public. We propose in this paper to study a new model-reusing task, which we term as \emph{knowledge amalgamation}. Given multiple trained teacher networks, each of which specializes in a different classification problem, the goal of knowledge amalgamation is to learn a lightweight student model capable of handling the comprehensive classification. We assume no other annotations except the outputs from the teacher models are available, and thus focus on extracting and amalgamating knowledge from the multiple teachers. To this end, we propose a pilot two-step strategy to tackle the knowledge amalgamation task, by learning first the compact feature representations from teachers and then the network parameters in a layer-wise manner so as to build the student model. We apply this approach to four public datasets and obtain very encouraging results: even without any human annotation, the obtained student model is competent to handle the comprehensive classification task and in most cases outperforms the teachers in individual sub-tasks.
9.9CVJul 19, 2018
Selective Zero-Shot Classification with Augmented AttributesJie Song, Chengchao Shen, Jie Lei et al.
In this paper, we introduce a selective zero-shot classification problem: how can the classifier avoid making dubious predictions? Existing attribute-based zero-shot classification methods are shown to work poorly in the selective classification scenario. We argue the under-complete human defined attribute vocabulary accounts for the poor performance. We propose a selective zero-shot classifier based on both the human defined and the automatically discovered residual attributes. The proposed classifier is constructed by firstly learning the defined and the residual attributes jointly. Then the predictions are conducted within the subspace of the defined attributes. Finally, the prediction confidence is measured by both the defined and the residual attributes. Experiments conducted on several benchmarks demonstrate that our classifier produces a superior performance to other methods under the risk-coverage trade-off metric.
30.2CVMar 30, 2018
Cross-modal Deep Variational Hand Pose EstimationAdrian Spurr, Jie Song, Seonwook Park et al.
The human hand moves in complex and high-dimensional ways, making estimation of 3D hand pose configurations from images alone a challenging task. In this work we propose a method to learn a statistical hand model represented by a cross-modal trained latent space via a generative deep neural network. We derive an objective function from the variational lower bound of the VAE framework and jointly optimize the resulting cross-modal KL-divergence and the posterior reconstruction objective, naturally admitting a training regime that leads to a coherent latent space across multiple modalities such as RGB images, 2D keypoint detections or 3D hand configurations. Additionally, it grants a straightforward way of using semi-supervision. This latent space can be directly used to estimate 3D hand poses from RGB images, outperforming the state-of-the art in different settings. Furthermore, we show that our proposed method can be used without changes on depth images and performs comparably to specialized methods. Finally, the model is fully generative and can synthesize consistent pairs of hand configurations across modalities. We evaluate our method on both RGB and depth datasets and analyze the latent space qualitatively.
26.1CVMar 30, 2018
Transductive Unbiased Embedding for Zero-Shot LearningJie Song, Chengchao Shen, Yezhou Yang et al.
Most existing Zero-Shot Learning (ZSL) methods have the strong bias problem, in which instances of unseen (target) classes tend to be categorized as one of the seen (source) classes. So they yield poor performance after being deployed in the generalized ZSL settings. In this paper, we propose a straightforward yet effective method named Quasi-Fully Supervised Learning (QFSL) to alleviate the bias problem. Our method follows the way of transductive learning, which assumes that both the labeled source images and unlabeled target images are available for training. In the semantic embedding space, the labeled source images are mapped to several fixed points specified by the source categories, and the unlabeled target images are forced to be mapped to other points specified by the target categories. Experiments conducted on AwA2, CUB and SUN datasets demonstrate that our method outperforms existing state-of-the-art approaches by a huge margin of 9.3~24.5% following generalized ZSL settings, and by a large margin of 0.2~16.2% following conventional ZSL settings.
23.4CVApr 10, 2017
Learning Human Motion Models for Long-term PredictionsPartha Ghosh, Jie Song, Emre Aksan et al.
We propose a new architecture for the learning of predictive spatio-temporal motion models from data alone. Our approach, dubbed the Dropout Autoencoder LSTM, is capable of synthesizing natural looking motion sequences over long time horizons without catastrophic drift or motion degradation. The model consists of two components, a 3-layer recurrent neural network to model temporal aspects and a novel auto-encoder that is trained to implicitly recover the spatial structure of the human skeleton via randomly removing information about joints during training time. This Dropout Autoencoder (D-AE) is then used to filter each predicted pose of the LSTM, reducing accumulation of error and hence drift over time. Furthermore, we propose new evaluation protocols to assess the quality of synthetic motion sequences even for which no ground truth data exists. The proposed protocols can be used to assess generated sequences of arbitrary length. Finally, we evaluate our proposed method on two of the largest motion-capture datasets available to date and show that our model outperforms the state-of-the-art on a variety of actions, including cyclic and acyclic motion, and that it can produce natural looking sequences over longer time horizons than previous methods.
15.7CVMar 31, 2017
Thin-Slicing Network: A Deep Structured Model for Pose Estimation in VideosJie Song, Limin Wang, Luc Van Gool et al.
Deep ConvNets have been shown to be effective for the task of human pose estimation from single images. However, several challenging issues arise in the video-based case such as self-occlusion, motion blur, and uncommon poses with few or no examples in training data sets. Temporal information can provide additional cues about the location of body joints and help to alleviate these issues. In this paper, we propose a deep structured model to estimate a sequence of human poses in unconstrained videos. This model can be efficiently trained in an end-to-end manner and is capable of representing appearance of body joints and their spatio-temporal relationships simultaneously. Domain knowledge about the human body is explicitly incorporated into the network providing effective priors to regularize the skeletal structure and to enforce temporal consistency. The proposed end-to-end architecture is evaluated on two widely used benchmarks (Penn Action dataset and JHMDB dataset) for video-based pose estimation. Our approach significantly outperforms the existing state-of-the-art methods.