He Wang

CV
h-index22
30papers
895citations
Novelty55%
AI Score48

30 Papers

24.9CVJul 21, 2022Code
Human Trajectory Prediction via Neural Social Physics

Jiangbei Yue, Dinesh Manocha, He Wang

Trajectory prediction has been widely pursued in many fields, and many model-based and model-free methods have been explored. The former include rule-based, geometric or optimization-based models, and the latter are mainly comprised of deep learning approaches. In this paper, we propose a new method combining both methodologies based on a new Neural Differential Equation model. Our new model (Neural Social Physics or NSP) is a deep neural network within which we use an explicit physics model with learnable parameters. The explicit physics model serves as a strong inductive bias in modeling pedestrian behaviors, while the rest of the network provides a strong data-fitting capability in terms of system parameter estimation and dynamics stochasticity modeling. We compare NSP with 15 recent deep learning methods on 6 datasets and improve the state-of-the-art performance by 5.56%-70%. Besides, we show that NSP has better generalizability in predicting plausible trajectories in drastically different scenarios where the density is 2-5 times as high as the testing data. Finally, we show that the physics model in NSP can provide plausible explanations for pedestrian behaviors, as opposed to black-box deep learning. Code is available: https://github.com/realcrane/Human-Trajectory-Prediction-via-Neural-Social-Physics.

14.9CVJun 21, 2023Code
RSMT: Real-time Stylized Motion Transition for Characters

Xiangjun Tang, Linjun Wu, He Wang et al.

Styled online in-between motion generation has important application scenarios in computer animation and games. Its core challenge lies in the need to satisfy four critical requirements simultaneously: generation speed, motion quality, style diversity, and synthesis controllability. While the first two challenges demand a delicate balance between simple fast models and learning capacity for generation quality, the latter two are rarely investigated together in existing methods, which largely focus on either control without style or uncontrolled stylized motions. To this end, we propose a Real-time Stylized Motion Transition method (RSMT) to achieve all aforementioned goals. Our method consists of two critical, independent components: a general motion manifold model and a style motion sampler. The former acts as a high-quality motion source and the latter synthesizes styled motions on the fly under control signals. Since both components can be trained separately on different datasets, our method provides great flexibility, requires less data, and generalizes well when no/few samples are available for unseen styles. Through exhaustive evaluation, our method proves to be fast, high-quality, versatile, and controllable. The code and data are available at {https://github.com/yuyujunjun/RSMT-Realtime-Stylized-Motion-Transition.}

9.1CVJul 4, 2023
Human Trajectory Forecasting with Explainable Behavioral Uncertainty

Jiangbei Yue, Dinesh Manocha, He Wang

Human trajectory forecasting helps to understand and predict human behaviors, enabling applications from social robots to self-driving cars, and therefore has been heavily investigated. Most existing methods can be divided into model-free and model-based methods. Model-free methods offer superior prediction accuracy but lack explainability, while model-based methods provide explainability but cannot predict well. Combining both methodologies, we propose a new Bayesian Neural Stochastic Differential Equation model BNSP-SFM, where a behavior SDE model is combined with Bayesian neural networks (BNNs). While the NNs provide superior predictive power, the SDE offers strong explainability with quantifiable uncertainty in behavior and observation. We show that BNSP-SFM achieves up to a 50% improvement in prediction accuracy, compared with 11 state-of-the-art methods. BNSP-SFM also generalizes better to drastically different scenes with different environments and crowd densities (~ 20 times higher than the testing data). Finally, BNSP-SFM can provide predictions with confidence to better explain potential causes of behaviors. The code will be released upon acceptance.

14.5CVApr 8, 2023Code
Delving into Discrete Normalizing Flows on SO(3) Manifold for Probabilistic Rotation Modeling

Yulin Liu, Haoran Liu, Yingda Yin et al.

Normalizing flows (NFs) provide a powerful tool to construct an expressive distribution by a sequence of trackable transformations of a base distribution and form a probabilistic model of underlying data. Rotation, as an important quantity in computer vision, graphics, and robotics, can exhibit many ambiguities when occlusion and symmetry occur and thus demands such probabilistic models. Though much progress has been made for NFs in Euclidean space, there are no effective normalizing flows without discontinuity or many-to-one mapping tailored for SO(3) manifold. Given the unique non-Euclidean properties of the rotation manifold, adapting the existing NFs to SO(3) manifold is non-trivial. In this paper, we propose a novel normalizing flow on SO(3) by combining a Mobius transformation-based coupling layer and a quaternion affine transformation. With our proposed rotation normalizing flows, one can not only effectively express arbitrary distributions on SO(3), but also conditionally build the target distribution given input observations. Extensive experiments show that our rotation normalizing flows significantly outperform the baselines on both unconditional and conditional tasks.

4.6LGApr 9, 2022
Attention U-Net as a surrogate model for groundwater prediction

Maria Luisa Taccari, Jonathan Nuttall, Xiaohui Chen et al.

Numerical simulations of groundwater flow are used to analyze and predict the response of an aquifer system to its change in state by approximating the solution of the fundamental groundwater physical equations. The most used and classical methodologies, such as Finite Difference (FD) and Finite Element (FE) Methods, use iterative solvers which are associated with high computational cost. This study proposes a physics-based convolutional encoder-decoder neural network as a surrogate model to quickly calculate the response of the groundwater system. Holding strong promise in cross-domain mappings, encoder-decoder networks are applicable for learning complex input-output mappings of physical systems. This manuscript presents an Attention U-Net model that attempts to capture the fundamental input-output relations of the groundwater system and generates solutions of hydraulic head in the whole domain given a set of physical parameters and boundary conditions. The model accurately predicts the steady state response of a highly heterogeneous groundwater system given the locations and piezometric head of up to 3 wells as input. The network learns to pay attention only in the relevant parts of the domain and the generated hydraulic head field corresponds to the target samples in great detail. Even relative to coarse finite difference approximations the proposed model is shown to be significantly faster than a comparative state-of-the-art numerical solver, thus providing a base for further development of the presented networks as surrogate models for groundwater prediction.

7.6CVSep 18, 2024Code
RoMo: A Robust Solver for Full-body Unlabeled Optical Motion Capture

Xiaoyu Pan, Bowen Zheng, Xinwei Jiang et al.

Optical motion capture (MoCap) is the "gold standard" for accurately capturing full-body motions. To make use of raw MoCap point data, the system labels the points with corresponding body part locations and solves the full-body motions. However, MoCap data often contains mislabeling, occlusion and positional errors, requiring extensive manual correction. To alleviate this burden, we introduce RoMo, a learning-based framework for robustly labeling and solving raw optical motion capture data. In the labeling stage, RoMo employs a divide-and-conquer strategy to break down the complex full-body labeling challenge into manageable subtasks: alignment, full-body segmentation and part-specific labeling. To utilize the temporal continuity of markers, RoMo generates marker tracklets using a K-partite graph-based clustering algorithm, where markers serve as nodes, and edges are formed based on positional and feature similarities. For motion solving, to prevent error accumulation along the kinematic chain, we introduce a hybrid inverse kinematic solver that utilizes joint positions as intermediate representations and adjusts the template skeleton to match estimated joint positions. We demonstrate that RoMo achieves high labeling and solving accuracy across multiple metrics and various datasets. Extensive comparisons show that our method outperforms state-of-the-art research methods. On a real dataset, RoMo improves the F1 score of hand labeling from 0.94 to 0.98, and reduces joint position error of body motion solving by 25%. Furthermore, RoMo can be applied in scenarios where commercial systems are inadequate. The code and data for RoMo are available at https://github.com/non-void/RoMo.

17.8GRMay 5, 2022
Real-time Controllable Motion Transition for Characters

Xiangjun Tang, He Wang, Bo Hu et al.

Real-time in-between motion generation is universally required in games and highly desirable in existing animation pipelines. Its core challenge lies in the need to satisfy three critical conditions simultaneously: quality, controllability and speed, which renders any methods that need offline computation (or post-processing) or cannot incorporate (often unpredictable) user control undesirable. To this end, we propose a new real-time transition method to address the aforementioned challenges. Our approach consists of two key components: motion manifold and conditional transitioning. The former learns the important low-level motion features and their dynamics; while the latter synthesizes transitions conditioned on a target frame and the desired transition duration. We first learn a motion manifold that explicitly models the intrinsic transition stochasticity in human motions via a multi-modal mapping mechanism. Then, during generation, we design a transition model which is essentially a sampling strategy to sample from the learned manifold, based on the target frame and the aimed transition duration. We validate our method on different datasets in tasks where no post-processing or offline computation is allowed. Through exhaustive evaluation and comparison, we show that our method is able to generate high-quality motions measured under multiple metrics. Our method is also robust under various target frames (with extreme cases).

5.2CVSep 9, 2024
Decoupling Contact for Fine-Grained Motion Style Transfer

Xiangjun Tang, Linjun Wu, He Wang et al.

Motion style transfer changes the style of a motion while retaining its content and is useful in computer animations and games. Contact is an essential component of motion style transfer that should be controlled explicitly in order to express the style vividly while enhancing motion naturalness and quality. However, it is unknown how to decouple and control contact to achieve fine-grained control in motion style transfer. In this paper, we present a novel style transfer method for fine-grained control over contacts while achieving both motion naturalness and spatial-temporal variations of style. Based on our empirical evidence, we propose controlling contact indirectly through the hip velocity, which can be further decomposed into the trajectory and contact timing, respectively. To this end, we propose a new model that explicitly models the correlations between motions and trajectory/contact timing/style, allowing us to decouple and control each separately. Our approach is built around a motion manifold, where hip controls can be easily integrated into a Transformer-based decoder. It is versatile in that it can generate motions directly as well as be used as post-processing for existing methods to improve quality and contact controllability. In addition, we propose a new metric that measures a correlation pattern of motions based on our empirical evidence, aligning well with human perception in terms of motion naturalness. Based on extensive evaluation, our method outperforms existing methods in terms of style expressivity and motion quality.

5.3LGNov 30, 2023
Communication-Efficient Federated Optimization over Semi-Decentralized Networks

He Wang, Yuejie Chi

In large-scale federated and decentralized learning, communication efficiency is one of the most challenging bottlenecks. While gossip communication -- where agents can exchange information with their connected neighbors -- is more cost-effective than communicating with the remote server, it often requires a greater number of communication rounds, especially for large and sparse networks. To tackle the trade-off, we examine the communication efficiency under a semi-decentralized communication protocol, in which agents can perform both agent-to-agent and agent-to-server communication in a probabilistic manner. We design a tailored communication-efficient algorithm over semi-decentralized networks, referred to as PISCO, which inherits the robustness to data heterogeneity thanks to gradient tracking and allows multiple local updates for saving communication. We establish the convergence rate of PISCO for nonconvex problems and show that PISCO enjoys a linear speedup in terms of the number of agents and local updates. Our numerical results highlight the superior communication efficiency of PISCO and its resilience to data heterogeneity and various network topologies.

2.8CVJun 29, 2023
Post-train Black-box Defense via Bayesian Boundary Correction

He Wang, Yunfeng Diao

Classifiers based on deep neural networks are susceptible to adversarial attack, where the widely existing vulnerability has invoked the research in defending them from potential threats. Given a vulnerable classifier, existing defense methods are mostly white-box and often require re-training the victim under modified loss functions/training regimes. While the model/data/training specifics of the victim are usually unavailable to the user, re-training is unappealing, if not impossible for reasons such as limited computational resources. To this end, we propose a new post-train black-box defense framework. It can turn any pre-trained classifier into a resilient one with little knowledge of the model specifics. This is achieved by new joint Bayesian treatments on the clean data, the adversarial examples and the classifier, for maximizing their joint probability. It is further equipped with a new post-train strategy which keeps the victim intact, avoiding re-training. We name our framework Bayesian Boundary Correction (BBC). BBC is a general and flexible framework that can easily adapt to different data types. We instantiate BBC for image classification and skeleton-based human activity recognition, for both static and dynamic data. Exhaustive evaluation shows that BBC has superior robustness and can enhance robustness without severely hurting the clean accuracy, compared with existing defense methods.

3.4CLDec 23, 2024Code
Chumor 2.0: Towards Benchmarking Chinese Humor Understanding

Ruiqi He, Yushu He, Longju Bai et al.

Existing humor datasets and evaluations predominantly focus on English, leaving limited resources for culturally nuanced humor in non-English languages like Chinese. To address this gap, we construct Chumor, the first Chinese humor explanation dataset that exceeds the size of existing humor datasets. Chumor is sourced from Ruo Zhi Ba, a Chinese Reddit-like platform known for sharing intellectually challenging and culturally specific jokes. We test ten LLMs through direct and chain-of-thought prompting, revealing that Chumor poses significant challenges to existing LLMs, with their accuracy slightly above random and far below human. In addition, our analysis highlights that human-annotated humor explanations are significantly better than those generated by GPT-4o and ERNIE-4-turbo. We release Chumor at https://huggingface.co/datasets/dnaihao/Chumor, our project page is at https://dnaihao.github.io/Chumor-dataset/, our leaderboard is at https://huggingface.co/spaces/dnaihao/Chumor, and our codebase is at https://github.com/dnaihao/Chumor-dataset.

40.3CVFeb 24, 2024
NaVid: Video-based VLM Plans the Next Step for Vision-and-Language Navigation

Jiazhao Zhang, Kunyu Wang, Rongtao Xu et al.

Vision-and-language navigation (VLN) stands as a key research problem of Embodied AI, aiming at enabling agents to navigate in unseen environments following linguistic instructions. In this field, generalization is a long-standing challenge, either to out-of-distribution scenes or from Sim to Real. In this paper, we propose NaVid, a video-based large vision language model (VLM), to mitigate such a generalization gap. NaVid makes the first endeavor to showcase the capability of VLMs to achieve state-of-the-art level navigation performance without any maps, odometers, or depth inputs. Following human instruction, NaVid only requires an on-the-fly video stream from a monocular RGB camera equipped on the robot to output the next-step action. Our formulation mimics how humans navigate and naturally gets rid of the problems introduced by odometer noises, and the Sim2Real gaps from map or depth inputs. Moreover, our video-based approach can effectively encode the historical observations of robots as spatio-temporal contexts for decision making and instruction following. We train NaVid with 510k navigation samples collected from continuous environments, including action-planning and instruction-reasoning samples, along with 763k large-scale web data. Extensive experiments show that NaVid achieves state-of-the-art performance in simulation environments and the real world, demonstrating superior cross-dataset and Sim2Real transfer. We thus believe our proposed VLM approach plans the next step for not only the navigation agents but also this research field.

5.9GRSep 1, 2023Code
A Locality-based Neural Solver for Optical Motion Capture

Xiaoyu Pan, Bowen Zheng, Xinwei Jiang et al.

We present a novel locality-based learning method for cleaning and solving optical motion capture data. Given noisy marker data, we propose a new heterogeneous graph neural network which treats markers and joints as different types of nodes, and uses graph convolution operations to extract the local features of markers and joints and transform them to clean motions. To deal with anomaly markers (e.g. occluded or with big tracking errors), the key insight is that a marker's motion shows strong correlations with the motions of its immediate neighboring markers but less so with other markers, a.k.a. locality, which enables us to efficiently fill missing markers (e.g. due to occlusion). Additionally, we also identify marker outliers due to tracking errors by investigating their acceleration profiles. Finally, we propose a training regime based on representation learning and data augmentation, by training the model on data with masking. The masking schemes aim to mimic the occluded and noisy markers often observed in the real data. Finally, we show that our method achieves high accuracy on multiple metrics across various datasets. Extensive comparison shows our method outperforms state-of-the-art methods in terms of prediction accuracy of occluded marker position error by approximately 20%, which leads to a further error reduction on the reconstructed joint rotations and positions by 30%. The code and data for this paper are available at https://github.com/non-void/LocalMoCap.

3.7CVAug 18, 2021Code
Unsupervised Image Generation with Infinite Generative Adversarial Networks

Hui Ying, He Wang, Tianjia Shao et al.

Image generation has been heavily investigated in computer vision, where one core research challenge is to generate images from arbitrarily complex distributions with little supervision. Generative Adversarial Networks (GANs) as an implicit approach have achieved great successes in this direction and therefore been employed widely. However, GANs are known to suffer from issues such as mode collapse, non-structured latent space, being unable to compute likelihoods, etc. In this paper, we propose a new unsupervised non-parametric method named mixture of infinite conditional GANs or MIC-GANs, to tackle several GAN issues together, aiming for image generation with parsimonious prior knowledge. Through comprehensive evaluations across different datasets, we show that MIC-GANs are effective in structuring the latent space and avoiding mode collapse, and outperform state-of-the-art methods. MICGANs are adaptive, versatile, and robust. They offer a promising solution to several well-known GAN issues. Code available: github.com/yinghdb/MICGANs.

2.6CVApr 29, 2021Code
Maneuver-Aware Pooling for Vehicle Trajectory Prediction

Mohamed Hasan, Albert Solernou, Evangelos Paschalidis et al.

Autonomous vehicles should be able to predict the future states of its environment and respond appropriately. Specifically, predicting the behavior of surrounding human drivers is vital for such platforms to share the same road with humans. Behavior of each of the surrounding vehicles is governed by the motion of its neighbor vehicles. This paper focuses on predicting the behavior of the surrounding vehicles of an autonomous vehicle on highways. We are motivated by improving the prediction accuracy when a surrounding vehicle performs lane change and highway merging maneuvers. We propose a novel pooling strategy to capture the inter-dependencies between the neighbor vehicles. Depending solely on Euclidean trajectory representation, the existing pooling strategies do not model the context information of the maneuvers intended by a surrounding vehicle. In contrast, our pooling mechanism employs polar trajectory representation, vehicles orientation and radial velocity. This results in an implicitly maneuver-aware pooling operation. We incorporated the proposed pooling mechanism into a generative encoder-decoder model, and evaluated our method on the public NGSIM dataset. The results of maneuver-based trajectory predictions demonstrate the effectiveness of the proposed method compared with the state-of-the-art approaches. Our "Pooling Toolbox" code is available at https://github.com/m-hasan-n/pooling.

28.0ROMay 29, 2025
TrackVLA: Embodied Visual Tracking in the Wild

Shaoan Wang, Jiazhao Zhang, Minghan Li et al.

Embodied visual tracking is a fundamental skill in Embodied AI, enabling an agent to follow a specific target in dynamic environments using only egocentric vision. This task is inherently challenging as it requires both accurate target recognition and effective trajectory planning under conditions of severe occlusion and high scene dynamics. Existing approaches typically address this challenge through a modular separation of recognition and planning. In this work, we propose TrackVLA, a Vision-Language-Action (VLA) model that learns the synergy between object recognition and trajectory planning. Leveraging a shared LLM backbone, we employ a language modeling head for recognition and an anchor-based diffusion model for trajectory planning. To train TrackVLA, we construct an Embodied Visual Tracking Benchmark (EVT-Bench) and collect diverse difficulty levels of recognition samples, resulting in a dataset of 1.7 million samples. Through extensive experiments in both synthetic and real-world environments, TrackVLA demonstrates SOTA performance and strong generalizability. It significantly outperforms existing methods on public benchmarks in a zero-shot manner while remaining robust to high dynamics and occlusion in real-world scenarios at 10 FPS inference speed. Our project page is: https://pku-epic.github.io/TrackVLA-web.

24.3CVJul 3, 2025
DexVLG: Dexterous Vision-Language-Grasp Model at Scale

Jiawei He, Danshi Li, Xinqiang Yu et al.

As large models gain traction, vision-language-action (VLA) systems are enabling robots to tackle increasingly complex tasks. However, limited by the difficulty of data collection, progress has mainly focused on controlling simple gripper end-effectors. There is little research on functional grasping with large models for human-like dexterous hands. In this paper, we introduce DexVLG, a large Vision-Language-Grasp model for Dexterous grasp pose prediction aligned with language instructions using single-view RGBD input. To accomplish this, we generate a dataset of 170 million dexterous grasp poses mapped to semantic parts across 174,000 objects in simulation, paired with detailed part-level captions. This large-scale dataset, named DexGraspNet 3.0, is used to train a VLM and flow-matching-based pose head capable of producing instruction-aligned grasp poses for tabletop objects. To assess DexVLG's performance, we create benchmarks in physics-based simulations and conduct real-world experiments. Extensive testing demonstrates DexVLG's strong zero-shot generalization capabilities-achieving over 76% zero-shot execution success rate and state-of-the-art part-grasp accuracy in simulation-and successful part-aligned grasps on physical objects in real-world scenarios.

27.6CVJun 11, 2025
OctoNav: Towards Generalist Embodied Navigation

Chen Gao, Liankai Jin, Xingyu Peng et al.

Embodied navigation stands as a foundation pillar within the broader pursuit of embodied AI. However, previous navigation research is divided into different tasks/capabilities, e.g., ObjNav, ImgNav and VLN, where they differ in task objectives and modalities, making datasets and methods are designed individually. In this work, we take steps toward generalist navigation agents, which can follow free-form instructions that include arbitrary compounds of multi-modal and multi-capability. To achieve this, we propose a large-scale benchmark and corresponding method, termed OctoNav-Bench and OctoNav-R1. Specifically, OctoNav-Bench features continuous environments and is constructed via a designed annotation pipeline. We thoroughly craft instruction-trajectory pairs, where instructions are diverse in free-form with arbitrary modality and capability. Also, we construct a Think-Before-Action (TBA-CoT) dataset within OctoNav-Bench to provide the thinking process behind actions. For OctoNav-R1, we build it upon MLLMs and adapt it to a VLA-type model, which can produce low-level actions solely based on 2D visual observations. Moreover, we design a Hybrid Training Paradigm (HTP) that consists of three stages, i.e., Action-/TBA-SFT, Nav-GPRO, and Online RL stages. Each stage contains specifically designed learning policies and rewards. Importantly, for TBA-SFT and Nav-GRPO designs, we are inspired by the OpenAI-o1 and DeepSeek-R1, which show impressive reasoning ability via thinking-before-answer. Thus, we aim to investigate how to achieve thinking-before-action in the embodied navigation field, to improve model's reasoning ability toward generalists. Specifically, we propose TBA-SFT to utilize the TBA-CoT dataset to fine-tune the model as a cold-start phrase and then leverage Nav-GPRO to improve its thinking ability. Finally, OctoNav-R1 shows superior performance compared with previous methods.

22.3CVMar 13, 2025Code
3D Student Splatting and Scooping

Jialin Zhu, Jiangbei Yue, Feixiang He et al.

Recently, 3D Gaussian Splatting (3DGS) provides a new framework for novel view synthesis, and has spiked a new wave of research in neural rendering and related applications. As 3DGS is becoming a foundational component of many models, any improvement on 3DGS itself can bring huge benefits. To this end, we aim to improve the fundamental paradigm and formulation of 3DGS. We argue that as an unnormalized mixture model, it needs to be neither Gaussians nor splatting. We subsequently propose a new mixture model consisting of flexible Student's t distributions, with both positive (splatting) and negative (scooping) densities. We name our model Student Splatting and Scooping, or SSS. When providing better expressivity, SSS also poses new challenges in learning. Therefore, we also propose a new principled sampling approach for optimization. Through exhaustive evaluation and comparison, across multiple datasets, settings, and metrics, we demonstrate that SSS outperforms existing methods in terms of quality and parameter efficiency, e.g. achieving matching or better quality with similar numbers of components, and obtaining comparable results while reducing the component number by as much as 82%.

7.9LGApr 18, 2024
Investigating Guiding Information for Adaptive Collocation Point Sampling in PINNs

Jose Florido, He Wang, Amirul Khan et al.

Physics-informed neural networks (PINNs) provide a means of obtaining approximate solutions of partial differential equations and systems through the minimisation of an objective function which includes the evaluation of a residual function at a set of collocation points within the domain. The quality of a PINNs solution depends upon numerous parameters, including the number and distribution of these collocation points. In this paper we consider a number of strategies for selecting these points and investigate their impact on the overall accuracy of the method. In particular, we suggest that no single approach is likely to be "optimal" but we show how a number of important metrics can have an impact in improving the quality of the results obtained when using a fixed number of residual evaluations. We illustrate these approaches through the use of two benchmark test problems: Burgers' equation and the Allen-Cahn equation.

6.6GRMay 20, 2025
Large-Scale Multi-Character Interaction Synthesis

Ziyi Chang, He Wang, George Alex Koulieris et al.

Generating large-scale multi-character interactions is a challenging and important task in character animation. Multi-character interactions involve not only natural interactive motions but also characters coordinated with each other for transition. For example, a dance scenario involves characters dancing with partners and also characters coordinated to new partners based on spatial and temporal observations. We term such transitions as coordinated interactions and decompose them into interaction synthesis and transition planning. Previous methods of single-character animation do not consider interactions that are critical for multiple characters. Deep-learning-based interaction synthesis usually focuses on two characters and does not consider transition planning. Optimization-based interaction synthesis relies on manually designing objective functions that may not generalize well. While crowd simulation involves more characters, their interactions are sparse and passive. We identify two challenges to multi-character interaction synthesis, including the lack of data and the planning of transitions among close and dense interactions. Existing datasets either do not have multiple characters or do not have close and dense interactions. The planning of transitions for multi-character close and dense interactions needs both spatial and temporal considerations. We propose a conditional generative pipeline comprising a coordinatable multi-character interaction space for interaction synthesis and a transition planning network for coordinations. Our experiments demonstrate the effectiveness of our proposed pipeline for multicharacter interaction synthesis and the applications facilitated by our method show the scalability and transferability.

11.4LGFeb 26, 2025
High-fidelity Multiphysics Modelling for Rapid Predictions Using Physics-informed Parallel Neural Operator

Biao Yuan, He Wang, Yanjie Song et al.

Modelling complex multiphysics systems governed by nonlinear and strongly coupled partial differential equations (PDEs) is a cornerstone in computational science and engineering. However, it remains a formidable challenge for traditional numerical solvers due to high computational cost, making them impractical for large-scale applications. Neural operators' reliance on data-driven training limits their applicability in real-world scenarios, as data is often scarce or expensive to obtain. Here, we propose a novel paradigm, physics-informed parallel neural operator (PIPNO), a scalable and unsupervised learning framework that enables data-free PDE modelling by leveraging only governing physical laws. The parallel kernel integration design, incorporating ensemble learning, significantly enhances both compatibility and computational efficiency, enabling scalable operator learning for nonlinear and strongly coupled PDEs. PIPNO efficiently captures nonlinear operator mappings across diverse physics, including geotechnical engineering, material science, electromagnetism, quantum mechanics, and fluid dynamics. The proposed method achieves high-fidelity and rapid predictions, outperforming existing operator learning approaches in modelling nonlinear and strongly coupled multiphysics systems. Therefore, PIPNO offers a powerful alternative to conventional solvers, broadening the applicability of neural operators for multiphysics modelling while ensuring efficiency, robustness, and scalability.

11.1AIMay 20, 2025
DSMentor: Enhancing Data Science Agents with Curriculum Learning and Online Knowledge Accumulation

He Wang, Alexander Hanbo Li, Yiqun Hu et al.

Large language model (LLM) agents have shown promising performance in generating code for solving complex data science problems. Recent studies primarily focus on enhancing in-context learning through improved search, sampling, and planning techniques, while overlooking the importance of the order in which problems are tackled during inference. In this work, we develop a novel inference-time optimization framework, referred to as DSMentor, which leverages curriculum learning -- a strategy that introduces simpler task first and progressively moves to more complex ones as the learner improves -- to enhance LLM agent performance in challenging data science tasks. Our mentor-guided framework organizes data science tasks in order of increasing difficulty and incorporates a growing long-term memory to retain prior experiences, guiding the agent's learning progression and enabling more effective utilization of accumulated knowledge. We evaluate DSMentor through extensive experiments on DSEval and QRData benchmarks. Experiments show that DSMentor using Claude-3.5-Sonnet improves the pass rate by up to 5.2% on DSEval and QRData compared to baseline agents. Furthermore, DSMentor demonstrates stronger causal reasoning ability, improving the pass rate by 8.8% on the causality problems compared to GPT-4 using Program-of-Thoughts prompts. Our work underscores the importance of developing effective strategies for accumulating and utilizing knowledge during inference, mirroring the human learning process and opening new avenues for improving LLM performance through curriculum-based inference optimization.

6.4LGMay 17, 2024
Generative modeling of Sparse Approximate Inverse Preconditioners

Mou Li, He Wang, Peter K. Jimack

We present a new deep learning paradigm for the generation of sparse approximate inverse (SPAI) preconditioners for matrix systems arising from the mesh-based discretization of elliptic differential operators. Our approach is based upon the observation that matrices generated in this manner are not arbitrary, but inherit properties from differential operators that they discretize. Consequently, we seek to represent a learnable distribution of high-performance preconditioners from a low-dimensional subspace through a carefully-designed autoencoder, which is able to generate SPAI preconditioners for these systems. The concept has been implemented on a variety of finite element discretizations of second- and fourth-order elliptic partial differential equations with highly promising results.

10.2CVJul 5, 2025
Pedestrian Intention Prediction via Vision-Language Foundation Models

Mohsen Azarmi, Mahdi Rezaei, He Wang

Prediction of pedestrian crossing intention is a critical function in autonomous vehicles. Conventional vision-based methods of crossing intention prediction often struggle with generalizability, context understanding, and causal reasoning. This study explores the potential of vision-language foundation models (VLFMs) for predicting pedestrian crossing intentions by integrating multimodal data through hierarchical prompt templates. The methodology incorporates contextual information, including visual frames, physical cues observations, and ego-vehicle dynamics, into systematically refined prompts to guide VLFMs effectively in intention prediction. Experiments were conducted on three common datasets-JAAD, PIE, and FU-PIP. Results demonstrate that incorporating vehicle speed, its variations over time, and time-conscious prompts significantly enhances the prediction accuracy up to 19.8%. Additionally, optimised prompts generated via an automatic prompt engineering framework yielded 12.5% further accuracy gains. These findings highlight the superior performance of VLFMs compared to conventional vision-based models, offering enhanced generalisation and contextual understanding for autonomous driving applications.

6.2CVMar 15, 2025
Learning Extremely High Density Crowds as Active Matters

Feixiang He, Jiangbei Yue, Jialin Zhu et al.

Video-based high-density crowd analysis and prediction has been a long-standing topic in computer vision. It is notoriously difficult due to, but not limited to, the lack of high-quality data and complex crowd dynamics. Consequently, it has been relatively under studied. In this paper, we propose a new approach that aims to learn from in-the-wild videos, often with low quality where it is difficult to track individuals or count heads. The key novelty is a new physics prior to model crowd dynamics. We model high-density crowds as active matter, a continumm with active particles subject to stochastic forces, named 'crowd material'. Our physics model is combined with neural networks, resulting in a neural stochastic differential equation system which can mimic the complex crowd dynamics. Due to the lack of similar research, we adapt a range of existing methods which are close to ours for comparison. Through exhaustive evaluation, we show our model outperforms existing methods in analyzing and forecasting extremely high-density crowds. Furthermore, since our model is a continuous-time physics model, it can be used for simulation and analysis, providing strong interpretability. This is categorically different from most deep learning methods, which are discrete-time models and black-boxes.

3.7CVFeb 8, 2021
In-game Residential Home Planning via Visual Context-aware Global Relation Learning

Lijuan Liu, Yin Yang, Yi Yuan et al.

In this paper, we propose an effective global relation learning algorithm to recommend an appropriate location of a building unit for in-game customization of residential home complex. Given a construction layout, we propose a visual context-aware graph generation network that learns the implicit global relations among the scene components and infers the location of a new building unit. The proposed network takes as input the scene graph and the corresponding top-view depth image. It provides the location recommendations for a newly-added building units by learning an auto-regressive edge distribution conditioned on existing scenes. We also introduce a global graph-image matching loss to enhance the awareness of essential geometry semantics of the site. Qualitative and quantitative experiments demonstrate that the recommended location well reflects the implicit spatial rules of components in the residential estates, and it is instructive and practical to locate the building units in the 3D scene of the complex construction.

7.3GRApr 29, 2020
Informative Scene Decomposition for Crowd Analysis, Comparison and Simulation Guidance

Feixiang He, Yuanhang Xiang, Xi Zhao et al.

Crowd simulation is a central topic in several fields including graphics. To achieve high-fidelity simulations, data has been increasingly relied upon for analysis and simulation guidance. However, the information in real-world data is often noisy, mixed and unstructured, making it difficult for effective analysis, therefore has not been fully utilized. With the fast-growing volume of crowd data, such a bottleneck needs to be addressed. In this paper, we propose a new framework which comprehensively tackles this problem. It centers at an unsupervised method for analysis. The method takes as input raw and noisy data with highly mixed multi-dimensional (space, time and dynamics) information, and automatically structure it by learning the correlations among these dimensions. The dimensions together with their correlations fully describe the scene semantics which consists of recurring activity patterns in a scene, manifested as space flows with temporal and dynamics profiles. The effectiveness and robustness of the analysis have been tested on datasets with great variations in volume, duration, environment and crowd dynamics. Based on the analysis, new methods for data visualization, simulation evaluation and simulation guidance are also proposed. Together, our framework establishes a highly automated pipeline from raw data to crowd analysis, comparison and simulation guidance. Extensive experiments and evaluations have been conducted to show the flexibility, versatility and intuitiveness of our framework.

16.1NAApr 15, 2020
MeshingNet: A New Mesh Generation Method based on Deep Learning

Zheyan Zhang, Yongxing Wang, Peter K. Jimack et al.

We introduce a novel approach to automatic unstructured mesh generation using machine learning to predict an optimal finite element mesh for a previously unseen problem. The framework that we have developed is based around training an artificial neural network (ANN) to guide standard mesh generation software, based upon a prediction of the required local mesh density throughout the domain. We describe the training regime that is proposed, based upon the use of \emph{a posteriori} error estimation, and discuss the topologies of the ANNs that we have considered. We then illustrate performance using two standard test problems, a single elliptic partial differential equation (PDE) and a system of PDEs associated with linear elasticity. We demonstrate the effective generation of high quality meshes for arbitrary polygonal geometries and a range of material parameters, using a variety of user-selected error norms.

9.4ROFeb 28, 2020Code
Human-like Planning for Reaching in Cluttered Environments

Mohamed Hasan, Matthew Warburton, Wisdom C. Agboh et al.

Humans, in comparison to robots, are remarkably adept at reaching for objects in cluttered environments. The best existing robot planners are based on random sampling of configuration space -- which becomes excessively high-dimensional with large number of objects. Consequently, most planners often fail to efficiently find object manipulation plans in such environments. We addressed this problem by identifying high-level manipulation plans in humans, and transferring these skills to robot planners. We used virtual reality to capture human participants reaching for a target object on a tabletop cluttered with obstacles. From this, we devised a qualitative representation of the task space to abstract the decision making, irrespective of the number of obstacles. Based on this representation, human demonstrations were segmented and used to train decision classifiers. Using these classifiers, our planner produced a list of waypoints in task space. These waypoints provided a high-level plan, which could be transferred to an arbitrary robot model and used to initialise a local trajectory optimiser. We evaluated this approach through testing on unseen human VR data, a physics-based robot simulation, and a real robot (dataset and code are publicly available). We found that the human-like planner outperformed a state-of-the-art standard trajectory optimisation algorithm, and was able to generate effective strategies for rapid planning -- irrespective of the number of obstacles in the environment.